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Make hh.mod
configure-able at compile-time
#3294
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -23,3 +23,4 @@ virtualenv | |
docs/_build | ||
docs/_generated | ||
.vscode | ||
src/nrnoc/hh.mod |
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@JCGoran : technically, this is correct but I just want to ask @nrnhines if there is a "preference" to have
hh.mod
in usable format. E.g. if someone wants to copy that directly and compile it. Can't think of use case but just want to ask it in advance.There was a problem hiding this comment.
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I don't know. This usage (exploiting GLOBAL for efficiency to effectively implement a multiple value return from a function) predates threads. And then, with a lot of internal shenanigans, promoting them to thread variables to avoid races. And then (for GPU) just replacing with RANGE when there are many many threads. The whole thing contradicts the desire for description instead of programming and we have been working around the problem ever since.
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@pramodk hence the "one way to fix" part 😅 Another option would be to move the mod files from
src/nrnoc
to a subdir, likesrc/nrnoc/modfiles
, which has 2 additional subdirs, likeneuron
andcoreneuron
, and depending on whether CoreNEURON is used or not, we use the mod files from the corresponding subdir. The upside of that is that it avoidsconfigure_file
magic (and wouldn't require yet another cmake variable, which are already hard to keep track of as it is), so all the mod files are still usable on their own. The backend-agnostic mod files could reside inmodfiles/neuron
, with theirmodfiles/coreneuron
counterparts just being symlinks to those, whilehh.mod
would need to have 2 versions, one for NEURON, and one for CoreNEURON.There was a problem hiding this comment.
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I've made an alternative implementation in #3295 if that one would be more appropriate.