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* VGroid bosses * lowered numbers --------- Co-authored-by: Dvir <[email protected]>
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Resources/Prototypes/_NF/Entities/Markers/Spawners/Conditional/mobs_hostile_argocyte.yml
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- type: entity | ||
name: leviathing spawner | ||
id: SpawnMobArgocyteLeviathingExpeditions | ||
parent: MarkerBase | ||
suffix: AI, Hostile | ||
components: | ||
- type: Sprite | ||
layers: | ||
- state: red | ||
- sprite: Mobs/Aliens/Argocyte/argocyte_large.rsi | ||
state: leviathing | ||
- sprite: _NF/Markers/general.rsi | ||
state: questionmark | ||
color: red | ||
- type: ConditionalSpawner | ||
prototypes: | ||
- MobArgocyteLeviathingExpeditions |
24 changes: 24 additions & 0 deletions
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Resources/Prototypes/_NF/Entities/Markers/Spawners/Conditional/mobs_hostile_explorers.yml
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|
||
- type: entity | ||
name: explorer boss spawner | ||
id: SpawnMobExplorerBoss | ||
parent: MarkerBase | ||
suffix: AI, Hostile, Boss | ||
components: | ||
- type: Sprite | ||
layers: | ||
- state: red | ||
- state: ai | ||
- sprite: _NF/Mobs/Species/Templates/human.rsi | ||
state: human | ||
- sprite: _NF/Clothing/OuterClothing/Hardsuits/maxim_prototype.rsi | ||
state: equipped-OUTERCLOTHING | ||
- sprite: _NF/Clothing/Head/Hardsuits/maxim_prototype.rsi | ||
state: off-equipped-HELMET | ||
- sprite: _NF/Objects/Weapons/Melee/energy_pickaxe.rsi | ||
state: inhand-left | ||
- sprite: _NF/Objects/Weapons/Melee/energy_pickaxe.rsi | ||
state: inhand-left-blade | ||
- type: ConditionalSpawner | ||
prototypes: | ||
- MobExplorerBoss |
34 changes: 34 additions & 0 deletions
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Resources/Prototypes/_NF/Entities/Markers/Spawners/Conditional/mobs_hostile_mercenaries.yml
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- type: entity | ||
name: mercenary boss spawner | ||
id: SpawnMobMercenaryCaptain | ||
parent: MarkerBase | ||
suffix: AI, Hostile | ||
components: | ||
- type: Sprite | ||
layers: | ||
- state: red | ||
- state: ai | ||
- sprite: _NF/Mobs/Species/Templates/human.rsi | ||
state: human | ||
- sprite: Clothing/Uniforms/Jumpsuit/color.rsi | ||
state: equipped-INNERCLOTHING | ||
color: "#d3bf86" | ||
- sprite: Clothing/OuterClothing/Armor/bulletproof.rsi | ||
state: equipped-OUTERCLOTHING | ||
- sprite: Clothing/Mask/gassecurity.rsi | ||
state: equipped-MASK | ||
- sprite: Clothing/Head/Helmets/security.rsi | ||
state: equipped-HELMET | ||
- sprite: Clothing/Belt/militarywebbing.rsi | ||
state: equipped-BELT | ||
- sprite: Clothing/Neck/mantles/qmmantle.rsi | ||
state: equipped-NECK | ||
- sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi | ||
state: equipped-NECK-off | ||
- sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi | ||
state: equipped-NECK-on | ||
color: "#a9b6bd" | ||
shader: unshaded | ||
- type: ConditionalSpawner | ||
prototypes: | ||
- MobMercenaryCaptain |
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