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Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline

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Application Spacewarp Template Project

Project is preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline

⚠ If you having trouble with dependencies on a freshly cloned project , make sure the editor have your account signed in so the package manager can download the dependencies , if you still can't open then : enter safe mode -> exit safe -> re import all assets .

  • Starting from Jul-2023 the oculus store apk's must target Android 12L

screenshot

Update (Novermber-2023)

  • TextMeshPro motion vector support - should work great for free floating / fast moving text items like subtitles ( blending is messed up , use the "UnlitTemplate w AlphaClipping" template instead )

Update (October-2023)

Update (April-2023)

  • Bump minimum required version to 2021.3.21 ( thank you tswierkot - his fork )
  • Post processing now running at 60fps & 120Hz at Max-Foveation level & 75% render resolution fairly stable

Update (Jan-2023)

  • Patch Alpha Clipping Issue 42dbf6a
  • Patch Allow Material Override in shader graph 5a42db6

Update (Apr-2022)

Updated to latest commit 30e14a2

Unity version 2021.2+ URPv12

Update (Jul-2022)

Added sample hlsl shader , see : Assets/Shaders/UnlitTemplate.shader

APK File

Try the build : https://github.com/nukadelic/unity-application-spacewarp/releases/tag/apk

Notes

  • 120Hz is still in experimental stage , to get it working enable it inside the Quest headset in the settings under experimental features.
  • Making materials in shader graph will support MotionVectors by default, custom hlsl shaders needs to be edited manually othewise they will jitter when in motion.

Config

  • The scene in the screen shot can be found in Assets/Example/Scenes/SampleScene.unity
  • Completely removed Oculus SDK plugin , now using only the package manager provided dll's
  • All the project settings are allready setup to be Spacewarp ready
  • Shader graph seems to be working as expected
  • Additional Project settings
    • Linear , Vulkan
    • Android 12L ( API Level 31 )
    • IL2CPP , .NET 4.x
    • Texture Compression : ASTC

Building

For faster builds you can swap to the Mono Scripting backend in Project Settings > Player > Other Settings > Configuration > Scripting Backend , but it is required to have IL2CPP when publishing the application on the store

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Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline

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