-
Notifications
You must be signed in to change notification settings - Fork 597
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
EMP Blast #2262
EMP Blast #2262
Conversation
/// Can be overridden by <see cref="Robust.Shared.Spawners.TimedDespawnComponent"/>. | ||
/// </summary> | ||
[DataField, AutoNetworkedField] | ||
public float VisualDuration = 2f; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this feels really long to me. for a 'blast', the effect lasts a bit too long and makes the screen hard to see if there are more than 1 happening at once.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can try it as 1 sec, the animation speed is fully under control.
do we want to show this blast when graphics is set to low ? just wondering |
Its fine |
I fixed the code to allow it to be shown with infinite range only when the EMP is 25+ (M_EMP) so you can see EMP coming from outside your PVS range. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It works
About the PR
Edited the EMP animation to have a nice look.
Why / Balance
It looked bad
How to test
Spawn emp tools and have fun
Media
Too large
https://discord.com/channels/1123826877245694004/1123826879892299783/1296215896402165821
Requirements
Breaking changes
N/A
Changelog
🆑