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Guidebook changes for new players #2607

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8239073
Adjusted Distro and AME storage for compliance
blackknight954 Oct 30, 2024
3044eb9
Merge branch 'new-frontiers-14:master' into master
blackknight954 Oct 30, 2024
9c6023f
Merge branch 'new-frontiers-14:master' into master
blackknight954 Nov 1, 2024
c1af081
Revert "Automatic Changelog (#2310)"
blackknight954 Nov 1, 2024
1033a9b
Reapply "Automatic Changelog (#2310)"
blackknight954 Nov 1, 2024
8212ab6
Revert "Adjusted Distro and AME storage for compliance"
blackknight954 Nov 1, 2024
94d2550
Merge branch 'master' of https://github.com/blackknight954/frontier-s…
blackknight954 Nov 1, 2024
09c08e9
Merge branch 'new-frontiers-14:master' into master
blackknight954 Nov 5, 2024
e06b933
Merge branch 'new-frontiers-14:master' into master
blackknight954 Nov 7, 2024
17de89f
Merge branch 'new-frontiers-14:master' into master
blackknight954 Nov 26, 2024
657ebf6
Additional quality of life for new players to Frontier.
blackknight954 Dec 25, 2024
1055ccb
Merge branch 'master' into Newplayerguide
blackknight954 Dec 26, 2024
648f520
Update GuidebookUIController.cs
dvir001 Dec 26, 2024
7bd0d51
Merge branch 'master' into Newplayerguide
dvir001 Dec 26, 2024
ae2454f
Update Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
blackknight954 Dec 30, 2024
fac33a5
Update Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
blackknight954 Dec 30, 2024
a41c24c
Update Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
blackknight954 Dec 30, 2024
0d252f7
Update Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
blackknight954 Dec 30, 2024
c4c2a2f
Update Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
blackknight954 Dec 30, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;

private const int PlaytimeOpenGuidebook = 60;
private const int PlaytimeOpenGuidebook = 180; // Frontier 60<180

private GuidebookWindow? _guideWindow;
private MenuButton? GuidebookButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.GuidebookButton;
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1 change: 1 addition & 0 deletions Resources/Locale/en-US/_NF/guidebook/guides.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
guide-entry-nf14 = Frontier Guide
guide-entry-bank = NT Galactic Bank
guide-entry-piloting = Piloting
guide-entry-startinggear = Starting Equipment
guide-entry-hiring = Hiring Crew
guide-entry-expeditions = Expeditions
guide-entry-shipyard = Shipyard
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5 changes: 5 additions & 0 deletions Resources/Prototypes/_NF/Guidebook/StartingGear.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
- type: guideEntry
id: StartingGear
name: guide-entry-startinggear
text: "/ServerInfo/_NF/Guidebook/StartingGear.xml"
priority: 1
1 change: 1 addition & 0 deletions Resources/Prototypes/_NF/Guidebook/nf14.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,3 +10,4 @@
- Survival # Moved out from Station and Shifts section
- Expeditions
- Shipyard
- StartingGear
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36 changes: 36 additions & 0 deletions Resources/ServerInfo/_NF/Guidebook/StartingGear.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
<Document>
# Starting Equipment
<Box>
<GuideEntityEmbed Entity="NFClothingBackpack"/>
</Box>
In the bag on your person you will find the following equipment:

-A [color=#028ed9]survival box[/color], containing equipment to help you survive emergency scenarios
-A [color=#CC6633]traffic control key[/color], which can be slotted into your radio headset to utilize the traffic control radio channel
-A [color=#33bbff]medical implant[/color]. If you inject it, when you get incapacitated, it'll tell your location to medics. Click the implanter to equip it in your hand, and click it again to inject it into your body.

Find your headset by opening your inventory (backpack icon, bottom left corner).

# Suit Sensors
<Box>
<GuideEntityEmbed Entity="ClothingUniformJumpsuitColorGrey"/>
</Box>
Suit sensors give your vital status and position to anyone with a [color=#55bbff]crew monitoring console[/color], typically used by medical personnel.

The sensor options are the following:

-Off: Disables tracking - you will not be listed
-Binary: Shows you as Alive or Dead with no position
-Vitals: Shows your vital status (Good, Okay, Poor, Bad, Critical) with no position
-Coordinates: Shows your vital status and current position on a crew monitor

To change your suit sensors:

-Right-click your jumpsuit
-Hover over "Sensor >"
-Left-click your new setting

In general, set your sensors to Coordinates if you'd like medics to come get you in a crisis.

</Document>

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