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4631 lines (4631 loc) · 639 KB
Name Type Default Value Flags Description
+alt1 cmd "FCVAR_CLIENTDLL"
+alt2 cmd "FCVAR_CLIENTDLL"
+attack cmd "FCVAR_CLIENTDLL"
+attack2 cmd "FCVAR_CLIENTDLL"
+back cmd "FCVAR_CLIENTDLL"
+break cmd "FCVAR_CLIENTDLL"
+camdistance cmd "FCVAR_CLIENTDLL"
+camin cmd "FCVAR_CLIENTDLL"
+cammousemove cmd "FCVAR_CLIENTDLL"
+camout cmd "FCVAR_CLIENTDLL"
+campitchdown cmd "FCVAR_CLIENTDLL"
+campitchup cmd "FCVAR_CLIENTDLL"
+camyawleft cmd "FCVAR_CLIENTDLL"
+camyawright cmd "FCVAR_CLIENTDLL"
+cl_show_team_equipment cmd "FCVAR_CLIENTDLL"
+commandermousemove cmd "FCVAR_CLIENTDLL"
+csm_rot_x_neg cmd "FCVAR_CLIENTDLL"
+csm_rot_x_plus cmd "FCVAR_CLIENTDLL"
+csm_rot_y_neg cmd "FCVAR_CLIENTDLL"
+csm_rot_y_plus cmd "FCVAR_CLIENTDLL"
+duck cmd "FCVAR_CLIENTDLL"
+forward cmd "FCVAR_CLIENTDLL"
+graph cmd "FCVAR_CLIENTDLL"
+grenade1 cmd "FCVAR_CLIENTDLL"
+grenade2 cmd "FCVAR_CLIENTDLL"
+jlook cmd "FCVAR_CLIENTDLL"
+jump cmd "FCVAR_CLIENTDLL"
+klook cmd "FCVAR_CLIENTDLL"
+left cmd "FCVAR_CLIENTDLL"
+lookdown cmd "FCVAR_CLIENTDLL"
+lookspin cmd "FCVAR_CLIENTDLL"
+lookup cmd "FCVAR_CLIENTDLL"
+mat_texture_list cmd
+movedown cmd "FCVAR_CLIENTDLL"
+moveleft cmd "FCVAR_CLIENTDLL"
+moveright cmd "FCVAR_CLIENTDLL"
+moveup cmd "FCVAR_CLIENTDLL"
+reload cmd "FCVAR_CLIENTDLL"
+right cmd "FCVAR_CLIENTDLL"
+score cmd "FCVAR_CLIENTDLL"
+showbudget cmd "FCVAR_CHEAT"
+showbudget_texture cmd "FCVAR_CHEAT"
+showbudget_texture_global cmd "FCVAR_CHEAT"
+showscores cmd "FCVAR_CLIENTDLL"
+showvprof cmd
+speed cmd "FCVAR_CLIENTDLL"
+spray_menu cmd "FCVAR_CLIENTDLL"
+strafe cmd "FCVAR_CLIENTDLL"
+use cmd "FCVAR_CLIENTDLL"
+vgui_drawtree cmd
+voicerecord cmd
+walk cmd "FCVAR_CLIENTDLL"
+zoom cmd "FCVAR_CLIENTDLL"
+zoom_in cmd "FCVAR_CLIENTDLL"
+zoom_out cmd "FCVAR_CLIENTDLL"
-alt1 cmd "FCVAR_CLIENTDLL"
-alt2 cmd "FCVAR_CLIENTDLL"
-attack cmd "FCVAR_CLIENTDLL"
-attack2 cmd "FCVAR_CLIENTDLL"
-back cmd "FCVAR_CLIENTDLL"
-break cmd "FCVAR_CLIENTDLL"
-camdistance cmd "FCVAR_CLIENTDLL"
-camin cmd "FCVAR_CLIENTDLL"
-cammousemove cmd "FCVAR_CLIENTDLL"
-camout cmd "FCVAR_CLIENTDLL"
-campitchdown cmd "FCVAR_CLIENTDLL"
-campitchup cmd "FCVAR_CLIENTDLL"
-camyawleft cmd "FCVAR_CLIENTDLL"
-camyawright cmd "FCVAR_CLIENTDLL"
-cl_show_team_equipment cmd "FCVAR_CLIENTDLL"
-commandermousemove cmd "FCVAR_CLIENTDLL"
-csm_rot_x_neg cmd "FCVAR_CLIENTDLL"
-csm_rot_x_plus cmd "FCVAR_CLIENTDLL"
-csm_rot_y_neg cmd "FCVAR_CLIENTDLL"
-csm_rot_y_plus cmd "FCVAR_CLIENTDLL"
-duck cmd "FCVAR_CLIENTDLL"
-forward cmd "FCVAR_CLIENTDLL"
-graph cmd "FCVAR_CLIENTDLL"
-grenade1 cmd "FCVAR_CLIENTDLL"
-grenade2 cmd "FCVAR_CLIENTDLL"
-jlook cmd "FCVAR_CLIENTDLL"
-jump cmd "FCVAR_CLIENTDLL"
-klook cmd "FCVAR_CLIENTDLL"
-left cmd "FCVAR_CLIENTDLL"
-lookdown cmd "FCVAR_CLIENTDLL"
-lookspin cmd "FCVAR_CLIENTDLL"
-lookup cmd "FCVAR_CLIENTDLL"
-mat_texture_list cmd
-movedown cmd "FCVAR_CLIENTDLL"
-moveleft cmd "FCVAR_CLIENTDLL"
-moveright cmd "FCVAR_CLIENTDLL"
-moveup cmd "FCVAR_CLIENTDLL"
-reload cmd "FCVAR_CLIENTDLL"
-right cmd "FCVAR_CLIENTDLL"
-score cmd "FCVAR_CLIENTDLL"
-showbudget cmd "FCVAR_CHEAT"
-showbudget_texture cmd "FCVAR_CHEAT"
-showbudget_texture_global cmd "FCVAR_CHEAT"
-showscores cmd "FCVAR_CLIENTDLL"
-showvprof cmd
-speed cmd "FCVAR_CLIENTDLL"
-spray_menu cmd "FCVAR_CLIENTDLL"
-strafe cmd "FCVAR_CLIENTDLL"
-use cmd "FCVAR_CLIENTDLL"
-vgui_drawtree cmd
-voicerecord cmd
-walk cmd "FCVAR_CLIENTDLL"
-zoom cmd "FCVAR_CLIENTDLL"
-zoom_in cmd "FCVAR_CLIENTDLL"
-zoom_out cmd "FCVAR_CLIENTDLL"
@panoram_debug_dead_pad convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_2d_translate_no_comp_layer convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_box_shadow_no_comp_layer convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_cache_command_list_repaint_threshold convar 0.25 "FCVAR_DEVELOPMENTONLY"
@panorama_cache_command_list_size_threshold convar 2048 "FCVAR_DEVELOPMENTONLY"
@panorama_clamp_fractional_pixel_positions convar 1 "FCVAR_DEVELOPMENTONLY"
@panorama_classes_force_invalidate convar 0 "FCVAR_DEVELOPMENTONLY" Force style invalidation of the entire panel subtree when adding / removing classes.
@panorama_clear_frames_on_device_restore convar 2 "FCVAR_DEVELOPMENTONLY"
@panorama_daisy_wheel convar ABXY "FCVAR_DEVELOPMENTONLY" Daisy wheel input mode: RS | ABXY
@panorama_debug_font_selection convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_debug_movies convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_debug_overlay_opacity convar 0.8 "FCVAR_ARCHIVE"
@panorama_disable_blur convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_box_shadow convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_descendant_filtering convar 0 "FCVAR_DEVELOPMENTONLY" Disable descendant selector filtering
@panorama_disable_draw_fancy_quad convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_draw_text convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_draw_text_shadow convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_layer_cache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_layer_clear convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_outershadow_layer_cache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_render_callbacks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_disable_render_target_cache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_dragscroll_affordance convar 20 "FCVAR_DEVELOPMENTONLY" Minimum mouse movement in pixels before a move is treated as a drag scroll
@panorama_dragscroll_affordance_vr convar 100 "FCVAR_DEVELOPMENTONLY" Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
@panorama_dragscroll_maxflickvelocity convar 8000 "FCVAR_DEVELOPMENTONLY" Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr convar 8000 "FCVAR_DEVELOPMENTONLY" Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity convar 60 "FCVAR_DEVELOPMENTONLY" Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr convar 240 "FCVAR_DEVELOPMENTONLY" Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_dragscroll_mintime convar 0.02 "FCVAR_DEVELOPMENTONLY" Minimum time that the mouse button must be down before a move is treated as a drag scroll
@panorama_dragscroll_mintime_vr convar 0.1 "FCVAR_DEVELOPMENTONLY" Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
@panorama_dragscroll_velocitymultiplier convar 0.5 "FCVAR_DEVELOPMENTONLY" Multiplier for flick velocity off of actual measured velocity
@panorama_dragscroll_velocitymultiplier_vr convar 0.5 "FCVAR_DEVELOPMENTONLY" Multiplier for flick velocity off of actual measured velocity
@panorama_enable_motion_blur convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_experimental_overdraw_prevention convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_fbo_alloc_batch convar 10 "FCVAR_DEVELOPMENTONLY"
@panorama_flush_buffers convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_force_fast_text_shadow convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_force_sort_child_ops convar 0 "FCVAR_CHEAT"
@panorama_highlight_composition_layers convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_input_debug_info convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_axis_repeat_curve_time convar 1.0 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_axis_repeat_interval_end convar 0.05 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_axis_repeat_interval_start convar 0.22 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_button_repeat_curve_time convar 1.2 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_button_repeat_interval_end convar 0.10 "FCVAR_DEVELOPMENTONLY"
@panorama_joystick_button_repeat_interval_start convar 0.48 "FCVAR_DEVELOPMENTONLY"
@panorama_keep_panel_in_layer_cache convar 1 "FCVAR_DEVELOPMENTONLY"
@panorama_keep_text_in_font_cache convar 1 "FCVAR_DEVELOPMENTONLY"
@panorama_large_dispatch_event_queue convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_max_fps convar 120.0f "FCVAR_DEVELOPMENTONLY"
@panorama_max_free_fbo convar 1000 "FCVAR_DEVELOPMENTONLY"
@panorama_max_oof_overlay_up_fps convar 4.0f "FCVAR_DEVELOPMENTONLY"
@panorama_max_overlay_fps convar 60.0f "FCVAR_DEVELOPMENTONLY"
@panorama_might_scroll_no_comp_layer convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_min_comp_layer_cache_cost convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_motion_blur_velocity_scale convar 0.04 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_reload_animations convar 1 "FCVAR_DEVELOPMENTONLY"
@panorama_render_stats convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_render_stats_posx convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_render_stats_posy convar 500 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_render_target_cache_max_size convar 31457280 "FCVAR_DEVELOPMENTONLY"
@panorama_repaint_watch_id convar "FCVAR_DEVELOPMENTONLY"
@panorama_show_fps convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_simple_borders_no_comp_layer convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_sound_pos convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_sound_pos_dist convar -2.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_sound_pos_show convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_spew_layout_invalidates convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_steampad_button_repeat_curve_time convar .5 "FCVAR_DEVELOPMENTONLY"
@panorama_steampad_button_repeat_interval_end convar 0.035 "FCVAR_DEVELOPMENTONLY"
@panorama_steampad_button_repeat_interval_start convar .7 "FCVAR_DEVELOPMENTONLY"
@panorama_style_flag_force_invalidate convar 0 "FCVAR_DEVELOPMENTONLY" Force style invalidation of the entire panel subtree when adding / removing style flags.
@panorama_suspend_paint convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_track_render_commands convar 0 "FCVAR_DEVELOPMENTONLY"
@panorama_transform_parents_no_layer_for_perspective convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_transforms_no_comp_layer convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_transition_time_factor convar 1.0 "FCVAR_DEVELOPMENTONLY" A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_use_backbuffer_directly convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
@panorama_volume_ambient convar 0.48f "FCVAR_DEVELOPMENTONLY"
@panorama_volume_effects convar 1.0f "FCVAR_DEVELOPMENTONLY"
@panorama_volume_master convar 1.0f "FCVAR_DEVELOPMENTONLY"
@panorama_volume_movies convar 1.0f "FCVAR_DEVELOPMENTONLY"
@panorama_vsync convar 1 "FCVAR_DEVELOPMENTONLY"
BindToggle cmd Performs a bind "increment var 0 1 1"
BlendBonesMode convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
CS_WarnFriendlyDamageInterval convar 3.0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Defines how frequently the server notifies clients that a player damaged a friend
CreateHairball cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
CreatePredictionError cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Create a prediction error
PhysPMC convar 0 "FCVAR_DEVELOPMENTONLY"
ShowSteamStatsSessionID cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Prints out the game stats session ID's (developer convar must be set to non-zero).
Test_EHandle cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_InitRandomEntitySpawner cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_Loop cmd "FCVAR_CHEAT" Test_Loop - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd "FCVAR_CHEAT" Test_LoopCount - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd "FCVAR_CHEAT" Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_ProxyToggle_EnsureValue cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_RandomChance cmd "FCVAR_CHEAT" Test_RandomChance <percent chance, 0-100> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_RemoveAllRandomEntities cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_RunFrame cmd "FCVAR_CHEAT"
Test_SendKey cmd "FCVAR_CHEAT"
Test_SpawnRandomEntities cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
Test_StartLoop cmd "FCVAR_CHEAT" Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd "FCVAR_CHEAT" Start a test script running..
Test_Wait cmd "FCVAR_CHEAT"
Test_WaitForCheckPoint cmd "FCVAR_CHEAT"
TransmitEvents cmd "FCVAR_DEVELOPMENTONLY" Transmits Game Events to address:port
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Automates fov command to server.
_record cmd "FCVAR_DONTRECORD" Record a demo incrementally.
_resetgamestats cmd "FCVAR_GAMEDLL" Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Turn on achievement debug msgs.
achievement_disable convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Turn off achievements.
achievement_easymode convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enables all stat-based achievements to be earned at 10% of goals
addip cmd Add an IP address to the ban list.
adsp_alley_min convar 122 "FCVAR_DEVELOPMENTONLY"
adsp_courtyard_min convar 126 "FCVAR_DEVELOPMENTONLY"
adsp_debug convar 0 "FCVAR_ARCHIVE"
adsp_door_height convar 112 "FCVAR_DEVELOPMENTONLY"
adsp_duct_min convar 106 "FCVAR_DEVELOPMENTONLY"
adsp_hall_min convar 110 "FCVAR_DEVELOPMENTONLY"
adsp_low_ceiling convar 108 "FCVAR_DEVELOPMENTONLY"
adsp_opencourtyard_min convar 126 "FCVAR_DEVELOPMENTONLY"
adsp_openspace_min convar 130 "FCVAR_DEVELOPMENTONLY"
adsp_openstreet_min convar 118 "FCVAR_DEVELOPMENTONLY"
adsp_openwall_min convar 130 "FCVAR_DEVELOPMENTONLY"
adsp_reset_nodes cmd
adsp_room_min convar 102 "FCVAR_DEVELOPMENTONLY"
adsp_scale_delay_feedback convar 0.2 "FCVAR_DEVELOPMENTONLY"
adsp_scale_delay_gain convar 0.2 "FCVAR_DEVELOPMENTONLY"
adsp_street_min convar 118 "FCVAR_DEVELOPMENTONLY"
adsp_tunnel_min convar 114 "FCVAR_DEVELOPMENTONLY"
adsp_wall_height convar 128 "FCVAR_DEVELOPMENTONLY"
ai_LOS_mode convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED"
ai_auto_contact_solver convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_block_damage convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_clear_bad_links cmd "FCVAR_GAMEDLL" Clears bits set on nav links indicating link is unusable
ai_debug_assault convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_avoidancebounds convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_directnavprobe convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_doors convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_dyninteractions convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Debug the NPC dynamic interaction system.
ai_debug_efficiency convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_enemies convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_expressions convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Show random expression decisions for NPCs.
ai_debug_follow convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_loners convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_looktargets convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_los convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_node_connect cmd "FCVAR_GAMEDLL" Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_shoot_positions convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
ai_debug_speech convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_squads convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debug_think_ticks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_debugscriptconditions convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_default_efficient convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_disable cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
ai_drop_hint cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd "FCVAR_GAMEDLL"
ai_efficiency_override convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_enable_fear_behavior convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_expression_frametime convar 0.05 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Maximum frametime to still play background expressions.
ai_expression_optimization convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Disable npc background expressions when you can't see them.
ai_fear_player_dist convar 720 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_find_lateral_cover convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_find_lateral_los convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_follow_use_points convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_follow_use_points_when_moving convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_force_serverside_ragdoll convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_frametime_limit convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, =NPC under crosshair
ai_lead_time convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_moveprobe_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_moveprobe_jump_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_moveprobe_usetracelist convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_nav_debug_experimental_pathing convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_navigator_generate_spikes_strength convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_next_hull cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-
ai_no_local_paths convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_no_node_cache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_no_select_box convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_no_steer convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_no_talk_delay convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_nodes cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_path_adjust_speed_on_immediate_turns convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_path_insert_pause_at_est_end convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_path_insert_pause_at_obstruction convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_post_frame_navigation convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_radial_max_link_dist convar 512 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_reaction_delay_alert convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_reaction_delay_idle convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_rebalance_thinks convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_report_task_timings_on_limit convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
ai_resume cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_set_move_height_epsilon cmd "FCVAR_GAMEDLL" Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Shows that bones that are setup every think
ai_shot_bias convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_shot_bias_max convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
ai_shot_bias_min convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
ai_shot_stats convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_shot_stats_term convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_show_connect cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_crawl cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Draw a grid on the floor where looking.
ai_show_hints cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none-
ai_show_hull_attacks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_show_node cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Highlight the specified node
ai_show_think_tolerance convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_show_visibility cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_spread_cone_focus_time convar 0.6 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_spread_defocused_cone_multiplier convar 3.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_spread_pattern_focus_time convar 0.8 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_step cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_strong_optimizations convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_strong_optimizations_no_checkstand convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_task_pre_script convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_test_los cmd "FCVAR_GAMEDLL" Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_think_limit_label convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
ai_use_clipped_paths convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_use_efficiency convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_use_frame_think_limits convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_use_think_optimizations convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_use_visibility_cache convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ai_vehicle_avoidance convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
ainet_generate_report cmd "FCVAR_GAMEDLL" Generate a report to the console.
ainet_generate_report_only cmd "FCVAR_GAMEDLL" Generate a report to the console.
air_density cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_338mag_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_impulse convar 2800 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_max convar 30 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_357sig_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_impulse convar 2000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_max convar 52 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_357sig_min_max convar 12 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_357sig_p250_max convar 26 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_357sig_small_max convar 24 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_45acp_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_impulse convar 2100 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_max convar 100 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_50AE_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_impulse convar 2400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_max convar 35 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_556mm_box_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_impulse convar 2400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_max convar 200 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_556mm_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_impulse convar 2400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_max convar 90 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_556mm_small_max convar 40 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_57mm_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_impulse convar 2000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_max convar 100 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_762mm_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_impulse convar 2400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_max convar 90 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_9mm_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_impulse convar 2000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_max convar 120 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_buckshot_headshot_mult convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_impulse convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_max convar 32 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_grenade_limit_default convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_grenade_limit_flashbang convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_grenade_limit_total convar 3 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
ammo_item_limit_healthshot convar 4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
anim_3wayblend convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Toggle the 3-way animation blending code.
anim_twistbones_enabled convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Enable procedural twist bones.
askconnect_accept cmd "FCVAR_DONTRECORD" Accept a redirect request by the server.
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
asw_perf_wtf convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Disable updating of projected shadow textures from UpdateLight
async_allow_held_files convar 1 "FCVAR_DEVELOPMENTONLY" Allow AsyncBegin/EndRead()
async_mode convar 0 "FCVAR_DEVELOPMENTONLY" Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize convar 0 "FCVAR_DEVELOPMENTONLY" Force async reads to serialize for profiling
async_simulate_delay convar 0 "FCVAR_DEVELOPMENTONLY" Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect convar 0.99 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
autoaim_max_dist convar 2160 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
autoaim_viewing_client convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
autobuy cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Attempt to purchase items with the order listed in cl_autobuy
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd "FCVAR_CHEAT" Ends gathering of info.
bench_showstatsdialog cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Shows a dialog displaying the most recent benchmark results.
bench_start cmd "FCVAR_CHEAT" Starts gathering of info. Arguments: filename to write results into
bench_upload cmd "FCVAR_CHEAT" Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_osx cmd Bind a key for OSX only.
bink_preload_videopanel_movies convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Preload Bink movies used by VideoPanel.
blackbox convar 1 "FCVAR_DEVELOPMENTONLY"
blackbox_dump cmd "FCVAR_DONTRECORD" Dump the contents of the blackbox
blackbox_record cmd "FCVAR_DONTRECORD" Record an entry into the blackbox
blink_duration convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many seconds an eye blink will last.
bot_add cmd "FCVAR_GAMEDLL" bot_add <t|ct> - Adds a bot matching the given criteria.
bot_add_ct cmd "FCVAR_GAMEDLL" bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd "FCVAR_GAMEDLL" bot_add_t - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd "FCVAR_GAMEDLL" Allows the bots to use all weapons
bot_allow_grenades convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use grenades.
bot_allow_machine_guns convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use the machine gun.
bot_allow_pistols convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use pistols.
bot_allow_rifles convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use rifles.
bot_allow_rogues convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use shotguns.
bot_allow_snipers convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots may use sub-machine guns.
bot_auto_follow convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" If nonzero, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_high convar 5.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low convar -2.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter convar normal "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_chatter_use_rr convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" 0 = Use old bot chatter system, 1 = Use response rules
bot_control_next_all_teams cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT", "FCVAR_CLIENTCMD_CAN_EXECUTE" Take control of the next bot regardless of team (development only).
bot_controllable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Determines whether bots can be controlled by players
bot_coop_force_throw_grenade_chance convar 0.3 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
bot_coop_idle_max_vision_distance convar 1400 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
bot_debug convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" For internal testing purposes.
bot_debug_target convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" For internal testing purposes.
bot_defer_to_human_goals convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit convar 2000 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" If nonzero, bots will not buy if their money falls below this amount.
bot_flipout convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
bot_goto_mark cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_gungameselect_weapons_ct convar deagle awp p90 aug m4a1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" the list of weapons that CT bots start with in gun game select
bot_gungameselect_weapons_t convar deagle awp p90 ak47 sg556 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" the list of weapons that T bots start with in gun game select
bot_ignore_players convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Bots will not see non-bot players.
bot_join_after_player convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If nonzero, bots wait until a player joins before entering the game.
bot_join_delay convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Prevents bots from joining the server for this many seconds after a map change.
bot_join_in_warmup convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Prevents bots from joining the server while warmup phase is active.
bot_join_team convar any "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd "FCVAR_GAMEDLL" bot_kick <t|ct> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" bot_kill <t|ct> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd "FCVAR_GAMEDLL" Restricts the bots to only using knives
bot_loadout convar "FCVAR_GAMEDLL", "FCVAR_CHEAT" bots are given these items at round start
bot_max_vision_distance_override convar -1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Max distance bots can see targets.
bot_mimic convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
bot_mimic_yaw_offset convar 180 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
bot_pistols_only cmd "FCVAR_GAMEDLL" Restricts the bots to only using pistols
bot_place cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" bot_place - Places a bot from the map at where the local player is pointing.
bot_prefix convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. will be replaced with the bot's desired weapon class. will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db convar BotProfile.db "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" The filename from which bot profiles will be read.
bot_quota convar 10 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines the total number of bots in the game.
bot_quota_mode convar normal "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show areas where rushing players will initially meet.
bot_show_nav convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" For internal testing purposes.
bot_show_occupy_time convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show when each nav area can first be reached by each team.
bot_snipers_only cmd "FCVAR_GAMEDLL" Restricts the bots to only using sniper rifles
bot_stop convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" If nonzero, immediately stops all bot processing.
bot_traceview convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" For internal testing purposes.
bot_walk convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" If nonzero, bots can only walk, not run.
bot_zombie convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" If nonzero, bots will stay in idle mode and not attack.
box cmd "FCVAR_CHEAT" Draw a debug box.
breakable_disable_gib_limit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
breakable_multiplayer convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
buddha cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window convar 30 "FCVAR_ARCHIVE" number of frames to look at when figuring out average frametimes
budget_background_alpha convar 128 "FCVAR_ARCHIVE" how translucent the budget panel is
budget_bargraph_background_alpha convar 128 "FCVAR_ARCHIVE" how translucent the budget panel is
budget_bargraph_range_ms convar 16.6666666667 "FCVAR_ARCHIVE" budget bargraph range in milliseconds
budget_history_numsamplesvisible convar 100 "FCVAR_ARCHIVE" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms convar 66.666666667 "FCVAR_ARCHIVE" budget history range in milliseconds
budget_panel_bottom_of_history_fraction convar .25 "FCVAR_ARCHIVE" number between 0 and 1
budget_panel_height convar 384 "FCVAR_ARCHIVE" height in pixels of the budget panel
budget_panel_width convar 512 "FCVAR_ARCHIVE" width in pixels of the budget panel
budget_panel_x convar 0 "FCVAR_ARCHIVE" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y convar 50 "FCVAR_ARCHIVE" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window convar 30 "FCVAR_ARCHIVE" number of frames to look at when figuring out peak frametimes
budget_show_averages convar 0 "FCVAR_ARCHIVE" enable/disable averages in the budget panel
budget_show_history convar 1 "FCVAR_ARCHIVE" turn history graph off and on. . good to turn off on low end
budget_show_peaks convar 1 "FCVAR_ARCHIVE" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd "FCVAR_DONTRECORD" Show the bug reporting UI.
bugreporter_console_bytes convar 15000 "FCVAR_DEVELOPMENTONLY" Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp convar 1 "FCVAR_DEVELOPMENTONLY" Include .bsp for internal bug submissions.
bugreporter_snapshot_delay convar 15 "FCVAR_DEVELOPMENTONLY" Frames to delay before taking snapshot
bugreporter_uploadasync convar 0 "FCVAR_ARCHIVE" Upload attachments asynchronously
bugreporter_username convar "FCVAR_ARCHIVE" Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Indicates we're building cubemaps
buildmodelforworld cmd buildmodelforworld
buy_stamps cmd "FCVAR_CLIENTDLL" Temporary solution for Pinion to kick back to community map makers.
buymenu cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" Show or hide main buy menu
buyrandom cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance convar 200 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_maxpitch convar 90 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_maxyaw convar 135 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_mindistance convar 30 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_minpitch convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_minyaw convar -135 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_orthoheight convar 100 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_orthowidth convar 100 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_thirdpersonshoulder convar false "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_thirdpersonshoulderaimdist convar 120.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_thirdpersonshoulderdist convar 40.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_thirdpersonshoulderheight convar 5.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
c_thirdpersonshoulderoffset convar 20.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
cachedvalue_count_partybrowser convar 0 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE"
cachedvalue_count_teammates convar 0 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE"
callvote cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Start a vote on an issue.
cam_collision convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Tells camera to change modes
cam_idealdelta convar 4.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist convar 150 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE"
cam_idealdistright convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE"
cam_idealdistup convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE"
cam_ideallag convar 4.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE"
cam_idealyaw convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE"
cam_showangles convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
cameraman_override convar 0 "FCVAR_RELEASE" Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
camortho cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Switch to orthographic camera.
cancelselect cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE"
cash_player_bomb_defused convar 300 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_bomb_planted convar 300 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_damage_hostage convar -30 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_get_killed convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_interact_with_hostage convar 150 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_killed_enemy_default convar 300 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_killed_enemy_factor convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_killed_hostage convar -1000 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_killed_teammate convar -300 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_rescued_hostage convar 1000 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_player_respawn_amount convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_elimination_bomb_map convar 3250 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_elimination_hostage_map_ct convar 2000 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_elimination_hostage_map_t convar 1000 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_hostage_alive convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_hostage_interaction convar 500 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_loser_bonus convar 1400 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_loser_bonus_consecutive_rounds convar 500 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_planted_bomb_but_defused convar 800 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_rescued_hostage convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_survive_guardian_wave convar 1000 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_terrorist_win_bomb convar 3500 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_win_by_defusing_bomb convar 3250 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_win_by_hostage_rescue convar 3500 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_win_by_time_running_out_bomb convar 3250 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cash_team_win_by_time_running_out_hostage convar 3250 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
cast_hull cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Tests hull collision detection
cast_ray cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Tests collision detection
cc_captiontrace convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd "FCVAR_CLIENTDLL" Emits a closed caption
cc_findsound cmd "FCVAR_CLIENTDLL" Searches for soundname which emits specified text.
cc_flush cmd "FCVAR_CLIENTDLL" Flushes async'd captions.
cc_lang convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Current close caption language (emtpy = use game UI language)
cc_linger_time convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Close caption linger time.
cc_minvisibleitems convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Minimum number of caption items to show.
cc_norepeat convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time convar 0.25 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Close caption delay before showing caption.
cc_random cmd "FCVAR_CLIENTDLL" Emits a random caption
cc_sentencecaptionnorepeat convar 4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How often a sentence can repeat.
cc_showblocks cmd "FCVAR_CLIENTDLL" Toggles showing which blocks are pending/loaded async.
cc_showmissing convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Show missing closecaption entries.
cc_subtitles convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd "FCVAR_CLIENTDLL"
ch_createairboat cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Spawn airboat in front of the player.
ch_createjeep cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Spawn jeep in front of the player.
changelevel cmd "FCVAR_DONTRECORD" Change server to the specified map
changelevel2 cmd "FCVAR_DONTRECORD" Transition to the specified map in single player
cheap_captions_fadetime convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cheap_captions_test convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
chet_debug_idle convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Spew choreo. Use a sub-string or * to display all events.
clDrawTargetIDTrace convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" visualizing line trace for target ID
clTaserShakeFreqMax convar 0.7 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" how often the shake is applied (max time)
clTaserShakeFreqMin convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" how often the shake is applied (min time)
clTaserShakeTimeTotal convar 7.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" time the taser shake is applied.
cl_SetupAllBones convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_ShowBoneSetupEnts convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show which entities are having their bones setup each frame.
cl_ShowSunVectors convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_access_all_missions convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_accountprivacysetting1 convar 1 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_RELEASE"
cl_aggregate_particles convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_allowdownload convar 1 "FCVAR_ARCHIVE" Client downloads customization files
cl_allowupload convar 1 "FCVAR_ARCHIVE" Client uploads customization files
cl_ambient_light_disableentities convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Disable map ambient light entities.
cl_anglespeedkey convar 0.67 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_animationinfo cmd "FCVAR_CLIENTDLL" Hud element to examine.
cl_autobuy convar "FCVAR_CLIENTDLL", "FCVAR_RELEASE" The order in which autobuy will attempt to purchase items
cl_autohelp convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO" Auto-help
cl_autowepswitch convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_rgb cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" Converts all png avatars in the avatars directory to rgb
cl_backspeed convar 450 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_beam_test_traces convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
cl_blobulator_freezing_max_metaball_radius convar 12.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0-255, but 0 has errors at the moment
cl_blurDebug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_blurPasses convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_blurTapSize convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_bob_lower_amt convar 21 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The amount the viewmodel lowers when running
cl_bob_version convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_bobamt_lat convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The amount the viewmodel moves side to side when running
cl_bobamt_vert convar 0.25 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The amount the viewmodel moves up and down when running
cl_bobcycle convar 0.98 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" the frequency at which the viewmodel bobs.
cl_bobup convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_borrow_music_from_player_index convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_bot_difficulty_gamepad convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Bot difficulty while playing with Gamepad device
cl_bot_difficulty_hydra convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Bot difficulty while playing with Hydra device
cl_bot_difficulty_kbm convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Bot difficulty while playing with Keyboard/Mouse device
cl_bot_difficulty_ps3move convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Bot difficulty while playing with PS3Move device
cl_bot_difficulty_sharpshooter convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Bot difficulty while playing with SharpShooter device
cl_brushfastpath convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_burninggibs convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" A burning player that gibs has burning gibs.
cl_cam_driver_compensation_scale convar 0.75 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_camera_follow_bone_index convar -2 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
cl_chat_active convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_chatfilter_version convar 0 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" Stores the chat filter version
cl_chatfilters convar 63 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Stores the chat filter settings
cl_clanid convar 0 "FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_USERINFO" Current clan ID for name decoration
cl_clearhinthistory cmd "FCVAR_CLIENTDLL" Clear memory of client side hints displayed to the player.
cl_clock_24hour convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_clock_correction convar 1 "FCVAR_CHEAT" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount convar 200 "FCVAR_CHEAT" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset convar 90 "FCVAR_CHEAT" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset convar 10 "FCVAR_CHEAT" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick convar 999 "FCVAR_CHEAT" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo convar 0 "FCVAR_CHEAT" Show debugging info about the clock drift.
cl_clockdrift_max_ms convar 150 "FCVAR_CHEAT" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode convar 0 "FCVAR_CHEAT" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate convar 64 "FCVAR_ARCHIVE", "FCVAR_USERINFO" Max number of command packets sent to server per second
cl_color convar 0 "FCVAR_ARCHIVE", "FCVAR_USERINFO" Preferred teammate color
cl_colorfastpath convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_configversion convar 8 "FCVAR_DEVELOPMENTONLY" Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
cl_connection_trouble_info convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" How long until we timeout on our network connection because of connectivity loss (empty if no problem)
cl_connection_trouble_show convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Show connection trouble HUD warnings
cl_countbones convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_crosshair_drawoutline convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio convar 0.35 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
cl_crosshair_dynamic_splitalpha_innermod convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
cl_crosshair_dynamic_splitalpha_outermod convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
cl_crosshair_dynamic_splitdist convar 7 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_outlinethickness convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_recoil convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" T style crosshair
cl_crosshairalpha convar 200 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshaircolor convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b convar 50 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshaircolor_g convar 250 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshaircolor_r convar 50 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshairdot convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshairgap convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshairgap_useweaponvalue convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairscale convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Crosshair scaling factor (deprecated)
cl_crosshairsize convar 5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshairstyle convar 2 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
cl_crosshairthickness convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_crosshairusealpha convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_cs_dump_econ_item_stringtable cmd "FCVAR_CLIENTDLL" cl_cs_dump_econ_item_stringtable
cl_csm_auto_entity convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
cl_csm_capture_state convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_clear_captured_state convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_cull_small_prop_threshold_volume convar 2000.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_2d convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_3d convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_culling convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_culling_cascade convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_render_ztest convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_vis_hi_range convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_debug_vis_lo_range convar .35 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_depthbias_c0 convar .000025 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_depthbias_c1 convar .000025 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_depthbias_c2 convar .000025 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_depthbias_c3 convar .000025 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_disable_culling convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_enabled convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_entity_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_force_no_csm_in_reflections convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_hack_proj_matrices_for_cull_debugging convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_ignore_disable_shadow_depth_rendering convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_max_shadow_dist convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_max_visible_dist convar 5000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_optimize_static_props convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
cl_csm_parallel_split_dist1 convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_parallel_split_dist2 convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_parallel_split_dist3 convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_parallel_split_log_lin_lerp convar .94 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_print_culling_planes convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_rope_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_rot_override convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_rot_x convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_rot_y convar 43 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_rot_z convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_server_status cmd "FCVAR_GAMEDLL" Usage: cl_csm_server_status
cl_csm_shadow_split_lerp_factor_range convar .2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_shadow_split_radial_dist_lerp_factor_multiplier convar .85 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_slopescaledepthbias_c0 convar 1.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_slopescaledepthbias_c1 convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_slopescaledepthbias_c2 convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_slopescaledepthbias_c3 convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_sprite_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_static_prop_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_status cmd "FCVAR_CLIENTDLL" Usage: cl_csm_status
cl_csm_translucent_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_translucent_shadows_using_opaque_path convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_use_env_light_direction convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_use_forced_view_matrices convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_depthbias convar .00005 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_farz convar 30 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_max_shadow_dist convar 21 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_max_visible_dist convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viewmodel_slopescaledepthbias convar 1.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viz_numplanes convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_viz_polyhedron_quad_size convar 131072 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_world_shadows convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_world_shadows_in_viewmodelcascade convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_csm_xlat_continuity convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_custom_material_override convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" allow custom material override
cl_custommaterial_debug_graph convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_customsounds convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable customized player sound playback
cl_debug_client_gamestats convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_debug_round_stat_submission convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_debug_ugc_downloads convar 0 "FCVAR_RELEASE"
cl_debugrumble convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Turn on rumble debugging spew
cl_decryptdata_key convar "FCVAR_RELEASE" Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub convar "FCVAR_RELEASE" Key to decrypt public encrypted GOTV messages
cl_demoviewoverride convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Override view during demo playback
cl_detail_avoid_force convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" how fast to recover position after avoiding players
cl_detail_max_sway convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Amplitude of the detail prop sway
cl_detail_multiplier convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" extra details to create
cl_detail_scale convar 2 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
cl_dev_decaltrace_blood cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Shoot out a decal spray that shoots blood.
cl_disable_ragdolls convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_disable_splitscreen_cpu_level_cfgs_in_pip convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_disable_water_render_targets convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_disablefreezecam convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Turn on/off freezecam on client
cl_disablehtmlmotd convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Disable HTML motds.
cl_dm_buyrandomweapons convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_download_demoplayer convar 1 "FCVAR_RELEASE" Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter convar all "FCVAR_ARCHIVE" Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable the rendering of the hud
cl_drawhud_force_deathnotices convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawleaf convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_drawmaterial convar "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Draw a particular material over the frame
cl_drawmonitors convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_drawshadowtexture convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_dump_particle_stats cmd "FCVAR_CLIENTDLL" dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dumps info about a player
cl_dumpsplithacks cmd "FCVAR_CLIENTDLL" Dump split screen workarounds.
cl_ejectbrass convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_embedded_stream_audio_volume convar 60 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" Embedded stream audio volume
cl_embedded_stream_audio_volume_xmaster convar 1 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" Whether embedded stream audio volume gets multiplied by master volume
cl_embedded_stream_video_playing convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Embedded stream video playing state
cl_enable_remote_splitscreen convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Displays the client's render box for the entity under the crosshair.
cl_entityreport convar 0 "FCVAR_CHEAT" For debugging, draw entity states to console
cl_extrapolate convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount convar 0.25 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections convar 0 "FCVAR_DEVELOPMENTONLY" Force connection attempts to time out
cl_fastdetailsprites convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" whether to use new detail sprite system
cl_fasttempentcollision convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_find_ent cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent
cl_find_ent_index cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Display data for clientside entity matching specified index. Format: cl_find_ent_index
cl_fixedcrosshairgap convar 3 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket convar 0 "FCVAR_CHEAT" For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_force_progress_notice_every_change convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_forcepreload convar 0 "FCVAR_ARCHIVE" Whether we should force preloading.
cl_forwardspeed convar 450 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_foundry_ShowEntityHighlights convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_freeze_cam_penetration_tolerance convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check
cl_freezecameffects_showholiday convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate cmd "FCVAR_CHEAT" Forces the server to send a full update packet
cl_game_mode_convars cmd "FCVAR_CLIENTDLL" Display the values of the convars for the current game_mode.
cl_gunlowerangle convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_gunlowerspeed convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_headbob_land_dip_amt convar 4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_hideserverip convar 0 "FCVAR_RELEASE" If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable convar 0 "FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Allows sending HTTP log from client main menu.
cl_hud_background_alpha convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_hud_bomb_under_radar convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_hud_color convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_hud_playercount_pos convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" 0 = default (top), 1 = bottom
cl_hud_playercount_showcount convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_idealpitchscale convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
cl_ignorepackets convar 0 "FCVAR_CHEAT" Force client to ignore packets (for debugging).
cl_interp convar 0.03125 "FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Disable interpolation list optimizations.
cl_interp_npcs convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_watch convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_interpolate convar 1 "FCVAR_RELEASE" Enables or disables interpolation on listen servers or during demo playback
cl_inventory_debug_tooltip convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_inventory_saved_filter2 convar all "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_inventory_saved_sort2 convar inv_sort_age "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
cl_jiggle_bone_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_jiggle_bone_sanity convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_join_advertise convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
cl_lagcomp_errorcheck convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Player index of other player to check for position errors.
cl_lagcompensation convar 1 "FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Perform server side lag compensation of weapon firing events.
cl_language convar english "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Language (from Steam API)
cl_leafsystemvis convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_leveloverview convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_leveloverviewmarker convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_mainmenu_blog_file cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Load blog file
cl_mainmenu_blog_file_cache convar blogfilecache.txt "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Location of the cached blog file
cl_mainmenu_hide_blog cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Show the news panel and hide blog
cl_mainmenu_show_blog cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Show the blog and hide news panel
cl_mainmenu_show_datagraph convar "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_matchstats_print_own_data cmd "FCVAR_CLIENTDLL" cl_matchstats_print_own_data RANGENAME
cl_maxrenderable_dist convar 3000 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Max distance from the camera at which things will be rendered
cl_medal_progress_shown_fraction convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show progress on the win panel every GOAL/X increments for stat based achievements.
cl_min_ct convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Controls which CT model is used when cl_minmodels is set to 1.
cl_min_t convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Controls which Terrorist model is used when cl_minmodels is set to 1.
cl_minimal_rtt_shadows convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
cl_minmodels convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
cl_modelfastpath convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_modemanager_reload cmd "FCVAR_CLIENTDLL" Reloads the panel metaclasses for vgui screens.
cl_motd_competitive_timeout convar 80 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Competitive motd timeout in seconds.
cl_mouseenable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_mouseenable_buttons convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_mouselook convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_NOT_CONNECTED" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
cl_mute_enemy_team convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Block all communication from players on the enemy team.
cl_names_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_angle_progress_headstart convar 0.025 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_dist_to_turn_to_face convar 500 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Changing to a target further than this will cause the camera to face the direction of travel
cl_obs_interp_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Enables interpolation between observer targets
cl_obs_interp_obstruction_behavior convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_pos_halflife convar 0.26 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_pos_rate convar 0.27 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_settle_dist convar 16 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_snap_dist convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_turn_to_face_end_frac convar 0.65 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_obs_interp_turn_to_face_start_frac convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_observercrosshair convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cl_overdraw_test convar 0 "FCVAR_CLIENTDLL", "FCVAR_NEVER_AS_STRING", "FCVAR_CHEAT"
cl_panelanimation cmd "FCVAR_CLIENTDLL" Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_particle_fallback_base convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Multiplier for falling back to cheaper effects under load.
cl_particle_max_count convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_particle_retire_cost convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_particle_sim_fallback_base_multiplier convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms convar 6.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cmd "FCVAR_CLIENTDLL"
cl_particles_dumplist cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dump all new particles, optional name substring.
cl_particles_show_bbox convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_particles_show_controlpoints convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_pclass convar "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dump entity by prediction classname.
cl_pdump convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dump info about this entity to screen.
cl_phys_block_dist convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_phys_block_fraction convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_phys_maxticks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_show_active convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_phys_timescale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Sets the scale of time for client-side physics (ragdolls)
cl_physicsshadowupdate_render convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_pitchdown convar 89 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_pitchspeed convar 225 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_pitchup convar 89 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_playback_screenshots convar 0 "FCVAR_DEVELOPMENTONLY" Allows the client to playback screenshot and jpeg commands in demos.
cl_player_fullupdate_predicted_origin_fix convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_player_rank_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_player_rank_events_spew cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
cl_playerspray_auto_apply convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Use new dissolve effect
cl_precacheinfo cmd Show precache info (client).
cl_pred_checkstuck convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_pred_error_verbose convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show more field info when spewing prediction errors.
cl_pred_optimize convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd "FCVAR_CLIENTDLL" : Track changes to entity index entindex, for field fieldname.
cl_predict convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Perform client side prediction.
cl_predict_basetoggles convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_predict_motioncontrol convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_prediction_error_timestamps convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_predictioncopy_describe cmd "FCVAR_CLIENTDLL" Describe datamap_t for entindex
cl_predictionlist convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Show which entities are predicting
cl_predictphysics convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Use a prediction-friendly physics interface on the client
cl_predictweapons convar 1 "FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Perform client side prediction of weapon effects.
cl_quest_events_print cmd "FCVAR_CLIENTDLL" cl_quest_events_print
cl_quest_schedule_print cmd "FCVAR_CLIENTDLL" cl_quest_schedule_print
cl_radar_always_centered convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_fast_transforms convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Faster way of placing icons on the mini map.
cl_radar_icon_scale_min convar 0.6 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Sets the minimum icon scale. Valid values are 0.4 to 1.0.
cl_radar_rotate convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" 1
cl_radar_scale convar 0.7 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" If set, the radar will toggle to square when the scoreboard is visible.
cl_ragdoll_collide convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_ragdoll_crumple convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_ragdoll_gravity convar 600 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Sets the gravity client-side ragdolls
cl_ragdoll_physics_enable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable/disable ragdoll physics.
cl_ragdoll_self_collision convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_ragdoll_workaround_threshold convar 4 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
cl_random_taser_bone_y convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The Y position used for the random taser force.
cl_random_taser_force_y convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The Y position used for the random taser force.
cl_random_taser_power convar 4000.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Power used when applying the taser effect.
cl_rebuy convar "FCVAR_CLIENTDLL", "FCVAR_RELEASE" The order in which rebuy will attempt to repurchase items
cl_reload_hud cmd "FCVAR_CLIENTDLL" Reloads the hud scale and resets scale and borders
cl_reloadpostprocessparams cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_remove_all_workshop_maps cmd "FCVAR_CLIENTDLL" Removes all maps from the workshop directory.
cl_remove_old_ugc_downloads convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_removedecals cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd "FCVAR_CLIENTDLL" reports client-side sound patch count
cl_resend convar 2 "FCVAR_RELEASE" Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout convar 60 "FCVAR_RELEASE" Total time allowed for the client to resend the 'connect' attempt
cl_retire_low_priority_lights convar 0 "FCVAR_DEVELOPMENTONLY" Low priority dlights are replaced by high priority ones
cl_righthand convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Use right-handed view models.
cl_rumblescale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Scale sensitivity of rumble effects (0 to 1.0)
cl_savescreenshotstosteam convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Saves screenshots to the Steam's screenshot library
cl_scalecrosshair convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Enable crosshair scaling (deprecated)
cl_scoreboard_mouse_enable_binding convar +attack2 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Name of the binding to enable mouse selection in the scoreboard
cl_screenshotlocation convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Location to tag the screenshot with
cl_screenshotname convar "FCVAR_DEVELOPMENTONLY" Custom Screenshot name
cl_screenshotusertag convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" User to tag in the screenshot
cl_server_graphic1_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_session convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_USERINFO", "FCVAR_SERVER_CAN_EXECUTE"
cl_shadowtextureoverlaysize convar 256 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_shadowupdatespacing convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_showVGUIAttachments convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Shows the base attachment location of the vgui widget
cl_show_bounds_errors convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_clan_in_death_notice convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Is set, the clan name will show next to player names in the death notices.
cl_show_equipment_value convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_matchmaking_stat_spew convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_new_hint_delay convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_playernames_max_chars_console convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Shows all player names (including bots) as 16 W's.
cl_show_quest_info convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_splashes convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_show_usermessage convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well
cl_showanimstate convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Show activities in the (client) animation state display.
cl_showanimstate_log convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_showbattery convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw current battery level at top of screen when on battery power
cl_showdemooverlay convar 0 "FCVAR_DEVELOPMENTONLY" How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd "FCVAR_CHEAT" Dump entity list to console.
cl_showerror convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents convar 0 "FCVAR_CHEAT" Print event firing info in the console
cl_showfps convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showfps5_btlneck_disp_time convar 5.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Time interval (s) for which main/render/gpu bottleneck times are displayed
cl_showfps5_disp_time convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Time interval (s) at which thread and wait times are sampled and display is updated
cl_showhelp convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Set to 0 to not show on-screen help
cl_showloadout convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Toggles display of current loadout.
cl_showpausedimage convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show the 'Paused' image when game is paused.
cl_showpluginmessages2 convar 0 "FCVAR_ARCHIVE" Allow plugins to display messages to you
cl_showpos convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Draw current position at top of screen
cl_showtextmsg convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable/disable text messages printing on the screen.
cl_sidespeed convar 450 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_simdbones convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Use SIMD bone setup.
cl_simulationtimefix convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_skipfastpath convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" Set to 1 to skip any models that don't go through the model fast path
cl_smooth convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Smooth view/eye origin after prediction errors
cl_smoothtime convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Smooth client's view after prediction error over this many seconds
cl_sos_test_get_opvar cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_sos_test_set_opvar cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_soundemitter_flush cmd "FCVAR_CLIENTDLL" Flushes the sounds.txt system (server only)
cl_soundemitter_reload cmd "FCVAR_CLIENTDLL" Flushes the sounds.txt system
cl_soundscape_flush cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd "FCVAR_CLIENTDLL" print soundscapes
cl_spec_follow_grenade_key convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" 0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_SERVER_CAN_EXECUTE" Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Toggle the visibility of the spectator bindings.
cl_spec_stats convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_spec_swapplayersides convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
cl_sporeclipdistance convar 512 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_ss_origin cmd "FCVAR_CLIENTDLL" print origin in script format
cl_steamscreenshots cmd "FCVAR_CLIENTDLL" Enable/disable saving screenshots to Steam
cl_streams_image_sfurl convar img://loadjpeg:(640x360): "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Format of Scaleform image representing the stream
cl_streams_mytwitchtv_channel convar http://www.twitch.tv/ "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Twitch.tv account channel URL
cl_streams_mytwitchtv_nolink convar http://www.twitch.tv/settings/connections "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Twitch.tv account linking URL
cl_streams_override_global_version convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" When set will override global API version
cl_streams_refresh_interval convar 300 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How often to refresh streams list
cl_streams_request_accept convar application/vnd.twitchtv.v3+json "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Header for api request
cl_streams_request_url convar https://api.twitch.tv/kraken/streams?game=Counter-Strike%3A%20Global%20Offensive&limit=12 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of streams requested for display
cl_streams_write_response_file convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" When set will save streams info file for diagnostics
cl_sun_decay_rate convar 0.05 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_sunlight_depthbias convar 0.02 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_sunlight_ortho_size convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set to values greater than 0 for ortho view render projections.
cl_teamid convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_teamid_max convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
cl_teamid_min convar 200 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
cl_teamid_overhead_always convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teamid_overhead_maxdist convar 3000 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec convar 2000 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" max distance at which the overhead team id icons will show when a spectator
cl_teammate_color_1 convar 248 246 45 "FCVAR_DEVELOPMENTONLY"
cl_teammate_color_2 convar 161 25 240 "FCVAR_DEVELOPMENTONLY"
cl_teammate_color_3 convar 0 181 98 "FCVAR_DEVELOPMENTONLY"
cl_teammate_color_4 convar 92 168 255 "FCVAR_DEVELOPMENTONLY"
cl_teammate_color_5 convar 255 155 37 "FCVAR_DEVELOPMENTONLY"
cl_teammate_colors_show convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_thirdperson convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOT_CONNECTED" Enables/Disables third person
cl_threaded_bone_setup convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Enable parallel processing of bones
cl_threaded_init convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_timeout convar 30 "FCVAR_ARCHIVE" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_titledataversionblock1 convar 14 "FCVAR_DEVELOPMENTONLY" stats for console title data block1 i/o version.
cl_titledataversionblock2 convar 8 "FCVAR_DEVELOPMENTONLY" stats for console title data block2 i/o version.
cl_titledataversionblock3 convar 48 "FCVAR_DEVELOPMENTONLY" stats for console title data block3 i/o version.
cl_tlucfastpath convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_tracer_whiz_distance convar 72 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_tree_sway_dir cmd "FCVAR_CLIENTDLL" sets tree sway wind direction and strength
cl_updaterate convar 64 "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd "FCVAR_CLIENTDLL" Updates visibility bits.
cl_upspeed convar 320 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_use_entity_as_targetid convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_use_hostage_ik convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_use_new_headbob convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_use_old_wearable_shoulddraw convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_use_opens_buy_menu convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_use_simd_bones convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" 1 use SIMD bones 0 use scalar bones.
cl_view cmd "FCVAR_CHEAT" Set the view entity index.
cl_viewmodel_shift_left_amt convar 1.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt convar 0.75 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_voice_buffer_time convar 0.04 "FCVAR_DEVELOPMENTONLY" Amount of time between receiving voice data and playing the audio
cl_voice_filter convar "FCVAR_DEVELOPMENTONLY" Filter voice by name substring
cl_voice_hltv_buffer_time convar 0.3 "FCVAR_DEVELOPMENTONLY" Amount of time between receiving voice data and playing the audio in hltv
cl_weapon_clip_thinwalls convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
cl_weapon_clip_thinwalls_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
cl_weapon_clip_thinwalls_lock convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
cl_weapon_debug_print_accuracy convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE"
cl_weapon_debug_show_accuracy convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration convar 10 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE"
cl_winddir convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Weather effects wind direction angle
cl_windspeed convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Weather effects wind speed scalar
cl_wpn_sway_interp convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cl_wpn_sway_scale convar 1.6 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cl_yawspeed convar 210 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
clear cmd "FCVAR_DONTRECORD" Clear all console output.
clear_anim_cache cmd Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_bombs cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
clear_debug_overlays cmd "FCVAR_GAMEDLL" clears debug overlays
clientport convar 27005 "FCVAR_RELEASE" Host game client port
closecaption convar 0 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Enable close captioning.
closeonbuy convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Set non-zero to close the buy menu after buying something
cloth_wind convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cloth_wind_pitch convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cloth_windage_multiplier convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_shake_amp convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
collision_shake_freq convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
collision_shake_time convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
collision_test cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Tests collision system
colorcorrectionui cmd "FCVAR_CHEAT" Show/hide the color correction tools UI.
commentary convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Desired commentary mode state.
commentary_available convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd "FCVAR_GAMEDLL"
commentary_finishnode cmd "FCVAR_GAMEDLL"
commentary_firstrun convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
commentary_showmodelviewer cmd "FCVAR_CLIENTDLL" Display the commentary model viewer. Usage: commentary_showmodelviewer
commentary_testfirstrun cmd "FCVAR_CLIENTDLL"
con_drawnotify convar 1 "FCVAR_DEVELOPMENTONLY" Disables drawing of notification area (for taking screenshots).
con_enable convar 0 "FCVAR_ARCHIVE" Allows the console to be activated.
con_filter_enable convar 0 "FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text convar "FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out convar "FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile convar "FCVAR_RELEASE" Console output gets written to this file
con_min_severity cmd "FCVAR_CLIENTCMD_CAN_EXECUTE" Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_notifytime convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" How long to display recent console text to the upper part of the game window
con_nprint_bgalpha convar 50 "FCVAR_DEVELOPMENTONLY" Con_NPrint background alpha.
con_nprint_bgborder convar 5 "FCVAR_DEVELOPMENTONLY" Con_NPrint border size.
con_timestamp convar 0 "FCVAR_RELEASE" Prefix console.log entries with timestamps
con_trace convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Print console text to low level printout.
condump cmd "FCVAR_CLIENTDLL" dump the text currently in the console to condumpXX.log
confirm_abandon_match cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm that we wish to abandon match
confirm_activate_itemid_now cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm item activation by item id
confirm_join_friend_session_exit_current cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm that we wish to join a friend session, destroying a previous session
confirm_join_new_session_exit_current cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm that we wish to join a new session, destroying a previous session
confirm_join_party_session_exit_current cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm that we wish to join a party session, destroying a previous session
confirm_purchase_item_def_now cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm item purchase
confirm_watch_friend_session_exit_current cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Confirm that we wish to watch a friend session, destroying a previous session
connect cmd "FCVAR_DONTRECORD" Connect to specified server.
connect_lobby convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Sets the lobby ID to connect to on start.
connect_splitscreen cmd "FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_RELEASE" Connect to specified server. With multiple players.
console_history_size convar 1000 "FCVAR_DEVELOPMENTONLY"
console_window_open convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Is the console window active
contimes convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Number of console lines to overlay for debugging.
contributionscore_assist convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score added for an assist
contributionscore_bomb_defuse_major convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for planting a bomb
contributionscore_hostage_kill convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score added for a kill
contributionscore_objective_kill convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score added for an objective related kill
contributionscore_suicide convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for a suicide, normally negative
contributionscore_team_kill convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" amount of contribution score for a team kill, normally negative
coop convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_NOTIFY" Cooperative play.
cpu_frequency_monitoring convar 0 "FCVAR_RELEASE" Set CPU frequency monitoring interval in seconds. Zero means disabled.
cpu_level convar 2 "FCVAR_DEVELOPMENTONLY" CPU Level - Default: High
cpu_level_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
cpu_level_restart convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
crash cmd "FCVAR_CHEAT" Cause the engine to crash (Debug!!)
create_flashlight cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
creditsdone cmd "FCVAR_GAMEDLL"
crosshair convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
cs_AssistDamageThreshold convar 40.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" cs_AssistDamageThreshold defines the amount of damage needed to score an assist
cs_ShowStateTransitions convar -2 "FCVAR_GAMEDLL", "FCVAR_CHEAT" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cs_econ_item_string_table_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
cs_enable_player_physics_box convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
cs_hostage_near_rescue_music_distance convar 2000 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
cs_make_vip cmd "FCVAR_GAMEDLL" Marks a player as the VIP
csgo_download_match cmd "FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Downloads a match via serial code and starts playback
csgo_econ_action_preview cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Preview an economy item
csm_quality_level convar 0 "FCVAR_DEVELOPMENTONLY" Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
csm_quality_level_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
csm_quality_level_restart convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
custom_bot_difficulty convar 0 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Bot difficulty for offline play.
cvarlist cmd Show the list of convars/concommands.
damage_impact_heavy convar 40 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Damage ABOVE this value is considered heavy damage
damage_impact_medium convar 20 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Damage BELOW this value is considered light damage
das_max_z_trace_length convar 72 "FCVAR_DEVELOPMENTONLY" Maximum height of player and still test for adsp
das_process_overhang_spaces convar 0 "FCVAR_DEVELOPMENTONLY"
datacachesize convar 32 "FCVAR_DEVELOPMENTONLY" Size in MB.
dbg_demofile convar 0 "FCVAR_DEVELOPMENTONLY"
dbghist_addline cmd "FCVAR_GAMEDLL" Add a line to the debug history. Format:
dbghist_dump cmd "FCVAR_GAMEDLL" Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_NOTIFY" Running a deathmatch server.
debug_aim_angle convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
debug_dispatch_server_dump convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
debug_drawbox cmd "FCVAR_CHEAT" Create debug box
debug_drawdisp_boundbox cmd "FCVAR_CHEAT" Create debug boxes for invalid displacements
debug_map_crc convar 0 "FCVAR_RELEASE" Prints CRC for each map lump loaded
debug_materialmodifycontrol convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
debug_materialmodifycontrol_client convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
debug_overlay_fullposition convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
debug_paint_alpha convar 0 "FCVAR_DEVELOPMENTONLY"
debug_physimpact convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
debug_purchase_defidx cmd "FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Purchase an item by defindex
debug_touchlinks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Spew touch link activity
debug_visibility_monitor convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
debugsystemui cmd "FCVAR_CHEAT" Show/hide the debug system UI.
default_fov convar 90 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
demo_avellimit convar 2000 "FCVAR_DEVELOPMENTONLY" Angular velocity limit before eyes considered snapped for demo playback.
demo_connect_string convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Connect string for demo UI
demo_debug convar 0 "FCVAR_DEVELOPMENTONLY" Demo debug info.
demo_enabledemos convar 1 "FCVAR_DEVELOPMENTONLY" Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed convar 20 "FCVAR_DEVELOPMENTONLY" Go this fast when starting to hold FF button.
demo_fastforwardramptime convar 5 "FCVAR_DEVELOPMENTONLY" How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed convar 2 "FCVAR_DEVELOPMENTONLY" Go this fast when starting to hold FF button.
demo_goto cmd Skips to location in demo.
demo_gototick cmd Skips to a tick in demo.
demo_highlight_fastforwardspeed convar 10 "FCVAR_DEVELOPMENTONLY" Speed to use when fast forwarding to highlights.
demo_highlight_skipthreshold convar 10 "FCVAR_DEVELOPMENTONLY" Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
demo_highlight_timeafter convar 4 "FCVAR_DEVELOPMENTONLY" How many seconds after highlight event to start fast forwarding.
demo_highlight_timebefore convar 6 "FCVAR_DEVELOPMENTONLY" How many seconds before highlight event to stop fast forwarding.
demo_info cmd Print information about currently playing demo.
demo_interplimit convar 4000 "FCVAR_DEVELOPMENTONLY" How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview convar 1 "FCVAR_DEVELOPMENTONLY" Do view interpolation during dem playback.
demo_legacy_rollback convar 1 "FCVAR_DEVELOPMENTONLY" Use legacy view interpolation rollback amount in demo playback.
demo_listhighlights cmd List all highlights data for the demo.
demo_listimportantticks cmd List all important ticks in the demo.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick convar 0 "FCVAR_DEVELOPMENTONLY" Pauses demo playback at server tick
demo_quitafterplayback convar 0 "FCVAR_DEVELOPMENTONLY" Quits game after demo playback.
demo_recordcommands convar 1 "FCVAR_CHEAT" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_strict_validation convar 0 "FCVAR_RELEASE"
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demo_ui_enable convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Suffix for the demo UI
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd "FCVAR_DONTRECORD" Show/hide the demo player UI.
dev_force_selected_device convar 0 "FCVAR_DEVELOPMENTONLY"
dev_reportmoneychanges convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Displays money account changes for players in the console
developer convar 0 "FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd "FCVAR_DONTRECORD" Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd "FCVAR_SERVER_CAN_EXECUTE" Disconnect game from server.
disp_dynamic convar 0 "FCVAR_DEVELOPMENTONLY"
disp_list_all_collideable cmd List all collideable displacements
dispcoll_drawplane convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
display_elapsedtime cmd "FCVAR_CHEAT" Displays how much time has elapsed since the game started
display_game_events convar 0 "FCVAR_CHEAT"
displaysoundlist convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
dlight_debug cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Creates a dlight in front of the player
dm_reset_spawns cmd "FCVAR_GAMEDLL"
dm_togglerandomweapons cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Turns random weapons in deathmatch on/off
drawcross cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Draws a cross at the given location Arguments: x y z
drawline cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap cmd "FCVAR_CLIENTDLL" Draws the overview map
drawradar cmd "FCVAR_CLIENTDLL" Draws HUD radar
ds_get_newest_subscribed_files cmd "FCVAR_GAMEDLL", "FCVAR_RELEASE" Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
dsp_automatic convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_db_min convar 80 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_db_mixdrop convar 0.5 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_dist_max convar 1440.0 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_dist_min convar 0.0 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_enhance_stereo convar 0 "FCVAR_ARCHIVE"
dsp_facingaway convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_mix_max convar 0.8 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_mix_min convar 0.2 "FCVAR_CHEAT", "FCVAR_DEMO"
dsp_off convar 0 "FCVAR_CHEAT"
dsp_player convar 0 "FCVAR_DEMO", "FCVAR_RELEASE", "FCVAR_SERVER_CAN_EXECUTE"
dsp_reload cmd "FCVAR_CHEAT"
dsp_room convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_slow_cpu convar 0 "FCVAR_CHEAT"
dsp_spatial convar 40 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_speaker convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_vol_2ch convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_vol_4ch convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_vol_5ch convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dsp_volume convar 0.8 "FCVAR_CHEAT"
dsp_water convar 14 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
dt_ShowPartialChangeEnts convar 0 "FCVAR_DEVELOPMENTONLY" (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts convar 1 "FCVAR_DEVELOPMENTONLY" (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning convar 0 "FCVAR_DEVELOPMENTONLY" Print data table warnings?
dtwatchclass convar "FCVAR_DEVELOPMENTONLY" Watch all fields encoded with this table.
dtwatchdecode convar 1 "FCVAR_DEVELOPMENTONLY" When watching show decode.
dtwatchencode convar 1 "FCVAR_DEVELOPMENTONLY" When watching show encode.
dtwatchent convar -1 "FCVAR_DEVELOPMENTONLY" Watch this entities data table encoding.
dtwatchvar convar "FCVAR_DEVELOPMENTONLY" Watch the named variable.
dump_entity_sizes cmd "FCVAR_GAMEDLL" Print sizeof(entclass)
dump_globals cmd "FCVAR_GAMEDLL" Dump all global entities/states
dump_panorama_css_properties cmd Prints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstats cmd Prints out mem stats of all valid panorama CSS properties
dump_panorama_events cmd print panorama event types and their documentation
dump_panorama_js_scopes cmd print panorama js scopes, such as classes, and their associated methods. (wiki table format)
dump_panorama_render_command_stats cmd
dump_particlemanifest cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dump the list of particles loaded.
dumpentityfactories cmd "FCVAR_GAMEDLL" Lists all entity factory names.
dumpeventqueue cmd "FCVAR_GAMEDLL" Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Dump the contents of the game string table to the console.
dumpstringtables cmd Print string tables to console.
echo cmd "FCVAR_SERVER_CAN_EXECUTE" Echo text to console.
econ_build_pinboard_images_from_collection_name cmd "FCVAR_CLIENTDLL" Renders and saves images for all models in a collection.
econ_clear_inventory_images cmd "FCVAR_CLIENTDLL" clear the local inventory images (they will regenerate)
econ_debug_loadout_ui convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show debug data when players change their loadout.
econ_enable_inventory_images convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" allow inventory image rendering for use by scaleform
econ_inventory_image_pinboard convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
econ_never_show_items_in_cart_count convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
econ_show_items_with_tag cmd "FCVAR_CLIENTDLL" Lists the item definitions that have a specified tag.
econ_weapons_fully_customizable_buy_menu convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Turns on the mode where all default items are shown in weapon loadout.
econui_fade_time convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd "FCVAR_CHEAT" Disables the simulation and returns focus to the editor
enable_debug_overlays convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Enable rendering of debug overlays
enable_fast_math convar 1 "FCVAR_RELEASE" Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Render skeletons in wireframe
endmatch_votenextmap cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Votes for the next map at the end of the match
endmovie cmd "FCVAR_DONTRECORD" Stop recording movie frames.
endround cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" End the current round.
engine_no_focus_sleep convar 50 "FCVAR_ARCHIVE"
english convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" If set to 1, running the english language set of assets.
ent_absbox cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires cmd "FCVAR_GAMEDLL" Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Creates an entity of the given type where the player is looking.
ent_debugkeys convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
ent_dump cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Usage: ent_dump
ent_fire cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Usage: ent_fire [action] [value] [delay]
ent_info cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Usage: ent_info
ent_keyvalue cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =,=,...,=
ent_list_report cmd "FCVAR_GAMEDLL" Reports all list of all entities in a map, one by one
ent_messages cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Visualizes all entity input/output activity.
ent_name cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
ent_orient cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <optional: allangles>
ent_pause cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Rotates an entity by a specified # of degrees
ent_script_dump cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Set entity angles
ent_setname cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Move entity to position
ent_show_contexts convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Show entity contexts in ent_text display
ent_show_response_criteria cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Teleport the specified entity to where the player is looking. Format: ent_teleport
ent_text cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap cmd
er_colwidth convar 100 "FCVAR_DEVELOPMENTONLY"
er_graphwidthfrac convar 0.2 "FCVAR_DEVELOPMENTONLY"
er_maxname convar 14 "FCVAR_DEVELOPMENTONLY"
error_message_explain_pure cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Take user to Steam support article
error_message_explain_vac cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Take user to Steam support article
errorcallstacks_enable convar 0 "FCVAR_DEVELOPMENTONLY" All Error() calls will attach a callstack
errorcallstacks_length convar 20 "FCVAR_DEVELOPMENTONLY" Length of automatic error callstacks
escape cmd "FCVAR_CLIENTCMD_CAN_EXECUTE" Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
execwithwhitelist cmd Execute script file, only execing convars on a whitelist.
exit cmd Exit the engine.
explode cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Kills the player with explosive damage
explodevector cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Kills a player applying an explosive force. Usage: explodevector
fadein cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume convar 0 "FCVAR_DEVELOPMENTONLY"
fast_poly_convert convar 1 "FCVAR_DEVELOPMENTONLY"
ff_damage_bullet_penetration convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_reduction_bullets convar 0.1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade convar 0.25 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other convar 0.25 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
filesystem_buffer_size convar 0 "FCVAR_DEVELOPMENTONLY" Size of per file buffers. 0 for none
filesystem_max_stdio_read convar 16 "FCVAR_DEVELOPMENTONLY"
filesystem_native convar 1 "FCVAR_DEVELOPMENTONLY" Use native FS or STDIO
filesystem_report_buffered_io convar 0 "FCVAR_DEVELOPMENTONLY"
filesystem_unbuffered_io convar 1 "FCVAR_DEVELOPMENTONLY"
filesystem_use_overlapped_io convar 1 "FCVAR_DEVELOPMENTONLY"
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent
find_ent_index cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Display data for entity matching specified index. Format: find_ent_index
findflags cmd Find concommands by flags.
fire_absorbrate convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_dmgbase convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_dmginterval convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_dmgscale convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_extabsorb convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_extscale convar 12 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_growthrate convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_heatscale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_incomingheatscale convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fire_maxabsorb convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
firetarget cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
firstperson cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" Switch to firstperson camera.
fish_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Show debug info for fish
fish_dormant convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression convar - "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_looktime convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_maxawaytime convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_maxplayertime convar 7 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_minawaytime convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_minplayertime convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flex_rules convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Allow flex animation rules to run.
flex_smooth convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Applies smoothing/decay curve to flex animation controller changes.
flex_talk convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
flush cmd "FCVAR_CHEAT" Flush unlocked cache memory.
flush_locked cmd "FCVAR_CHEAT" Flush unlocked and locked cache memory.
fog_color convar -1 -1 -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_colorskybox convar -1 -1 -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_enable_water_fog convar 1 "FCVAR_CHEAT"
fog_enableskybox convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_end convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_endskybox convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_hdrcolorscale convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_hdrcolorscaleskybox convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_maxdensity convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_maxdensityskybox convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_override convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_startskybox convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
fog_volume_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If enabled, prints diagnostic information about the current fog volume
fogui cmd "FCVAR_DONTRECORD" Show/hide fog control UI.
force_audio_english convar 0 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Keeps track of whether we're forcing english in a localized language.
force_centerview cmd "FCVAR_CLIENTDLL"
forceactivecontrollertype convar -1 "FCVAR_DEVELOPMENTONLY"
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Give the control of the mouse back to Hammer.
foundry_select_entity cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Updates the entity's position/angles when in edit mode
fov_cs_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Sets the view fov if cheats are on.
fps_max convar 300 "FCVAR_RELEASE" Frame rate limiter
fps_max_menu convar 120 "FCVAR_RELEASE" Frame rate limiter, main menu
fps_max_splitscreen convar 300 "FCVAR_DEVELOPMENTONLY" Frame rate limiter, splitscreen
fps_screenshot_frequency convar 10 "FCVAR_CHEAT" While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
fps_screenshot_threshold convar -1 "FCVAR_CHEAT" Dump a screenshot when the FPS drops below the given value.
free_pass_peek_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_enable_stats convar 0 "FCVAR_DEVELOPMENTONLY"
fs_fios_cancel_prefetches cmd Cancels all the prefetches in progress.
fs_fios_flush_cache cmd Flushes the FIOS HDD cache.
fs_fios_prefetch_file cmd Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack cmd Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-persistent.
fs_fios_print_prefetches cmd Displays all the prefetches currently in progress.
fs_monitor_read_from_pack convar 0 "FCVAR_DEVELOPMENTONLY" 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_long_reads convar 0 "FCVAR_DEVELOPMENTONLY" 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens convar 0 "FCVAR_RELEASE" 0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack convar 0 "FCVAR_DEVELOPMENTONLY" 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode convar 0 "FCVAR_DEVELOPMENTONLY" 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces convar 15 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED"
func_break_reduction_factor convar .5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
func_breakdmg_bullet convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
func_breakdmg_club convar 1.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
func_breakdmg_explosive convar 1.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
fx_drawimpactdebris convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw impact debris effects.
fx_drawimpactdust convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw impact dust effects.
fx_drawmetalspark convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw metal spark effects.
fx_glass_velocity_cap convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Maximum downwards speed of shattered glass particles
fx_new_sparks convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Use new style sparks.
g15_dumpplayer cmd "FCVAR_CLIENTDLL" Spew player data.
g15_reload cmd "FCVAR_CLIENTDLL" Reloads the Logitech G-15 Keyboard configs.
g15_update_msec convar 250 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Logitech G-15 Keyboard update interval.
g_Language convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
g_ai_threadedgraphbuild convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If true, use experimental threaded node graph building.
g_debug_angularsensor convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_debug_constraint_sounds convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Enable debug printing about constraint sounds.
g_debug_doors convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
g_debug_npc_vehicle_roles convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
g_debug_ragdoll_removal convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
g_debug_ragdoll_visualize convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
g_debug_trackpather convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_debug_transitions convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_debug_vehicledriver convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_debug_vehicleexit convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_debug_vehiclesound convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_jeepexitspeed convar 100 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
g_ragdoll_fadespeed convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
g_ragdoll_important_maxcount convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
g_ragdoll_lvfadespeed convar 100 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
g_ragdoll_maxcount convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
game_mode convar 0 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The current game mode (based on game type). See GameModes.txt.
game_online convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" The current game is online.
game_public convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" The current game is public.
game_type convar 0 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Gives a list of all currently open lessons.
gameinstructor_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Display in game lessons that teach new players.
gameinstructor_find_errors convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd "FCVAR_CLIENTDLL" Resets all display and success counts to zero.
gameinstructor_save_restore_lessons convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_start_sound_cooldown convar 4.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson convar "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Display more verbose information for lessons have this name.
gamemenucommand cmd "FCVAR_CLIENTDLL" Issue game menu command.
gamepadslot1 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamepadslot2 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamepadslot3 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamepadslot4 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamepadslot5 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamepadslot6 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
gamestats_file_output_directory convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox convar 0 "FCVAR_DEVELOPMENTONLY"
gcmd cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Generate a command
getpos cmd "FCVAR_CLIENTDLL" dump position and angles to the console
getpos_exact cmd "FCVAR_CLIENTDLL" dump origin and angles to the console
gg_knife_kill_demotes convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
give cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Give item to player. Arguments: <item_name>
givecurrentammo cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
gl_clear convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
gl_clear_randomcolor convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
gl_nvidia_occlusion_workaround convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
global_chatter_info convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Enables the global event log system
global_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_muzzle_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Show muzzle glow shapes outside of the glow pass.
glow_outline_effect_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable entity outline glow effects.
glow_outline_width convar 6.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Width of glow outline effect in screen space.
god cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle. Player becomes invulnerable.
gods cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle. All players become invulnerable.
gotv_theater_container convar "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
gpu_level convar 3 "FCVAR_DEVELOPMENTONLY" GPU Level - Default: High
gpu_level_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
gpu_level_restart convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
gpu_mem_level convar 2 "FCVAR_DEVELOPMENTONLY" Memory Level - Default: High
gpu_mem_level_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
gpu_mem_level_restart convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
groundlist cmd "FCVAR_GAMEDLL" Display ground entity list
hammer_update_entity cmd "FCVAR_GAMEDLL" Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd "FCVAR_GAMEDLL" Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
healthshot_health convar 50 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hermite_fix convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Don't interpolate previous hermite sample when fixing up times.
hideconsole cmd "FCVAR_DONTRECORD" Hide the console.
hidehud convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS"
hideoverviewmap cmd "FCVAR_CLIENTDLL" Hides the overview map
hidepanel cmd "FCVAR_CLIENTDLL" Hides a viewport panel
hideradar cmd "FCVAR_CLIENTDLL" Hides HUD radar
hidescores cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Forcibly hide score panel
highlight_sticker cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
hl2_episodic convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
hltv_replay_status cmd Show Killer Replay status and some statistics, works on listen or dedicated server.
host_ShowIPCCallCount convar 0 "FCVAR_DEVELOPMENTONLY" Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_filtered_time_report cmd Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold convar 12 "FCVAR_RELEASE" Memory threshold below which the host should flush caches between server instances
host_framerate convar 0 "FCVAR_REPLICATED", "FCVAR_CHEAT" Set to lock per-frame time elapse.
host_info_show convar 1 "FCVAR_RELEASE" How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_limitlocal convar 0 "FCVAR_DEVELOPMENTONLY" Apply cl_cmdrate and cl_updaterate to loopback connection
host_map convar "FCVAR_RELEASE" Current map name.
host_maplist_recurse_subdirs convar 1 "FCVAR_DEVELOPMENTONLY"
host_name_store convar 1 "FCVAR_RELEASE" Whether hostname is recorded in game events and GOTV.
host_players_show convar 1 "FCVAR_RELEASE" How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_print_frame_times convar 0 "FCVAR_DEVELOPMENTONLY"
host_profile convar 0 "FCVAR_DEVELOPMENTONLY"
host_reset_config cmd reset config (for testing) with param as splitscreen index.
host_rules_show convar 1 "FCVAR_RELEASE" How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runframe_input_parcelremainder convar 1 "FCVAR_DEVELOPMENTONLY"
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss convar 0 "FCVAR_DEVELOPMENTONLY" Print a debug message when the client or server cache is missed.
host_sleep convar 0 "FCVAR_CHEAT" Force the host to sleep a certain number of milliseconds each frame.
host_speeds convar 0 "FCVAR_DEVELOPMENTONLY" Show general system running times.
host_syncfps convar 0 "FCVAR_DEVELOPMENTONLY" Synchronize real render time to host_framerate if possible.
host_thread_mode convar 0 "FCVAR_DEVELOPMENTONLY" Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound convar 0 "FCVAR_DEVELOPMENTONLY" Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread convar 0 "FCVAR_DEVELOPMENTONLY" Run the sound on a simple thread not a jobthread
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale convar 1.0 "FCVAR_REPLICATED", "FCVAR_CHEAT" Prescale the clock by this amount.
host_workshop_collection cmd "FCVAR_GAMEDLL" Get the latest version of maps in a workshop collection and host them as a maplist.
host_workshop_map cmd "FCVAR_GAMEDLL" Get the latest version of the map and host it on this server.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show hostage AI debug information
hostage_drop_time convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Time for the hostage before it fully drops to ground
hostage_feetyawrate convar 720 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" How many degrees per second that hostages can turn their feet or upper body.
hostage_is_silent convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" When set, the hostage won't play any code driven response rules lines
hostfile convar host.txt "FCVAR_GAMEDLL", "FCVAR_RELEASE" The HOST file to load.
hostip convar "FCVAR_RELEASE" Host game server ip
hostname convar "FCVAR_RELEASE" Hostname for server.
hostport convar 27015 "FCVAR_RELEASE" Host game server port
http_cache_size convar 150 "FCVAR_DEVELOPMENTONLY"
hud_alt_ticks convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
hud_autoreloadscript convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Automatically reloads the animation script each time one is ran
hud_dump_altticks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" List HUD elements and their alt_tick usage
hud_fastswitch convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_SS"
hud_jeephint_numentries convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
hud_reloadscheme cmd "FCVAR_CLIENTDLL" Reloads hud layout and animation scripts.
hud_saytext_time convar 12 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
hud_scaling convar 0.85 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Scales hud elements
hud_showtargetid convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Enables display of target names
hud_subtitles cmd "FCVAR_CLIENTDLL" Plays the Subtitles:
hud_takesshots convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd "FCVAR_CLIENTCMD_CAN_EXECUTE"
hunk_track_allocation_types convar 1 "FCVAR_CHEAT"
hurtme cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Hurts the player. Arguments:
ignore_ui_activate_key convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" When set will ignore UI activation key
ime_hkl_info cmd "FCVAR_DONTRECORD" Spew IME HKL info.
ime_info cmd "FCVAR_DONTRECORD" Spew IME info.
ime_supported_info cmd "FCVAR_DONTRECORD" Spew IME Supported info.
impulse cmd "FCVAR_CLIENTDLL"
in_forceuser convar 0 "FCVAR_CHEAT" Force user input to this split screen player.
in_usekeyboardsampletime convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Use keyboard sample time smoothing.
incrementvar cmd "FCVAR_DONTRECORD" Increment specified convar value.
inferno_child_spawn_interval_multiplier convar 0.1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Amount spawn interval increases for each child
inferno_child_spawn_max_depth convar 4 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_damage convar 40 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Damage per second
inferno_debug convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_dlight_spacing convar 200 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Inferno dlights are at least this far apart
inferno_dlights convar 30 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Min FPS at which molotov dlights will be created
inferno_fire convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
inferno_flame_lifetime convar 7 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Average lifetime of each flame in seconds
inferno_flame_spacing convar 42 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Minimum distance between separate flame spawns
inferno_forward_reduction_factor convar 0.9 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_friendly_fire_duration convar 6 "FCVAR_GAMEDLL", "FCVAR_CHEAT" For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval convar 0.02 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Time between spawning flames for first fire
inferno_max_child_spawn_interval convar 0.5 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Largest time interval for child flame spawning
inferno_max_flames convar 16 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Maximum number of flames that can be created
inferno_max_range convar 150 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick convar 16 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
inferno_per_flame_spawn_duration convar 3 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Duration each new flame will attempt to spawn new flames
inferno_scorch_decals convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_spawn_angle convar 45 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Angular change from parent
inferno_surface_offset convar 20 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_velocity_decay_factor convar 0.2 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_velocity_factor convar 0.003 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
inferno_velocity_normal_factor convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
invnext cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
invnextgrenade cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
invnextitem cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
invnextnongrenade cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
invprev cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
ip convar localhost "FCVAR_RELEASE" Overrides IP for multihomed hosts
ip_relay convar "FCVAR_RELEASE" Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam convar "FCVAR_RELEASE" Overrides IP used to bind Steam port for multihomed hosts
ip_tv convar "FCVAR_RELEASE" Overrides IP used to bind TV port for multihomed hosts
ip_tv1 convar "FCVAR_RELEASE" Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable cmd "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Disable IPC console(s)
ipc_console_disable_all cmd "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Disable all IPC consoles
ipc_console_enable cmd "FCVAR_CHEAT", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Enable IPC console
ipc_console_show cmd "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Show status of IPC consoles
itemtimedata_dump_active cmd "FCVAR_GAMEDLL"
itemtimedata_dump_total cmd "FCVAR_GAMEDLL"
itemtimedata_print_and_reset cmd "FCVAR_GAMEDLL" Outputs item time data to server log and clears data.
joy_accel_filter convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_accelmax convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_accelscale convar 3.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_accelscalepoly convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advanced convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisr convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisu convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisv convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisx convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisy convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_advaxisz convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_autoAimDampenMethod convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_autoaim_dampen_smoothout_speed convar 0.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_autoaimdampen convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold convar 0.3 "FCVAR_ARCHIVE" Analog axis range before a button press is registered.
joy_cfg_preset convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX"
joy_circle_correct convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_curvepoint_1 convar 0.001 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_curvepoint_2 convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_curvepoint_3 convar 0.75 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_curvepoint_4 convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_curvepoint_end convar 2 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_deadzone_mode convar 0 "FCVAR_DEVELOPMENTONLY" 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" POV manipulator operates on diagonal axes, too.
joy_display_input convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_forwardsensitivity convar -1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_forwardthreshold convar 0.15 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_gamma convar 0.2 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_inverty convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default convar 0.35 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_lowend convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_lowend_linear convar 0.55 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_lowmap convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_movement_stick convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name convar joystick "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_no_accel_jump convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_pegged convar 0.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_pitchsensitivity convar -1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" joystick pitch sensitivity
joy_pitchsensitivity_default convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_pitchthreshold convar 0.15 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_response_look convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle convar 6 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_sensitive_step0 convar 0.1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_sensitive_step1 convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_sensitive_step2 convar 0.90 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_sidesensitivity convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_sidethreshold convar 0.15 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joy_useNewAcecelMethod convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_useNewJoystickPeggedTest convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_variable_frametime convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_vehicle_turn_lowend convar 0.7 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_vehicle_turn_lowmap convar 0.4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_virtual_peg convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_wingmanwarrior_centerhack convar 0 "FCVAR_ARCHIVE" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found convar 1 "FCVAR_DEVELOPMENTONLY" Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity convar -1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" joystick yaw sensitivity
joy_yawsensitivity_default convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
joy_yawthreshold convar 0.15 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
joyadvancedupdate cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE"
joystick convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" True if the joystick is enabled, false otherwise.
joystick_force_disabled convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
joystick_force_disabled_set_from_options convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Sets controllers enabled/disabled just before the config is written.
jpeg cmd Take a jpeg screenshot: jpeg <quality 1-100>.
jpeg_quality convar 90 "FCVAR_DEVELOPMENTONLY" jpeg screenshot quality.
kdtree_test cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_ex cmd Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Kills a player applying force. Usage: killvector
knife_damage_scale convar 100 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
lastinv cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
launch_warmup_map cmd "FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" Launches warmup map
light_crosshair cmd "FCVAR_CHEAT" Show texture color at crosshair
lightcache_maxmiss convar 2 "FCVAR_CHEAT"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile cmd "FCVAR_CHEAT" Parses map leak data from .lin file
listRecentNPCSpeech cmd "FCVAR_GAMEDLL", "FCVAR_DONTRECORD" Displays a list of the last 5 lines of speech from NPCs.
list_active_casters cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_RELEASE" List currently active casters.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" List all the issues that can be voted on.
listmodels cmd List loaded models.
load cmd Load a saved game.
load_master_item_schema cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_CHEAT" Reloads the item master schema.
loadcommentary cmd "FCVAR_CLIENTDLL"
loader_defer_non_critical_jobs convar 0 "FCVAR_DEVELOPMENTONLY"
loader_dump_table cmd
loader_spew_info convar 0 "FCVAR_DEVELOPMENTONLY" 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io convar 1 "FCVAR_DEVELOPMENTONLY"
lobby_default_privacy_bits1 convar 6 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
lobby_gamesearch_fake convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
lobby_spew_friend_info convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
lobby_stats_fake convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
localization_quest_item_string_printout cmd "FCVAR_CLIENTDLL" localization_quest_item_string_printout
locator_background_border_color convar 16 16 16 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The default color for the border.
locator_background_border_thickness convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels the background borders the left and right.
locator_background_color convar 16 16 16 100 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The default color for the background.
locator_background_shift_x convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels the background is shifted right.
locator_background_shift_y convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels the background is shifted down.
locator_background_style convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels the background borders the left and right.
locator_background_thickness_y convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels the background borders the top and bottom.
locator_fade_time convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Minimum scale of the icon on the screen
locator_icon_min_size_non_ss convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Minimum scale of the icon on the screen
locator_lerp_rest convar 0.25f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of seconds before moving from the center.
locator_lerp_speed convar 5.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Speed that static lessons move along the Y axis.
locator_lerp_time convar 1.75f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of seconds to lerp before reaching final destination
locator_pulse_time convar 1.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Number of seconds to pulse after changing icon or position
locator_screen_pos_y convar 0.35 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
locator_split_len convar 0.5f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
locator_split_maxwide_percent convar 0.80f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
locator_start_at_crosshair convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x convar -17 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels to offset the locator from the target position.
locator_target_offset_y convar -64 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How many pixels to offset the locator from the target position.
locator_topdown_style convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Topdown games set this to handle distance and offscreen location differently.
lockMoveControllerRet convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
log cmd Enables logging to file, console, and udp < on | off >.
log_color cmd "FCVAR_DONTRECORD" Set the color of a logging channel.
log_dumpchannels cmd "FCVAR_DONTRECORD" Dumps information about all logging channels.
log_flags cmd "FCVAR_DONTRECORD" Set the flags on a logging channel.
log_level cmd "FCVAR_DONTRECORD" Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host ip:port.
logaddress_add_ex cmd Set address and port for remote host ip:port and supplies a unique token in the UDP packets.
logaddress_add_http cmd "FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts cmd Set address and port for remote host ip:port and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del cmd Remove address and port for remote host ip:port.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_delall_http cmd "FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" Remove all http listeners from the dispatch list.
logaddress_list cmd List all addresses currently being used by logaddress.
logaddress_list_http cmd "FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" List all URIs currently receiving server logs
logaddress_token_secret convar "FCVAR_RELEASE" Set a secret string that will be hashed when using logaddress with explicit token hash.
lookspring convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
lookstrafe convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
loopsingleplayermaps convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
lservercfgfile convar listenserver.cfg "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
m_customaccel convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent convar 1.05 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Max mouse move scale factor, 0 for no limit
m_customaccel_scale convar 0.04 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Custom mouse acceleration value.
m_forward convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Mouse forward factor.
m_mouseaccel1 convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch convar 0.022 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Mouse pitch factor.
m_rawinput convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Use Raw Input for mouse input.
m_side convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Mouse side factor.
m_yaw convar 0.022 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Mouse yaw factor.
map cmd "FCVAR_DONTRECORD" Start playing on specified map.
map_background cmd "FCVAR_DONTRECORD" Runs a map as the background to the main menu.
map_commentary cmd "FCVAR_DONTRECORD" Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas convar 0 "FCVAR_DEVELOPMENTONLY" Disable area to area connection testing.
map_setbombradius cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the bomb radius for the map.
map_showbombradius cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd "FCVAR_GAMEDLL" Shows player spawn points (red=invalid). Optionally pass in the duration.
map_wants_save_disable convar 0 "FCVAR_DEVELOPMENTONLY"
mapcycledisabled convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" repeats the same map after each match instead of using the map cycle
mapcyclefile convar mapcycle.txt "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Name of the .txt file used to cycle the maps on multiplayer servers
mapgroup cmd "FCVAR_DONTRECORD" Specify a map group
mapoverview_allow_client_draw convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Allow a client to draw on the map overview
mapoverview_allow_grid_usage convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps cmd Displays list of maps.
mat_aaquality convar 0 "FCVAR_DEVELOPMENTONLY"
mat_aaquality_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
mat_aaquality_restart convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
mat_accelerate_adjust_exposure_down convar 40.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_alphacoverage convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_alternatefastclipalgorithm convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_ambient_light_b convar 0.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_ambient_light_g convar 0.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_ambient_light_r convar 0.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_aniso_disable convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_antialias convar 0 "FCVAR_DEVELOPMENTONLY"
mat_antialias_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
mat_antialias_restart convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
mat_async_tex_maxtime_ms convar 0.5 "FCVAR_DEVELOPMENTONLY" Cutoff time (in ms) spent in ServiceAsyncTextureLoads
mat_autoexposure_max convar 2 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_autoexposure_max_multiplier convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_autoexposure_min convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_bloom_scalefactor_scalar convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_bloomamount_rate convar 0.05f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_bloomscale convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_blur_b convar 0.7 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_blur_g convar 0.7 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_blur_r convar 0.7 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_bufferprimitives convar 1 "FCVAR_DEVELOPMENTONLY"
mat_bumpbasis convar 0 "FCVAR_CHEAT"
mat_bumpmap convar 1 "FCVAR_DEVELOPMENTONLY"
mat_camerarendertargetoverlaysize convar 128 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_clipz convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_colcorrection_disableentities convar 0 "FCVAR_DEVELOPMENTONLY" Disable map color-correction entities
mat_colcorrection_editor convar 0 "FCVAR_DEVELOPMENTONLY"
mat_colcorrection_forceentitiesclientside convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Forces color correction entities to be updated on the client
mat_colorcorrection convar 1 "FCVAR_CHEAT"
mat_compressedtextures convar 1 "FCVAR_DEVELOPMENTONLY"
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd "FCVAR_CHEAT" Display the name of the material under the crosshair
mat_crosshair_edit cmd "FCVAR_CHEAT" open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd "FCVAR_CHEAT" open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd "FCVAR_CHEAT" print the material under the crosshair
mat_crosshair_reloadmaterial cmd "FCVAR_CHEAT" reload the material under the crosshair
mat_custommaterialusage cmd "FCVAR_CLIENTDLL" Show memory usage for custom weapon materials.
mat_debug cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" Activates debugging spew for a specific material.
mat_debug_bloom convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_debug_postprocessing_effects convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_debugdepth convar 0 "FCVAR_DEVELOPMENTONLY"
mat_debugdepthmode convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_debugdepthval convar 128.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_debugdepthvalmax convar 256.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_defaultlightmap convar 1 "FCVAR_DEVELOPMENTONLY" Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depth_blur_strength_override convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depthbias_decal convar -0.0000038 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depthbias_normal convar 0.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depthbias_shadowmap convar .000025 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depthfeather_enable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_depthwrite_new_path convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_detail_tex convar 1 "FCVAR_DEVELOPMENTONLY"
mat_diffuse convar 1 "FCVAR_DEVELOPMENTONLY"
mat_disable_bloom convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_disable_fancy_blending convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_disablehwmorph convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Disables HW morphing for particular mods
mat_displacementmap convar 1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_do_not_shrink_dynamic_vb convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_far_blur_depth convar 1000.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_far_blur_radius convar 5.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_far_focus_depth convar 250.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_max_blur_radius convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_dof_near_blur_depth convar 20.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_near_blur_radius convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_near_focus_depth convar 100.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_override convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dof_quality convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_drawTexture convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable debug view texture
mat_drawTextureScale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Debug view texture scale
mat_drawTitleSafe convar 0 "FCVAR_DEVELOPMENTONLY" Enable title safe overlay
mat_draw_resolution convar 0 "FCVAR_CHEAT"
mat_drawflat convar 0 "FCVAR_CHEAT"
mat_drawgray convar 0 "FCVAR_CHEAT"
mat_drawwater convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_dump_rts convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_dxlevel convar 0 "FCVAR_DEVELOPMENTONLY"
mat_dynamicPaintmaps convar 0 "FCVAR_CHEAT"
mat_dynamic_tonemapping convar 1 "FCVAR_CHEAT"
mat_dynamiclightmaps convar 0 "FCVAR_CHEAT"
mat_edit cmd "FCVAR_CHEAT" Bring up the material under the crosshair in the editor
mat_envmapsize convar 128 "FCVAR_DEVELOPMENTONLY"
mat_envmaptgasize convar 32.0 "FCVAR_DEVELOPMENTONLY"
mat_exclude_async_update convar 1 "FCVAR_DEVELOPMENTONLY"
mat_excludetextures convar 0 "FCVAR_DEVELOPMENTONLY"
mat_exposure_center_region_x convar 0.9 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_exposure_center_region_y convar 0.85 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_fastclip convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_fastnobump convar 0 "FCVAR_CHEAT"
mat_fastspecular convar 1 "FCVAR_DEVELOPMENTONLY" Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate convar 0 "FCVAR_CHEAT"
mat_filterlightmaps convar 1 "FCVAR_DEVELOPMENTONLY"
mat_filtertextures convar 1 "FCVAR_DEVELOPMENTONLY"
mat_flashlight_shadow_decal_indirectcolour_amount convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_flashlight_shadow_decal_max_alpha convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_force_bloom convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_force_tonemap_min_avglum convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Override. Old value was 2.0
mat_force_tonemap_percent_target convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Override. Old default was 60.
mat_force_tonemap_scale convar 0.0 "FCVAR_CHEAT"
mat_force_vertexfog convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_forceaniso convar 1 "FCVAR_DEVELOPMENTONLY"
mat_forceaniso_optionsui convar 9999999 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property from options UI.
mat_forceaniso_restart convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Used to set video property at device reset.
mat_forcedynamic convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_forcehardwaresync convar 0 "FCVAR_DEVELOPMENTONLY"
mat_forcemanagedtextureintohardware convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
mat_frame_sync_enable convar 1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_frame_sync_force_texture convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize convar 128 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_fullbright convar 0 "FCVAR_CHEAT"
mat_fxaa_edge_sharpness_C convar 8.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)
mat_fxaa_edge_threshold_C convar 0.125 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper)
mat_fxaa_edge_threshold_Q convar .35 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
mat_fxaa_edge_threshold_min_C convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in darks, 0.05 - default, 0.06 - faster but more aliasing in darks). Special note: when using FXAA_GREEN_AS_LUMA likely want to set this to zero
mat_fxaa_edge_threshold_min_Q convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
mat_fxaa_subpixel_C convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
mat_fxaa_subpixel_Q convar 0.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
mat_grain_enable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_grain_scale_override convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_uncapexposure convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_hsv convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_info cmd Shows material system info
mat_leafvis convar 0 "FCVAR_CHEAT" Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
mat_leafvis_draw_mask convar 3 "FCVAR_DEVELOPMENTONLY" A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
mat_leafvis_freeze convar 0 "FCVAR_DEVELOPMENTONLY" If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame convar 0 "FCVAR_DEVELOPMENTONLY" Updates leafvis debug render every frame (expensive)
mat_levelflush convar 1 "FCVAR_DEVELOPMENTONLY"
mat_lightmap_pfms convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_lmap_new_path convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_loadtextures convar 1 "FCVAR_CHEAT"
mat_local_contrast_edge_scale_override convar -1000.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_local_contrast_enable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_local_contrast_midtone_mask_override convar -1.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_local_contrast_scale_override convar 0.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_local_contrast_vignette_end_override convar -1.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_local_contrast_vignette_start_override convar -1.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_lpreview_mode convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_luxels convar 0 "FCVAR_CHEAT"
mat_max_worldmesh_vertices convar 65536 "FCVAR_DEVELOPMENTONLY"
mat_maxframelatency convar 1 "FCVAR_DEVELOPMENTONLY"
mat_measurefillrate convar 0 "FCVAR_CHEAT"
mat_mipmaptextures convar 1 "FCVAR_DEVELOPMENTONLY"
mat_monitorgamma convar 2.2 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_force_480_full_tv_range convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_monitorgamma_pwl2srgb convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_monitorgamma_tv_enabled convar 0 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX"
mat_monitorgamma_tv_exp convar 2.5 "FCVAR_DEVELOPMENTONLY"
mat_monitorgamma_tv_range_max convar 235 "FCVAR_DEVELOPMENTONLY"
mat_monitorgamma_tv_range_min convar 16 "FCVAR_DEVELOPMENTONLY"
mat_monitorgamma_vganonpwlgamma convar 2.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_morphstats convar 0 "FCVAR_CHEAT"
mat_motion_blur_enabled convar 0 "FCVAR_DEVELOPMENTONLY"
mat_motion_blur_falling_intensity convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_motion_blur_falling_max convar 20.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_motion_blur_falling_min convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_motion_blur_forward_enabled convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_motion_blur_percent_of_screen_max convar 4.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_motion_blur_rotation_intensity convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_motion_blur_strength convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_noise_enable convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_non_hdr_bloom_scalefactor convar .3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_norendering convar 0 "FCVAR_CHEAT"
mat_normalmaps convar 0 "FCVAR_CHEAT"
mat_normals convar 0 "FCVAR_CHEAT"
mat_object_motion_blur_enable convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_object_motion_blur_model_scale convar 1.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_paint_enabled convar 0 "FCVAR_DEVELOPMENTONLY"
mat_parallaxmap convar 1 "FCVAR_DEVELOPMENTONLY"
mat_parallaxmapsamplesmax convar 50 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_parallaxmapsamplesmin convar 12 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_phong convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_phong_lightmappedgeneric convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse)
mat_picmip convar 0 "FCVAR_DEVELOPMENTONLY"
mat_postprocess_enable convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_postprocess_x convar 4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_postprocess_y convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_powersavingsmode convar 0 "FCVAR_ARCHIVE" Power Savings Mode
mat_preview convar "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_print_top_model_vert_counts convar 0 "FCVAR_DEVELOPMENTONLY" Constantly print to screen the top N models as measured by total faces rendered this frame
mat_processtoolvars convar 0 "FCVAR_DEVELOPMENTONLY"
mat_proxy convar 0 "FCVAR_CHEAT"
mat_queue_mode convar -1 "FCVAR_RELEASE" The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_queue_mode_force_allow convar 0 "FCVAR_DEVELOPMENTONLY" Whether QMS can be enabled on single threaded CPU
mat_queue_priority convar 1 "FCVAR_RELEASE"
mat_queue_report convar 0 "FCVAR_ARCHIVE" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate convar 0 "FCVAR_DEVELOPMENTONLY"
mat_reduceparticles convar 0 "FCVAR_DEVELOPMENTONLY"
mat_reloadallcustommaterials cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Reloads all custom materials
mat_reloadallmaterials cmd "FCVAR_CHEAT" Reloads all materials
mat_reloadmaterial cmd "FCVAR_CHEAT" Reloads a single material
mat_reloadtextures cmd "FCVAR_CHEAT" Reloads all textures
mat_reloadvmtcache cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Reload vmts from vmtcache.txt.
mat_reloadwearablecustommaterials cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Reloads wearable custom materials for the local player
mat_remoteshadercompile convar 127.0.0.1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_rendered_faces_count convar 0 "FCVAR_CHEAT" Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
mat_rendered_faces_spew cmd 'mat_rendered_faces_spew ' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
mat_report_queue_status convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_reporthwmorphmemory cmd "FCVAR_CHEAT" Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth convar 0 "FCVAR_CHEAT" Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass
mat_reversedepth convar 0 "FCVAR_CHEAT"
mat_savechanges cmd saves current video configuration to the registry
mat_screen_blur_override convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd "FCVAR_MATERIAL_SYSTEM_THREAD" display count of all shaders and reset that count
mat_shadowstate convar 1 "FCVAR_DEVELOPMENTONLY"
mat_show_ab_hdr_hudelement convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" HDR Demo HUD Element toggle.
mat_show_histogram convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_show_texture_memory_usage convar 0 "FCVAR_NEVER_AS_STRING", "FCVAR_CHEAT" Display the texture memory usage on the HUD.
mat_showaspectratioinfo cmd "FCVAR_DEVELOPMENTONLY" Spew info about the hardware aspect ratio
mat_showcamerarendertarget convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_showenvmapmask convar 0 "FCVAR_DEVELOPMENTONLY"
mat_showframebuffertexture convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_showlightmappage convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_showlowresimage convar 0 "FCVAR_CHEAT"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels convar 0 "FCVAR_CHEAT" color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_slopescaledepthbias_decal convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_slopescaledepthbias_normal convar 0.0f "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_slopescaledepthbias_shadowmap convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_software_aa_blur_one_pixel_lines convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength convar -1.0 "FCVAR_DEVELOPMENTONLY" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui convar -1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting convar 0 "FCVAR_DEVELOPMENTONLY"
mat_softwareskin convar 0 "FCVAR_CHEAT"
mat_specular convar 1 "FCVAR_DEVELOPMENTONLY" Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" warn about frames that go over 66ms for CERT purposes.
mat_spewalloc convar 0 "FCVAR_ARCHIVE"
mat_spewvertexandpixelshaders cmd "FCVAR_MATERIAL_SYSTEM_THREAD" Print all vertex and pixel shaders currently loaded to the console
mat_stub convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
mat_supportflashlight convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" Suppress a material from drawing
mat_surfaceid convar 0 "FCVAR_CHEAT"
mat_surfacemat convar 0 "FCVAR_CHEAT"
mat_tessellation_accgeometrytangents convar 0 "FCVAR_CHEAT"
mat_tessellation_cornertangents convar 1 "FCVAR_CHEAT"
mat_tessellation_update_buffers convar 1 "FCVAR_CHEAT"
mat_tessellationlevel convar 6 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_texture_limit convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING", "FCVAR_MATERIAL_SYSTEM_THREAD" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list convar 0 "FCVAR_CHEAT" For debugging, show a list of used textures per frame
mat_texture_list_all convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames convar 2 "FCVAR_DEVELOPMENTONLY" How many frames to sample texture memory for all textures.
mat_texture_list_content_path convar "FCVAR_ARCHIVE" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_exclude cmd "FCVAR_DONTRECORD" 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing convar 0 "FCVAR_DEVELOPMENTONLY"
mat_texture_list_txlod cmd "FCVAR_DONTRECORD" Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd "FCVAR_DONTRECORD" 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil convar 0 "FCVAR_DEVELOPMENTONLY"
mat_triplebuffered convar 0 "FCVAR_DEVELOPMENTONLY" This means we want triple buffering if we are fullscreen and vsync'd
mat_unlit_new_path convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_updateconvars cmd updates the video config convars
mat_use_compressed_hdr_textures convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_verbose_texture_gen convar 0 "FCVAR_DEVELOPMENTONLY"
mat_viewportscale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Scale the viewport back up
mat_vignette_enable convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_vsync convar 0 "FCVAR_DEVELOPMENTONLY" Force sync to vertical retrace
mat_vtxlit_new_path convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
mat_wateroverlaysize convar 128 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
mat_wireframe convar 0 "FCVAR_CHEAT"
mat_yuv convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
matchdraft_debug_sendlog cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Print debug draft into HTTP log
maxplayers cmd Change the maximum number of players allowed on this server.
mc_accel_band_size convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Percentage of half the screen width or height.
mc_always_lock_ret_on_zoom convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Always lock the reticle when zoomed (even for partial zoom weapons)
mc_dampening_blend_amount convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" dampening player's aim
mc_dead_zone_radius convar 0.06 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_force_aim_x convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" debug for testing player's aim
mc_force_aim_y convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" debug for testing player's aim
mc_max_dampening convar 0.9 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" dampening player's aim
mc_max_pitchrate convar 100.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" (degrees/sec)
mc_max_turn_dampening convar 0.8 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" dampening player's aim while scoped
mc_max_yawrate convar 230.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" (degrees/sec)
mc_screen_clamp convar 0.8f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Clamps the cursor to this much of the screen.
mc_turnPctPegged convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" pegged at above this amount
mc_turnPctPeggedMultiplier convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" speed multiplier when pegged
mc_turn_curve convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" What type of acceleration curve to use for turning.
mc_turn_dampening_blend_amount convar 0.02 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" dampening player's aim while scoped
mc_zoom_out_cursor_offset_blend convar 0.05 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0.0 means snap to the new amount.
mc_zoomed_aim_style convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0-analog stick style. 1-pointer style.
mc_zoomed_out_dead_zone_radius convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mdlcache_dump_dictionary_state cmd Dump the state of the MDLCache Dictionary.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats convar 0 "FCVAR_DEVELOPMENTONLY" Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush convar 0 "FCVAR_DEVELOPMENTONLY" Force cache flush of unlocked resources on every alloc
mem_force_flush_section convar "FCVAR_DEVELOPMENTONLY" Cache section to restrict mem_force_flush
mem_incremental_compact cmd
mem_incremental_compact_rate convar .5 "FCVAR_CHEAT" Rate at which to attempt internal heap compation
mem_level convar 2 "FCVAR_DEVELOPMENTONLY" Memory Level - Default: High
mem_max_heapsize convar 512 "FCVAR_DEVELOPMENTONLY" Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated convar 64 "FCVAR_DEVELOPMENTONLY" Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize convar 48 "FCVAR_DEVELOPMENTONLY" Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps convar 0 "FCVAR_DEVELOPMENTONLY" Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame convar 0 "FCVAR_DEVELOPMENTONLY" Run heap check at end of every frame
mem_test_every_n_seconds convar 0 "FCVAR_DEVELOPMENTONLY" Run heap check at a specified interval
mem_test_quiet convar 0 "FCVAR_DEVELOPMENTONLY" Don't print stats when memtesting
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
menuselect cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" menuselect
miniprofiler_dump convar 0 "FCVAR_DEVELOPMENTONLY"
minisave cmd "FCVAR_DONTRECORD" Saves game (for current level only!)
mm_cfgdebug_mode convar 0 "FCVAR_DEVELOPMENTONLY"
mm_cfgoverride_commit convar "FCVAR_DEVELOPMENTONLY"
mm_cfgoverride_file convar "FCVAR_DEVELOPMENTONLY"
mm_csgo_community_search_players_min convar 3 "FCVAR_ARCHIVE", "FCVAR_RELEASE" When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_datacenter_delay_mount_frames convar 6 "FCVAR_DEVELOPMENTONLY" How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay convar 2 "FCVAR_DEVELOPMENTONLY" Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version convar 5 "FCVAR_DEVELOPMENTONLY" Data version to report to DC.
mm_datacenter_retry_infochunks_attempts convar 3 "FCVAR_DEVELOPMENTONLY" How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval convar 75 "FCVAR_DEVELOPMENTONLY" Interval between datacenter stats retries.
mm_datacenter_update_interval convar 3600 "FCVAR_DEVELOPMENTONLY" Interval between datacenter stats updates.
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_allow convar 1 "FCVAR_DEVELOPMENTONLY" 1 = allow searches for dedicated servers
mm_dedicated_fake convar 0 "FCVAR_DEVELOPMENTONLY" 1 = pretend like search is going, but abort after some time
mm_dedicated_force_servers convar "FCVAR_RELEASE" Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax publicip1:port&#124;privateip1:port,publicip2:port&#124;privateip2:port if your server is behind NAT. If the server is behind NAT, you can specify 0.0.0.0&#124;privateip:port and if server port is in the list of mm_server_search_lan_ports its public address should be automatically detected.
mm_dedicated_ip convar "FCVAR_DEVELOPMENTONLY" IP address of dedicated servers to consider available
mm_dedicated_search_maxping convar 150 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults convar 75 "FCVAR_DEVELOPMENTONLY"
mm_dedicated_timeout_request convar 20 "FCVAR_DEVELOPMENTONLY"
mm_disable_listen_server convar 0 "FCVAR_DEVELOPMENTONLY"
mm_dlc_debugprint cmd Shows information about dlc
mm_events_listeners_validation convar 0 "FCVAR_DEVELOPMENTONLY"
mm_ignored_sessions_forget_pass convar 5 "FCVAR_DEVELOPMENTONLY"
mm_ignored_sessions_forget_time convar 600 "FCVAR_DEVELOPMENTONLY"
mm_ignored_sessions_reset cmd "FCVAR_DEVELOPMENTONLY" Reset ignored sessions
mm_match_search_update_interval convar 10 "FCVAR_DEVELOPMENTONLY" Interval between matchsearcher updates.
mm_player_search_count convar 5 "FCVAR_DEVELOPMENTONLY"
mm_player_search_lan_ping_duration convar 0.6 "FCVAR_DEVELOPMENTONLY" Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval convar 0.2 "FCVAR_DEVELOPMENTONLY" Interval between LAN discovery pings.
mm_player_search_requests_limit convar -1 "FCVAR_DEVELOPMENTONLY" How many friend requests are displayed.
mm_player_search_update_interval convar 10 "FCVAR_DEVELOPMENTONLY" Interval between players searches.
mm_queue_draft_show cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Display current draft
mm_queue_show_stats cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Display global server stats
mm_server_search_inet_ping_interval convar 1.0 "FCVAR_DEVELOPMENTONLY" How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh convar 15 "FCVAR_DEVELOPMENTONLY" How often to refresh a listed server.
mm_server_search_inet_ping_timeout convar 3.0 "FCVAR_DEVELOPMENTONLY" How long to wait for internet server details.
mm_server_search_inet_ping_window convar 10 "FCVAR_DEVELOPMENTONLY" How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration convar 1.0 "FCVAR_DEVELOPMENTONLY" Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval convar 0.4 "FCVAR_DEVELOPMENTONLY" Interval between LAN discovery pings.
mm_server_search_lan_ports convar 27015,27016,27017,27018,27019,27020 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime convar 180 "FCVAR_DEVELOPMENTONLY" How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval convar 60 "FCVAR_DEVELOPMENTONLY" Interval between servers updates.
mm_session_search_distance convar 1 "FCVAR_DEVELOPMENTONLY"
mm_session_search_num_results convar 10 "FCVAR_DEVELOPMENTONLY"
mm_session_search_ping_buckets convar 4 "FCVAR_RELEASE"
mm_session_search_qos_timeout convar 15.0 "FCVAR_RELEASE"
mm_session_sys_connect_timeout convar 8 "FCVAR_DEVELOPMENTONLY"
mm_session_sys_delay_create convar 0 "FCVAR_DEVELOPMENTONLY"
mm_session_sys_delay_create_host convar 1.2 "FCVAR_DEVELOPMENTONLY"
mm_session_sys_kick_ban_duration convar 180 "FCVAR_RELEASE"
mm_session_sys_pkey convar "FCVAR_RELEASE"
mm_session_sys_ranking_timeout convar 12 "FCVAR_DEVELOPMENTONLY"
mm_session_sys_timeout convar 3 "FCVAR_DEVELOPMENTONLY"
mm_session_team_res_timeout convar 30 "FCVAR_DEVELOPMENTONLY"
mm_session_voice_loading convar 0 "FCVAR_DEVELOPMENTONLY"
mm_sv_load_test convar 0 "FCVAR_DEVELOPMENTONLY"
mm_teamsearch_errortime convar 3.0 "FCVAR_DEVELOPMENTONLY" Time team search is in error state until it self-cancels
mm_teamsearch_nostart convar 0 "FCVAR_DEVELOPMENTONLY" Team search will fake cancel before searching for server
mm_title_debug_dccheck convar 0 "FCVAR_DEVELOPMENTONLY" This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
mm_title_debug_minquery convar 0 "FCVAR_DEVELOPMENTONLY" This matchmaking query will run with minimal set of parameters
mm_title_debug_version convar 0 "FCVAR_DEVELOPMENTONLY" This matchmaking version will override .res file version for isolating matchmaking
mm_tu_string convar 00000000 "FCVAR_DEVELOPMENTONLY"
mod_DumpWeaponWiewModelCache cmd Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache cmd Dumps the weapon world model cache contents
mod_WeaponViewModelCache convar 8 "FCVAR_DEVELOPMENTONLY"
mod_WeaponWorldModelCache convar 10 "FCVAR_DEVELOPMENTONLY"
mod_WeaponWorldModelMinAge convar 3000 "FCVAR_DEVELOPMENTONLY"
mod_check_vcollide convar 0 "FCVAR_DEVELOPMENTONLY" Check all vcollides on load
mod_combiner_info cmd debug spew for Combiner Info
mod_dont_load_vertices convar 0 "FCVAR_DEVELOPMENTONLY" For the dedicated server, supress loading model vertex data
mod_dynamicloadpause convar 0 "FCVAR_HIDDEN", "FCVAR_CHEAT", "FCVAR_DONTRECORD"
mod_dynamicloadspew convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD"
mod_dynamicloadthrottle convar 0 "FCVAR_HIDDEN", "FCVAR_CHEAT", "FCVAR_DONTRECORD"
mod_dynamicmodeldebug cmd "FCVAR_HIDDEN", "FCVAR_DONTRECORD" debug spew for dynamic model loading
mod_dynamicunloadtex convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD"
mod_dynamicunloadtime convar 150 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD"
mod_forcedata convar 1 "FCVAR_DEVELOPMENTONLY" Forces all model file data into cache on model load.
mod_forcetouchdata convar 1 "FCVAR_DEVELOPMENTONLY" Forces all model file data into cache on model load.
mod_load_anims_async convar 0 "FCVAR_DEVELOPMENTONLY"
mod_load_fakestall convar 0 "FCVAR_DEVELOPMENTONLY" Forces all ANI file loading to stall for specified ms
mod_load_mesh_async convar 0 "FCVAR_DEVELOPMENTONLY"
mod_load_preload convar 1.0 "FCVAR_DEVELOPMENTONLY" Indicates how far ahead in seconds to preload animations.
mod_load_showstall convar 0 "FCVAR_DEVELOPMENTONLY" 1 - show hitches , 2 - show stalls
mod_load_vcollide_async convar 0 "FCVAR_DEVELOPMENTONLY"
mod_lock_mdls_on_load convar 1 "FCVAR_DEVELOPMENTONLY"
mod_lock_meshes_on_load convar 1 "FCVAR_DEVELOPMENTONLY"
mod_test_mesh_not_available convar 0 "FCVAR_DEVELOPMENTONLY"
mod_test_not_available convar 0 "FCVAR_DEVELOPMENTONLY"
mod_test_verts_not_available convar 0 "FCVAR_DEVELOPMENTONLY"
mod_touchalldata convar 1 "FCVAR_DEVELOPMENTONLY" Touch model data during level startup
mod_trace_load convar 0 "FCVAR_DEVELOPMENTONLY"
modelpanel_set_sticker cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" [Slot] [Id] Adds a sticker to the 3d weapon preview model
molotov_throw_detonate_time convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
morph_debug convar 0 "FCVAR_DEVELOPMENTONLY"
morph_path convar 7 "FCVAR_DEVELOPMENTONLY"
mortar_visualize convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
motdfile convar motd.txt "FCVAR_GAMEDLL", "FCVAR_RELEASE" The MOTD file to load.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale convar 1.0 "FCVAR_DEVELOPMENTONLY"
mp_afterroundmoney convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" amount of money awared to every player after each round
mp_allowNPCs convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_allowspectators convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" toggles whether the server allows spectator mode or not
mp_anyone_can_pickup_c4 convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, everyone can pick up the c4, not just Ts.
mp_autocrosshair convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_autokick convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kick idle/team-killing/team-damaging players
mp_autoteambalance convar 1 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_RELEASE"
mp_backup_restore_list_files cmd "FCVAR_GAMEDLL", "FCVAR_RELEASE" Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file cmd "FCVAR_GAMEDLL", "FCVAR_RELEASE" Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file convar backup "FCVAR_GAMEDLL", "FCVAR_RELEASE" If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern convar %prefix%_round%round%.txt "FCVAR_GAMEDLL", "FCVAR_RELEASE" If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%%team2%_%map%round%round%score%score1%%score2%.txt'
mp_blockstyle convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime convar 15 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Time after round win until round restarts
mp_buy_allow_grenades convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns convar 255 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime convar 90 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, the planted c4 cannot be defused.
mp_c4timer convar 40 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" how long from when the C4 is armed until it blows
mp_capdeteriorate_time convar 90.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Time it takes for a full capture point to deteriorate.
mp_capstyle convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_clan_ready_signal convar ready "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If non-zero, game will restart once someone from each team gives the ready signal
mp_competitive_endofmatch_extra_time convar 15 "FCVAR_GAMEDLL", "FCVAR_RELEASE" After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max convar 4 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
mp_coop_force_join_ct convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Which mission the map should run after it loads.
mp_ct_default_grenades convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_ct_default_melee convar weapon_knife "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_primary convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary convar weapon_hkp2000 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4 convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether c4 is droppable
mp_death_drop_defuser convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Drop defuser on player death
mp_death_drop_grenade convar 2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_taser convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Drop taser on player death
mp_deathcam_skippable convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defaultteam convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
mp_defuser_allocation convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd "FCVAR_GAMEDLL" Prevents a userid from being auto-kicked
mp_disable_respawn_times convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
mp_display_kill_assists convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether to display and score player assists
mp_dm_bonus_length_max convar 30 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min convar 30 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent convar 50 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score convar 10 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max convar 40 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min convar 30 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time convar 120 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_drop_knife_enable convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allows players to drop knives.
mp_dump_timers cmd "FCVAR_GAMEDLL" Prints round timers to the console for debugging
mp_economy_reset_rounds convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Reset all player money every N rounds (0 for never)
mp_enableroundwaittime convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Enable timers to wait between rounds.
mp_endmatch_votenextleveltime convar 20 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes convar armsrace demolition flyingscoutsman "FCVAR_GAMEDLL", "FCVAR_RELEASE" Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps convar 3 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Maximum number of other War Games to include in endmatch voting during War Games
mp_equipment_reset_rounds convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Reset all player equipment every N rounds (0 for never)
mp_facefronttime convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_feetyawrate convar 400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" How many degrees per second that we can turn our feet or upper body.
mp_flashlight convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_flinch_punch_scale convar 3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Scalar for first person view punch when getting hit.
mp_footsteps convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_force_assign_teams convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time convar 15 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
mp_forcerespawn convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_forcerespawnplayers cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Force all players to respawn.
mp_forcewin cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Forces team to win
mp_fraglimit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" The number of kills at which the map ends
mp_free_armor convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime convar 6 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" how many seconds to keep players frozen when the round starts
mp_friendlyfire convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed convar 2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay convar 15.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash convar 4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he convar 3 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov convar 5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress convar 3 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second convar 0.0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave convar 800 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_loc_adjective convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" (If set) kill condition token (#quest_hud_guardian_adjective_)
mp_guardian_loc_condition convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" (If set) kill condition token (#quest_hud_guardian_condition_)
mp_guardian_loc_icon convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" (If set) icon to override for guardian mission
mp_guardian_loc_mission convar default "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Token to use to generate guardian mission (#quest_hud_guardian_mission_)
mp_guardian_loc_override convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Token to use to display guardian mission (#quest_hud_guardian_override_) (if exists)
mp_guardian_loc_weapon convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" (If set) weapon name token (#SFUI_WPNHUD_)
mp_guardian_player_dist_max convar 2000 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min convar 1300 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed convar 10 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed convar awp "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site convar -1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether the match switches sides in a halftime event.
mp_halftime_duration convar 15.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds that halftime lasts
mp_halftime_pausematch convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown convar 5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed convar 130 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostagepenalty convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" Terrorist are kicked for killing too much hostages
mp_hostages_max convar 2 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum number of hostages to spawn.
mp_hostages_rescuetime convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Additional time added to round time if a hostage is reached by a CT.
mp_hostages_rescuetowin convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" 0 == all alive, any other number is the number the CT's need to rescue to win the round.
mp_hostages_run_speed_modifier convar 1.0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions convar "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether or not hostages can be hurt.
mp_humanteam convar any "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Ignore conditions which would end the current round
mp_ik convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Use IK on in-place turns.
mp_items_prohibited convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds after round start to allow a player to join a game
mp_limitteams convar 2 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Max # of players 1 team can have over another (0 disables check)
mp_logdetail convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Logs a line any time a player acquires or loses an item.
mp_logmoney convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay convar 15 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time (in seconds) until a match restarts.
mp_max_armor convar 2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney convar 16000 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" maximum amount of money allowed in a player's account
mp_maxrounds convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" max number of rounds to play before server changes maps
mp_molotovusedelay convar 15.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_maxrounds convar 6 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney convar 10000 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Money assigned to all players at start of every overtime half
mp_pause_match cmd "FCVAR_GAMEDLL" Pause the match in the next freeze time
mp_player_healthbuffer_decay_rate convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" When a player has buffer health, this is how fast it ticks down.
mp_playercashawards convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Players can earn money by performing in-game actions
mp_playerid convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay showing information in the status bar
mp_playerid_hold convar 0.2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to keep showing old information in the status bar
mp_radar_showall convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_respawn_immunitytime convar 4.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set to 1, terrorists will respawn after dying.
mp_respawnwavetime convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" Time between respawn waves.
mp_respawnwavetime_ct convar 10.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time between respawn waves for CTs.
mp_respawnwavetime_t convar 10.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time between respawn waves for Terrorists.
mp_restartgame convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If non-zero, game will restart in the specified number of seconds
mp_restartround convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay convar 7.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of seconds to delay before restarting a round after a win
mp_roundtime convar 5 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many minutes each round takes.
mp_roundtime_defuse convar 0 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment convar 5 "FCVAR_GAMEDLL", "FCVAR_RELEASE" How many minutes deployment for coop mission takes.
mp_roundtime_hostage convar 0 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams cmd "FCVAR_GAMEDLL" Scramble the teams and restart the game
mp_showcleanedupents convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show entities that are removed on round respawn.
mp_showroundtransitions convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show gamestate round transitions.
mp_solid_teammates convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether teammates are solid or not.
mp_spawnprotectiontime convar 5 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max convar 2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How many spectators are allowed in a match.
mp_stalemate_at_timelimit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" Enable/Disable stalemate mode.
mp_stalemate_timelimit convar 240 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Timelimit (in seconds) of the stalemate round.
mp_starting_losses convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines what the initial loss streak is.
mp_startmoney convar 800 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" amount of money each player gets when they reset
mp_suicide_time convar 5 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Specifies number of seconds required to wait before another suicide.
mp_swapteams cmd "FCVAR_GAMEDLL" Swap the teams and restart the game
mp_switchteams cmd "FCVAR_GAMEDLL" Switch teams and restart the game
mp_t_default_grenades convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee convar weapon_knife "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default melee weapon that the Ts will spawn with
mp_t_default_primary convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary convar weapon_glock "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick convar 300 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn convar 200 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold convar 50 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max convar 1 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Number of timeouts each team gets per match.
mp_team_timeout_time convar 60 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Duration of each timeout.
mp_teamcashawards convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Teams can earn money by performing in-game actions
mp_teamflag_1 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlist convar hgrunt;scientist "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_teamlogo_1 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string sets first team's match stat.
mp_teammatchstat_2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime convar 45 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Cycle match stats after so many seconds
mp_teammatchstat_holdtime convar 5 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string overrides the first team's name.
mp_teamname_2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string overrides the second team's name.
mp_teamoverride convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
mp_teamplay convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_teamprediction_pct convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt convar #SFUIHUD_Spectate_Predictions "FCVAR_GAMEDLL", "FCVAR_RELEASE" A value between 1 and 99 will set predictions in favor of first team.
mp_teams_unbalance_limit convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teamscore_1 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit convar 5 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" game time per map in minutes
mp_tkpunish convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
mp_tournament_restart cmd "FCVAR_GAMEDLL" Restart Tournament Mode on the current level.
mp_tournament_whitelist convar item_whitelist.txt "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Specifies the item whitelist file to use.
mp_unpause_match cmd "FCVAR_GAMEDLL" Resume the match
mp_use_respawn_waves convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_usehwmmodels convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_verbose_changelevel_spew convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
mp_waitingforplayers_cancel convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" WaitingForPlayers time length in seconds
mp_warmup_end cmd "FCVAR_GAMEDLL" End warmup immediately.
mp_warmup_pausetimer convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start cmd "FCVAR_GAMEDLL" Start warmup.
mp_warmuptime convar 30 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Warmup time to use when all players have connected. 0 to disable.
mp_weapon_prev_owner_touch_time convar 1.5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
mp_weapon_self_inflict_amount convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs convar -1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount convar 5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match convar -1 "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Max number of times a player may purchase any weapon per match
mp_weaponstay convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY"
mp_win_panel_display_time convar 3 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The amount of time to show the win panel between matches / halfs
mp_winlimit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" Max score one team can reach before server changes maps
ms_player_dump_properties cmd "FCVAR_CHEAT" Prints a dump the current players property data
ms_player_unaward cmd "FCVAR_DEVELOPMENTONLY" UnAwards the current player an award
multvar cmd "FCVAR_DONTRECORD" Multiply specified convar value.
muzzleflash_light convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
name convar unnamed "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_PRINTABLEONLY", "FCVAR_SS", "FCVAR_SERVER_CAN_EXECUTE" Current user name
nav_add_to_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Add current area to the selected set.
nav_add_to_selected_set_by_id cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Add specified area id to the selected set.
nav_analyze cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted cmd "FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_CHEAT" commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor convar 0 0 0 30 "FCVAR_GAMEDLL", "FCVAR_CHEAT" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size convar 50 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Max area size created in nav generation
nav_avoid cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start dragging a selection area.
nav_begin_drag_selecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start dragging a selection area.
nav_begin_selecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start continuously adding to the selected set.
nav_begin_shift_xy cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Begin shifting the Selected Set.
nav_build_ladder cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd "FCVAR_GAMEDLL" Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Update the nav mesh STAIRS attribute
nav_chop_selected cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Clear the selected set.
nav_clear_walkable_marks cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Erase any previously placed walkable positions.
nav_compress_id cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Re-orders area and ladder ID's so they are continuous.
nav_connect cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit convar 0.99 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_coplanar_slope_limit_displacement convar 0.7 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_corner_adjust_adjacent convar 18 "FCVAR_GAMEDLL", "FCVAR_CHEAT" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Raise the selected corner of the currently marked Area.
nav_corner_select cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_delete cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Deletes the currently highlighted Area.
nav_delete_marked cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Deletes the currently marked Area (if any).
nav_disconnect cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test convar 10000 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset convar 32 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset convar 32 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" The offset of the nav drag volume bottom from center
nav_draw_limit convar 500 "FCVAR_GAMEDLL", "FCVAR_CHEAT" The maximum number of areas to draw in edit mode
nav_edit convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stop dragging a selection area.
nav_end_drag_selecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stop dragging a selection area.
nav_end_selecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stop continuously adding to the selected set.
nav_end_shift_xy cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Finish shifting the Selected Set.
nav_flood_select cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Mark cliff areas, post-processing approximation
nav_generate cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range convar 2000 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_generate_incremental_tolerance convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Z tolerance for adding new nav areas.
nav_jump cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Flips the selected ladder's direction.
nav_load cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length convar 64 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_merge cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Merges a saved selected set into the current mesh.
nav_no_hostages cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Lists all place names used in the map.
nav_place_pick cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Replaces all instances of the first place with the second place.
nav_place_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance convar 0.98 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_precise cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Raise the bottom of the drag select volume.
nav_recall_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Re-selects the stored selected set.
nav_remove_from_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Remove current area from the selected set.
nav_remove_jump_areas cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
nav_run cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Saves the current Navigation Mesh to disk.
nav_save_selected cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all blocked areas to the selected set
nav_select_damaging_areas cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all damaging areas to the selected set
nav_select_half_space cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all obstructed areas to the selected set
nav_select_overlapping cmd "FCVAR_GAMEDLL" Selects nav areas that are overlapping others.
nav_select_radius cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all areas in a radius to the selection set
nav_select_stairs cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Adds all stairway areas to the selected set
nav_selected_set_border_color convar 100 100 0 255 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Color used to draw the selected set borders while editing.
nav_selected_set_color convar 255 255 200 96 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Color used to draw the selected set background while editing.
nav_set_place_mode cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Shifts the selected areas by the specified amount
nav_show_approach_points convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show Approach Points in the Navigation Mesh.
nav_show_area_info convar 0.5 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_show_continguous convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Highlight non-contiguous connections
nav_show_danger convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show current 'danger' levels.
nav_show_light_intensity convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_show_node_grid convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_show_node_id convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_show_nodes convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_show_player_counts convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show current player counts in each area.
nav_show_potentially_visible convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit convar 0.7 "FCVAR_GAMEDLL", "FCVAR_CHEAT" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance convar 0.1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Snap to the nav generation grid when creating new nav areas
nav_solid_props convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Make props solid to nav generation/editing
nav_splice cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stores the current selected set for later retrieval.
nav_strip cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Subdivides all selected areas.
nav_test_node convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_test_node_crouch convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_test_node_crouch_dir convar 4 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
nav_test_stairs cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Test the selected set for being on stairs
nav_toggle_deselecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Remove current area from the selected set.
nav_toggle_place_mode cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start or stop continuously adding to the selected set.
nav_transient cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Clears the marked Area or Ladder.
nav_update_blocked cmd "FCVAR_GAMEDLL" Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Recomputes lighting values
nav_update_visibility_on_edit convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Warps the player to the marked area.
nav_world_center cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Centers the nav mesh in the world
nb_shadow_dist convar 400 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
net_allow_multicast convar 1 "FCVAR_ARCHIVE", "FCVAR_RELEASE"
net_allow_syslink convar 1 "FCVAR_DEVELOPMENTONLY"
net_blockmsg convar 0 "FCVAR_CHEAT" Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop convar 0 "FCVAR_DEVELOPMENTONLY" Apply bandwidth choke to loopback packets
net_client_steamdatagram_enable_override convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_client_steamdatagram_ping_measurement_direct_only convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Comma-separated list of data center codes where ping measurement should be based on direct ping only, not best triangulated ping.
net_compresspackets convar 1 "FCVAR_DEVELOPMENTONLY" Use lz compression on game packets.
net_compresspackets_minsize convar 1000 "FCVAR_DEVELOPMENTONLY" Don't bother compressing packets below this size.
net_compressvoice convar 0 "FCVAR_DEVELOPMENTONLY" Attempt to compress out of band voice payloads (360 only).
net_connections_stats cmd Print detailed network statistics for each network connection
net_drawslider convar 0 "FCVAR_DEVELOPMENTONLY" Draw completion slider during signon
net_droponsendoverflow convar 0 "FCVAR_RELEASE" If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets convar 0 "FCVAR_CHEAT" Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_dumptest convar 0 "FCVAR_DEVELOPMENTONLY"
net_earliertempents convar 0 "FCVAR_CHEAT"
net_fakejitter convar 0 "FCVAR_CHEAT" Jitter fakelag packet time
net_fakelag convar 0 "FCVAR_CHEAT" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss convar 0 "FCVAR_CHEAT" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight convar 64 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Height of netgraph panel
net_graphholdsvframerate convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Hold worst case in server framerate line.
net_graphipc convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Show IPCs on netgraph panel
net_graphmsecs convar 400 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" The latency graph represents this many milliseconds.
net_graphpos convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
net_graphproportionalfont convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Determines whether netgraph font is proportional or not
net_graphshowinterp convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Draw the interpolation graph.
net_graphshowlatency convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Draw the ping/packet loss graph.
net_graphshowsvframerate convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Draw the server framerate graph.
net_graphsolid convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
net_graphtext convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Draw text fields
net_maxcleartime convar 4.0 "FCVAR_DEVELOPMENTONLY" Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize convar 16 "FCVAR_DEVELOPMENTONLY" Maximum allowed file size for uploading in MB
net_maxfragments convar 1200 "FCVAR_DEVELOPMENTONLY" Max fragment bytes per packet
net_maxroutable convar 1200 "FCVAR_ARCHIVE", "FCVAR_USERINFO" Requested max packet size before packets are 'split'.
net_minroutable convar 16 "FCVAR_DEVELOPMENTONLY" Forces larger payloads.
net_paranoid convar 1 "FCVAR_DEVELOPMENTONLY"
net_public_adr convar "FCVAR_RELEASE" For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_ACCESSIBLE_FROM_THREADS"
net_scale convar 5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
net_showdrop convar 0 "FCVAR_DEVELOPMENTONLY" Show dropped packets in console
net_showeventlisteners convar 0 "FCVAR_DEVELOPMENTONLY" Show listening addition/removals
net_showevents convar 0 "FCVAR_DEVELOPMENTONLY" Dump game events to console (1=client only, 2=all).
net_showfragments convar 0 "FCVAR_DEVELOPMENTONLY" Show netchannel fragments
net_showmsg convar 0 "FCVAR_DEVELOPMENTONLY" Show incoming message: <0|1|name>
net_showpeaks convar 0 "FCVAR_DEVELOPMENTONLY" Show messages for large packets only:
net_showreliablesounds convar 0 "FCVAR_CHEAT"
net_showsplits convar 0 "FCVAR_RELEASE" Show info about packet splits
net_showtcp convar 0 "FCVAR_DEVELOPMENTONLY" Dump TCP stream summary to console
net_showudp convar 0 "FCVAR_RELEASE" Dump UDP packets summary to console
net_showudp_oob convar 0 "FCVAR_RELEASE" Dump OOB UDP packets summary to console
net_showudp_remoteonly convar 0 "FCVAR_RELEASE" Dump non-loopback udp only
net_showusercmd convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show user command encoding
net_splitrate convar 1 "FCVAR_RELEASE" Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay convar 1 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
net_steamcnx_debug convar 0 "FCVAR_DEVELOPMENTONLY" Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled convar 1 "FCVAR_RELEASE" Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_threaded_socket_burst_cap convar 1024 "FCVAR_RELEASE" Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate convar 6400 "FCVAR_RELEASE" Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time convar 60 "FCVAR_RELEASE" Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
net_usesocketsforloopback convar 0 "FCVAR_DEVELOPMENTONLY" Use network sockets layer even for listen server local player's packets (multiplayer only).
next convar 0 "FCVAR_CHEAT" Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel convar "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" When enabled prints next map to clients
nextmode convar "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Sets the game mode to be played when the next level loads
noclip cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
notarget cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
npc_ammo_deplete cmd "FCVAR_GAMEDLL" Subtracts half of the target's ammo
npc_bipass cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
npc_create_aimed cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_equipment convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
npc_destroy cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_freeze_unselected cmd "FCVAR_GAMEDLL" Freeze all NPCs not selected
npc_go cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set whether should run on NPC go
npc_go_random cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal cmd "FCVAR_GAMEDLL" Heals the target back to full health
npc_height_adjust convar 1 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" Enable test mode for ik height adjustment
npc_kill cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_relationships cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
npc_set_freeze cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_set_freeze_unselected cmd "FCVAR_GAMEDLL" Freeze all NPCs not selected
npc_squads cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Obsolete. Replaced by npc_combat
npc_steering cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_teleport cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow cmd "FCVAR_GAMEDLL" Trigger NPC to think
npc_viewcone cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
observer_use cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY"
occlusion_old convar 0 "FCVAR_RELEASE"
occlusion_stats cmd "FCVAR_RELEASE" Occlusion statistics; [-jitter] [-reset]
occlusion_test_async convar 0 "FCVAR_RELEASE" Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
occlusion_test_async_jitter convar 2 "FCVAR_CHEAT"
occlusion_test_async_move_tolerance convar 8.25 "FCVAR_CHEAT"
occlusion_test_camera_margins convar 12 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
occlusion_test_jump_margin convar 12 "FCVAR_RELEASE" Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
occlusion_test_margins convar 36 "FCVAR_RELEASE" Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
occlusion_test_shadow_length convar 144 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
occlusion_test_shadow_max_distance convar 1500 "FCVAR_RELEASE" Max distance at which to consider shadows for occlusion computations
old_radiusdamage convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
option_duck_method convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
option_speed_method convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS"
paint_alpha_offset_enabled convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED"
paint_max_surface_border_alpha convar 0.7f "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED"
paint_min_valid_alpha_value convar 0.7f "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED"
paintsplat_bias convar 0.1f "FCVAR_REPLICATED", "FCVAR_CHEAT" Change bias value for computing circle buffer
paintsplat_max_alpha_noise convar 0.1f "FCVAR_REPLICATED", "FCVAR_CHEAT" Max noise value of circle alpha
paintsplat_noise_enabled convar 1 "FCVAR_REPLICATED", "FCVAR_CHEAT"
pan_asynctext convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
pan_disabletextshadowcache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
pan_dx convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
panel_test_title_safe convar 0 "FCVAR_CHEAT" Test vgui panel positioning with title safe indentation
panorama_3dpanel_anim_fadeinout_time_scale convar 2.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" temp scale factor for animation fade in/out time
panorama_3dpanel_anims_bookend convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" default true. If all anims designed to follow on from each other
panorama_3dpanel_camera_preset_blend_time convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" time to blend between camera presets
panorama_3dpanel_fxaa convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
panorama_3dpanel_fxaa_edge_threshold_Q convar .35 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
panorama_3dpanel_fxaa_edge_threshold_min_Q convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
panorama_3dpanel_fxaa_subpixel_Q convar 0.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
panorama_3dpanel_guided_intro_delay convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" time to blend between camera presets
panorama_3dpanel_pedestalmodel convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_3dpanel_shadowdepthbias convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" depthbias to use when rendering flashlight depth
panorama_3dpanel_shadowslopescaledepthbias convar 5.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" slopescaledepthbias to use when rendering flashlight depth
panorama_3dpanel_ssaa convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
panorama_3dpanel_ssaa_min_scale convar 1.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
panorama_camera_inout_scale convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_camera_inout_scale_kb convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_camera_lookat_scale convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_camera_rotate_altitude_scale convar 0.004 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_camera_rotate_azimuth_scale convar 0.004 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_camera_rotate_radius_scale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_debugger_saved_height convar 720 "FCVAR_ARCHIVE"
panorama_debugger_saved_width convar 1280 "FCVAR_ARCHIVE"
panorama_debugger_saved_xpos convar 0 "FCVAR_ARCHIVE"
panorama_debugger_saved_ypos convar 0 "FCVAR_ARCHIVE"
panorama_dump_deny_input cmd "FCVAR_DEVELOPMENTONLY" Dumps panels currently denying all input to the game
panorama_light_inout_scale convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_light_move_scale convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_light_rotate_altitude_scale convar 0.004 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_light_rotate_azimuth_scale convar 0.004 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_loadout_rotate_drag convar 0.19 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_loadout_rotate_frametime_multiplier convar 4.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_loadout_rotate_grab_scale convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_loadout_rotate_intro_scale convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_loadout_rotate_scale convar 2.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
panorama_play_movie_ambient_sound convar 1 "FCVAR_DEVELOPMENTONLY"
particle_sim_alt_cores convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
particle_simulateoverflow convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Attachment index for attachment mode
particle_test_attach_mode convar follow_attachment "FCVAR_GAMEDLL", "FCVAR_CHEAT" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file convar "FCVAR_GAMEDLL", "FCVAR_CHEAT" Name of the particle system to dynamically spawn
particle_test_start cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
partybrowser_throttle_data convar 0.15 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
partybrowser_timeout convar 15 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
password convar "FCVAR_ARCHIVE", "FCVAR_DONTRECORD", "FCVAR_SERVER_CANNOT_QUERY" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
pc_fake_controller convar 0 "FCVAR_DEVELOPMENTONLY"
peel_sticker cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
perfectworld_replenish_funds cmd "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" Opens Perfect World funds replenishment page for account.
perfui cmd "FCVAR_CHEAT" Show/hide the level performance tools UI.
perfvisualbenchmark cmd "FCVAR_CLIENTDLL"
perfvisualbenchmark_abort cmd "FCVAR_CLIENTDLL"
phonemedelay convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Phoneme delay to account for sound system latency.
phonemefilter convar 0.08 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Time duration of box filter to pass over phonemes.
phonemesnap convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_debug_check_contacts convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
phys_enable_PIX_counters convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" enable PIX counters
phys_enable_experimental_optimizations convar 0 "FCVAR_DEVELOPMENTONLY" enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_query_cache convar 1 "FCVAR_DEVELOPMENTONLY"
phys_enable_simd_optimizations convar 1 "FCVAR_DEVELOPMENTONLY" enable some additional SIMD/VMX128 optimizations in physics and collision
phys_headshotscale convar 1.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Modifier for the headshot impulse hits on players
phys_impactforcescale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
phys_penetration_error_time convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Controls the duration of vphysics penetration error boxes.
phys_playerscale convar 10.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
phys_pushscale convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
phys_show_active convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
phys_speeds convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
phys_stressbodyweights convar 5.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
phys_timescale convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Scale time for physics
phys_upimpactforcescale convar 0.375 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
physics_budget cmd "FCVAR_GAMEDLL" Times the cost of each active object
physics_constraints cmd "FCVAR_GAMEDLL" Highlights constraint system graph for an entity
physics_debug_entity cmd "FCVAR_GAMEDLL" Dumps debug info for an entity
physics_highlight_active cmd "FCVAR_GAMEDLL" Turns on the absbox for all active physics objects
physics_report_active cmd "FCVAR_GAMEDLL" Lists all active physics objects
physics_select cmd "FCVAR_GAMEDLL" Dumps debug info for an entity
physicsshadowupdate_render convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
picker cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping cmd Display ping to server.
ping_max_green convar 70 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ping_max_red convar 250 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ping_max_yellow convar 140 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
pipeline_static_props convar 1 "FCVAR_DEVELOPMENTONLY"
pixelvis_debug cmd "FCVAR_CLIENTDLL" Dump debug info
play cmd "FCVAR_SERVER_CAN_EXECUTE" Play a sound.
play_distance convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Set to 1:"2 foot" or 2:"10 foot" presets.
play_hrtf cmd "FCVAR_SERVER_CAN_EXECUTE" Play a sound with HRTF spatialization.
playcast cmd Play a broadcast
playdemo cmd Play a recorded demo file (.dem ).
player_botdifflast_s convar 2 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
player_competitive_maplist_2v2_7_0_3F9CD3AE convar mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_shortdust,mg_gd_rialto,mg_de_overpass,mg_de_cbble "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
player_competitive_maplist_8_7_0_77AED00 convar mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_nuke,mg_de_mirage,mg_cs_office,mg_de_cache,mg_cs_agency,mg_de_overpass,mg_de_cbble,mg_de_canals "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
player_debug_print_damage convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX"
player_old_armor convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
player_teamplayedlast convar 3 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX"
player_wargames_list2_7_0_604 convar mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Play a sound from the game sounds txt file
playoverwatchevidence cmd "FCVAR_HIDDEN" Play evidence for an overwatch case.
playsoundscape cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Forces a soundscape to play
playvideo cmd "FCVAR_CLIENTDLL" Plays a video: [width height]
playvideo_end_level_transition cmd "FCVAR_CLIENTDLL" Plays a video fullscreen without ability to skip (unless dev 1) and fades in:
playvideo_exitcommand cmd "FCVAR_CLIENTDLL" Plays a video and fires and exit command when it is stopped or finishes:
playvideo_exitcommand_nointerrupt cmd "FCVAR_CLIENTDLL" Plays a video (without interruption) and fires and exit command when it is stopped or finishes:
playvideo_nointerrupt cmd "FCVAR_CLIENTDLL" Plays a video without ability to skip: [width height]
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load : loads a plugin
plugin_pause cmd plugin_pause : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload : unloads a plugin
plugin_unpause cmd plugin_unpause : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
post_jump_crouch convar 0.2f "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
press_x360_button cmd Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_achievement_categories cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Spews achievements for each category
print_colorcorrection cmd "FCVAR_CHEAT" Display the color correction layer information.
print_mapgroup cmd "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Prints the current mapgroup and the contained maps
print_mapgroup_sv cmd "FCVAR_GAMEDLL", "FCVAR_RELEASE" Prints the current mapgroup and the contained maps
progress_enable cmd
prop_active_gib_limit convar 64 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
prop_active_gib_max_fade_time convar 12 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
prop_break_disable_float convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
prop_crosshair cmd "FCVAR_CHEAT" Shows name for prop looking at
prop_debug cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Maximum prop breakable piece count per frame (-1 = model default)
pvs_min_player_distance convar 1500 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
pwatchent convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Entity to watch for prediction system changes.
pwatchvar convar "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Entity variable to watch in prediction system for changes.
quit cmd Exit the engine.
quit_prompt cmd "FCVAR_CLIENTDLL" Exit the engine.
r_2PassBuildDraw convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_3dsky convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_AirboatViewDampenFreq convar 7.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_AirboatViewZHeight convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_ClipAreaFrustums convar 1 "FCVAR_CHEAT"
r_ClipAreaPortals convar 1 "FCVAR_CHEAT"
r_DispBuildable convar 0 "FCVAR_CHEAT"
r_DispWalkable convar 0 "FCVAR_CHEAT"
r_DrawBeams convar 1 "FCVAR_CHEAT" 0=Off, 1=Normal, 2=Wireframe
r_DrawDetailProps convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp convar 1 "FCVAR_CHEAT" Toggles rendering of displacment maps
r_DrawModelLightOrigin convar 0 "FCVAR_CHEAT"
r_DrawPortals convar 0 "FCVAR_CHEAT"
r_DrawRain convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable rain rendering.
r_DrawSpecificStaticProp convar -1 "FCVAR_DEVELOPMENTONLY"
r_FlashlightDetailProps convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_ForceRestore convar 0 "FCVAR_DEVELOPMENTONLY"
r_ForceWaterLeaf convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_JeepFOV convar 90 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_JeepViewBlendTo convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_JeepViewBlendToScale convar 0.03 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_JeepViewBlendToTime convar 1.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_JeepViewDampenDamp convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_JeepViewDampenFreq convar 7.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_JeepViewZHeight convar 10.0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_PhysPropStaticLighting convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_PortalTestEnts convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Clip entities against portal frustums.
r_RainAllowInSplitScreen convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Allows rain in splitscreen
r_RainCheck convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Shows rain tracelines for this many seconds (0 disables)
r_RainHack convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_RainParticleDensity convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Density of Particle Rain 0-1
r_RainProfile convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable rain profiling.
r_RainRadius convar 1500 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_RainSideVel convar 130 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" How much sideways velocity rain gets.
r_RainSimulate convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable rain simulation.
r_RainSplashPercentage convar 20 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_ShowViewerArea convar 0 "FCVAR_DEVELOPMENTONLY"
r_SnowDebugBox convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow Debug Boxes.
r_SnowEnable convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow Enable
r_SnowEndAlpha convar 255 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowEndSize convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowFallSpeed convar 1.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow fall speed scale.
r_SnowInsideRadius convar 256 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowOutsideRadius convar 1024 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowParticles convar 500 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowPosScale convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowRayEnable convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowRayLength convar 8192.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowRayRadius convar 256 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowSpeedScale convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowStartAlpha convar 25 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowStartSize convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowWindScale convar 0.0035 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowZoomOffset convar 384.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_SnowZoomRadius convar 512.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Snow.
r_VehicleViewClamp convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_VehicleViewDampen convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_WaterDrawReflection convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable water reflection
r_WaterDrawRefraction convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable water refraction
r_alphafade_usefov convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Account for FOV when computing an entity's distance-based alpha fade
r_ambientboost convar 1 "FCVAR_DEVELOPMENTONLY" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor convar 5 "FCVAR_DEVELOPMENTONLY" Boost ambient cube by no more than this factor
r_ambientfraction convar 0.2 "FCVAR_CHEAT" Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly convar 0 "FCVAR_CHEAT" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin convar 0.3 "FCVAR_DEVELOPMENTONLY" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio convar 0 "FCVAR_DEVELOPMENTONLY"
r_avglight convar 1 "FCVAR_CHEAT"
r_avglightmap convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_bloomtintb convar 0.11 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_bloomtintexponent convar 2.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_bloomtintg convar 0.59 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_bloomtintr convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_brush_queue_mode convar 0 "FCVAR_CHEAT"
r_buildingmapforworld convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_cheapwaterend cmd "FCVAR_CLIENTDLL"
r_cheapwaterstart cmd "FCVAR_CLIENTDLL"
r_cleardecals cmd "FCVAR_CLIENTCMD_CAN_EXECUTE" Usage r_cleardecals .
r_colorstaticprops convar 0 "FCVAR_CHEAT"
r_csm_fast_path convar 1 "FCVAR_DEVELOPMENTONLY" Use shadow fast path for CSM rendering - minimize number of draw call
r_csm_static_vb convar 1 "FCVAR_DEVELOPMENTONLY" Use a precomputed static VB for CSM rendering
r_csm_viewmodelquality convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_debug_ik convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_debug_sequencesets convar -2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_debugcheapwater convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_debugrandomstaticlighting convar 0 "FCVAR_CHEAT" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count convar 4 "FCVAR_DEVELOPMENTONLY"
r_decal_overlap_area convar 0.4 "FCVAR_DEVELOPMENTONLY"
r_decal_overlap_count convar 3 "FCVAR_DEVELOPMENTONLY"
r_decals convar 2048 "FCVAR_DEVELOPMENTONLY"
r_decalstaticprops convar 1 "FCVAR_DEVELOPMENTONLY" Decal static props test
r_deferopaquefastclipped convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_depthoverlay convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh convar 48000 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Distance prop fade disable threshold size
r_disable_static_prop_loading convar 0 "FCVAR_CHEAT" If non-zero when a map loads, static props won't be loaded
r_disable_update_shadow convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_dlightsenable convar 1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_dopixelvisibility convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_drawallrenderables convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals convar 1 "FCVAR_DEVELOPMENTONLY" Render decals batched.
r_drawbrushmodels convar 1 "FCVAR_CHEAT" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes convar 0 "FCVAR_CHEAT" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals convar 1 "FCVAR_CHEAT" Render decals.
r_drawentities convar 1 "FCVAR_CHEAT"
r_drawflecks convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_drawfuncdetail convar 1 "FCVAR_CHEAT" Render func_detail
r_drawleaf convar -1 "FCVAR_CHEAT" Draw the specified leaf.
r_drawlightcache convar 0 "FCVAR_CHEAT" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo convar 0 "FCVAR_CHEAT"
r_drawlights convar 0 "FCVAR_CHEAT"
r_drawmodeldecals convar 1 "FCVAR_DEVELOPMENTONLY"
r_drawmodelnames convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
r_drawmodelstatsoverlay convar 0 "FCVAR_CHEAT"
r_drawmodelstatsoverlaydistance convar 500 "FCVAR_CHEAT"
r_drawmodelstatsoverlayfilter convar -1 "FCVAR_CHEAT"
r_drawmodelstatsoverlaymax convar 1.5 "FCVAR_ARCHIVE" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin convar 0.1 "FCVAR_ARCHIVE" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawopaqueworld convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawothermodels convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable/disable particle rendering
r_drawpixelvisibility convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Show the occlusion proxies
r_drawrenderboxes convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
r_drawropes convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawscreenoverlay convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE"
r_drawskybox convar 1 "FCVAR_CHEAT"
r_drawsprites convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawstaticprops convar 1 "FCVAR_CHEAT" 0=Off, 1=Normal, 2=Wireframe
r_drawtracers convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawtracers_firstperson convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawtranslucentrenderables convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawtranslucentworld convar 1 "FCVAR_CHEAT"
r_drawunderwateroverlay convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE"
r_drawvgui convar 1 "FCVAR_CHEAT" Enable the rendering of vgui panels
r_drawviewmodel convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_drawworld convar 1 "FCVAR_CHEAT" Render the world.
r_dscale_basefov convar 90 "FCVAR_CHEAT"
r_dscale_fardist convar 2000 "FCVAR_CHEAT"
r_dscale_farscale convar 4 "FCVAR_CHEAT"
r_dscale_neardist convar 100 "FCVAR_CHEAT"
r_dscale_nearscale convar 1 "FCVAR_CHEAT"
r_dynamic convar 1 "FCVAR_RELEASE"
r_dynamiclighting convar 1 "FCVAR_CHEAT"
r_entity convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
r_entityclips convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_eyeglintlodpixels convar 20.0 "FCVAR_DEVELOPMENTONLY" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
r_eyemove convar 1 "FCVAR_ARCHIVE"
r_eyes convar 1 "FCVAR_DEVELOPMENTONLY"
r_eyeshift_x convar 0 "FCVAR_ARCHIVE"
r_eyeshift_y convar 0 "FCVAR_ARCHIVE"
r_eyeshift_z convar 0 "FCVAR_ARCHIVE"
r_eyesize convar 0 "FCVAR_ARCHIVE"
r_eyewaterepsilon convar 7.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_fade360style convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_farz convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastreflectionfastpath convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_fastzreject convar 0 "FCVAR_DEVELOPMENTONLY" Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp convar 0 "FCVAR_DEVELOPMENTONLY" Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass convar 0 "FCVAR_DEVELOPMENTONLY"
r_flashlight_info convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Information about currently enabled flashlights
r_flashlight_topdown convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightambient convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightbacktraceoffset convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightbrightness convar 0.25 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_flashlightclip convar 0 "FCVAR_CHEAT"
r_flashlightconstant convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightculldepth convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightdepth_drawtranslucents convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightdepthres convar 1024 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightdepthreshigh convar 2048 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightdepthtexture convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightdrawclip convar 0 "FCVAR_CHEAT"
r_flashlightdrawdepth convar 0 "FCVAR_DEVELOPMENTONLY"
r_flashlightdrawdepthres convar 256 "FCVAR_DEVELOPMENTONLY"
r_flashlightdrawfrustum convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightdrawfrustumbbox convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightdrawsweptbbox convar 0 "FCVAR_DEVELOPMENTONLY"
r_flashlightenableculling convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable frustum culling of flashlights
r_flashlightfar convar 750.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightfov convar 53.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightladderdist convar 40.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightlinear convar 100.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightlockposition convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightmodels convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightmuzzleflashfov convar 120 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightnear convar 4.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightnearoffsetscale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightnodraw convar 0 "FCVAR_DEVELOPMENTONLY"
r_flashlightoffsetforward convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightoffsetright convar 5.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightoffsetup convar -5.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightquadratic convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightrender convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightrendermodels convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightrenderworld convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightscissor convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_flashlightshadowatten convar 0.35 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlighttracedistcutoff convar 128 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flashlightupdatedepth convar 1 "FCVAR_DEVELOPMENTONLY"
r_flashlightvisualizetrace convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_flashlightvolumetrics convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_flex convar 1 "FCVAR_DEVELOPMENTONLY"
r_flushlod cmd Flush and reload LODs.
r_force_first_dynamic_light_to_directional_for_csm convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_frameratesmoothing convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_frustumcullworld convar 1 "FCVAR_DEVELOPMENTONLY"
r_glint_alwaysdraw convar 0 "FCVAR_DEVELOPMENTONLY"
r_glint_procedural convar 0 "FCVAR_DEVELOPMENTONLY"
r_hidepaintedsurfaces convar 0 "FCVAR_DEVELOPMENTONLY" If enabled, hides all surfaces which have been painted.
r_highlight_translucent_renderables convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_hunkalloclightmaps convar 1 "FCVAR_DEVELOPMENTONLY"
r_hwmorph convar 0 "FCVAR_CHEAT"
r_ignoreStaticColorChecksum convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" 0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example)
r_impacts_alt_orientation convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_itemblinkmax convar .3 "FCVAR_CHEAT"
r_itemblinkrate convar 4.5 "FCVAR_CHEAT"
r_jiggle_bones convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_keepstyledlightmapsonly convar 0 "FCVAR_DEVELOPMENTONLY"
r_lightaverage convar 1 "FCVAR_DEVELOPMENTONLY" Activates/deactivate light averaging
r_lightcache_invalidate cmd "FCVAR_CHEAT"
r_lightcache_numambientsamples convar 162 "FCVAR_CHEAT" number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor convar 1000 "FCVAR_CHEAT" Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache convar 0 "FCVAR_DEVELOPMENTONLY"
r_lightcachecenter convar 1 "FCVAR_CHEAT"
r_lightcachemodel convar -1 "FCVAR_CHEAT"
r_lightinterp convar 5 "FCVAR_CHEAT" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap convar -1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_lightstyle convar -1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_lightwarpidentity convar 0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_lockpvs convar 0 "FCVAR_CHEAT" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod convar -1 "FCVAR_DEVELOPMENTONLY"
r_lod_switch_scale convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN"
r_mapextents convar 16384 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights convar 32 "FCVAR_DEVELOPMENTONLY"
r_maxmodeldecal convar 50 "FCVAR_DEVELOPMENTONLY"
r_maxnewsamples convar 6 "FCVAR_DEVELOPMENTONLY"
r_maxsampledist convar 128 "FCVAR_DEVELOPMENTONLY"
r_minnewsamples convar 3 "FCVAR_DEVELOPMENTONLY"
r_modelAmbientMin convar 0.0 "FCVAR_CHEAT" Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal convar 0 "FCVAR_CHEAT"
r_nohw convar 0 "FCVAR_CHEAT"
r_norefresh convar 0 "FCVAR_DEVELOPMENTONLY"
r_nosw convar 0 "FCVAR_CHEAT"
r_novis convar 0 "FCVAR_CHEAT" Turn off the PVS.
r_occludeemaxarea convar 0 "FCVAR_DEVELOPMENTONLY" Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea convar 0 "FCVAR_DEVELOPMENTONLY" Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount convar 0 "FCVAR_DEVELOPMENTONLY" At least this many occluders will be used, no matter how big they are.
r_occlusion convar 1 "FCVAR_DEVELOPMENTONLY" Activate/deactivate the occlusion system.
r_occlusionspew convar 0 "FCVAR_CHEAT" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection convar 0 "FCVAR_CHEAT" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable convar 0 "FCVAR_DEVELOPMENTONLY"
r_overlayfademax convar 2000 "FCVAR_DEVELOPMENTONLY"
r_overlayfademin convar 1750 "FCVAR_DEVELOPMENTONLY"
r_overlaywireframe convar 0 "FCVAR_DEVELOPMENTONLY"
r_particle_demo convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_particle_sim_spike_threshold_ms convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_particle_timescale convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_partition_level convar -1 "FCVAR_CHEAT" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_pix_recordframes convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_pix_start convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_pixelfog convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_pixelvisibility_partial convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_pixelvisibility_spew convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_portal_use_pvs_optimization convar 1 "FCVAR_DEVELOPMENTONLY" Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscloseall convar 0 "FCVAR_DEVELOPMENTONLY"
r_portalsopenall convar 0 "FCVAR_CHEAT" Open all portals
r_printdecalinfo cmd
r_proplightingfromdisk convar 1 "FCVAR_DEVELOPMENTONLY" 0=Off, 1=On, 2=Show Errors
r_proplightingpooling convar -1.0 "FCVAR_CHEAT" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist convar 1200 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Maximum visible distance
r_queued_post_processing convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_queued_ropes convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_radiosity convar 4 "FCVAR_CHEAT" 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_rainalphapow convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_raindensity convar 0.001 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_rainlength convar 0.1f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_rainspeed convar 600.0f "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_rainwidth convar 0.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_randomflex convar 0 "FCVAR_CHEAT"
r_redownloadallpaintmaps convar 0 "FCVAR_DEVELOPMENTONLY"
r_renderoverlaybatch convar 1 "FCVAR_DEVELOPMENTONLY"
r_renderoverlayfragment convar 1 "FCVAR_DEVELOPMENTONLY"
r_replay_post_effect convar -1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_rimlight convar 1 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_rootlod convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" Root LOD
r_rope_holiday_light_scale convar 0.14 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_ropes_holiday_light_color cmd "FCVAR_CLIENTDLL" Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
r_ropes_holiday_lights_type convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0 == sprites, 1 == models
r_ropes_holiday_max_dist_to_draw convar 700 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
r_ropetranslucent convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_screenoverlay cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" Draw specified material as an overlay
r_sequence_debug convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_shader_srgb convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shader_srgbread convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" 1 = use shader srgb texture reads, 0 = use HW
r_shadow_debug_spew convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_shadow_deferred convar 0 "FCVAR_CHEAT" Toggle deferred shadow rendering
r_shadow_deferred_downsample convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Toggle low-res deferred shadow rendering
r_shadow_deferred_simd convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_shadow_half_update_rate convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Updates shadows at half the framerate
r_shadow_lightpos_lerptime convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_shadow_shortenfactor convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Makes shadows cast from local lights shorter
r_shadowangles cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set shadow angles
r_shadowblobbycutoff cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" some shadow stuff
r_shadowcolor cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set shadow color
r_shadowdir cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set shadow direction
r_shadowdist cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Set shadow distance
r_shadowfromanyworldlight convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_shadowfromworldlights convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable shadowing from world lights
r_shadowfromworldlights_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_shadowids convar 0 "FCVAR_CHEAT"
r_shadowlod convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_shadowmaxrendered convar 32 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_shadowrendertotexture convar 0 "FCVAR_DEVELOPMENTONLY"
r_shadows convar 1 "FCVAR_DEVELOPMENTONLY"
r_shadows_gamecontrol convar -1 "FCVAR_CHEAT"
r_shadows_on_renderables_enable convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Support casting RTT shadows onto other renderables
r_shadowwireframe convar 0 "FCVAR_CHEAT"
r_showenvcubemap convar 0 "FCVAR_CHEAT"
r_showz_power convar 1.0f "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_simpleworldmodel_drawbeyonddistance_fullscreen convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_drawbeyonddistance_pip convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_drawbeyonddistance_splitscreen convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_drawforrecursionlevel_fullscreen convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_drawforrecursionlevel_pip convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_drawforrecursionlevel_splitscreen convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_waterreflections_fullscreen convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_waterreflections_pip convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_simpleworldmodel_waterreflections_splitscreen convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_skin convar 0 "FCVAR_CHEAT"
r_skybox convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Enable the rendering of sky boxes
r_skybox_draw_last convar 0 "FCVAR_DEVELOPMENTONLY" Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe convar 0 "FCVAR_CHEAT"
r_snapportal convar -1 "FCVAR_DEVELOPMENTONLY"
r_sse_s convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" sse ins for particle sphere create
r_staticlight_mode convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
r_staticlight_streams convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_staticlight_streams_indirect_only convar - "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_MATERIAL_SYSTEM_THREAD"
r_staticprop_lod convar -1 "FCVAR_DEVELOPMENTONLY"
r_staticpropinfo convar 0 "FCVAR_DEVELOPMENTONLY"
r_swingflashlight convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_teeth convar 1 "FCVAR_DEVELOPMENTONLY"
r_threaded_buildWRlist convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Threaded BuildWorldList and BuildRenderables list
r_threaded_particles convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_threaded_shadow_clip convar 0 "FCVAR_DEVELOPMENTONLY"
r_threadeddetailprops convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" enable threading of detail prop drawing
r_unlimitedrefract convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_unloadlightmaps convar 0 "FCVAR_DEVELOPMENTONLY"
r_updaterefracttexture convar 1 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
r_vehicleBrakeRate convar 1.5 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
r_visambient convar 0 "FCVAR_DEVELOPMENTONLY" Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion convar 0 "FCVAR_CHEAT" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces convar 0 "FCVAR_CHEAT"
r_visualizelighttracesshowfulltrace convar 0 "FCVAR_CHEAT"
r_visualizeproplightcaching convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_visualizetraces convar 0 "FCVAR_CHEAT"
r_waterforceexpensive convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_waterforcereflectentities convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
r_worldlightmin convar 0.0002 "FCVAR_DEVELOPMENTONLY"
r_worldlights convar 3 "FCVAR_DEVELOPMENTONLY" number of world lights to use per vertex
r_worldlistcache convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
radarvisdistance convar 1000.0f "FCVAR_GAMEDLL", "FCVAR_CHEAT" at this distance and beyond you need to be point right at someone to see them
radarvismaxdot convar .996 "FCVAR_GAMEDLL", "FCVAR_CHEAT" how closely you have to point at someone to see them beyond max distance
radarvismethod convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" 0 for traditional method, 1 for more realistic method
radarvispow convar .4 "FCVAR_GAMEDLL", "FCVAR_CHEAT" the degree to which you can point away from a target, and still see them on radar.
radio1 cmd "FCVAR_CLIENTDLL" Opens a radio menu
radio2 cmd "FCVAR_CLIENTDLL" Opens a radio menu
radio3 cmd "FCVAR_CLIENTDLL" Opens a radio menu
radio_icons_use_particles convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0 = classic style, 1 = particles
ragdoll_sleepaftertime convar 4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" After this many seconds of being basically stationary, the ragdoll will go to sleep.
rangefinder cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" rangefinder
rate convar 196608 "FCVAR_ARCHIVE", "FCVAR_USERINFO" Max bytes/sec the host can receive data
rcon cmd "FCVAR_DONTRECORD" Issue an rcon command.
rcon_address convar "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_SERVER_CANNOT_QUERY" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password convar "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_SERVER_CANNOT_QUERY" remote console password.
rebuy cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed cmd "FCVAR_CHEAT" Recomputes clock speed (for debugging purposes).
record cmd "FCVAR_DONTRECORD" Record a demo.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials convar 0 "FCVAR_DEVELOPMENTONLY"
reload_store_config cmd "FCVAR_CLIENTDLL"
reload_vjobs cmd reload vjobs module
removeallids cmd Remove all user IDs from the ban list.
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
render_blanks cmd render N blank frames
replay_death cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" start hltv replay of last death
replay_debug convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE"
replay_start cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Start GOTV replay: replay_start []
replay_stop cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" stop hltv replay
report_cliententitysim convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" List all clientside simulations and time - will report and turn itself off.
report_clientthinklist convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd "FCVAR_GAMEDLL" Lists all entities
report_simthinklist cmd "FCVAR_GAMEDLL" Lists all simulating/thinking entities
report_soundpatch cmd "FCVAR_GAMEDLL" reports sound patch count
report_touchlinks cmd "FCVAR_GAMEDLL" Lists all touchlinks
res_restrict_access convar 0 "FCVAR_DEVELOPMENTONLY"
reset_expo cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Reset player scores, player controls, team scores, and end the round
reset_gameconvars cmd "FCVAR_CHEAT" Reset a bunch of game convars to default values
respawn_entities cmd "FCVAR_GAMEDLL", "FCVAR_SPONLY", "FCVAR_CHEAT" Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd "FCVAR_DONTRECORD", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Retry connection to last server.
room_type convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
rope_averagelight convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Collide rope with the world
rope_min_pixel_diameter convar 2.0 "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD"
rope_rendersolid convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_shake convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_smooth convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Do an antialiasing effect on ropes
rope_smooth_enlarge convar 1.4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth convar 1.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_smooth_minalpha convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Alpha for rope antialiasing effect
rope_smooth_minwidth convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_solid_maxwidth convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_solid_minalpha convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_solid_minwidth convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rope_subdiv convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_MATERIAL_SYSTEM_THREAD" Rope subdivision amount
rope_wind_dist convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Don't use CPU applying small wind gusts to ropes when they're past this distance.
round_start_reset_duck convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
round_start_reset_speed convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
rpt_vprof_time convar 0.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD"
rr_debug_qa convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponses convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule convar "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist convar 1800 "FCVAR_GAMEDLL", "FCVAR_CHEAT" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" fire a response concept directly at a given character. USAGE: rr_forceconcept "criteria1:value1,criteria2:value2,..." criteria values are optional.
rr_reloadresponsesystems cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Reload all response system scripts.
rr_remarkable_max_distance convar 1200 "FCVAR_GAMEDLL", "FCVAR_CHEAT" AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop convar 0.0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
safezonex convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" The percentage of the screen width that is considered safe from overscan
safezoney convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" The percentage of the screen height that is considered safe from overscan
save cmd "FCVAR_DONTRECORD" Saves current game.
save_async convar 1 "FCVAR_DEVELOPMENTONLY"
save_asyncdelay convar 0 "FCVAR_DEVELOPMENTONLY" For testing, adds this many milliseconds of delay to the save operation.
save_console convar 0 "FCVAR_DEVELOPMENTONLY" Autosave on the PC behaves like it does on the consoles.
save_disable convar 0 "FCVAR_DEVELOPMENTONLY"
save_finish_async cmd
save_history_count convar 1 "FCVAR_DEVELOPMENTONLY" Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes convar 1 "FCVAR_DEVELOPMENTONLY" Number of frames to defer for drawing the Saving message.
save_in_memory convar 0 "FCVAR_DEVELOPMENTONLY" Set to 1 to save to memory instead of disk (Xbox 360)
save_multiplayer_override convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN"
save_noxsave convar 0 "FCVAR_DEVELOPMENTONLY"
save_screenshot convar 1 "FCVAR_DEVELOPMENTONLY" 0 = none, 1 = non-autosave, 2 = always
save_spew convar 0 "FCVAR_DEVELOPMENTONLY"
say cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Display player message
say_team cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Display player message to team
sb_firstopentime convar 0 "FCVAR_DEVELOPMENTONLY" Indicates the time the server browser was first opened.
sb_numtimesopened convar 0 "FCVAR_DEVELOPMENTONLY" Indicates the number of times the server browser was opened this session.
sb_quick_list_bit_field convar -1 "FCVAR_DEVELOPMENTONLY"
sb_showblacklists convar 0 "FCVAR_DEVELOPMENTONLY" If set to 1, blacklist rules will be printed to the console as they're applied.
sc_enable convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Enable SteamController
sc_joystick_map convar 1 "FCVAR_ARCHIVE" How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_pitch_sensitivity convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" SteamController pitch factor.
sc_pitch_sensitivity_default convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
sc_yaw_sensitivity convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" SteamController yaw factor.
sc_yaw_sensitivity_default convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
scandemo cmd Scan a recorded demo file (.dem ) for specific game events and dump data.
scene_async_prefetch_spew convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Display async .ani file loading info.
scene_clamplookat convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Do client side flex animation.
scene_clientplayback convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Play all vcds on the clients.
scene_flatturn convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
scene_flush cmd "FCVAR_GAMEDLL" Flush all .vcds from the cache and reload from disk.
scene_forcecombined convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius convar 1200 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Play the given VCD as an instanced scripted scene.
scene_print convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" When playing back a scene, print timing and event info to console.
scene_showfaceto convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" When playing back, show the directions of faceto events.
scene_showlook convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" When playing back, show the directions of look events.
scene_showmoveto convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" When moving, show the end location.
scene_showunlock convar 0 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" Show when a vcd is playing but normal AI is running.
scene_vcdautosave convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Create a savegame before VCD playback
score_blind_enemy_bonus convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Bonus for blinding enemy players
score_blind_friendly_penalty convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Penalty for blinding friendly players
score_bomb_defuse_bonus convar 400 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for defusing or assisting with defuse of bomb
score_bomb_defuse_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for defusing or assisting with defusing the bomb
score_bomb_defuse_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for defusing or assisting with defseing the bomb
score_bomb_plant_bonus convar 200 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for planting or assisting with planting the bomb
score_bomb_plant_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for planting or assisting with planting the bomb
score_bomb_plant_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for planting or assisting with planting the bomb
score_damage convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for each point of damage to an enemy
score_default convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Default points for a new user
score_dropped_bomb_proximity_damage_bonus convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for damaging enemy near dropped bomb
score_dropped_bomb_proximity_damage_bonus_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for doing damage near dropped bomb
score_dropped_bomb_proximity_damage_bonus_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for doing damage near dropped bomb
score_dropped_defuser_proximity_damage_bonus convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for damaging enemy near dropped defuser
score_dropped_defuser_proximity_damage_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for doing damage near dropped defuser
score_dropped_defuser_proximity_damage_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for doing damage near dropped defuser
score_ff_damage convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Penalty awarded for each point of damage to a teammate
score_hostage_damage_penalty convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Penalty for damaging a hostage
score_hostage_proximity_damage_bonus convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for damaging enemy near live hostage
score_hostage_proximity_damage_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for doing damage near hostage
score_hostage_proximity_damage_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for doing damage near hostage
score_hostage_rescue_bonus convar 100 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for rescuing a hostage
score_hostage_rescue_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for rescuing hostage
score_hostage_rescue_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for rescuing hostage
score_kill_enemy_bonus convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for killing an enemy
score_planted_bomb_proximity_damage_bonus convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for damaging enemy near planted bomb
score_planted_bomb_proximity_damage_radius_inner convar 120 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Inner radius (full bonus) for doing damage near planted bomb
score_planted_bomb_proximity_damage_radius_outer convar 600 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Outer radius (zero bonus) for doing damage near planted bomb
score_team_damage_bonus convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
score_typical_good_score convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" An average good score for use in funfacts
scoreboard_use_sf convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Use scaleform scoreboard
scr_centertime convar 4 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
screenfademaxsize cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Modify global screen fade max size in pixels
screenfademinsize cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Modify global screen fade min size in pixels
screenshot cmd "FCVAR_CLIENTCMD_CAN_EXECUTE" Take a screenshot.
script cmd "FCVAR_GAMEDLL" Run the text as a script
script_client cmd "FCVAR_CLIENTDLL" Run the text as a script
script_connect_debugger_on_mapspawn convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
script_debug cmd "FCVAR_GAMEDLL" Connect the vscript VM to the script debugger
script_debug_client cmd "FCVAR_CLIENTDLL" Connect the vscript VM to the script debugger
script_dump_all cmd "FCVAR_GAMEDLL" Dump the state of the VM to the console
script_dump_all_client cmd "FCVAR_CLIENTDLL" Dump the state of the VM to the console
script_execute cmd "FCVAR_GAMEDLL" Run a vscript file
script_execute_client cmd "FCVAR_CLIENTDLL" Run a vscript file
script_help cmd "FCVAR_GAMEDLL" Output help for script functions, optionally with a search string
script_help_client cmd "FCVAR_CLIENTDLL" Output help for script functions, optionally with a search string
script_reload_code cmd "FCVAR_GAMEDLL" Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd "FCVAR_GAMEDLL" Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd "FCVAR_GAMEDLL" Execute an activation script, replacing existing functions with the functions in the run script
sdr cmd SteamDatagram Network Configuration
sdr_spew_level convar 5 "FCVAR_RELEASE" verbosity level for SteamNetSockets spew
send_round_backup_file_list cmd "FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_PRINTABLEONLY", "FCVAR_RELEASE"
sensitivity convar 2.5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Mouse sensitivity.
server_browser_dialog_open convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Is the server browser window active
server_game_time cmd "FCVAR_GAMEDLL" Gives the game time in seconds (server's curtime)
servercfgfile convar server.cfg "FCVAR_GAMEDLL", "FCVAR_RELEASE"
setang cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Snap player eyes to specified pitch yaw roll:optional (must have sv_cheats).
setang_exact cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Snap player eyes and orientation to specified pitch yaw roll:optional (must have sv_cheats).
setinfo cmd "FCVAR_CLIENTCMD_CAN_EXECUTE" Adds a new user info value
setmodel cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Move player to specified origin (must have sv_cheats).
setpos_exact cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Move specified player to specified origin (must have sv_cheats).
sfm_record_hz convar 30 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
shake cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Shake the screen.
shake_show convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Displays a list of the active screen shakes.
shake_stop cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Stops all active screen shakes.
shake_testpunch cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Test a punch-style screen shake.
show_loadout_toggle cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Toggles loadout display
showbudget_texture convar 0 "FCVAR_CHEAT" Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum convar 0.0f "FCVAR_DEVELOPMENTONLY"
showconsole cmd "FCVAR_DONTRECORD" Show the console.
showhitlocation convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
showinfo cmd "FCVAR_CLIENTDLL" Shows a info panel: <title> []
showpanel cmd "FCVAR_CLIENTDLL" Shows a viewport panel
showparticlecounts convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Display number of particles drawn per frame
showtriggers convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Shows trigger brushes
showtriggers_toggle cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Toggle show triggers
singlestep convar 0 "FCVAR_CHEAT" Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time convar 0.3003 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Time taken for an ally to regenerate a point of health.
sk_autoaim_mode convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED"
sk_npc_arm convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_npc_chest convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_npc_head convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_npc_leg convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_npc_stomach convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_player_arm convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_player_chest convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_player_head convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_player_leg convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sk_player_stomach convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
skill convar 1 "FCVAR_ARCHIVE" Game skill level (1-3).
skip_next_map cmd "FCVAR_GAMEDLL" Skips the next map in the map rotation for the server.
sleep_when_meeting_framerate convar 1 "FCVAR_DEVELOPMENTONLY" Sleep instead of spinning if we're meeting the desired framerate.
slot0 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot1 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot10 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot11 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot2 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot3 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot4 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot5 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot6 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot7 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot8 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
slot9 cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE"
smoothstairs convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Smooth player eye z coordinate when traversing stairs.
snapto cmd "FCVAR_CLIENTDLL"
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync convar 1 "FCVAR_DEVELOPMENTONLY" All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize convar 262144 "FCVAR_DEVELOPMENTONLY"
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking convar 0 "FCVAR_DEVELOPMENTONLY" Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail convar 0 "FCVAR_DEVELOPMENTONLY" Spew stream pool failures.
snd_async_stream_purges convar 0 "FCVAR_DEVELOPMENTONLY" Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream convar 1 "FCVAR_DEVELOPMENTONLY" If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
snd_async_stream_spew convar 0 "FCVAR_DEVELOPMENTONLY" Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter convar vo "FCVAR_DEVELOPMENTONLY" Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
snd_async_stream_spew_delayed_start_time convar 500 "FCVAR_DEVELOPMENTONLY" Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
snd_async_stream_spew_exhausted_buffer convar 1 "FCVAR_DEVELOPMENTONLY" If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time convar 1000 "FCVAR_DEVELOPMENTONLY" Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc convar 0 "FCVAR_DEVELOPMENTONLY" If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates convar 0 "FCVAR_DEVELOPMENTONLY" If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_deathcam_replay_mix convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
snd_deathcamera_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of the death camera music.
snd_debug_gaincurve convar 0 "FCVAR_DEVELOPMENTONLY" Visualize sound gain fall off
snd_debug_gaincurvevol convar 1.0 "FCVAR_DEVELOPMENTONLY" Visualize sound gain fall off
snd_debug_panlaw convar 0 "FCVAR_CHEAT" Visualize panning crossfade curves
snd_debug_sleep cmd
snd_defer_trace convar 1 "FCVAR_DEVELOPMENTONLY"
snd_delay_for_choreo_enabled convar 1 "FCVAR_DEVELOPMENTONLY" Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds convar 500 "FCVAR_DEVELOPMENTONLY" Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift convar 0.03 "FCVAR_DEVELOPMENTONLY"
snd_disable_legacy_audio_cache_hidden convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Disables using an audio cache and relies on streaming audio data instead.
snd_disable_mixer_duck convar 0 "FCVAR_CHEAT"
snd_disable_mixer_solo convar 0 "FCVAR_CHEAT"
snd_dsp_cancel_old_preset_after_N_milliseconds convar 1000 "FCVAR_DEVELOPMENTONLY" Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization convar 0 "FCVAR_DEVELOPMENTONLY" Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes convar 0 "FCVAR_DEVELOPMENTONLY" Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_dsp_test1 convar 1.0 "FCVAR_DEVELOPMENTONLY"
snd_dsp_test2 convar 1.0 "FCVAR_DEVELOPMENTONLY"
snd_duckerattacktime convar 0.5 "FCVAR_ARCHIVE"
snd_duckerreleasetime convar 2.5 "FCVAR_ARCHIVE"
snd_duckerthreshold convar 0.15 "FCVAR_ARCHIVE"
snd_ducking_off convar 1 "FCVAR_ARCHIVE"
snd_ducktovolume convar 0.55 "FCVAR_ARCHIVE"
snd_dump_filepaths cmd
snd_dumpclientsounds cmd "FCVAR_CHEAT" Dump sounds to console
snd_dvar_dist_max convar 1320 "FCVAR_CHEAT" Play full 'far' sound at this distance
snd_dvar_dist_min convar 240 "FCVAR_CHEAT" Play full 'near' sound at this distance
snd_filter convar "FCVAR_CHEAT"
snd_find_channel convar "FCVAR_DEVELOPMENTONLY" Scan every channel to find the corresponding sound.
snd_foliage_db_loss convar 4 "FCVAR_CHEAT" foliage dB loss per 1200 units
snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain convar 1 "FCVAR_CHEAT"
snd_gain_max convar 1 "FCVAR_CHEAT"
snd_gain_min convar 0.01 "FCVAR_CHEAT"
snd_getmixer cmd Get data related to mix group matching string
snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_hrtf_async convar 0 "FCVAR_DEVELOPMENTONLY"
snd_hrtf_benchmark convar 0 "FCVAR_DEVELOPMENTONLY"
snd_hrtf_distance_behind convar 100 "FCVAR_ARCHIVE" HRTF calculations will calculate the player as being this far behind the camera
snd_hrtf_lerp_max_distance convar 800.0 "FCVAR_CHEAT"
snd_hrtf_lerp_method convar 1 "FCVAR_DEVELOPMENTONLY"
snd_hrtf_lerp_min_distance convar 100.0 "FCVAR_CHEAT"
snd_hrtf_passthrough convar 0 "FCVAR_DEVELOPMENTONLY"
snd_hrtf_stereo_blend convar 1 "FCVAR_CHEAT"
snd_hrtf_volume convar 0.8 "FCVAR_CHEAT" Controls volume of HRTF sounds
snd_hwcompat convar 0 "FCVAR_ARCHIVE", "FCVAR_RELEASE"
snd_list convar "FCVAR_CHEAT"
snd_mainmenu_music_break_time_max convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Minimum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Minimum amount of time to pause between playing main menu music
snd_mainmusic_hrtf convar 0.0 "FCVAR_DEVELOPMENTONLY" Makes main menu music sound like a radio
snd_mainmusic_hrtf_transition_speed convar 0.03 "FCVAR_DEVELOPMENTONLY" Makes main menu music sound like a radio
snd_mapobjective_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of map objective music.
snd_max_pitch_shift_inaccuracy convar 0.08 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
snd_max_same_sounds convar 4 "FCVAR_CHEAT"
snd_max_same_weapon_sounds convar 3 "FCVAR_CHEAT"
snd_menumusic_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of the main menu music.
snd_mergemethod convar 1 "FCVAR_DEVELOPMENTONLY" Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async convar 1 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Sets sound to get mixed asynchronously on a different thread
snd_mix_async_frequency convar 120.0 "FCVAR_DEVELOPMENTONLY"
snd_mix_async_onetime_reset convar 0 "FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
snd_mix_dry_volume convar 1.0 "FCVAR_DEVELOPMENTONLY"
snd_mix_optimization convar 0 "FCVAR_DEVELOPMENTONLY" Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled convar 1 "FCVAR_DEVELOPMENTONLY" Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
snd_mix_test1 convar 1.0 "FCVAR_DEVELOPMENTONLY"
snd_mix_test2 convar 1.0 "FCVAR_DEVELOPMENTONLY"
snd_mixahead convar 0.025 "FCVAR_ARCHIVE"
snd_mixer_master_dsp convar 1.0 "FCVAR_CHEAT"
snd_mixer_master_level convar 1.0 "FCVAR_CHEAT"
snd_moviefix convar 1 "FCVAR_DEVELOPMENTONLY" Defer sound recording until next tick when laying off movies.
snd_music_boost convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Specifies an amount to boost music volume by
snd_music_selection convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Tracking rotating music for players with no music packs equipped.
snd_music_volume_onetime_reset_2 convar 0 "FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
snd_musicvolume_fixed convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Overall music volume
snd_musicvolume_multiplier_inoverlay convar 0.1 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Music volume multiplier when Steam Overlay is active
snd_mute_losefocus convar 1 "FCVAR_ARCHIVE", "FCVAR_NOT_CONNECTED"
snd_mvp_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of the MVP music.
snd_noextraupdate convar 0 "FCVAR_DEVELOPMENTONLY"
snd_obscured_gain_dB convar -2.70 "FCVAR_CHEAT"
snd_occlusion convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN"
snd_occlusion_collide_min_distance convar 4.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_eq_high convar 0.20 "FCVAR_HIDDEN", "FCVAR_CHEAT"
snd_occlusion_eq_low convar 0.10 "FCVAR_HIDDEN", "FCVAR_CHEAT"
snd_occlusion_eq_mid convar 1.0 "FCVAR_HIDDEN", "FCVAR_CHEAT"
snd_occlusion_indirect_max convar 0.85 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_indirect_min convar 0.3 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_indirect_radius convar 120.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_material_override convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_no_eq_scale convar 1.05 "FCVAR_HIDDEN", "FCVAR_CHEAT"
snd_occlusion_visualize convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_occlusion_visualize_filter convar "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT"
snd_op_test_convar convar 1.0 "FCVAR_CHEAT"
snd_pause_all convar 1 "FCVAR_CHEAT" Specifies to pause all sounds and not just voice
snd_pitchquality convar 1 "FCVAR_ARCHIVE"
snd_playsounds cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff convar 1 "FCVAR_CHEAT"
snd_prefetch_common convar 1 "FCVAR_RELEASE" Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_prevent_ss_duplicates convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" switch to en/disable the prevention of splitscreen audio file duplicates
snd_print_channel_by_guid cmd "FCVAR_CHEAT" Prints the content of a channel from its guid. snd_print_channel_by_guid .
snd_print_channel_by_index cmd "FCVAR_CHEAT" Prints the content of a channel from its index. snd_print_channel_by_index .
snd_print_channels cmd "FCVAR_CHEAT" Prints all the active channel.
snd_print_dsp_effect cmd Prints the content of a dsp effect.
snd_profile convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO"
snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale convar 1.0 "FCVAR_CHEAT" How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb convar 60 "FCVAR_CHEAT" Reference dB at snd_refdist
snd_refdist convar 36 "FCVAR_CHEAT" Reference distance for snd_refdb
snd_report_format_sound convar 0 "FCVAR_CHEAT" If set to 1, report all sound formats.
snd_report_loop_sound convar 0 "FCVAR_CHEAT" If set to 1, report all sounds that just looped.
snd_report_start_sound convar 0 "FCVAR_CHEAT" If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
snd_report_stop_sound convar 0 "FCVAR_CHEAT" If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error convar 0 "FCVAR_CHEAT" If set to 1, report more error found when playing sounds.
snd_restart cmd Restart sound system.
snd_roundend_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of round end music.
snd_roundstart_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of round start music.
snd_set_master_volume cmd "FCVAR_CHEAT" Sets the master volume for a channel. snd_set_master_volume .
snd_setmixer cmd "FCVAR_CHEAT" Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd "FCVAR_CHEAT" Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd "FCVAR_CHEAT" Set named mix layer mix amount.
snd_setsoundparam cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Set a sound paramater
snd_show convar 0 "FCVAR_CHEAT" Show sounds info
snd_show_channel_count convar 0 "FCVAR_DEVELOPMENTONLY" Show the current count of channel types.
snd_show_events convar 0 "FCVAR_DEVELOPMENTONLY" Logs all sound events that are emitted
snd_show_filter convar "FCVAR_CHEAT" Limit debug sounds to those containing this substring
snd_show_print convar 0 "FCVAR_CHEAT" Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
snd_showclassname convar 0 "FCVAR_CHEAT"
snd_showmixer convar 0 "FCVAR_CHEAT"
snd_showstart convar 0 "FCVAR_CHEAT"
snd_sos_allow_dynamic_chantype convar 1 "FCVAR_DEVELOPMENTONLY"
snd_sos_exec_when_paused convar 1 "FCVAR_DEVELOPMENTONLY"
snd_sos_flush_operators cmd "FCVAR_CHEAT" Flush and re-parse the sound operator system
snd_sos_list_operator_updates convar 0 "FCVAR_CHEAT"
snd_sos_print_operators cmd "FCVAR_CHEAT" Prints a list of currently available operators
snd_sos_show_block_debug convar 0 "FCVAR_CHEAT" Spew data about the list of block entries.
snd_sos_show_client_rcv convar 0 "FCVAR_CHEAT"
snd_sos_show_client_xmit convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
snd_sos_show_entry_match_free convar 0 "FCVAR_DEVELOPMENTONLY"
snd_sos_show_operator_entry_filter convar "FCVAR_CHEAT"
snd_sos_show_operator_init convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_parse convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_prestart convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_shutdown convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_start convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_stop_entry convar 0 "FCVAR_CHEAT"
snd_sos_show_operator_updates convar 0 "FCVAR_CHEAT"
snd_sos_show_opvar_list convar 0 "FCVAR_DEVELOPMENTONLY"
snd_sos_show_queuetotrack convar 0 "FCVAR_CHEAT"
snd_sos_show_server_xmit convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
snd_sos_show_source_info convar 0 "FCVAR_DEVELOPMENTONLY"
snd_sos_show_startqueue convar 0 "FCVAR_CHEAT"
snd_sos_show_track_list convar 0 "FCVAR_DEVELOPMENTONLY"
snd_soundmixer convar Default_Mix "FCVAR_DEVELOPMENTONLY"
snd_soundmixer_flush cmd "FCVAR_CHEAT" Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups cmd List all mix groups to dev console.
snd_soundmixer_list_mix_layers cmd List all mix layers to dev console.
snd_soundmixer_list_mixers cmd List all mixers to dev console.
snd_soundmixer_parse_debug convar 0 "FCVAR_DEVELOPMENTONLY"
snd_soundmixer_set_trigger_factor cmd "FCVAR_CHEAT" Set named mix layer / mix group, trigger amount.
snd_soundmixer_version convar 2 "FCVAR_DEVELOPMENTONLY"
snd_spatialize_roundrobin convar 0 "FCVAR_DEVELOPMENTONLY" Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_spew_dsp_process convar 0 "FCVAR_DEVELOPMENTONLY" Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_stereo_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_stereo_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_store_filepaths convar "FCVAR_DEVELOPMENTONLY"
snd_surround_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_surround_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_surround_speakers convar -1 "FCVAR_DEVELOPMENTONLY"
snd_tensecondwarning_volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Relative volume of ten second warning music.
snd_use_hrtf_onetime_reset convar 0 "FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
snd_visualize convar 0 "FCVAR_CHEAT" Show sounds location in world
snd_voice_echo convar 0 "FCVAR_DEVELOPMENTONLY"
snd_vol_no_xfade convar 5.0 "FCVAR_DEVELOPMENTONLY" If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max convar 20.0 "FCVAR_DEVELOPMENTONLY" Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler convar 1 "FCVAR_DEVELOPMENTONLY" Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time convar 0.070 "FCVAR_DEVELOPMENTONLY" Channel volume cross-fade time in seconds.
snd_vox_captiontrace convar 0 "FCVAR_DEVELOPMENTONLY" Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout convar 300 "FCVAR_DEVELOPMENTONLY"
snd_vox_sectimetout convar 300 "FCVAR_DEVELOPMENTONLY"
snd_vox_seqtimetout convar 300 "FCVAR_DEVELOPMENTONLY"
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
sound_device_list cmd Lists all available audio devices.
sound_device_override convar "FCVAR_ARCHIVE", "FCVAR_RELEASE", "FCVAR_NOT_CONNECTED" ID of the sound device to use
soundfade cmd "FCVAR_SERVER_CAN_EXECUTE" Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength convar 2.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" How long looping soundpatch captions should display for.
soundscape_debug convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Dumps the client's soundscape data.
soundscape_fadetime convar 3.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Time to crossfade sound effects between soundscapes
soundscape_flush cmd "FCVAR_GAMEDLL" Flushes the server & client side soundscapes
soundscape_message convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
soundscape_radius_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Prints current volume of radius sounds
speak cmd Play a constructed sentence.
spec_allow_roaming convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" If nonzero, allow free-roaming spectator camera.
spec_autodirector convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Auto-director chooses best view modes while spectating
spec_autodirector_cameraman convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
spec_autodirector_pausetime convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Auto-director will pause for this long if a player is selected.
spec_cameraman_disable_with_user_control convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Disable cameraman UI control when user controls camera.
spec_cameraman_ui convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
spec_cameraman_xray convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" If a cameraman is active then use their Xray state.
spec_freeze_cinematiclight_b convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
spec_freeze_cinematiclight_g convar 1.2 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
spec_freeze_cinematiclight_r convar 1.5 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
spec_freeze_cinematiclight_scale convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
spec_freeze_deathanim_time convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max convar 80 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min convar 60 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_extended_time convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_panel_replay_position convar 0.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
spec_freeze_target_fov convar 42 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" The target FOV that the deathcam should use.
spec_freeze_target_fov_long convar 90 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time convar 3.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time spend frozen in observer freeze cam.
spec_freeze_time_lock convar 1.0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time players are prevented from skipping the freeze cam
spec_freeze_traveltime convar 0.3 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long convar 0.45 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_glow_decay_time convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Noisy players stay at full brightness for this long.
spec_glow_silent_factor convar 0.6 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Lurking player xray glow scaling.
spec_glow_spike_factor convar 1.2 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Time for noisy player glow 'spike' to show that they made noise very recently.
spec_goto cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Move spectator to specified origin and eyes to specified pitch yaw.
spec_gui cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Shows or hides the spectator bar
spec_hide_players convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Toggle the visibility of scoreboard players.
spec_lerpto cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
spec_lock_to_accountid convar "FCVAR_CLIENTDLL", "FCVAR_RELEASE" As an observer, lock the spectate target to the given accountid.
spec_menu cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Activates spectator menu
spec_mode cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Set spectator mode
spec_next cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Spectate next player
spec_overwatch_skip_idle_ticks convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
spec_player cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Spectate player by index
spec_player_by_accountid cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Spectate player by Steam account ID
spec_player_by_name cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Spectate player by name
spec_pos cmd "FCVAR_CLIENTDLL" dump position and angles to the console
spec_prev cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Spectate previous player ( valid values are 3 to 6 )
spec_replay_autostart convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Auto-start Killer Replay when available
spec_replay_autostart_delay convar 1.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Time in freeze panel before switching to Killer Replay automatically
spec_replay_bot convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Enable Spectator Hltv Replay when killed by bot
spec_replay_cache_ragdolls convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" when set to 0, ragdolls will settle dynamically before and after Killer Replay
spec_replay_cam_delay convar 5 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Hltv Replay delay in seconds
spec_replay_cam_options convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Debug options for replay cam
spec_replay_colorcorrection convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of color correction in deathcam replay
spec_replay_enable convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" Enable Killer Replay, requires hltv server running.
spec_replay_fadein convar 0.75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
spec_replay_fadeout convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
spec_replay_leadup_time convar 5.3438 "FCVAR_REPLICATED", "FCVAR_RELEASE" Replay time in seconds before the highlighted event
spec_replay_message_time convar 9.5 "FCVAR_REPLICATED", "FCVAR_RELEASE" How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_others_experimental convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
spec_replay_outline convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines
spec_replay_rate_base convar 1 "FCVAR_REPLICATED", "FCVAR_RELEASE" Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit convar 3 "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum allowable pause between replay requests in seconds
spec_replay_rate_slowdown convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The part of Killer Replay right before death is played at this rate
spec_replay_rate_slowdown_length convar 0.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" The part of Killer Replay right before death is played at this rate
spec_replay_review_sound convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" When set to non-0, a sound effect is played during Killer Replay
spec_replay_round_delay convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_sound_fadein convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of time in seconds it takes to fade in the audio before or after replay
spec_replay_sound_fadeout convar 1.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Amount of time in seconds it takes to fade out the audio before or after replay
spec_replay_victim_pov convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
spec_replay_winddown_time convar 2 "FCVAR_GAMEDLL", "FCVAR_RELEASE" The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_track convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Tracks an entity in spec mode
spec_usenumberkeys_nobinds convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spike cmd "FCVAR_CHEAT" generates a fake spike
spincycle cmd "FCVAR_CHEAT" Cause the engine to spincycle (Debug!!)
ss_connect cmd "FCVAR_DEVELOPMENTONLY" If connected with available split screen slots, connects a split screen player to this machine.
ss_debug_draw_player convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
ss_disconnect cmd "FCVAR_DEVELOPMENTONLY" If connected with available split screen slots, connects a split screen player to this machine.
ss_enable convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_force_primary_fullscreen convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" If enabled, all splitscreen users will only see the first user's screen full screen
ss_map cmd "FCVAR_DONTRECORD" Start playing on specified map with max allowed splitscreen players.
ss_mimic convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Split screen users mimic base player's CUserCmds
ss_pip_bottom_offset convar 25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" PIP offset vector from the bottom of the screen
ss_pip_right_offset convar 25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" PIP offset vector from the right of the screen
ss_pipscale convar 0.3f "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Scale of the PIP aspect ratio to our resolution.
ss_pipsplit convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" If enabled, use PIP instead of splitscreen. (Only works for 2 players)
ss_reloadletterbox cmd "FCVAR_CLIENTDLL" ss_reloadletterbox
ss_splitmode convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Teleport other splitscreen player to my location.
ss_verticalsplit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner convar 0 "FCVAR_DEVELOPMENTONLY" Route voice between splitscreen players on same system.
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd "FCVAR_DONTRECORD" Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats cmd Prints server performance variables
status cmd Display map and connection status.
steam_controller_haptics convar 1 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
steam_controller_status cmd Spew report of steam controller status
steamcontroller_flow_interval convar 7000 "FCVAR_DEVELOPMENTONLY"
steamcontroller_flow_sensitivity convar 0.75 "FCVAR_DEVELOPMENTONLY"
steamcontroller_haptic_intensity convar 320 "FCVAR_DEVELOPMENTONLY"
steamworks_sessionid_client convar 0 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_USERINFO" The client session ID for the new steamworks gamestats.
steamworks_sessionid_lifetime_client convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" The full client session ID for the new steamworks gamestats.
steamworks_sessionid_server convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" The server session ID for the new steamworks gamestats.
step_spline convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sticky_tooltips convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts.
stop cmd Finish recording demo.
stop_transition_videos_fadeout cmd "FCVAR_CLIENTDLL" Fades out all transition videos playing to the screen:
stopdemo cmd "FCVAR_DONTRECORD" Stop playing back a demo.
stopsound cmd "FCVAR_CHEAT"
stopsoundscape cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Stops all soundscape processing and fades current looping sounds
stopvideos cmd "FCVAR_CLIENTDLL" Stops all videos playing to the screen
stopvideos_fadeout cmd "FCVAR_CLIENTDLL" Fades out all videos playing to the screen:
store_version convar 1 "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" Which version of the store to display.
stringtable_alwaysrebuilddictionaries convar 0 "FCVAR_DEVELOPMENTONLY" Rebuild dictionary file on every level load
stringtable_showsizes convar 0 "FCVAR_DEVELOPMENTONLY" Show sizes of string tables when building for signon
stringtable_usedictionaries convar 1 "FCVAR_DEVELOPMENTONLY" Use dictionaries for string table networking
stringtabledictionary cmd Create dictionary for current strings.
studio_queue_mode convar 1 "FCVAR_DEVELOPMENTONLY"
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume convar 0.25 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
surfaceprop cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Reports the surface properties at the cursor
sv_accelerate convar 5.5 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_accelerate_use_weapon_speed convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_airaccelerate convar 12 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_allchat convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" Players can receive all other players' text chat, team restrictions apply
sv_allow_legacy_cmd_execution_from_client convar 0 "FCVAR_RELEASE" Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_thirdperson convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
sv_allow_votes convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allow voting?
sv_allow_wait_command convar 1 "FCVAR_REPLICATED", "FCVAR_RELEASE" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload convar 1 "FCVAR_RELEASE" Allow clients to download files
sv_allowupload convar 0 "FCVAR_RELEASE" Allow clients to upload customizations files
sv_alltalk convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks convar 0 "FCVAR_RELEASE" If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Arms Race gun level after which vote to restart is disallowed
sv_assassination_target_ratio convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_auto_adjust_bot_difficulty convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Players automatically re-jump while holding jump button
sv_autobuyammo convar 0 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Enable automatic ammo purchase when inside buy zones during buy periods
sv_autosave convar 1 "FCVAR_DEVELOPMENTONLY" Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed convar 0.6 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" How much to slow down backwards motion
sv_benchmark_autovprofrecord convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start cmd "FCVAR_GAMEDLL" Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks convar 3300 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Set to values other than 0 to select a bonus map challenge type.
sv_bot_buy_decoy_weight convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance convar 33 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight convar 6 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_difficulty_gamepad convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" Bot difficulty while playing with Gamepad device
sv_bot_difficulty_hydra convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" Bot difficulty while playing with Hydra device
sv_bot_difficulty_kbm convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" Bot difficulty while playing with Keyboard/Mouse device
sv_bot_difficulty_ps3move convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" Bot difficulty while playing with PS3Move device
sv_bot_difficulty_sharpshooter convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" Bot difficulty while playing with SharpShooter device
sv_bots_force_rebuy_every_round convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If set, this strips the bots of their weapons every round and forces them to rebuy.
sv_bots_get_easier_each_win convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Bounce multiplier for when physically simulated objects collide with other objects.
sv_broadcast_ugc_download_progress_interval convar 8 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_broadcast_ugc_downloads convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_buy_status_override convar -1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_cacheencodedents convar 1 "FCVAR_DEVELOPMENTONLY" If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats convar 0 "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Allow cheats on server
sv_clamp_unsafe_velocities convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory cmd "FCVAR_GAMEDLL" Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clip_penetration_traces_to_players convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
sv_clockcorrection_msecs convar 30 "FCVAR_GAMEDLL", "FCVAR_RELEASE" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_coaching_enabled convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_comp_mode_allow_dc convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Set this to 1 to allow direct connects in Competitive mode
sv_competitive_minspec convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_compute_per_bot_difficulty convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
sv_consistency convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" Whether the server enforces file consistency for critical files
sv_contact convar "FCVAR_NOTIFY", "FCVAR_RELEASE" Contact email for server sysop
sv_creationtickcheck convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" Do extended check for encoding of timestamps against tickcount
sv_cs_dump_econ_item_stringtable cmd "FCVAR_GAMEDLL" sv_cs_dump_econ_item_stringtable
sv_ct_spawn_on_bombsite convar -1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Force cts to spawn on a bombsite
sv_damage_print_enable convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Dead players can speak (voice, text) to the living
sv_debug_player_use convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_ugc_downloads convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_debugmanualmode convar 0 "FCVAR_RELEASE" Make sure entities correctly report whether or not their network data has changed.
sv_debugroundstats convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_debugtempentities convar 0 "FCVAR_DEVELOPMENTONLY" Show temp entity bandwidth usage.
sv_delta_entity_full_buffer_size convar 196608 "FCVAR_DEVELOPMENTONLY" Buffer size for delta entities
sv_deltaprint convar 0 "FCVAR_DEVELOPMENTONLY" Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime convar 0 "FCVAR_DEVELOPMENTONLY" Enable profiling of CalcDelta calls
sv_disable_immunity_alpha convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_motd convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Prevent the motd from showing.
sv_disable_observer_interpolation convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Disallow interpolating between observer targets on this server.
sv_disable_pas convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE"
sv_disable_querycache convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" debug - disable trace query cache
sv_disable_show_team_select_menu convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Prevent the team select menu from showing.
sv_disablefreezecam convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Turn on/off freezecam on server
sv_downloadurl convar "FCVAR_REPLICATED", "FCVAR_RELEASE" Location from which clients can download missing files
sv_dump_class_info cmd Dump server class infos.
sv_dump_class_table cmd Dump server class table matching the pattern (substr).
sv_dump_serialized_entities_mem cmd Dump serialized entity allocations stats.
sv_dumpstringtables convar 0 "FCVAR_CHEAT"
sv_duplicate_playernames_ok convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled player names won't have the (#) in front of their names its the same as another player.
sv_enable_delta_packing convar 0 "FCVAR_RELEASE" When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Allow player speed to exceed maximum running speed
sv_enableoldqueries convar 0 "FCVAR_DEVELOPMENTONLY" Enable support for old style (HL1) server queries
sv_endmatch_item_drop_interval convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" The time between drops on the end match scoreboard
sv_endmatch_item_drop_interval_ancient convar 3.5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" The time between drops on the end match scoreboard for ancient items
sv_endmatch_item_drop_interval_legendary convar 2.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" The time between drops on the end match scoreboard for legendary items
sv_endmatch_item_drop_interval_mythical convar 1.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" The time between drops on the end match scoreboard for mythical items
sv_endmatch_item_drop_interval_rare convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" The time between drops on the end match scoreboard for rare items
sv_extra_client_connect_time convar 15.0 "FCVAR_DEVELOPMENTONLY" Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_extreme_strafe_accuracy_fishtail convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Number of degrees of aim 'fishtail' when making an extreme strafe direction change
sv_filterban convar 1 "FCVAR_DEVELOPMENTONLY" Set packet filtering by IP mode
sv_findsoundname cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Find sound names which reference the specified wave files.
sv_flashbang_strength convar 3.55 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Flashbang strength
sv_footstep_sound_frequency convar 0.97 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footsteps convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" Play footstep sound for players
sv_force_transmit_ents convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Will transmit players to all clients regardless of PVS checks.
sv_forcepreload convar 0 "FCVAR_ARCHIVE" Force server side preloading.
sv_friction convar 5.2 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" World friction.
sv_full_alltalk convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Any player (including Spectator team) can speak to any other player
sv_game_mode_convars cmd "FCVAR_GAMEDLL" Display the values of the convars for the current game_mode.
sv_gameinstructor_disable convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Force all clients to disable their game instructors.
sv_getinfo cmd Show user info of a connected client
sv_gravity convar 800 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" World gravity.
sv_grenade_trajectory convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness convar 0.2 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time convar 20 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator convar 4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Length of time grenade trajectory remains visible as a spectator.
sv_guardian_heavy_all convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_guardian_heavy_count convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_guardian_max_wave_for_heavy convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_guardian_min_wave_for_heavy convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_hibernate_ms convar 20 "FCVAR_RELEASE" # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui convar 20 "FCVAR_RELEASE" # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay convar 5 "FCVAR_RELEASE" # of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients convar 0 "FCVAR_RELEASE" When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty convar 1 "FCVAR_RELEASE" Puts the server into extremely low CPU usage mode when no clients connected
sv_holiday_mode convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" 0 = OFF, 1 = Halloween, 2 = Winter
sv_hosting_lobby convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED"
sv_hudhint_sound convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
sv_ignoregrenaderadio convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Turn off Fire in the hole messages
sv_infinite_ammo convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
sv_instancebaselines convar 1 "FCVAR_DEVELOPMENTONLY" Enable instanced baselines. Saves network overhead.
sv_jump_impulse convar 301.993377 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Initial upward velocity for player jumps; sqrt(2gravityheight).
sv_kick_ban_duration convar 15 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown convar 1 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
sv_ladder_angle convar -0.707 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen convar 0.2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Amount to dampen perpendicular movement on a ladder
sv_ladder_scale_speed convar 0.78 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Scale top speed on ladders
sv_lagcompensateself convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Player can lag compensate themselves.
sv_lagcompensationforcerestore convar 1 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Flushes entity bone cache on lag compensation
sv_lagpushticks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Push computed lag compensation amount by this many ticks.
sv_lan convar 0 "FCVAR_RELEASE" Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_load_forced_client_names_file cmd "FCVAR_GAMEDLL", "FCVAR_RELEASE" Loads a file containing SteamID64 names for clients
sv_log_http_record_before_any_listeners convar "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_log_onefile convar 0 "FCVAR_ARCHIVE" Log server information to only one file.
sv_logbans convar 0 "FCVAR_ARCHIVE" Log server bans in the server logs.
sv_logblocks convar 0 "FCVAR_RELEASE" If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist convar 0 "FCVAR_DEVELOPMENTONLY"
sv_logecho convar 1 "FCVAR_ARCHIVE" Echo log information to the console.
sv_logfile convar 1 "FCVAR_ARCHIVE" Log server information in the log file.
sv_logflush convar 0 "FCVAR_ARCHIVE" Flush the log file to disk on each write (slow).
sv_logsdir convar logs "FCVAR_ARCHIVE" Folder in the game directory where server logs will be stored.
sv_logsecret convar 0 "FCVAR_RELEASE" If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket convar 1 "FCVAR_RELEASE" Uses a specific outgoing socket for sv udp logging
sv_logsocket2 convar 1 "FCVAR_RELEASE" Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr convar "FCVAR_RELEASE" Uses a substring match for second source of sv udp logging
sv_massreport convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_master_share_game_socket convar 1 "FCVAR_DEVELOPMENTONLY" Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_matchend_drops_enabled convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines max allowed net_graph value for clients.
sv_max_distance_transmit_footsteps convar 1250.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Maximum distance to transmit footstep sound effects.
sv_max_dropped_packets_to_process convar 10 "FCVAR_RELEASE" Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
sv_max_queries_sec convar 10.0 "FCVAR_RELEASE" Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global convar 500 "FCVAR_RELEASE" Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max convar 50000 "FCVAR_RELEASE" Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune convar 10 "FCVAR_RELEASE" Window over which to average queries per second averages.
sv_max_queries_window convar 30 "FCVAR_RELEASE" Window over which to average queries per second averages.
sv_max_usercmd_future_ticks convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_max_usercmd_move_magnitude convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Maximum move magnitude that can be requested by client.
sv_maxclientframes convar 128 "FCVAR_DEVELOPMENTONLY"
sv_maxcmdrate convar 64 "FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay convar 0 "FCVAR_DEVELOPMENTONLY" Maximum replay time in seconds
sv_maxroutable convar 1200 "FCVAR_DEVELOPMENTONLY" Server upper bound on net_maxroutable that a client can use.
sv_maxspeed convar 320 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_maxunlag convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Maximum lag compensation in seconds
sv_maxupdaterate convar 64 "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum updates per second that the server will allow
sv_maxuptimelimit convar 0 "FCVAR_RELEASE" If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks convar 16 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning convar -1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity convar 3500 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit convar 0 "FCVAR_RELEASE" If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound convar 260.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_mincmdrate convar 64 "FCVAR_REPLICATED", "FCVAR_RELEASE" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate convar 16000 "FCVAR_REPLICATED", "FCVAR_RELEASE" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate convar 64 "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum updates per second that the server will allow
sv_minuptimelimit convar 0 "FCVAR_RELEASE" If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_mmqueue_reservation convar "FCVAR_DEVELOPMENTONLY", "FCVAR_DONTRECORD" Server queue reservation
sv_mmqueue_reservation_extended_timeout convar 21 "FCVAR_DEVELOPMENTONLY" Extended time in seconds before mmqueue reservation expires.
sv_mmqueue_reservation_timeout convar 21 "FCVAR_DEVELOPMENTONLY" Time in seconds before mmqueue reservation expires.
sv_multiplayer_maxtempentities convar 32 "FCVAR_DEVELOPMENTONLY"
sv_multiplayer_sounds convar 20 "FCVAR_DEVELOPMENTONLY"
sv_mumble_positionalaudio convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Allows players using Mumble to have support for positional audio.
sv_netvisdist convar 10000 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" Test networking visibility distance
sv_new_delta_bits convar 1 "FCVAR_DEVELOPMENTONLY"
sv_noclipaccelerate convar 5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_noclipduringpause convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed convar 5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_nomvp convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Disable MVP awards.
sv_nonemesis convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Disable nemesis and revenge.
sv_nowinpanel convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Turn on/off win panel on server
sv_npc_talker_maxdist convar 1024 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" NPCs over this distance from the player won't attempt to speak.
sv_occlude_players convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_optimizedmovement convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED"
sv_parallel_packentities convar 1 "FCVAR_RELEASE"
sv_parallel_send convar 0 "FCVAR_RELEASE" Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_send_aggressive convar 0 "FCVAR_RELEASE"
sv_parallel_send_v convar 1 "FCVAR_RELEASE"
sv_parallel_sendsnapshot convar 1 "FCVAR_RELEASE"
sv_party_mode convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Party!!
sv_password convar "FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" Server password for entry into multiplayer games
sv_pausable convar 0 "FCVAR_RELEASE" Is the server pausable.
sv_pausable_dev convar 1 "FCVAR_DEVELOPMENTONLY" Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds convar 0 "FCVAR_DEVELOPMENTONLY" Whether dedicated server is pausable when running -dev and playing solo against bots
sv_penetration_type convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" What type of penertration to use. 0 = old CS, 1 = new penetration
sv_phys_props_block_movers convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_playerperfhistorycount convar 20 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_checkvpk cmd CheckPureServerVPKFiles
sv_pure_consensus convar 99999999 "FCVAR_RELEASE" Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles cmd ListPureServerFiles
sv_pure_kick_clients convar 1 "FCVAR_RELEASE" If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles cmd ListPureServerFiles
sv_pure_listuserfiles cmd ListPureServerFiles
sv_pure_retiretime convar 900 "FCVAR_RELEASE" Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace convar 0 "FCVAR_RELEASE" If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size convar 15 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Minimum size of pushback objects
sv_pushaway_force convar 30000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force convar 20000 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force convar 1000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force convar 1000 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force convar 10000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed convar 75 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force convar 200000 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation convar 1 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd "FCVAR_GAMEDLL" Display status of the query cache (client only)
sv_quota_stringcmdspersecond convar 40 "FCVAR_RELEASE" How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty convar 0 "FCVAR_DEVELOPMENTONLY" Number of minutes to ban users who fail rcon authentication
sv_rcon_log convar 1 "FCVAR_DEVELOPMENTONLY" Enable/disable rcon logging.
sv_rcon_maxfailures convar 10 "FCVAR_DEVELOPMENTONLY" Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures convar 5 "FCVAR_DEVELOPMENTONLY" Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime convar 30 "FCVAR_DEVELOPMENTONLY" Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address convar "FCVAR_RELEASE" When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_record_item_time_data convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Turn on recording of per player item time data into the server log.
sv_regeneration_force_on convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Cheat to test regenerative health systems
sv_regeneration_wait_time convar 1.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED"
sv_region convar -1 "FCVAR_RELEASE" The region of the world to report this server in.
sv_reliableavatardata convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_remove_old_ugc_downloads convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_replaybots convar 1 "FCVAR_RELEASE" If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_grace convar 5 "FCVAR_DEVELOPMENTONLY" Time in seconds given for a lobby reservation.
sv_reservation_tickrate_adjustment convar 0 "FCVAR_RELEASE" Adjust server tickrate upon reservation
sv_reservation_timeout convar 45 "FCVAR_RELEASE" Time in seconds before lobby reservation expires.
sv_reward_drop_delay convar 3.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Delay between the end match scoreboard being shown and the beginning of item drops.
sv_rollangle convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" Max view roll angle
sv_rollspeed convar 200 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_runcmds convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_script_think_interval convar 0.1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_search_key convar "FCVAR_RELEASE" When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key convar public "FCVAR_RELEASE" When initiating team search, set this key to match with known opponents team
sv_send_stats cmd show stats of running parallel send
sv_sendtables convar 0 "FCVAR_DEVELOPMENTONLY" Force full sendtable sending path.
sv_server_graphic1 convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 convar "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
sv_setsteamaccount cmd token Set game server account token to use for logging in to a persistent game server account
sv_show_bot_difficulty_in_name convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
sv_show_cull_props convar 0 "FCVAR_RELEASE" Print out props that are being culled/added by recipent proxies.
sv_show_team_equipment_prohibit convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether +cl_show_team_equipment is prohibited.
sv_show_usermessage convar 0 "FCVAR_DEVELOPMENTONLY" Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
sv_show_voip_indicator_for_enemies convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showanimstate convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show activities in the (server) animation state display.
sv_showanimstate_log convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showbullethits convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_showimpacts convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time convar 4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Duration bullet impact indicators remain before disappearing
sv_showladders convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration convar 4.0 "FCVAR_GAMEDLL", "FCVAR_CHEAT" Duration to show lag-compensated hitboxes
sv_showplayerhitboxes convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showtags cmd Describe current gametags.
sv_shutdown cmd "FCVAR_RELEASE" Sets the server to shutdown when all games have completed
sv_signon_dos_disconnect convar 20 "FCVAR_DEVELOPMENTONLY" Number of extra signon state confirmations required to disconnect a misbehaving client.
sv_skirmish_id convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Dedicated server skirmish id to run
sv_skyname convar sky_urb01 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED" Current name of the skybox texture
sv_sound_discardextraunreliable convar 1 "FCVAR_DEVELOPMENTONLY"
sv_soundemitter_filecheck cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Flushes the sounds.txt system (server only)
sv_soundemitter_reload cmd "FCVAR_GAMEDLL" Flushes the sounds.txt system
sv_soundemitter_spew cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Print details about a sound.
sv_soundemitter_trace convar -1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundemitter_version convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" specfies what version of soundemitter system to use
sv_soundscape_printdebuginfo cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" print soundscapes
sv_spawn_afk_bomb_drop_time convar 15 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spec_hear convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_spec_use_tournament_content_standards convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_specaccelerate convar 5 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_specnoclip convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_specspeed convar 3 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_staminajumpcost convar .080 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Stamina penalty for jumping
sv_staminalandcost convar .050 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Stamina penalty for landing
sv_staminamax convar 80 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum stamina penalty
sv_staminarecoveryrate convar 60 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Rate at which stamina recovers (units/sec)
sv_stats convar 1 "FCVAR_DEVELOPMENTONLY" Collect CPU usage stats
sv_steamauth_enforce convar 2 "FCVAR_RELEASE" By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.
sv_steamgroup convar "FCVAR_NOTIFY", "FCVAR_RELEASE" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive convar 0 "FCVAR_RELEASE" If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize convar 18 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED"
sv_stickysprint_default convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
sv_stopspeed convar 80 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum stopping speed when on ground.
sv_stressbots convar 0 "FCVAR_RELEASE" If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
sv_tags convar "FCVAR_NOTIFY", "FCVAR_RELEASE" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_enemy_dead convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead convar 1 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit convar 0 "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Determines whether cl_teamid_overhead_always is prohibited.
sv_temp_baseline_string_table_buffer_size convar 131072 "FCVAR_DEVELOPMENTONLY" Buffer size for writing string table baselines
sv_test_data_center_token convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center code, or any other arbitrary 3- or 4- character string used as a secret key.
sv_test_scripted_sequences convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_test_steam_connection_failure convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_teststepsimulation convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_thinktimecheck convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Check for thinktimes all on same timestamp.
sv_threaded_init convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_timebetweenducks convar 0.4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Minimum time before recognizing consecutive duck key
sv_timeout convar 65 "FCVAR_DEVELOPMENTONLY" After this many seconds without a message from a client, the client is dropped
sv_turbophysics convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Turns on turbo physics
sv_ugc_manager_max_new_file_check_interval_secs convar 1000 "FCVAR_GAMEDLL", "FCVAR_RELEASE"
sv_unlag convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Enables player lag compensation
sv_unlag_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_unlag_fixstuck convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters convar 1 "FCVAR_ARCHIVE" Highest unlocked game chapter.
sv_useexplicitdelete convar 1 "FCVAR_DEVELOPMENTONLY" Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_usercmd_custom_random_seed convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos convar 0 "FCVAR_RELEASE" Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_vehicle_autoaim_scale convar 8 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
sv_visiblemaxplayers convar -1 "FCVAR_RELEASE" Overrides the max players reported to prospective clients
sv_voice_proximity_positional convar 0 "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_voicecodec convar vaudio_celt "FCVAR_REPLICATED", "FCVAR_RELEASE" Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable convar 1 "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_RELEASE"
sv_vote_allow_in_warmup convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allow voting during warmup?
sv_vote_allow_spectators convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allow spectators to initiate votes?
sv_vote_command_delay convar 2 "FCVAR_GAMEDLL", "FCVAR_RELEASE" How long after a vote passes until the action happens
sv_vote_count_spectator_votes convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allow spectators to vote on issues?
sv_vote_creation_timer convar 120 "FCVAR_GAMEDLL", "FCVAR_RELEASE" How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Disallow vote kicking on the match point round.
sv_vote_failure_timer convar 300 "FCVAR_GAMEDLL", "FCVAR_RELEASE" A vote that fails cannot be re-submitted for this long
sv_vote_issue_changelevel_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to change levels?
sv_vote_issue_kick_allowed convar 1 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed convar 1 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_only convar 0 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled, only admins load match from backup
sv_vote_issue_matchready_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to ready/unready the match?
sv_vote_issue_nextlevel_allowextend convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_pause_match_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to pause/unpause the match?
sv_vote_issue_pause_match_spec_only convar 0 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Can people hold votes to restart the game?
sv_vote_issue_scramble_teams_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to scramble the teams?
sv_vote_issue_surrrender_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to surrender?
sv_vote_issue_swap_teams_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to swap the teams?
sv_vote_issue_timeout_allowed convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Can people hold votes to time out?
sv_vote_kick_ban_duration convar 15 "FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio convar 0.501 "FCVAR_GAMEDLL", "FCVAR_RELEASE" The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration convar 15 "FCVAR_GAMEDLL", "FCVAR_RELEASE" How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point convar 0 "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_wateraccelerate convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_waterdist convar 12 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" Vertical view fixup when eyes are near water plane.
sv_waterfriction convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE"
sv_workshop_allow_other_maps convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_minidumpexpandedspew convar 0 "FCVAR_DEVELOPMENTONLY"
sys_minidumpspewlines convar 500 "FCVAR_RELEASE" Lines of crash dump console spew to keep.
teammenu cmd "FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" Show team selection window
template_debug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
test_convar convar 0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Skips the prompt when saving a buy favorite in the buy menu
test_dispatcheffect cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Test a clientside dispatch effect. Usage: test_dispatcheffect Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
test_entity_blocker cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Test the freeze frame code.
test_outtro_stats cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
testhudanim cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Test a hud element animation. Arguments:
testscript_debug convar 0 "FCVAR_DEVELOPMENTONLY" Debug test scripts.
testscript_running convar 0 "FCVAR_DEVELOPMENTONLY" Set to true when test scripts are running
texture_budget_background_alpha convar 128 "FCVAR_ARCHIVE" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction convar .25 "FCVAR_ARCHIVE" number between 0 and 1
texture_budget_panel_global convar 0 "FCVAR_DEVELOPMENTONLY" Show global times in the texture budget panel.
texture_budget_panel_height convar 284 "FCVAR_ARCHIVE" height in pixels of the budget panel
texture_budget_panel_width convar 512 "FCVAR_ARCHIVE" width in pixels of the budget panel
texture_budget_panel_x convar 0 "FCVAR_ARCHIVE" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y convar 450 "FCVAR_ARCHIVE" number of pixels from the top side of the game screen to draw the budget panel
think_limit convar 10 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Maximum think time in milliseconds, warning is printed if this is exceeded.
think_trace_limit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
thirdperson cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" Switch to thirdperson camera.
thirdperson_lockcamera convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
thirdperson_mayamode cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Switch to thirdperson Maya-like camera controls.
thirdperson_platformer convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Player will aim in the direction they are moving.
thirdperson_screenspace convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Movement will be relative to the camera, eg: left means screen-left
thirdpersonoverview cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Switch to thirdperson-overview camera.
thirdpersonshoulder cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Switch to thirdperson-shoulder camera.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity convar 1 "FCVAR_DEVELOPMENTONLY" Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve convar 0 "FCVAR_DEVELOPMENTONLY" Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
throttle_expensive_ai convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
timedemo cmd Play a demo and report performance info.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
timeleft cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" prints the time remaining in the match
timeout_ct_start cmd "FCVAR_GAMEDLL"
timeout_terrorist_start cmd "FCVAR_GAMEDLL"
timerefresh cmd "FCVAR_CHEAT" Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleLmapPath cmd "FCVAR_MATERIAL_SYSTEM_THREAD" toggleLmapPath
toggleRdrOpt cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
toggleShadowPath cmd "FCVAR_MATERIAL_SYSTEM_THREAD" Toggles CSM generation method
toggleThreadedBuildRWList cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" toggleThreadedBuildRWList
toggleUnlitPath cmd "FCVAR_MATERIAL_SYSTEM_THREAD" toggleUnlitPath
toggleVtxLitPath cmd "FCVAR_MATERIAL_SYSTEM_THREAD" toggleVtxLitPath
toggle_duck cmd "FCVAR_CLIENTDLL"
toggleconsole cmd "FCVAR_DONTRECORD" Show/hide the console.
togglescores cmd "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" Toggles score panel
toolload cmd Load a tool.
toolunload cmd Unload a tool.
tr_best_course_time convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" The player's best time for the timed obstacle course
tr_completed_training convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Whether the local player has completed the initial training portion of the training map
tr_valve_course_time convar 352 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" Valve's best time for the timed obstacle course
trace_report convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
traceattack cmd "FCVAR_GAMEDLL" traceattack damage hitgroup
tracer_extra convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
tv_advertise_watchable convar 0 "FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index convar -1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override convar 0 "FCVAR_RELEASE" Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
tv_allow_camera_man_steamid convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 convar "FCVAR_GAMEDLL", "FCVAR_RELEASE" Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Auto director uses fixed level cameras for shots
tv_autorecord convar 0 "FCVAR_RELEASE" Automatically records all games as GOTV demos.
tv_autoretry convar 1 "FCVAR_RELEASE" Relay proxies retry connection after network timeout
tv_broadcast convar 0 "FCVAR_RELEASE" Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 convar 0 "FCVAR_RELEASE" Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_drop_fragments convar 0 "FCVAR_HIDDEN", "FCVAR_RELEASE" Drop every Nth fragment
tv_broadcast_keyframe_interval convar 3 "FCVAR_RELEASE" The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_max_requests convar 20 "FCVAR_RELEASE" Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_origin_auth convar gocastauth "FCVAR_HIDDEN", "FCVAR_RELEASE" X-Origin-Auth header of the broadcast POSTs
tv_broadcast_resend cmd resend broadcast data to broadcast relay
tv_broadcast_startup_resend_interval convar 10 "FCVAR_RELEASE" The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status cmd Print out broadcast status
tv_broadcast_terminate convar 1 "FCVAR_HIDDEN", "FCVAR_RELEASE" Terminate every broadcast with a stop command
tv_broadcast_url convar http://localhost:8080 "FCVAR_RELEASE" URL of the broadcast relay
tv_challenge_steam_iprange convar "FCVAR_RELEASE" Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize convar 0 "FCVAR_RELEASE" Set the default chat group size
tv_chattimelimit convar 8 "FCVAR_RELEASE" Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected GOTV clients [-instance ]
tv_debug convar 0 "FCVAR_RELEASE" GOTV debug info.
tv_delay convar 10 "FCVAR_GAMEDLL", "FCVAR_RELEASE" GOTV broadcast delay in seconds
tv_delay1 convar 15 "FCVAR_GAMEDLL", "FCVAR_RELEASE" GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Delays map change until broadcast is complete
tv_deltacache convar 2 "FCVAR_RELEASE" Enable delta entity bit stream cache
tv_dispatchmode convar 1 "FCVAR_RELEASE" Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight convar 1.25 "FCVAR_RELEASE" Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
tv_enable convar 0 "FCVAR_NOTIFY", "FCVAR_RELEASE" Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1 convar 0 "FCVAR_NOTIFY", "FCVAR_RELEASE" Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames convar 1 "FCVAR_RELEASE" Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_encryptdata_key convar "FCVAR_RELEASE" When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub convar "FCVAR_RELEASE" When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients convar 128 "FCVAR_RELEASE" Maximum client number on GOTV server.
tv_maxclients_relayreserved convar 0 "FCVAR_RELEASE" Reserves a certain number of GOTV client slots for relays.
tv_maxrate convar 196608 "FCVAR_RELEASE" Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem cmd hltv memory statistics
tv_msg cmd Send a screen message to all clients [-instance ]
tv_name convar GOTV "FCVAR_RELEASE" GOTV host name
tv_nochat convar 0 "FCVAR_ARCHIVE", "FCVAR_USERINFO" Don't receive chat messages from other GOTV spectators
tv_overridemaster convar 0 "FCVAR_RELEASE" Overrides the GOTV master root address.
tv_password convar "FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" GOTV password for all clients
tv_playcast_delay_prediction convar 1 "FCVAR_RELEASE"
tv_playcast_delay_resync convar 0 "FCVAR_RELEASE" To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_max_rcvage convar 15 "FCVAR_HIDDEN", "FCVAR_RELEASE"
tv_playcast_max_rtdelay convar 55 "FCVAR_HIDDEN", "FCVAR_RELEASE"
tv_playcast_origin_auth convar "FCVAR_HIDDEN", "FCVAR_RELEASE" Get request X-Origin-Auth string
tv_playcast_retry_timeout convar 12 "FCVAR_RELEASE" In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port convar 27020 "FCVAR_RELEASE" Host GOTV[0] port
tv_port1 convar 27021 "FCVAR_RELEASE" Host GOTV[1] port
tv_record cmd Starts GOTV demo recording [-instance ]
tv_relay cmd Connect to GOTV server and relay broadcast.
tv_relaypassword convar "FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" GOTV password for relay proxies
tv_relayradio convar 0 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat convar 1 "FCVAR_GAMEDLL", "FCVAR_RELEASE" Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice convar 1 "FCVAR_RELEASE" Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the GOTV relay proxy
tv_snapshotrate convar 32 "FCVAR_REPLICATED", "FCVAR_RELEASE" Snapshots broadcasted per second
tv_snapshotrate1 convar 32 "FCVAR_RELEASE" Snapshots broadcasted per second, GOTV[1]
tv_spectator_port_offset convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE"
tv_status cmd Show GOTV server status.
tv_stop cmd Stops the GOTV broadcast [-instance ]
tv_stoprecord cmd Stops GOTV demo recording [-instance ]
tv_time_remaining cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY", "FCVAR_RELEASE" Print remaining tv broadcast time
tv_timeout convar 30 "FCVAR_RELEASE" GOTV connection timeout in seconds.
tv_title convar GOTV "FCVAR_RELEASE" Set title for GOTV spectator UI
tv_transmitall convar 1 "FCVAR_REPLICATED", "FCVAR_RELEASE" Transmit all entities (not only director view)
tv_window_size convar 16.0 "FCVAR_DEVELOPMENTONLY" Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
tweak_ammo_impulses cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Allow real-time tweaking of the ammo impulse values.
ui_inventorysettings_recently_acknowledged convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_loading_tip_f1 convar 0.05 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ui_loading_tip_f2 convar 0.40 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ui_loading_tip_refresh convar 5 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ui_playsettings_maps_listen_casual convar random_classic "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_listen_competitive convar random_classic "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_listen_deathmatch convar random_classic "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_listen_scrimcomp2v2 convar mg_de_inferno "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_listen_skirmish convar mg_skirmish_flyingscoutsman "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_official_casual convar mg_casualsigma "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_official_deathmatch convar mg_casualsigma "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_official_survival convar mg_xl_enclave "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_maps_workshop convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_mode_listen convar casual "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_mode_official convar casual "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_playsettings_warmup_map_name convar de_mirage "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_posedebug_fade_in_time convar 0.2 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_DONTRECORD" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time convar 0.8 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_DONTRECORD" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_reloadscheme cmd "FCVAR_CLIENTDLL" Reloads the resource files for the active UI window
ui_steam_overlay_notification_position convar topleft "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Steam overlay notification position
ui_store_scaleform convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" Sets store UI to display scaleform.
ui_test_community_matchmaking convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
ui_vanitysetting_itemid convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_vanitysetting_loadoutslot convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_vanitysetting_model convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_vanitysetting_team convar "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE"
ui_volume_scale convar 1.0 "FCVAR_DEVELOPMENTONLY"
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unbindalljoystick cmd Unbind all joystick keys.
unbindallmousekeyboard cmd Unbind all mouse / keyboard keys.
unpause cmd Unpause the game.
use cmd "FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" Use a particular weapon Arguments: <weapon_name>
user cmd Show user data.
users cmd Show user info for players on server.
v_centermove convar 0.15 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
v_centerspeed convar 500 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
vcollide_wireframe convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" Render physics collision models in wireframe
vehicle_flushscript cmd "FCVAR_GAMEDLL" Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus convar 0 "FCVAR_DEVELOPMENTONLY" Report which panel is under the mouse.
vgui_drawkeyfocus convar 0 "FCVAR_DEVELOPMENTONLY" Report which panel has keyboard focus.
vgui_drawtree convar 0 "FCVAR_CHEAT" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds convar 0 "FCVAR_DEVELOPMENTONLY" Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected convar 0 "FCVAR_DEVELOPMENTONLY" Highlight the selected panel
vgui_drawtree_freeze convar 0 "FCVAR_DEVELOPMENTONLY" Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden convar 0 "FCVAR_DEVELOPMENTONLY" Draw the hidden panels.
vgui_drawtree_panelalpha convar 0 "FCVAR_DEVELOPMENTONLY" Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr convar 0 "FCVAR_DEVELOPMENTONLY" Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly convar 0 "FCVAR_DEVELOPMENTONLY" Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order convar 0 "FCVAR_DEVELOPMENTONLY" List the vgui_drawtree panels in render order.
vgui_drawtree_scheme convar 0 "FCVAR_DEVELOPMENTONLY" Show scheme file for each panel
vgui_drawtree_visible convar 1 "FCVAR_DEVELOPMENTONLY" Draw the visible panels.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_message_dialog_modal convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
vgui_panel_active convar "FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" Is a vgui panel currently active
vgui_show_glyph_miss convar 0 "FCVAR_DEVELOPMENTONLY"
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
view_punch_decay convar 18 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Decay factor exponent for view punch
view_recoil_tracking convar 0.45 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
viewanim_create cmd "FCVAR_CLIENTDLL" viewanim_create
viewanim_load cmd "FCVAR_CLIENTDLL" load animation from file
viewanim_reset cmd "FCVAR_CLIENTDLL", "FCVAR_CHEAT" reset view angles!
viewanim_save cmd "FCVAR_CLIENTDLL" Save current animation to file
viewanim_test cmd "FCVAR_CLIENTDLL" test view animation
viewmodel_fov convar 54 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
viewmodel_offset_x convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
viewmodel_offset_y convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
viewmodel_offset_z convar 0.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
viewmodel_presetpos convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" 1:"Desktop", 2:"Couch", 3:"Classic"
viewmodel_recoil convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" Amount of weapon recoil/aimpunch to display on viewmodel
violence_ablood convar 1 "FCVAR_DEVELOPMENTONLY" Draw alien blood
violence_agibs convar 1 "FCVAR_DEVELOPMENTONLY" Show alien gib entities
violence_hblood convar 1 "FCVAR_DEVELOPMENTONLY" Draw human blood
violence_hgibs convar 1 "FCVAR_DEVELOPMENTONLY" Show human gib entities
vis_force convar 0 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
vismon_poll_frequency convar .5 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
vismon_trace_limit convar 12 "FCVAR_GAMEDLL", "FCVAR_CHEAT"
vm_debug convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT"
vm_draw_addon convar 1 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
vm_draw_always convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT" 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
vm_pointer_pitch_up_scale convar 0.25 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Limit how much the view model follows the pointer in looking up.
voice_all_icons convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw all players' voice icons
voice_buffer_debug convar 0 "FCVAR_DEVELOPMENTONLY"
voice_caster_enable convar 0 "FCVAR_ARCHIVE" Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale convar 1 "FCVAR_ARCHIVE"
voice_clientdebug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
voice_debugfeedback convar 0 "FCVAR_DEVELOPMENTONLY"
voice_debugfeedbackfrom convar 0 "FCVAR_DEVELOPMENTONLY"
voice_enable convar 1 "FCVAR_ARCHIVE" Toggle voice transmit and receive.
voice_fadeouttime convar 0.0 "FCVAR_DEVELOPMENTONLY"
voice_forcemicrecord convar 1 "FCVAR_ARCHIVE"
voice_gain_downward_multiplier convar 100.0 "FCVAR_DEVELOPMENTONLY"
voice_gain_max convar 35 "FCVAR_DEVELOPMENTONLY"
voice_gain_rate convar 1.0 "FCVAR_DEVELOPMENTONLY"
voice_gain_target convar 32000 "FCVAR_DEVELOPMENTONLY"
voice_head_icon_height convar 20 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Voice icons are this many inches over player eye positions
voice_head_icon_size convar 6 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Size of voice icon over player heads in inches
voice_icons_method convar 2 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" 0 = classic style, 1 = particles, 2 = integrated into target ID
voice_inputfromfile convar 0 "FCVAR_RELEASE" Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Draw local player's voice icon
voice_loopback convar 0 "FCVAR_USERINFO"
voice_minimum_gain convar 0.5 "FCVAR_DEVELOPMENTONLY"
voice_mixer_boost convar 0 "FCVAR_ARCHIVE"
voice_mixer_mute convar 0 "FCVAR_ARCHIVE"
voice_mixer_volume convar 1.0 "FCVAR_ARCHIVE"
voice_modenable convar 1 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_CLIENTCMD_CAN_EXECUTE" Enable/disable voice in this mod.
voice_mute cmd Mute a specific Steam user
voice_overdrive convar 2 "FCVAR_DEVELOPMENTONLY"
voice_overdrivefadetime convar 0.4 "FCVAR_DEVELOPMENTONLY"
voice_player_speaking_delay_threshold convar 0.5f "FCVAR_GAMEDLL", "FCVAR_CHEAT"
voice_player_volume cmd
voice_profile convar 0 "FCVAR_DEVELOPMENTONLY"
voice_record_steam convar 0 "FCVAR_DEVELOPMENTONLY" If true use Steam to record voice (not the engine codec)
voice_recordtofile convar 0 "FCVAR_RELEASE" Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
voice_scale convar 1.0 "FCVAR_ARCHIVE", "FCVAR_RELEASE" Overall volume of voice over IP
voice_serverdebug convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
voice_show_mute cmd Show whether current players are muted.
voice_showchannels convar 0 "FCVAR_DEVELOPMENTONLY"
voice_showincoming convar 0 "FCVAR_DEVELOPMENTONLY"
voice_status_test_toggle cmd "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Test voice and status notices
voice_steal convar 2 "FCVAR_DEVELOPMENTONLY"
voice_system_enable convar 1 "FCVAR_ARCHIVE" Toggle voice system.
voice_threshold convar 4000 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE"
voice_thresold_delay convar 0.5 "FCVAR_DEVELOPMENTONLY"
voice_unmute cmd Unmute a specific Steam user, or all to unmute all connected players.
voice_verbose convar 0 "FCVAR_DEVELOPMENTONLY" Turns on debug output with detailed spew about voice data processing.
voice_vox convar false "FCVAR_DEVELOPMENTONLY"
voice_writevoices convar 0 "FCVAR_DEVELOPMENTONLY" Saves each speaker's voice data into separate .wav files
voice_xsend_debug convar 0 "FCVAR_DEVELOPMENTONLY"
voicerecord_toggle cmd
volume convar 1.0 "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" Sound volume
vox_reload cmd "FCVAR_CHEAT" Reload sentences.txt file
voxeltree_box cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" View entities in the voxel-tree at the player position.
voxeltree_sphere cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters convar 0 "FCVAR_DEVELOPMENTONLY"
vprof_counters_show_minmax convar 0 "FCVAR_DEVELOPMENTONLY"
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval convar 0 "FCVAR_DEVELOPMENTONLY" Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes convar 0 "FCVAR_DEVELOPMENTONLY" Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group convar "FCVAR_DEVELOPMENTONLY" Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy convar 0 "FCVAR_DEVELOPMENTONLY" Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node convar "FCVAR_DEVELOPMENTONLY" Node to start report from when doing a dump spikes
vprof_dump_spikes_terse convar 0 "FCVAR_DEVELOPMENTONLY" Whether to use most terse output
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph convar 0 "FCVAR_DEVELOPMENTONLY" Draw the vprof graph.
vprof_graphheight convar 256 "FCVAR_ARCHIVE"
vprof_graphwidth convar 512 "FCVAR_ARCHIVE"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope convar "FCVAR_DEVELOPMENTONLY" Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
vprof_scope_entity_thinks convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
vprof_server_spike_threshold convar 999.0 "FCVAR_DEVELOPMENTONLY"
vprof_server_thread convar 0 "FCVAR_DEVELOPMENTONLY"
vprof_think_limit convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
vprof_to_csv cmd Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit convar 0.3 "FCVAR_ARCHIVE" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose convar 1 "FCVAR_ARCHIVE" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec convar 10 "FCVAR_ARCHIVE" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
vx_do_not_throttle_events convar 0 "FCVAR_DEVELOPMENTONLY" Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list cmd Dump models to VXConsole
warningcallstacks_enable convar 0 "FCVAR_DEVELOPMENTONLY" All Warning()/DevWarning()/... calls will attach a callstack
warningcallstacks_length convar 5 "FCVAR_DEVELOPMENTONLY" Length of automatic warning callstacks
wc_air_edit_further cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" When in WC edit mode restores the last deleted node
wc_link_edit cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT"
weapon_accuracy_forcespread convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Force spread to the specified value.
weapon_accuracy_logging convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED"
weapon_accuracy_nospread convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Disable weapon inaccuracy spread
weapon_accuracy_shotgun_spread_patterns convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE"
weapon_air_spread_scale convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_inaccuracy_only_up convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Force weapon inaccuracy to be in exactly the up direction
weapon_debug_max_inaccuracy convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" Force all shots to have maximum inaccuracy
weapon_debug_spread_gap convar 0.67 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS"
weapon_debug_spread_show convar 0 "FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_land_dip_amt convar 20.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" The amount the gun should dip when the player lands after a jump.
weapon_max_before_cleanup convar 0 "FCVAR_CLIENTDLL", "FCVAR_RELEASE" If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_molotov_maxdetonateslope convar 30.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" Maximum angle of slope on which the molotov will detonate
weapon_near_empty_sound convar 1 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT"
weapon_recoil_cooldown convar 0.55 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
weapon_recoil_decay1_exp convar 3.5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp convar 8 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin convar 18 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE"
weapon_recoil_scale convar 2.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor convar 0.75 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots convar 4 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Number of shots before weapon uses full recoil
weapon_recoil_variance convar 0.55 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Amount of variance per recoil impulse
weapon_recoil_vel_decay convar 4.5 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra convar 0.055 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show convar 0 "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_showproficiency convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
webapi_values_init_buffer_size_0 convar 65536 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Initial buffer size for buffers in the WebAPIValues buffer pool
webapi_values_max_pool_size_mb_0 convar 10 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" Maximum size in bytes of the WebAPIValues buffer pool
whitelistcmd cmd Runs a whitelisted command.
windows_speaker_config convar 0 "FCVAR_ARCHIVE", "FCVAR_RELEASE"
wipe_nav_attributes cmd "FCVAR_GAMEDLL", "FCVAR_CHEAT" Clear all nav attributes of selected area.
workshop_publish cmd "FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE" Bring up the Workshop Publish dialog.
workshop_start_map cmd "FCVAR_GAMEDLL" Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
workshop_workbench cmd "FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE" Bring up the Workshop workbench dialog.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
xbox_arcade_remaining_trial_time convar 2700.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" time remaining in trial mode
xbox_arcade_title_unlocked convar 1 "FCVAR_DEVELOPMENTONLY" debug unlocking arcade title
xbox_autothrottle convar 1 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
xbox_steering_deadzone convar 0.0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
xbox_throttlebias convar 100 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
xbox_throttlespoof convar 200 "FCVAR_GAMEDLL", "FCVAR_ARCHIVE"
xc_crouch_debounce convar 0 "FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL"
xload cmd Load a saved game from a console storage device.
xlook cmd "FCVAR_CLIENTDLL"
xmove cmd "FCVAR_CLIENTDLL"
xsave cmd "FCVAR_DONTRECORD" Saves current game to a console storage device.
z_ragdoll_impact_strength convar 500 "FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL"
zoom_sensitivity_ratio_joystick convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse convar 1.0 "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" Additional mouse sensitivity scale factor applied when FOV is zoomed in.