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miscellaneous changes that I'd accumulated in my other repo #76

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56 changes: 42 additions & 14 deletions ART_TODO.txt
Original file line number Diff line number Diff line change
@@ -1,29 +1,53 @@
This is my personal list of what I'd love to have. If you
This is my (szopen's) personal list of what I'd love to have. If you
are an artist and want to contribute, please look at this list and think whether
you could do these portraits. You can also hire someone to do them, or
sent me 20-40 euros and I will pay my artist to do them. In general,
send me 20-40 euros and I will pay my artist to do them. In general,
I pay between 13 to 20 euros per portrait (though "broken Ruvio" and "another
Karen" probably would need twice as much, as they would have to be ordered
from Santiago Iborra), and between 20 to 40 euros per story image (assuming
euro ~~ 4PLN, since I pay in PLN). Paypal charges about 5%.
euro ~~ 4PLN, since I pay in PLN). Paypal charges about 5%. Note that since this
is an old campaign, some of these euro/PLN amounts may need to be adjusted for
inflation. In times when this campaign has an American maintainer (e.g. egallager),
payments may need to be in USD instead. The inflation calculator I found gives the
following amounts for 2022, assuming that the original amounts were from 2005, when
this campaign was first written:
* €13 in 2005 = €17.10 in 2022 (~$17.84 USD)
* €20 in 2005 = €26.31 in 2022 (~$27.44 USD)
* €40 in 2005 = €52.61 in 2022 (~$54.88 USD)
(Note that I have been informed that these prices are rather low, so negotiation
is welcome)

If you are an artist who is new to Wesnoth, here are some links to resources that
you may find helpful for matching Wesnoth style:
* "Create art" central navigation page: https://wiki.wesnoth.org/Create_Art
* "How to Shade": https://wiki.wesnoth.org/How_to_Shade
* "Portrait Tutorial": https://wiki.wesnoth.org/Portrait_Tutorial
* "Armor Tutorial": https://wiki.wesnoth.org/Armour_Tutorial

They are sorted in order of importance. In addition, you may consider making
animations for sprites, or correct existing sprites.
The following wishlist items are sorted in order of importance. In addition, you
may consider making animations for sprites, or correct existing sprites.

PORTRAITS
---------
* Generic "good" Akladian high level unit (e.g. Protector, Darknite, maybe
also Fastfoot)
* Generic "good" Akladian high level unit, specifically the Darknite
* "Broken" Ruvio, after Fall of Freetown (preferrably bought from Santiago Iborra,
if we can find the funds, which seems unlikely...)
if we can find the funds, which seems unlikely...)
(commissioned to Olivia Lucy, @olivia_lucy46, who has completed it... just need
to integrate it now)
* Generic low-level Akladian unit with swords (Raiders+Sturmknight)
* Generic Akladian unit with spears (Pikeneer, Warrior, Clansman, LightInfantry)
* Generic leading units (Chieftain+leader - this is very low priority)
* Generic Akladian unit with spears (Warrior and LightInfantry still remain)
(Clansman already exists as akladian_generic.png and Pikeneer already exists as
profile_pikinier.png)
* A winter version of Yahyazad's portrait (Hailey Gill @haileygill1999 might be
able to take this one)
* Another Reme portrait (for the "m"-suffixed message macro for him)
* Generic leading units (Chieftain+leader - this is very low priority)
* Generic Wiseman-line units (Wiseman, Holyman, Wonderman) (being commissioned to
AMY, @ameliolivera1)
* A winter version of Karen's portrait (low priority, and it'd be more expensive)
(there's one in the ANO_art repo, but it doesn't match her usual look, so one of
the two would have to be updated)
* A winter version of Yahyazad's portrait
* Another Reme portrait (for the "m"-suffixed message macro for him)
the two would have to be updated) (Hailey Gill @haileygill1999 might be able to
take this one)
* Heinric the Redbeard (enemy leader from the first scenario; can be either a City
Militia or a Lieutenant, depending on difficulty) (low priority)
* better older-looking mage for the medic who heals Gawen in S01 (low priority)
Expand All @@ -36,7 +60,11 @@ PORTRAITS
* unique portrait for Maurice (a Red Mage), to replace the generic White Mage
portrait that doesn't even match his unit type
* A shadowy version of Grekulak's portrait, to foreshadow his appearance, without
spoiling him before he's revealed (e.g. in Deorien's story)
spoiling him before he's revealed (e.g. in Deorien's story) (it might actually
be possible to just do this with IPFs; I'll have to check...)
(update: the ~BW(255) IPF works for making his portrait shadowy, the tricky part
is then just finding the right coordinates to blit it onto on the relevant story
images...)

STORY IMAGES
------------
Expand Down
4 changes: 3 additions & 1 deletion ART_authors.txt
Original file line number Diff line number Diff line change
Expand Up @@ -111,4 +111,6 @@ OTHER
-----
Some images and tiles were created by Reiner "Tiles" Prokein. Snowshoes image was
made by Mathbrush (aka brirush84) for SotBEEE. Souls are from the Default L0 Era by
MoonyDragon (aka moonymeric).
MoonyDragon (aka moonymeric). Hero-leader ellipses are taken from mainline Wesnoth
and renamed so that they are used when appropriate. The halo for the "obscures"
ability is taken from The Dark Hordes.
2 changes: 1 addition & 1 deletion CHANGELOG.cfg
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#textdomain wesnoth-A_New_Order

Changelog for 1.4.2:
Changelog for 1.5.0:
* (WIP)

Changelog for Porting to 1.16 Server (i.e. 1.4.1)
Expand Down
27 changes: 20 additions & 7 deletions about.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
[/about]

[about]
title= _ "Creator and Lead Designer"
title= _ "Original Creator and Lead Designer"
[entry]
name="Arkadiusz D. Danilecki (szopen)"
# wmllint: validate-off
Expand Down Expand Up @@ -119,7 +119,7 @@
name=_"Catalonian translation:"+" "+"Jose Gordillo"
[/entry]
[entry]
name=_"Czech translation:"+" "+"Oto (tapik) Buchta"
name=_"Czech translation:"+" "+"Oto (tapik) Buchta, Michal Žejdl (celerini), Petr Šlejhar (Septim)"
[/entry]
[entry]
name=_"Danish translation:"+" "+"Joe Hansen"
Expand All @@ -128,7 +128,7 @@
name=_"French translation:"+" "+"Pyrophorus"
[/entry]
[entry]
name=_"German translation:"+" "+"Michael Dragovic"+"Simon Sobisch"
name=_"German translation:"+" "+"Michael Dragovic, Simon Sobisch"
[/entry]
[entry]
name=_"Italian translation:"+" "+"Brivido"
Expand Down Expand Up @@ -164,7 +164,7 @@
comment="bug reports, corrections of English errors"
[/entry]
[entry]
name="Turuk,T3st3r"
name="Turuk, T3st3r"
comment="bug reports, English corrections"
[/entry]
# (no need to mention outlaws here, since they are mainline)
Expand All @@ -178,7 +178,7 @@
[/entry]
[entry]
name="elvish pillager and turin"
comment="for hints on wml and unit stats"
comment="for hints on WML and unit stats"
[/entry]
[entry]
name="AxalaraFlame"
Expand All @@ -192,8 +192,12 @@
name="Marximilian"
comment="playtesting and feedback"
[/entry]
[entry] #
name="CelticMinstrel"
comment="WML assistance"
[/entry]
[entry]
name=_"all others from the wesnoth forums"
name=_"all others from the Wesnoth forums"
[/entry]
[/about]

Expand All @@ -217,11 +221,20 @@
[/about]

[about]
title= _ "Additional information may be found within readme.txt file"
#po: I had to shorten this to get it to fit:
title= _ "More info may be found within readme.txt file"
[entry]
name=_"(as described previously)"
[/entry]
[/about]

[about]
title= _ "I can't believe you actually read this thing"
[entry]
#po: I wanted to include "in BfW 1.16, now that Wesnoth has made changes to how it handles credits" in this string,
#po: but that got cut off for me... if your language can fit more info in less space, feel free to include that part:
name=_"(although it's a bit more understandable now)"
[/entry]
[/about]
[about]
title=_"Darth Vader" # wmllint: no spellcheck
Expand Down
2 changes: 1 addition & 1 deletion dist/VERSION
Original file line number Diff line number Diff line change
@@ -1 +1 @@
1.4.2
1.5.0
2 changes: 1 addition & 1 deletion info.cfg
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#textdomain wesnoth-A_New_Order

[info]
version="1.4.2"
version="1.5.0"
uploads="1"
[/info]
14 changes: 12 additions & 2 deletions macros/ano-01_06macros.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,12 @@
[/unstore_unit]

{CLEAR_VARIABLE stored_new_leader}
[modify_unit]
[filter]
id=Oeame
[/filter]
{IS_EXPENDABLE_LEADER}
[/modify_unit]
{CHANGE_SIDE Moerro 3}
{CHANGE_SIDE Mirro 3}
{CHANGE_SIDE Umeari 3}
Expand Down Expand Up @@ -188,27 +194,31 @@
{MSG_Reme _"We have two ways to out of this trap: there is one way to the west..."}
[scroll_to]
x,y=1,4
# FIXME: tile doesn't actually get highlighted:
# The highlighting of this tile here was broken for awhile, but as of BfW 1.16.3 it seems to work again:
highlight=yes
[/scroll_to]
[lock_view][/lock_view]
[redraw]
[/redraw]
{HIGHLIGHT_IMAGE 1 4 items/gohere.png scenery/signpost.png}
[delay]
time=500
[/delay]
[unlock_view][/unlock_view]
{MSG_Reme _"...and another way to the east."}
[scroll_to]
x,y=40,21
# FIXME: tile doesn't actually get highlighted:
# As with the previous one:
highlight=yes
[/scroll_to]
[lock_view][/lock_view]
[redraw]
[/redraw]
{HIGHLIGHT_IMAGE 40 21 items/gohere.png scenery/signpost.png}
[delay]
time=500
[/delay]
[unlock_view][/unlock_view]
{MSG_Gawen _"Which one is better?"}
{MSG_Reme _"There is no difference, really. We can use either to reach Vattin. The eastern one leads amidst swamps and forests, while the western one leads through the hills and grasslands. God, I swear to sacrifice a horse if you will help us survive this. A whole, beautiful horse. And I will add a golden saddle!"}
{MSG_Gawen _"Reme, take my step-mother and protect her. I will stay here to guard your rear during withdrawal."}
Expand Down
3 changes: 2 additions & 1 deletion macros/ano-20macros.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,8 @@
side=8
x=$x1
y=$y1
placement=map_overwrite
placement=map
overwrite=yes
moves=0
attacks_left=0
variation=$unit.undead_variation
Expand Down
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