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Adds an exponential level system
XP Gains and checks made at the end of battle
XP Gain PvP based of percent xp needed to level up and level difference between opponents
XP Gain PvE based on monster xp set
Stat growth currently randomized at 8-12% per stat (growth currently effected by items)
Currently no class system
As leveling, xp, and stat growth can play a large function is there an overall place that would be good to set those rates?
Does this sound like a generally solid rate for level growth?
Additional testing is still needed. I wanted to check on the structure of the additions before continuing.