1.5.0
What's Changed
- There is now a new NIGHTMARE difficulty! If "Impossible" wasn't impossible enough for you previously, well, now it ought to be!
- There is now an additional Ruvio mood portrait
- Credits are updated
- Improved debugging
- Some code reorganization
- Some previously unused abilities are now used
- Some maps now look prettier
- "
time over
" events where characters comment on enemy reinforcements arriving will now actually show those reinforcements - Other gameplay changes are rather hard to disentangle from the new NIGHTMARE difficulty, so they aren't enumerated here
Pull Requests merged
- move cs.po to the right location by @celerini in #59
- Translations by @celerini in #60
- add a 4th "Nightmare" difficulty by @cooljeanius in #53
- remove
__UNUSED__
ifdefs by @cooljeanius in #62 - Update cs.po by @MultiSeptim in #64
- open and re-save certain maps with the map editor by @cooljeanius in #71
- Make terrain in fall maps look more fall-like by @cooljeanius in #66
- script "time over" cutscenes where necessary by @cooljeanius in #68
- additional translation notes by @cooljeanius in #69
- re-sync with other changes from main branch by @cooljeanius in #74
- Additional map updates by @cooljeanius in #75
- miscellaneous changes @cooljeanius had accumulated in #76
- add "Broken Ruvio" portrait that @cooljeanius had commissioned from olivia_lucy46 in #77
- msgmerge with latest POT and update stats by @celerini in #80
- more changes that @cooljeanius had accumulated in #83
- 1.5.0 Release by @cooljeanius in #84
Issues resolved since previous release
- #22 (Scenario 1 minor nits)
- #28 (Update credits)
- #29 (the one about
time over
events) - #40 (certain bridges looked wrong)
- #46 (Uri van Roe weird behavior in S4)
- #51 (more variance for Akladian name generator)
- #52 (Better fallback code for cases of players killing enemy leaders that they shouldn't)
- #55 (use abilities)
- #63 (autumn terrain)
- #82 (Gawen was asking himself to destroy bridges)
Additional authors:
Full Changelog: 1.4.1...1.5.0