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Make server-common depend on lua-analysis
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Foereaper committed Jul 31, 2024
1 parent bfba43e commit a0f3ef3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/Server-Common/Server-Common.lua
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
local mod = Solution.Util.CreateModuleTable("Server-Common", { "base", "fileformat", "input", "network", "gameplay", "luau-compiler", "luau-vm", "enkits", "refl-cpp", "utfcpp", "base64", "libpqxx" })
local mod = Solution.Util.CreateModuleTable("Server-Common", { "base", "fileformat", "input", "network", "gameplay", "luau-compiler", "luau-vm", "luau-analysis", "enkits", "refl-cpp", "utfcpp", "base64", "libpqxx" })

Solution.Util.CreateStaticLib(mod.Name, Solution.Projects.Current.BinDir, mod.Dependencies, function()
local defines = { "_CRT_SECURE_NO_WARNINGS", "_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS", "_SILENCE_ALL_MS_EXT_DEPRECATION_WARNINGS" }
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