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curse of alphabetization
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whatston3 committed Dec 26, 2024
1 parent fd94030 commit 094f516
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Showing 2 changed files with 3 additions and 2 deletions.
1 change: 1 addition & 0 deletions Content.Server/_NF/GameRule/PointOfInterestPrototype.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ public sealed partial class PointOfInterestPrototype : IPrototype

/// <summary>
/// What gamepresets ID this POI is allowed to spawn on.
/// If left empty, all presets are allowed.
/// </summary>
[DataField]
public ProtoId<GamePresetPrototype>[] SpawnGamePreset { get; private set; } = [];
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4 changes: 2 additions & 2 deletions Content.Server/_NF/GameRule/PointOfInterestSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,11 +23,11 @@ public sealed class PointOfInterestSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly MetaDataSystem _meta = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StationRenameWarpsSystems _renameWarps = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly StationSystem _station = default!;

private List<Vector2> _stationCoords = new();

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