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PTK Rework #2521
PTK Rework #2521
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Going to move this to draft - branch is feature complete, but the loot tables might benefit from a rebalance, and ideally there's a way to specify the way asteroids spawn without needing so much configuration. |
Conceptually, I really like the idea of requiring more powerful equipment to do the job that a person cannot reasonably with a (normal) pickaxe or crusher, and it gives us a way to clear those pesky wall things, with a nice little reward for doing so. |
Pros:
Cons:
I hope this is constructive enough, my vote is to remove PTK altogether, because there is no point in keeping it or making alternativee gameplay that invalidates the main use |
Generally I like this, I'm not sure it's enough to actually make the PTK good, but it gives it a niche and adds a trade off between visiting a science ship for a drill or just doing it yourself. I do wish there were an easier way to split the difference, PTK gives lower ore on softer, but looking at your changes that'd be a lot of work. This is a good change even if the PTK gets removed. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…-station-14 into 2024-12-06-ptk-rework
As I understand it this change won't revert that issue which was addressed by lowering the PTK damage. |
…-station-14 into 2024-12-06-ptk-rework
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Pew Pew Pew
About the PR
Largely supercedes #2436, created from suggestions mentioned in comments there.
Gives the PTK a niche purpose: destroying hard rocks. Walls on asteroids are no longer obstacles to avoid PTK use, but sources of denser ore deposits. These "supercompacted rock" walls require specialized equipment to destroy (PTK bolts, diamond drills, and/or holopickaxes). The reflection from walls has been removed.
PTKs in particular now overpenetrate softer rocks, destroying any ore gathered from them. This requires you to either:
A. be careful with PTK shots, using it to surgically remove higher value ore (that you know about through dwarven intuition or mining analyzers).
B. clear the asteroid in multiple passes, destroying the softer rocks before using the PTK to remove the harder targets
C. use a diamond drill or holopickaxe (generally requiring salvagers to purchase or otherwise source these) and clear the asteroid in one pass
Why / Balance
Flying around an asteroid with zero threat, blasting rocks away is not good design, and the reflect chance was a bad bandage fix.
How to test
Media
Requirements
Breaking changes
Changelog
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