+alt1 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+alt2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+attack |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+attack2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+back |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+break |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+camdistance |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+camin |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+cammousemove |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+camout |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+campitchdown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+campitchup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+camyawleft |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+camyawright |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+cl_show_team_equipment |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+commandermousemove |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+csm_rot_x_neg |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+csm_rot_x_plus |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+csm_rot_y_neg |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+csm_rot_y_plus |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+duck |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+forward |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+graph |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+grenade1 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+grenade2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+jlook |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+jump |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+klook |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+left |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+lookdown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+lookspin |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+lookup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+mat_texture_list |
cmd |
|
|
|
+movedown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+moveleft |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+moveright |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+moveup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+reload |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+right |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+score |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+showbudget |
cmd |
|
"FCVAR_CHEAT" |
|
+showbudget_texture |
cmd |
|
"FCVAR_CHEAT" |
|
+showbudget_texture_global |
cmd |
|
"FCVAR_CHEAT" |
|
+showscores |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+showvprof |
cmd |
|
|
|
+speed |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+spray_menu |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+strafe |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+use |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+vgui_drawtree |
cmd |
|
|
|
+voicerecord |
cmd |
|
|
|
+walk |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+zoom |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+zoom_in |
cmd |
|
"FCVAR_CLIENTDLL" |
|
+zoom_out |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-alt1 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-alt2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-attack |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-attack2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-back |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-break |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-camdistance |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-camin |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-cammousemove |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-camout |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-campitchdown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-campitchup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-camyawleft |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-camyawright |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-cl_show_team_equipment |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-commandermousemove |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-csm_rot_x_neg |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-csm_rot_x_plus |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-csm_rot_y_neg |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-csm_rot_y_plus |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-duck |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-forward |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-graph |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-grenade1 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-grenade2 |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-jlook |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-jump |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-klook |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-left |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-lookdown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-lookspin |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-lookup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-mat_texture_list |
cmd |
|
|
|
-movedown |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-moveleft |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-moveright |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-moveup |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-reload |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-right |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-score |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-showbudget |
cmd |
|
"FCVAR_CHEAT" |
|
-showbudget_texture |
cmd |
|
"FCVAR_CHEAT" |
|
-showbudget_texture_global |
cmd |
|
"FCVAR_CHEAT" |
|
-showscores |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-showvprof |
cmd |
|
|
|
-speed |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-spray_menu |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-strafe |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-use |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-vgui_drawtree |
cmd |
|
|
|
-voicerecord |
cmd |
|
|
|
-walk |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-zoom |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-zoom_in |
cmd |
|
"FCVAR_CLIENTDLL" |
|
-zoom_out |
cmd |
|
"FCVAR_CLIENTDLL" |
|
@panoram_debug_dead_pad |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_2d_translate_no_comp_layer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_box_shadow_no_comp_layer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_cache_command_list_repaint_threshold |
convar |
0.25 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_cache_command_list_size_threshold |
convar |
2048 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_clamp_fractional_pixel_positions |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_classes_force_invalidate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force style invalidation of the entire panel subtree when adding / removing classes. |
@panorama_clear_frames_on_device_restore |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_daisy_wheel |
convar |
ABXY |
"FCVAR_DEVELOPMENTONLY" |
Daisy wheel input mode: RS | ABXY |
@panorama_debug_font_selection |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_debug_movies |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_debug_overlay_opacity |
convar |
0.8 |
"FCVAR_ARCHIVE" |
|
@panorama_disable_blur |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_box_shadow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_descendant_filtering |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Disable descendant selector filtering |
@panorama_disable_draw_fancy_quad |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_draw_text |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_draw_text_shadow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_layer_cache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_layer_clear |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_outershadow_layer_cache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_render_callbacks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_disable_render_target_cache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_dragscroll_affordance |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
Minimum mouse movement in pixels before a move is treated as a drag scroll |
@panorama_dragscroll_affordance_vr |
convar |
100 |
"FCVAR_DEVELOPMENTONLY" |
Minimum mouse movement in pixels before a move is treated as a drag scroll in VR |
@panorama_dragscroll_maxflickvelocity |
convar |
8000 |
"FCVAR_DEVELOPMENTONLY" |
Maximum velocity for a drag scroll flick |
@panorama_dragscroll_maxflickvelocity_vr |
convar |
8000 |
"FCVAR_DEVELOPMENTONLY" |
Maximum velocity for a drag scroll flick in VR |
@panorama_dragscroll_minflickvelocity |
convar |
60 |
"FCVAR_DEVELOPMENTONLY" |
Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick |
@panorama_dragscroll_minflickvelocity_vr |
convar |
240 |
"FCVAR_DEVELOPMENTONLY" |
Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR |
@panorama_dragscroll_mintime |
convar |
0.02 |
"FCVAR_DEVELOPMENTONLY" |
Minimum time that the mouse button must be down before a move is treated as a drag scroll |
@panorama_dragscroll_mintime_vr |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY" |
Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR |
@panorama_dragscroll_velocitymultiplier |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY" |
Multiplier for flick velocity off of actual measured velocity |
@panorama_dragscroll_velocitymultiplier_vr |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY" |
Multiplier for flick velocity off of actual measured velocity |
@panorama_enable_motion_blur |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_experimental_overdraw_prevention |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_fbo_alloc_batch |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_flush_buffers |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_force_fast_text_shadow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_force_sort_child_ops |
convar |
0 |
"FCVAR_CHEAT" |
|
@panorama_highlight_composition_layers |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_input_debug_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_axis_repeat_curve_time |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_axis_repeat_interval_end |
convar |
0.05 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_axis_repeat_interval_start |
convar |
0.22 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_button_repeat_curve_time |
convar |
1.2 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_button_repeat_interval_end |
convar |
0.10 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_joystick_button_repeat_interval_start |
convar |
0.48 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_keep_panel_in_layer_cache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_keep_text_in_font_cache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_large_dispatch_event_queue |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_max_fps |
convar |
120.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_max_free_fbo |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_max_oof_overlay_up_fps |
convar |
4.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_max_overlay_fps |
convar |
60.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_might_scroll_no_comp_layer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_min_comp_layer_cache_cost |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_motion_blur_velocity_scale |
convar |
0.04 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_reload_animations |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_render_stats |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_render_stats_posx |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_render_stats_posy |
convar |
500 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_render_target_cache_max_size |
convar |
31457280 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_repaint_watch_id |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_show_fps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_simple_borders_no_comp_layer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_sound_pos |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_sound_pos_dist |
convar |
-2.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_sound_pos_show |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_spew_layout_invalidates |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_steampad_button_repeat_curve_time |
convar |
.5 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_steampad_button_repeat_interval_end |
convar |
0.035 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_steampad_button_repeat_interval_start |
convar |
.7 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_style_flag_force_invalidate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force style invalidation of the entire panel subtree when adding / removing style flags. |
@panorama_suspend_paint |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_track_render_commands |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_transform_parents_no_layer_for_perspective |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_transforms_no_comp_layer |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_transition_time_factor |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast |
@panorama_use_backbuffer_directly |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
@panorama_volume_ambient |
convar |
0.48f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_volume_effects |
convar |
1.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_volume_master |
convar |
1.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_volume_movies |
convar |
1.0f |
"FCVAR_DEVELOPMENTONLY" |
|
@panorama_vsync |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
BindToggle |
cmd |
|
|
Performs a bind "increment var 0 1 1" |
BlendBonesMode |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
CS_WarnFriendlyDamageInterval |
convar |
3.0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Defines how frequently the server notifies clients that a player damaged a friend |
CreateHairball |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
CreatePredictionError |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Create a prediction error |
PhysPMC |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
ShowSteamStatsSessionID |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Prints out the game stats session ID's (developer convar must be set to non-zero). |
Test_EHandle |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_InitRandomEntitySpawner |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_Loop |
cmd |
|
"FCVAR_CHEAT" |
Test_Loop - loop back to the specified loop start point unconditionally. |
Test_LoopCount |
cmd |
|
"FCVAR_CHEAT" |
Test_LoopCount - loop back to the specified loop start point the specified # of times. |
Test_LoopForNumSeconds |
cmd |
|
"FCVAR_CHEAT" |
Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds. |
Test_ProxyToggle_EnableProxy |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_ProxyToggle_EnsureValue |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Test_ProxyToggle_EnsureValue |
Test_ProxyToggle_SetValue |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_RandomChance |
cmd |
|
"FCVAR_CHEAT" |
Test_RandomChance <percent chance, 0-100> <token2...> - Roll the dice and maybe run the command following the percentage chance. |
Test_RandomizeInPVS |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_RemoveAllRandomEntities |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_RunFrame |
cmd |
|
"FCVAR_CHEAT" |
|
Test_SendKey |
cmd |
|
"FCVAR_CHEAT" |
|
Test_SpawnRandomEntities |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
Test_StartLoop |
cmd |
|
"FCVAR_CHEAT" |
Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. |
Test_StartScript |
cmd |
|
"FCVAR_CHEAT" |
Start a test script running.. |
Test_Wait |
cmd |
|
"FCVAR_CHEAT" |
|
Test_WaitForCheckPoint |
cmd |
|
"FCVAR_CHEAT" |
|
TransmitEvents |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
Transmits Game Events to address:port |
_autosave |
cmd |
|
|
Autosave |
_autosavedangerous |
cmd |
|
|
AutoSaveDangerous |
_bugreporter_restart |
cmd |
|
|
Restarts bug reporter .dll |
_fov |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Automates fov command to server. |
_record |
cmd |
|
"FCVAR_DONTRECORD" |
Record a demo incrementally. |
_resetgamestats |
cmd |
|
"FCVAR_GAMEDLL" |
Erases current game stats and writes out a blank stats file |
_restart |
cmd |
|
|
Shutdown and restart the engine. |
achievement_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Turn on achievement debug msgs. |
achievement_disable |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Turn off achievements. |
achievement_easymode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enables all stat-based achievements to be earned at 10% of goals |
addip |
cmd |
|
|
Add an IP address to the ban list. |
adsp_alley_min |
convar |
122 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_courtyard_min |
convar |
126 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_debug |
convar |
0 |
"FCVAR_ARCHIVE" |
|
adsp_door_height |
convar |
112 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_duct_min |
convar |
106 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_hall_min |
convar |
110 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_low_ceiling |
convar |
108 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_opencourtyard_min |
convar |
126 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_openspace_min |
convar |
130 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_openstreet_min |
convar |
118 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_openwall_min |
convar |
130 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_reset_nodes |
cmd |
|
|
|
adsp_room_min |
convar |
102 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_scale_delay_feedback |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_scale_delay_gain |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_street_min |
convar |
118 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_tunnel_min |
convar |
114 |
"FCVAR_DEVELOPMENTONLY" |
|
adsp_wall_height |
convar |
128 |
"FCVAR_DEVELOPMENTONLY" |
|
ai_LOS_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
|
ai_auto_contact_solver |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_block_damage |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_clear_bad_links |
cmd |
|
"FCVAR_GAMEDLL" |
Clears bits set on nav links indicating link is unusable |
ai_debug_assault |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_avoidancebounds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_directnavprobe |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_doors |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_dyninteractions |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Debug the NPC dynamic interaction system. |
ai_debug_efficiency |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_enemies |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_expressions |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Show random expression decisions for NPCs. |
ai_debug_follow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_loners |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_looktargets |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_los |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_nav |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_node_connect |
cmd |
|
"FCVAR_GAMEDLL" |
Debug the attempted connection between two nodes |
ai_debug_ragdoll_magnets |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_shoot_positions |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
ai_debug_speech |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_squads |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debug_think_ticks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_debugscriptconditions |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_default_efficient |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_disable |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate |
ai_drawbattlelines |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
ai_drop_hint |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Drop an ai_hint at the player's current eye position. |
ai_dump_hints |
cmd |
|
"FCVAR_GAMEDLL" |
|
ai_efficiency_override |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_enable_fear_behavior |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_expression_frametime |
convar |
0.05 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Maximum frametime to still play background expressions. |
ai_expression_optimization |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Disable npc background expressions when you can't see them. |
ai_fear_player_dist |
convar |
720 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_find_lateral_cover |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_find_lateral_los |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_follow_use_points |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_follow_use_points_when_moving |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_force_serverside_ragdoll |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_frametime_limit |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
frametime limit for min efficiency AIE_NORMAL (in sec's). |
ai_hull |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, =NPC under crosshair |
ai_lead_time |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_moveprobe_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_moveprobe_jump_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_moveprobe_usetracelist |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_nav_debug_experimental_pathing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Draw paths tried during search for bodysnatcher pathing |
ai_navigator_generate_spikes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_navigator_generate_spikes_strength |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_next_hull |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- |
ai_no_local_paths |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_no_node_cache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_no_select_box |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_no_steer |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_no_talk_delay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_nodes |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked |
ai_norebuildgraph |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_path_adjust_speed_on_immediate_turns |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_path_insert_pause_at_est_end |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_path_insert_pause_at_obstruction |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_post_frame_navigation |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_radial_max_link_dist |
convar |
512 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_reaction_delay_alert |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_reaction_delay_idle |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_rebalance_thinks |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_report_task_timings_on_limit |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
ai_resume |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
ai_sequence_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_set_move_height_epsilon |
cmd |
|
"FCVAR_GAMEDLL" |
Set how high AI bumps up ground walkers when checking steps |
ai_setenabled |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. |
ai_setupbones_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Shows that bones that are setup every think |
ai_shot_bias |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_shot_bias_max |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
ai_shot_bias_min |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
ai_shot_stats |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_shot_stats_term |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_show_connect |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled |
ai_show_connect_crawl |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled |
ai_show_connect_fly |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled |
ai_show_connect_jump |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled |
ai_show_graph_connect |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. |
ai_show_grid |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Draw a grid on the floor where looking. |
ai_show_hints |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled |
ai_show_hull |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- |
ai_show_hull_attacks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_show_node |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Highlight the specified node |
ai_show_think_tolerance |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_show_visibility |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. |
ai_simulate_task_overtime |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_spread_cone_focus_time |
convar |
0.6 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_spread_defocused_cone_multiplier |
convar |
3.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_spread_pattern_focus_time |
convar |
0.8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_step |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' |
ai_strong_optimizations |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_strong_optimizations_no_checkstand |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_task_pre_script |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_test_los |
cmd |
|
"FCVAR_GAMEDLL" |
Test AI LOS from the player's POV |
ai_test_moveprobe_ignoresmall |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_think_limit_label |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
ai_use_clipped_paths |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_use_efficiency |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_use_frame_think_limits |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_use_think_optimizations |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_use_visibility_cache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ai_vehicle_avoidance |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
ainet_generate_report |
cmd |
|
"FCVAR_GAMEDLL" |
Generate a report to the console. |
ainet_generate_report_only |
cmd |
|
"FCVAR_GAMEDLL" |
Generate a report to the console. |
air_density |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Changes the density of air for drag computations. |
alias |
cmd |
|
|
Alias a command. |
ammo_338mag_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_338mag_impulse |
convar |
2800 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_338mag_max |
convar |
30 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_357sig_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_357sig_impulse |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_357sig_max |
convar |
52 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_357sig_min_max |
convar |
12 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_357sig_p250_max |
convar |
26 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_357sig_small_max |
convar |
24 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_45acp_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_45acp_impulse |
convar |
2100 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_45acp_max |
convar |
100 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_50AE_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_50AE_impulse |
convar |
2400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_50AE_max |
convar |
35 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_556mm_box_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_556mm_box_impulse |
convar |
2400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_556mm_box_max |
convar |
200 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_556mm_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_556mm_impulse |
convar |
2400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_556mm_max |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_556mm_small_max |
convar |
40 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_57mm_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_57mm_impulse |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_57mm_max |
convar |
100 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_762mm_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_762mm_impulse |
convar |
2400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_762mm_max |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_9mm_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_9mm_impulse |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_9mm_max |
convar |
120 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_buckshot_headshot_mult |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_buckshot_impulse |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
You must enable tweaking via tweak_ammo_impulses to use this value. |
ammo_buckshot_max |
convar |
32 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_grenade_limit_default |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_grenade_limit_flashbang |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_grenade_limit_total |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
ammo_item_limit_healthshot |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
anim_3wayblend |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Toggle the 3-way animation blending code. |
anim_twistbones_enabled |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Enable procedural twist bones. |
askconnect_accept |
cmd |
|
"FCVAR_DONTRECORD" |
Accept a redirect request by the server. |
asw_engine_finished_building_map |
cmd |
|
|
Notify engine that we've finished building a map |
asw_perf_wtf |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Disable updating of projected shadow textures from UpdateLight |
async_allow_held_files |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Allow AsyncBegin/EndRead() |
async_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Set the async filesystem mode (0 = async, 1 = synchronous) |
async_resume |
cmd |
|
|
|
async_serialize |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force async reads to serialize for profiling |
async_simulate_delay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Simulate a delay of up to a set msec per file operation |
async_suspend |
cmd |
|
|
|
audit_save_in_memory |
cmd |
|
|
Audit the memory usage and files in the save-to-memory system |
autoaim_max_deflect |
convar |
0.99 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
autoaim_max_dist |
convar |
2160 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
autoaim_viewing_client |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
autobuy |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Attempt to purchase items with the order listed in cl_autobuy |
autosave |
cmd |
|
|
Autosave |
autosavedangerous |
cmd |
|
|
AutoSaveDangerous |
autosavedangerousissafe |
cmd |
|
|
|
banid |
cmd |
|
|
Add a user ID to the ban list. |
banip |
cmd |
|
|
Add an IP address to the ban list. |
bench_end |
cmd |
|
"FCVAR_CHEAT" |
Ends gathering of info. |
bench_showstatsdialog |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Shows a dialog displaying the most recent benchmark results. |
bench_start |
cmd |
|
"FCVAR_CHEAT" |
Starts gathering of info. Arguments: filename to write results into |
bench_upload |
cmd |
|
"FCVAR_CHEAT" |
Uploads most recent benchmark stats to the Valve servers. |
benchframe |
cmd |
|
|
Takes a snapshot of a particular frame in a time demo. |
bind |
cmd |
|
|
Bind a key. |
bind_osx |
cmd |
|
|
Bind a key for OSX only. |
bink_preload_videopanel_movies |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Preload Bink movies used by VideoPanel. |
blackbox |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
blackbox_dump |
cmd |
|
"FCVAR_DONTRECORD" |
Dump the contents of the blackbox |
blackbox_record |
cmd |
|
"FCVAR_DONTRECORD" |
Record an entry into the blackbox |
blink_duration |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many seconds an eye blink will last. |
bot_add |
cmd |
|
"FCVAR_GAMEDLL" |
bot_add <t|ct> - Adds a bot matching the given criteria. |
bot_add_ct |
cmd |
|
"FCVAR_GAMEDLL" |
bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t |
cmd |
|
"FCVAR_GAMEDLL" |
bot_add_t - Adds a terrorist bot matching the given criteria. |
bot_all_weapons |
cmd |
|
"FCVAR_GAMEDLL" |
Allows the bots to use all weapons |
bot_allow_grenades |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use grenades. |
bot_allow_machine_guns |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use the machine gun. |
bot_allow_pistols |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use pistols. |
bot_allow_rifles |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use rifles. |
bot_allow_rogues |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use shotguns. |
bot_allow_snipers |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots may use sub-machine guns. |
bot_auto_follow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
If nonzero, bots with high co-op may automatically follow a nearby human player. |
bot_auto_vacate |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
If nonzero, bots will automatically leave to make room for human players. |
bot_autodifficulty_threshold_high |
convar |
5.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
bot_autodifficulty_threshold_low |
convar |
-2.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
bot_chatter |
convar |
normal |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
bot_chatter_use_rr |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
0 = Use old bot chatter system, 1 = Use response rules |
bot_control_next_all_teams |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Take control of the next bot regardless of team (development only). |
bot_controllable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Determines whether bots can be controlled by players |
bot_coop_force_throw_grenade_chance |
convar |
0.3 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
bot_coop_idle_max_vision_distance |
convar |
1400 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
bot_crouch |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
bot_debug |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
For internal testing purposes. |
bot_debug_target |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
For internal testing purposes. |
bot_defer_to_human_goals |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_defer_to_human_items |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero and there is a human on the team, the bots will not get scenario items. |
bot_difficulty |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
bot_dont_shoot |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
If nonzero, bots will not fire weapons (for debugging). |
bot_eco_limit |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
If nonzero, bots will not buy if their money falls below this amount. |
bot_flipout |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
If nonzero, bots use no CPU for AI. Instead, they run around randomly. |
bot_freeze |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
bot_goto_mark |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sends a bot to the marked nav area (useful for testing navigation meshes) |
bot_goto_selected |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_gungameselect_weapons_ct |
convar |
deagle awp p90 aug m4a1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
the list of weapons that CT bots start with in gun game select |
bot_gungameselect_weapons_t |
convar |
deagle awp p90 ak47 sg556 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
the list of weapons that T bots start with in gun game select |
bot_ignore_players |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Bots will not see non-bot players. |
bot_join_after_player |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If nonzero, bots wait until a player joins before entering the game. |
bot_join_delay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Prevents bots from joining the server for this many seconds after a map change. |
bot_join_in_warmup |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Prevents bots from joining the server while warmup phase is active. |
bot_join_team |
convar |
any |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
bot_kick |
cmd |
|
"FCVAR_GAMEDLL" |
bot_kick <t|ct> - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
bot_kill <t|ct> - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only |
cmd |
|
"FCVAR_GAMEDLL" |
Restricts the bots to only using knives |
bot_loadout |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
bots are given these items at round start |
bot_max_vision_distance_override |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Max distance bots can see targets. |
bot_mimic |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
bot_mimic_yaw_offset |
convar |
180 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
bot_pistols_only |
cmd |
|
"FCVAR_GAMEDLL" |
Restricts the bots to only using pistols |
bot_place |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
bot_place - Places a bot from the map at where the local player is pointing. |
bot_prefix |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. will be replaced with the bot's desired weapon class. will be replaced with a 0-100 representation of the bot's skill. |
bot_profile_db |
convar |
BotProfile.db |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
The filename from which bot profiles will be read. |
bot_quota |
convar |
10 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines the total number of bots in the game. |
bot_quota_mode |
convar |
normal |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. |
bot_randombuy |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
should bots ignore their prefered weapons and just buy weapons at random? |
bot_show_battlefront |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show areas where rushing players will initially meet. |
bot_show_nav |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
For internal testing purposes. |
bot_show_occupy_time |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show when each nav area can first be reached by each team. |
bot_snipers_only |
cmd |
|
"FCVAR_GAMEDLL" |
Restricts the bots to only using sniper rifles |
bot_stop |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
If nonzero, immediately stops all bot processing. |
bot_traceview |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
For internal testing purposes. |
bot_walk |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
If nonzero, bots can only walk, not run. |
bot_zombie |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
If nonzero, bots will stay in idle mode and not attack. |
box |
cmd |
|
"FCVAR_CHEAT" |
Draw a debug box. |
breakable_disable_gib_limit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
breakable_multiplayer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
buddha |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
budget_averages_window |
convar |
30 |
"FCVAR_ARCHIVE" |
number of frames to look at when figuring out average frametimes |
budget_background_alpha |
convar |
128 |
"FCVAR_ARCHIVE" |
how translucent the budget panel is |
budget_bargraph_background_alpha |
convar |
128 |
"FCVAR_ARCHIVE" |
how translucent the budget panel is |
budget_bargraph_range_ms |
convar |
16.6666666667 |
"FCVAR_ARCHIVE" |
budget bargraph range in milliseconds |
budget_history_numsamplesvisible |
convar |
100 |
"FCVAR_ARCHIVE" |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms |
convar |
66.666666667 |
"FCVAR_ARCHIVE" |
budget history range in milliseconds |
budget_panel_bottom_of_history_fraction |
convar |
.25 |
"FCVAR_ARCHIVE" |
number between 0 and 1 |
budget_panel_height |
convar |
384 |
"FCVAR_ARCHIVE" |
height in pixels of the budget panel |
budget_panel_width |
convar |
512 |
"FCVAR_ARCHIVE" |
width in pixels of the budget panel |
budget_panel_x |
convar |
0 |
"FCVAR_ARCHIVE" |
number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y |
convar |
50 |
"FCVAR_ARCHIVE" |
number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window |
convar |
30 |
"FCVAR_ARCHIVE" |
number of frames to look at when figuring out peak frametimes |
budget_show_averages |
convar |
0 |
"FCVAR_ARCHIVE" |
enable/disable averages in the budget panel |
budget_show_history |
convar |
1 |
"FCVAR_ARCHIVE" |
turn history graph off and on. . good to turn off on low end |
budget_show_peaks |
convar |
1 |
"FCVAR_ARCHIVE" |
enable/disable peaks in the budget panel |
budget_toggle_group |
cmd |
|
|
Turn a budget group on/off |
bug |
cmd |
|
"FCVAR_DONTRECORD" |
Show the bug reporting UI. |
bugreporter_console_bytes |
convar |
15000 |
"FCVAR_DEVELOPMENTONLY" |
Max # of console bytes to put into bug report body (full text still attached). |
bugreporter_includebsp |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Include .bsp for internal bug submissions. |
bugreporter_snapshot_delay |
convar |
15 |
"FCVAR_DEVELOPMENTONLY" |
Frames to delay before taking snapshot |
bugreporter_uploadasync |
convar |
0 |
"FCVAR_ARCHIVE" |
Upload attachments asynchronously |
bugreporter_username |
convar |
|
"FCVAR_ARCHIVE" |
Username to use for bugreporter |
buildcubemaps |
cmd |
|
|
Rebuild cubemaps. |
building_cubemaps |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Indicates we're building cubemaps |
buildmodelforworld |
cmd |
|
|
buildmodelforworld |
buy_stamps |
cmd |
|
"FCVAR_CLIENTDLL" |
Temporary solution for Pinion to kick back to community map makers. |
buymenu |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
Show or hide main buy menu |
buyrandom |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. |
c_maxdistance |
convar |
200 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_maxpitch |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_maxyaw |
convar |
135 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_mindistance |
convar |
30 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_minpitch |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_minyaw |
convar |
-135 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_orthoheight |
convar |
100 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_orthowidth |
convar |
100 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_thirdpersonshoulder |
convar |
false |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_thirdpersonshoulderaimdist |
convar |
120.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_thirdpersonshoulderdist |
convar |
40.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_thirdpersonshoulderheight |
convar |
5.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
c_thirdpersonshoulderoffset |
convar |
20.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
cache_print |
cmd |
|
|
cache_print [section] Print out contents of cache memory. |
cache_print_lru |
cmd |
|
|
cache_print_lru [section] Print out contents of cache memory. |
cache_print_summary |
cmd |
|
|
cache_print_summary [section] Print out a summary contents of cache memory. |
cachedvalue_count_partybrowser |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
|
cachedvalue_count_teammates |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
|
callvote |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Start a vote on an issue. |
cam_collision |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Tells camera to change modes |
cam_idealdelta |
convar |
4.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist |
convar |
150 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
|
cam_idealdistright |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
|
cam_idealdistup |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
|
cam_ideallag |
convar |
4.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
|
cam_idealyaw |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SERVER_CAN_EXECUTE" |
|
cam_showangles |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
cameraman_override |
convar |
0 |
"FCVAR_RELEASE" |
Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode |
camortho |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Switch to orthographic camera. |
cancelselect |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
|
cash_player_bomb_defused |
convar |
300 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_bomb_planted |
convar |
300 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_damage_hostage |
convar |
-30 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_get_killed |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_interact_with_hostage |
convar |
150 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_killed_enemy_default |
convar |
300 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_killed_enemy_factor |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_killed_hostage |
convar |
-1000 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_killed_teammate |
convar |
-300 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_rescued_hostage |
convar |
1000 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_player_respawn_amount |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_elimination_bomb_map |
convar |
3250 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_elimination_hostage_map_ct |
convar |
2000 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_elimination_hostage_map_t |
convar |
1000 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_hostage_alive |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_hostage_interaction |
convar |
500 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_loser_bonus |
convar |
1400 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_loser_bonus_consecutive_rounds |
convar |
500 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_planted_bomb_but_defused |
convar |
800 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_rescued_hostage |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_survive_guardian_wave |
convar |
1000 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_terrorist_win_bomb |
convar |
3500 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_win_by_defusing_bomb |
convar |
3250 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_win_by_hostage_rescue |
convar |
3500 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_win_by_time_running_out_bomb |
convar |
3250 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cash_team_win_by_time_running_out_hostage |
convar |
3250 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
cast_hull |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Tests hull collision detection |
cast_ray |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Tests collision detection |
cc_captiontrace |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit |
cmd |
|
"FCVAR_CLIENTDLL" |
Emits a closed caption |
cc_findsound |
cmd |
|
"FCVAR_CLIENTDLL" |
Searches for soundname which emits specified text. |
cc_flush |
cmd |
|
"FCVAR_CLIENTDLL" |
Flushes async'd captions. |
cc_lang |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Current close caption language (emtpy = use game UI language) |
cc_linger_time |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Close caption linger time. |
cc_minvisibleitems |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Minimum number of caption items to show. |
cc_norepeat |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
In multiplayer games, don't repeat captions more often than this many seconds. |
cc_predisplay_time |
convar |
0.25 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Close caption delay before showing caption. |
cc_random |
cmd |
|
"FCVAR_CLIENTDLL" |
Emits a random caption |
cc_sentencecaptionnorepeat |
convar |
4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How often a sentence can repeat. |
cc_showblocks |
cmd |
|
"FCVAR_CLIENTDLL" |
Toggles showing which blocks are pending/loaded async. |
cc_showmissing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Show missing closecaption entries. |
cc_subtitles |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
centerview |
cmd |
|
"FCVAR_CLIENTDLL" |
|
ch_createairboat |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Spawn airboat in front of the player. |
ch_createjeep |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Spawn jeep in front of the player. |
changelevel |
cmd |
|
"FCVAR_DONTRECORD" |
Change server to the specified map |
changelevel2 |
cmd |
|
"FCVAR_DONTRECORD" |
Transition to the specified map in single player |
cheap_captions_fadetime |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cheap_captions_test |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
chet_debug_idle |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
choreo_spew_filter |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Spew choreo. Use a sub-string or * to display all events. |
clDrawTargetIDTrace |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
visualizing line trace for target ID |
clTaserShakeFreqMax |
convar |
0.7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
how often the shake is applied (max time) |
clTaserShakeFreqMin |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
how often the shake is applied (min time) |
clTaserShakeTimeTotal |
convar |
7.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
time the taser shake is applied. |
cl_SetupAllBones |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_ShowBoneSetupEnts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show which entities are having their bones setup each frame. |
cl_ShowSunVectors |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_access_all_missions |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_accountprivacysetting1 |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_RELEASE" |
|
cl_aggregate_particles |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_allowdownload |
convar |
1 |
"FCVAR_ARCHIVE" |
Client downloads customization files |
cl_allowupload |
convar |
1 |
"FCVAR_ARCHIVE" |
Client uploads customization files |
cl_ambient_light_disableentities |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Disable map ambient light entities. |
cl_anglespeedkey |
convar |
0.67 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_animationinfo |
cmd |
|
"FCVAR_CLIENTDLL" |
Hud element to examine. |
cl_autobuy |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
The order in which autobuy will attempt to purchase items |
cl_autohelp |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Auto-help |
cl_autowepswitch |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Automatically switch to picked up weapons (if more powerful) |
cl_avatar_convert_rgb |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Converts all png avatars in the avatars directory to rgb |
cl_backspeed |
convar |
450 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_beam_test_traces |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam. |
cl_blobulator_freezing_max_metaball_radius |
convar |
12.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Setting this can create more complex surfaces on large hitboxes at the cost of performance. |
cl_blurClearAlpha |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0-255, but 0 has errors at the moment |
cl_blurDebug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_blurPasses |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_blurTapSize |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_bob_lower_amt |
convar |
21 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The amount the viewmodel lowers when running |
cl_bob_version |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_bobamt_lat |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The amount the viewmodel moves side to side when running |
cl_bobamt_vert |
convar |
0.25 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The amount the viewmodel moves up and down when running |
cl_bobcycle |
convar |
0.98 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
the frequency at which the viewmodel bobs. |
cl_bobup |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_borrow_music_from_player_index |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_bot_difficulty_gamepad |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Bot difficulty while playing with Gamepad device |
cl_bot_difficulty_hydra |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Bot difficulty while playing with Hydra device |
cl_bot_difficulty_kbm |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Bot difficulty while playing with Keyboard/Mouse device |
cl_bot_difficulty_ps3move |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Bot difficulty while playing with PS3Move device |
cl_bot_difficulty_sharpshooter |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Bot difficulty while playing with SharpShooter device |
cl_brushfastpath |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_burninggibs |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
A burning player that gibs has burning gibs. |
cl_cam_driver_compensation_scale |
convar |
0.75 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_camera_follow_bone_index |
convar |
-2 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_camera_height_restriction_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
cl_chat_active |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_chatfilter_version |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
Stores the chat filter version |
cl_chatfilters |
convar |
63 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Stores the chat filter settings |
cl_clanid |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Current clan ID for name decoration |
cl_clearhinthistory |
cmd |
|
"FCVAR_CLIENTDLL" |
Clear memory of client side hints displayed to the player. |
cl_clock_24hour |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_clock_correction |
convar |
1 |
"FCVAR_CHEAT" |
Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount |
convar |
200 |
"FCVAR_CHEAT" |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset |
convar |
90 |
"FCVAR_CHEAT" |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset |
convar |
10 |
"FCVAR_CHEAT" |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick |
convar |
999 |
"FCVAR_CHEAT" |
Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo |
convar |
0 |
"FCVAR_CHEAT" |
Show debugging info about the clock drift. |
cl_clockdrift_max_ms |
convar |
150 |
"FCVAR_CHEAT" |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode |
convar |
0 |
"FCVAR_CHEAT" |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cloud_settings |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) |
cl_cmdrate |
convar |
64 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Max number of command packets sent to server per second |
cl_color |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Preferred teammate color |
cl_colorfastpath |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_configversion |
convar |
8 |
"FCVAR_DEVELOPMENTONLY" |
Configuration layout version. Bump this to force a reset of the PS3 save game / settings. |
cl_connection_trouble_info |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
How long until we timeout on our network connection because of connectivity loss (empty if no problem) |
cl_connection_trouble_show |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Show connection trouble HUD warnings |
cl_countbones |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_crosshair_drawoutline |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Draws a black outline around the crosshair for better visibility |
cl_crosshair_dynamic_maxdist_splitratio |
convar |
0.35 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1] |
cl_crosshair_dynamic_splitalpha_innermod |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1] |
cl_crosshair_dynamic_splitalpha_outermod |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1] |
cl_crosshair_dynamic_splitdist |
convar |
7 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
cl_crosshair_outlinethickness |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Set how thick you want your crosshair outline to draw (0.1-3) |
cl_crosshair_recoil |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Recoil/aimpunch will move the user's crosshair to show the effect |
cl_crosshair_sniper_show_normal_inaccuracy |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Include standing inaccuracy when determining sniper crosshair blur |
cl_crosshair_sniper_width |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) |
cl_crosshair_t |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
T style crosshair |
cl_crosshairalpha |
convar |
200 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshaircolor |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Set crosshair color as defined in game_options.consoles.txt |
cl_crosshaircolor_b |
convar |
50 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshaircolor_g |
convar |
250 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshaircolor_r |
convar |
50 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshairdot |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshairgap |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshairgap_useweaponvalue |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
If set to 1, the gap will update dynamically based on which weapon is currently equipped |
cl_crosshairscale |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Crosshair scaling factor (deprecated) |
cl_crosshairsize |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshairstyle |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback) |
cl_crosshairthickness |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_crosshairusealpha |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_cs_dump_econ_item_stringtable |
cmd |
|
"FCVAR_CLIENTDLL" |
cl_cs_dump_econ_item_stringtable |
cl_csm_auto_entity |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
cl_csm_capture_state |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_clear_captured_state |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_cull_small_prop_threshold_volume |
convar |
2000.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_2d |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_3d |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_culling |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_culling_cascade |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_render_ztest |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_vis_hi_range |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_debug_vis_lo_range |
convar |
.35 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_depthbias_c0 |
convar |
.000025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_depthbias_c1 |
convar |
.000025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_depthbias_c2 |
convar |
.000025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_depthbias_c3 |
convar |
.000025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_disable_culling |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_enabled |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_entity_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_force_no_csm_in_reflections |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_hack_proj_matrices_for_cull_debugging |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_ignore_disable_shadow_depth_rendering |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_max_shadow_dist |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_max_visible_dist |
convar |
5000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_optimize_static_props |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows) |
cl_csm_parallel_split_dist1 |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_parallel_split_dist2 |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_parallel_split_dist3 |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_parallel_split_log_lin_lerp |
convar |
.94 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_print_culling_planes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_rope_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_rot_override |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_rot_x |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_rot_y |
convar |
43 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_rot_z |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_server_status |
cmd |
|
"FCVAR_GAMEDLL" |
Usage: cl_csm_server_status |
cl_csm_shadow_split_lerp_factor_range |
convar |
.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_shadow_split_radial_dist_lerp_factor_multiplier |
convar |
.85 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_slopescaledepthbias_c0 |
convar |
1.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_slopescaledepthbias_c1 |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_slopescaledepthbias_c2 |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_slopescaledepthbias_c3 |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_sprite_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_static_prop_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_status |
cmd |
|
"FCVAR_CLIENTDLL" |
Usage: cl_csm_status |
cl_csm_translucent_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_translucent_shadows_using_opaque_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_use_env_light_direction |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_use_forced_view_matrices |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_depthbias |
convar |
.00005 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_farz |
convar |
30 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_max_shadow_dist |
convar |
21 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_max_visible_dist |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viewmodel_slopescaledepthbias |
convar |
1.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viz_numplanes |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_viz_polyhedron_quad_size |
convar |
131072 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_world_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_world_shadows_in_viewmodelcascade |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_csm_xlat_continuity |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_custom_material_override |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
allow custom material override |
cl_custommaterial_debug_graph |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_customsounds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable customized player sound playback |
cl_debug_client_gamestats |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_debug_round_stat_submission |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_debug_ugc_downloads |
convar |
0 |
"FCVAR_RELEASE" |
|
cl_debugrumble |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Turn on rumble debugging spew |
cl_decryptdata_key |
convar |
|
"FCVAR_RELEASE" |
Key to decrypt encrypted GOTV messages |
cl_decryptdata_key_pub |
convar |
|
"FCVAR_RELEASE" |
Key to decrypt public encrypted GOTV messages |
cl_demoviewoverride |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Override view during demo playback |
cl_detail_avoid_force |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
how fast to recover position after avoiding players |
cl_detail_max_sway |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Amplitude of the detail prop sway |
cl_detail_multiplier |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
extra details to create |
cl_detail_scale |
convar |
2 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
cl_dev_decaltrace_blood |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Shoot out a decal spray that shoots blood. |
cl_disable_ragdolls |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_disable_splitscreen_cpu_level_cfgs_in_pip |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_disable_water_render_targets |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_disablefreezecam |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Turn on/off freezecam on client |
cl_disablehtmlmotd |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Disable HTML motds. |
cl_dm_buyrandomweapons |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon) |
cl_download_demoplayer |
convar |
1 |
"FCVAR_RELEASE" |
Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) |
cl_downloadfilter |
convar |
all |
"FCVAR_ARCHIVE" |
Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_only_deathnotices |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
For drawing only the crosshair and death notices (used for moviemaking) |
cl_drawhud |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable the rendering of the hud |
cl_drawhud_force_deathnotices |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices |
cl_drawhud_force_radar |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
0: default; 1: draw radar even if hud disabled; -1: force no radar |
cl_drawhud_force_teamid_overhead |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
0: default; 1: draw teamid even if hud disabled; -1: force no teamid |
cl_drawleaf |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_drawmaterial |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Draw a particular material over the frame |
cl_drawmonitors |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_drawshadowtexture |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_dump_particle_stats |
cmd |
|
"FCVAR_CLIENTDLL" |
dump particle profiling info to particle_profile.csv |
cl_dumpplayer |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dumps info about a player |
cl_dumpsplithacks |
cmd |
|
"FCVAR_CLIENTDLL" |
Dump split screen workarounds. |
cl_ejectbrass |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_embedded_stream_audio_volume |
convar |
60 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
Embedded stream audio volume |
cl_embedded_stream_audio_volume_xmaster |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
Whether embedded stream audio volume gets multiplied by master volume |
cl_embedded_stream_video_playing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Embedded stream video playing state |
cl_enable_remote_splitscreen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Allows viewing of nonlocal players in a split screen fashion |
cl_ent_absbox |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Displays the client's render box for the entity under the crosshair. |
cl_entityreport |
convar |
0 |
"FCVAR_CHEAT" |
For debugging, draw entity states to console |
cl_extrapolate |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount |
convar |
0.25 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set how many seconds the client will extrapolate entities for. |
cl_failremoteconnections |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force connection attempts to time out |
cl_fastdetailsprites |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
whether to use new detail sprite system |
cl_fasttempentcollision |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_find_ent |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent |
cl_find_ent_index |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Display data for clientside entity matching specified index. Format: cl_find_ent_index |
cl_fixedcrosshairgap |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
How big to make the gap between the pips in the fixed crosshair |
cl_flushentitypacket |
convar |
0 |
"FCVAR_CHEAT" |
For debugging. Force the engine to flush an entity packet. |
cl_foot_contact_shadows |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_force_progress_notice_every_change |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_forcepreload |
convar |
0 |
"FCVAR_ARCHIVE" |
Whether we should force preloading. |
cl_forwardspeed |
convar |
450 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_foundry_ShowEntityHighlights |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_freeze_cam_penetration_tolerance |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check |
cl_freezecameffects_showholiday |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Happy holidays from the CS:GO team and Valve! |
cl_freezecampanel_position_dynamic |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Turn on/off freezecam's kill panel dynamic Y movement |
cl_fullupdate |
cmd |
|
"FCVAR_CHEAT" |
Forces the server to send a full update packet |
cl_game_mode_convars |
cmd |
|
"FCVAR_CLIENTDLL" |
Display the values of the convars for the current game_mode. |
cl_gunlowerangle |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_gunlowerspeed |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_headbob_land_dip_amt |
convar |
4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_hideserverip |
convar |
0 |
"FCVAR_RELEASE" |
If set to 1, server IPs will be hidden in the console (except when you type 'status') |
cl_http_log_enable |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Allows sending HTTP log from client main menu. |
cl_hud_background_alpha |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_hud_bomb_under_radar |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_hud_color |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
cl_hud_healthammo_style |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_hud_playercount_pos |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
0 = default (top), 1 = bottom |
cl_hud_playercount_showcount |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
0 = show player avatars (default), 1 = just show count number (no avatars) |
cl_hud_radar_scale |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_idealpitchscale |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
cl_ignorepackets |
convar |
0 |
"FCVAR_CHEAT" |
Force client to ignore packets (for debugging). |
cl_interp |
convar |
0.03125 |
"FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Disable interpolation list optimizations. |
cl_interp_npcs |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_watch |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_interpolate |
convar |
1 |
"FCVAR_RELEASE" |
Enables or disables interpolation on listen servers or during demo playback |
cl_inventory_debug_tooltip |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_inventory_saved_filter2 |
convar |
all |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_inventory_saved_sort2 |
convar |
inv_sort_age |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
cl_jiggle_bone_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_jiggle_bone_sanity |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_join_advertise |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none) |
cl_lagcomp_errorcheck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Player index of other player to check for position errors. |
cl_lagcompensation |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Perform server side lag compensation of weapon firing events. |
cl_language |
convar |
english |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Language (from Steam API) |
cl_leafsystemvis |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_leveloverview |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_leveloverviewmarker |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_mainmenu_blog_file |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Load blog file |
cl_mainmenu_blog_file_cache |
convar |
blogfilecache.txt |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Location of the cached blog file |
cl_mainmenu_hide_blog |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Show the news panel and hide blog |
cl_mainmenu_show_blog |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Show the blog and hide news panel |
cl_mainmenu_show_datagraph |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_matchstats_print_own_data |
cmd |
|
"FCVAR_CLIENTDLL" |
cl_matchstats_print_own_data RANGENAME |
cl_maxrenderable_dist |
convar |
3000 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Max distance from the camera at which things will be rendered |
cl_medal_progress_shown_fraction |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show progress on the win panel every GOAL/X increments for stat based achievements. |
cl_min_ct |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Controls which CT model is used when cl_minmodels is set to 1. |
cl_min_t |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Controls which Terrorist model is used when cl_minmodels is set to 1. |
cl_minimal_rtt_shadows |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
cl_minmodels |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used. |
cl_modelfastpath |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_modemanager_reload |
cmd |
|
"FCVAR_CLIENTDLL" |
Reloads the panel metaclasses for vgui screens. |
cl_motd_competitive_timeout |
convar |
80 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Competitive motd timeout in seconds. |
cl_mouseenable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_mouseenable_buttons |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_mouselook |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_NOT_CONNECTED" |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mute_all_but_friends_and_party |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games. |
cl_mute_enemy_team |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Block all communication from players on the enemy team. |
cl_names_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_angle_progress_headstart |
convar |
0.025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_dist_to_turn_to_face |
convar |
500 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Changing to a target further than this will cause the camera to face the direction of travel |
cl_obs_interp_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Enables interpolation between observer targets |
cl_obs_interp_obstruction_behavior |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_pos_halflife |
convar |
0.26 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_pos_rate |
convar |
0.27 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_settle_dist |
convar |
16 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_snap_dist |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_turn_to_face_end_frac |
convar |
0.65 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_obs_interp_turn_to_face_start_frac |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_observercrosshair |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cl_overdraw_test |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NEVER_AS_STRING", "FCVAR_CHEAT" |
|
cl_panelanimation |
cmd |
|
"FCVAR_CLIENTDLL" |
Shows panel animation variables: <panelname | blank for all panels>. |
cl_particle_batch_mode |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_particle_fallback_base |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Base for falling back to cheaper effects under load. |
cl_particle_fallback_multiplier |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Multiplier for falling back to cheaper effects under load. |
cl_particle_max_count |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_particle_retire_cost |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_particle_sim_fallback_base_multiplier |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. |
cl_particle_sim_fallback_threshold_ms |
convar |
6.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
cl_particles_dump_effects |
cmd |
|
"FCVAR_CLIENTDLL" |
|
cl_particles_dumplist |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dump all new particles, optional name substring. |
cl_particles_show_bbox |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_particles_show_controlpoints |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_pclass |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dump entity by prediction classname. |
cl_pdump |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dump info about this entity to screen. |
cl_phys_block_dist |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_phys_block_fraction |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_phys_maxticks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
cl_phys_show_active |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_phys_timescale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Sets the scale of time for client-side physics (ragdolls) |
cl_physicsshadowupdate_render |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_pitchdown |
convar |
89 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_pitchspeed |
convar |
225 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_pitchup |
convar |
89 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_playback_screenshots |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Allows the client to playback screenshot and jpeg commands in demos. |
cl_player_fullupdate_predicted_origin_fix |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_player_rank_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_player_rank_events_spew |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks. |
cl_playerspray_auto_apply |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Automatically apply graffiti when graffiti menu closes |
cl_portal_use_new_dissolve |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Use new dissolve effect |
cl_precacheinfo |
cmd |
|
|
Show precache info (client). |
cl_pred_checkstuck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Perform the additional 'stuck' traces on the client side during prediction. |
cl_pred_doresetlatch |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_pred_error_verbose |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show more field info when spewing prediction errors. |
cl_pred_optimize |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
cl_pred_track |
cmd |
|
"FCVAR_CLIENTDLL" |
: Track changes to entity index entindex, for field fieldname. |
cl_predict |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Perform client side prediction. |
cl_predict_basetoggles |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_predict_motioncontrol |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_prediction_error_timestamps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_predictioncopy_describe |
cmd |
|
"FCVAR_CLIENTDLL" |
Describe datamap_t for entindex |
cl_predictionlist |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Show which entities are predicting |
cl_predictphysics |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Use a prediction-friendly physics interface on the client |
cl_predictweapons |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Perform client side prediction of weapon effects. |
cl_quest_events_print |
cmd |
|
"FCVAR_CLIENTDLL" |
cl_quest_events_print |
cl_quest_schedule_print |
cmd |
|
"FCVAR_CLIENTDLL" |
cl_quest_schedule_print |
cl_radar_always_centered |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
cl_radar_fast_transforms |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Faster way of placing icons on the mini map. |
cl_radar_icon_scale_min |
convar |
0.6 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Sets the minimum icon scale. Valid values are 0.4 to 1.0. |
cl_radar_rotate |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
1 |
cl_radar_scale |
convar |
0.7 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Sets the radar scale. Valid values are 0.25 to 1.0. |
cl_radar_square_with_scoreboard |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
If set, the radar will toggle to square when the scoreboard is visible. |
cl_ragdoll_collide |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_ragdoll_crumple |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_ragdoll_gravity |
convar |
600 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Sets the gravity client-side ragdolls |
cl_ragdoll_physics_enable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable/disable ragdoll physics. |
cl_ragdoll_self_collision |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_ragdoll_workaround_threshold |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients |
cl_random_taser_bone_y |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The Y position used for the random taser force. |
cl_random_taser_force_y |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The Y position used for the random taser force. |
cl_random_taser_power |
convar |
4000.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Power used when applying the taser effect. |
cl_rebuy |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
The order in which rebuy will attempt to repurchase items |
cl_reload_hud |
cmd |
|
"FCVAR_CLIENTDLL" |
Reloads the hud scale and resets scale and borders |
cl_reloadpostprocessparams |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_remove_all_workshop_maps |
cmd |
|
"FCVAR_CLIENTDLL" |
Removes all maps from the workshop directory. |
cl_remove_old_ugc_downloads |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_removedecals |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Remove the decals from the entity under the crosshair. |
cl_report_soundpatch |
cmd |
|
"FCVAR_CLIENTDLL" |
reports client-side sound patch count |
cl_resend |
convar |
2 |
"FCVAR_RELEASE" |
Delay in seconds before the client will resend the 'connect' attempt |
cl_resend_timeout |
convar |
60 |
"FCVAR_RELEASE" |
Total time allowed for the client to resend the 'connect' attempt |
cl_retire_low_priority_lights |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Low priority dlights are replaced by high priority ones |
cl_righthand |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Use right-handed view models. |
cl_rumblescale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Scale sensitivity of rumble effects (0 to 1.0) |
cl_savescreenshotstosteam |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Saves screenshots to the Steam's screenshot library |
cl_scalecrosshair |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Enable crosshair scaling (deprecated) |
cl_scoreboard_mouse_enable_binding |
convar |
+attack2 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Name of the binding to enable mouse selection in the scoreboard |
cl_screenshotlocation |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Location to tag the screenshot with |
cl_screenshotname |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Custom Screenshot name |
cl_screenshotusertag |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
User to tag in the screenshot |
cl_server_graphic1_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
cl_server_graphic2_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
cl_session |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_USERINFO", "FCVAR_SERVER_CAN_EXECUTE" |
|
cl_shadowtextureoverlaysize |
convar |
256 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_shadowupdatespacing |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_showVGUIAttachments |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Shows the base attachment location of the vgui widget |
cl_show_bounds_errors |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_clan_in_death_notice |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Is set, the clan name will show next to player names in the death notices. |
cl_show_equipment_value |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_matchmaking_stat_spew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_new_hint_delay |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_playernames_max_chars_console |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Shows all player names (including bots) as 16 W's. |
cl_show_quest_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_splashes |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_show_usermessage |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well |
cl_showanimstate |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_activities |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Show activities in the (client) animation state display. |
cl_showanimstate_log |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
cl_showbattery |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw current battery level at top of screen when on battery power |
cl_showdemooverlay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
cl_showents |
cmd |
|
"FCVAR_CHEAT" |
Dump entity list to console. |
cl_showerror |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents |
convar |
0 |
"FCVAR_CHEAT" |
Print event firing info in the console |
cl_showfps |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) |
cl_showfps5_btlneck_disp_time |
convar |
5.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Time interval (s) for which main/render/gpu bottleneck times are displayed |
cl_showfps5_disp_time |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Time interval (s) at which thread and wait times are sampled and display is updated |
cl_showhelp |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Set to 0 to not show on-screen help |
cl_showloadout |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Toggles display of current loadout. |
cl_showpausedimage |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show the 'Paused' image when game is paused. |
cl_showpluginmessages2 |
convar |
0 |
"FCVAR_ARCHIVE" |
Allow plugins to display messages to you |
cl_showpos |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Draw current position at top of screen |
cl_showtextmsg |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable/disable text messages printing on the screen. |
cl_sidespeed |
convar |
450 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_simdbones |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Use SIMD bone setup. |
cl_simulationtimefix |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_skipfastpath |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Set to 1 to skip any models that don't go through the model fast path |
cl_smooth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Smooth view/eye origin after prediction errors |
cl_smoothtime |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Smooth client's view after prediction error over this many seconds |
cl_sos_test_get_opvar |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_sos_test_set_opvar |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_soundemitter_flush |
cmd |
|
"FCVAR_CLIENTDLL" |
Flushes the sounds.txt system (server only) |
cl_soundemitter_reload |
cmd |
|
"FCVAR_CLIENTDLL" |
Flushes the sounds.txt system |
cl_soundscape_flush |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" |
Flushes the client side soundscapes |
cl_soundscape_printdebuginfo |
cmd |
|
"FCVAR_CLIENTDLL" |
print soundscapes |
cl_spec_follow_grenade_key |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
0 = LALT, 1 = LSHIFT, 2 = +reload |
cl_spec_mode |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_SERVER_CAN_EXECUTE" |
Saves the last viewed spectator mode for use next time we start to spectate |
cl_spec_show_bindings |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Toggle the visibility of the spectator bindings. |
cl_spec_stats |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_spec_swapplayersides |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
cl_spec_use_tournament_content_standards |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
cl_sporeclipdistance |
convar |
512 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_ss_origin |
cmd |
|
"FCVAR_CLIENTDLL" |
print origin in script format |
cl_steamscreenshots |
cmd |
|
"FCVAR_CLIENTDLL" |
Enable/disable saving screenshots to Steam |
cl_streams_image_sfurl |
convar |
img://loadjpeg:(640x360): |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Format of Scaleform image representing the stream |
cl_streams_mytwitchtv_channel |
convar |
http://www.twitch.tv/ |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Twitch.tv account channel URL |
cl_streams_mytwitchtv_nolink |
convar |
http://www.twitch.tv/settings/connections |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Twitch.tv account linking URL |
cl_streams_override_global_version |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
When set will override global API version |
cl_streams_refresh_interval |
convar |
300 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How often to refresh streams list |
cl_streams_request_accept |
convar |
application/vnd.twitchtv.v3+json |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Header for api request |
cl_streams_request_url |
convar |
https://api.twitch.tv/kraken/streams?game=Counter-Strike%3A%20Global%20Offensive&limit=12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of streams requested for display |
cl_streams_write_response_file |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
When set will save streams info file for diagnostics |
cl_sun_decay_rate |
convar |
0.05 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_sunlight_depthbias |
convar |
0.02 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_sunlight_ortho_size |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set to values greater than 0 for ortho view render projections. |
cl_teamid |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_teamid_max |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
cl_teamid_min |
convar |
200 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
cl_teamid_overhead_always |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment |
cl_teamid_overhead_maxdist |
convar |
3000 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" |
max distance at which the overhead team id icons will show |
cl_teamid_overhead_maxdist_spec |
convar |
2000 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" |
max distance at which the overhead team id icons will show when a spectator |
cl_teammate_color_1 |
convar |
248 246 45 |
"FCVAR_DEVELOPMENTONLY" |
|
cl_teammate_color_2 |
convar |
161 25 240 |
"FCVAR_DEVELOPMENTONLY" |
|
cl_teammate_color_3 |
convar |
0 181 98 |
"FCVAR_DEVELOPMENTONLY" |
|
cl_teammate_color_4 |
convar |
92 168 255 |
"FCVAR_DEVELOPMENTONLY" |
|
cl_teammate_color_5 |
convar |
255 155 37 |
"FCVAR_DEVELOPMENTONLY" |
|
cl_teammate_colors_show |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
cl_thirdperson |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOT_CONNECTED" |
Enables/Disables third person |
cl_threaded_bone_setup |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Enable parallel processing of bones |
cl_threaded_init |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_timeout |
convar |
30 |
"FCVAR_ARCHIVE" |
After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_titledataversionblock1 |
convar |
14 |
"FCVAR_DEVELOPMENTONLY" |
stats for console title data block1 i/o version. |
cl_titledataversionblock2 |
convar |
8 |
"FCVAR_DEVELOPMENTONLY" |
stats for console title data block2 i/o version. |
cl_titledataversionblock3 |
convar |
48 |
"FCVAR_DEVELOPMENTONLY" |
stats for console title data block3 i/o version. |
cl_tlucfastpath |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_tracer_whiz_distance |
convar |
72 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_tree_sway_dir |
cmd |
|
"FCVAR_CLIENTDLL" |
sets tree sway wind direction and strength |
cl_updaterate |
convar |
64 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_NOT_CONNECTED" |
Number of packets per second of updates you are requesting from the server |
cl_updatevisibility |
cmd |
|
"FCVAR_CLIENTDLL" |
Updates visibility bits. |
cl_upspeed |
convar |
320 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_use_entity_as_targetid |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_use_hostage_ik |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_use_new_headbob |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_use_old_wearable_shoulddraw |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_use_opens_buy_menu |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
cl_use_simd_bones |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
1 use SIMD bones 0 use scalar bones. |
cl_view |
cmd |
|
"FCVAR_CHEAT" |
Set the view entity index. |
cl_viewmodel_shift_left_amt |
convar |
1.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The amount the viewmodel shifts to the left when shooting accuracy increases. |
cl_viewmodel_shift_right_amt |
convar |
0.75 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The amount the viewmodel shifts to the right when shooting accuracy decreases. |
cl_voice_buffer_time |
convar |
0.04 |
"FCVAR_DEVELOPMENTONLY" |
Amount of time between receiving voice data and playing the audio |
cl_voice_filter |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Filter voice by name substring |
cl_voice_hltv_buffer_time |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY" |
Amount of time between receiving voice data and playing the audio in hltv |
cl_weapon_clip_thinwalls |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
cl_weapon_clip_thinwalls_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
cl_weapon_clip_thinwalls_lock |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
cl_weapon_debug_print_accuracy |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" |
|
cl_weapon_debug_show_accuracy |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Draws a circle representing the effective range with every shot. |
cl_weapon_debug_show_accuracy_duration |
convar |
10 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_RELEASE" |
|
cl_winddir |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Weather effects wind direction angle |
cl_windspeed |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Weather effects wind speed scalar |
cl_wpn_sway_interp |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cl_wpn_sway_scale |
convar |
1.6 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cl_yawspeed |
convar |
210 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
clear |
cmd |
|
"FCVAR_DONTRECORD" |
Clear all console output. |
clear_anim_cache |
cmd |
|
|
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). |
clear_bombs |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
clear_debug_overlays |
cmd |
|
"FCVAR_GAMEDLL" |
clears debug overlays |
clientport |
convar |
27005 |
"FCVAR_RELEASE" |
Host game client port |
closecaption |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Enable close captioning. |
closeonbuy |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Set non-zero to close the buy menu after buying something |
cloth_wind |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cloth_wind_pitch |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cloth_windage_multiplier |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
cmd |
cmd |
|
|
Forward command to server. |
cmd1 |
cmd |
|
|
sets userinfo string for split screen player in slot 1 |
cmd2 |
cmd |
|
|
sets userinfo string for split screen player in slot 2 |
cmd3 |
cmd |
|
|
sets userinfo string for split screen player in slot 3 |
cmd4 |
cmd |
|
|
sets userinfo string for split screen player in slot 4 |
collision_shake_amp |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
collision_shake_freq |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
collision_shake_time |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
collision_test |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Tests collision system |
colorcorrectionui |
cmd |
|
"FCVAR_CHEAT" |
Show/hide the color correction tools UI. |
commentary |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Desired commentary mode state. |
commentary_available |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging |
cmd |
|
"FCVAR_GAMEDLL" |
|
commentary_finishnode |
cmd |
|
"FCVAR_GAMEDLL" |
|
commentary_firstrun |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
commentary_showmodelviewer |
cmd |
|
"FCVAR_CLIENTDLL" |
Display the commentary model viewer. Usage: commentary_showmodelviewer |
commentary_testfirstrun |
cmd |
|
"FCVAR_CLIENTDLL" |
|
con_drawnotify |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Disables drawing of notification area (for taking screenshots). |
con_enable |
convar |
0 |
"FCVAR_ARCHIVE" |
Allows the console to be activated. |
con_filter_enable |
convar |
0 |
"FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. |
con_filter_text |
convar |
|
"FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |
con_filter_text_out |
convar |
|
"FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
con_logfile |
convar |
|
"FCVAR_RELEASE" |
Console output gets written to this file |
con_min_severity |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. |
con_notifytime |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
How long to display recent console text to the upper part of the game window |
con_nprint_bgalpha |
convar |
50 |
"FCVAR_DEVELOPMENTONLY" |
Con_NPrint background alpha. |
con_nprint_bgborder |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Con_NPrint border size. |
con_timestamp |
convar |
0 |
"FCVAR_RELEASE" |
Prefix console.log entries with timestamps |
con_trace |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Print console text to low level printout. |
condump |
cmd |
|
"FCVAR_CLIENTDLL" |
dump the text currently in the console to condumpXX.log |
confirm_abandon_match |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm that we wish to abandon match |
confirm_activate_itemid_now |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm item activation by item id |
confirm_join_friend_session_exit_current |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm that we wish to join a friend session, destroying a previous session |
confirm_join_new_session_exit_current |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm that we wish to join a new session, destroying a previous session |
confirm_join_party_session_exit_current |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm that we wish to join a party session, destroying a previous session |
confirm_purchase_item_def_now |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm item purchase |
confirm_watch_friend_session_exit_current |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Confirm that we wish to watch a friend session, destroying a previous session |
connect |
cmd |
|
"FCVAR_DONTRECORD" |
Connect to specified server. |
connect_lobby |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Sets the lobby ID to connect to on start. |
connect_splitscreen |
cmd |
|
"FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
Connect to specified server. With multiple players. |
console_history_size |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY" |
|
console_window_open |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Is the console window active |
contimes |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Number of console lines to overlay for debugging. |
contributionscore_assist |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score added for an assist |
contributionscore_bomb_defuse_major |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for defusing a bomb while at least one enemy remains alive |
contributionscore_bomb_defuse_minor |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for defusing a bomb after eliminating enemy team |
contributionscore_bomb_exploded |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round |
contributionscore_bomb_planted |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for planting a bomb |
contributionscore_hostage_kill |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for killing a hostage, normally negative |
contributionscore_hostage_rescue_major |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score added to rescuer per hostage rescued |
contributionscore_hostage_rescue_minor |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score added to all alive CTs per hostage rescued |
contributionscore_kill |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score added for a kill |
contributionscore_objective_kill |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score added for an objective related kill |
contributionscore_suicide |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for a suicide, normally negative |
contributionscore_team_kill |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
amount of contribution score for a team kill, normally negative |
coop |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_NOTIFY" |
Cooperative play. |
cpu_frequency_monitoring |
convar |
0 |
"FCVAR_RELEASE" |
Set CPU frequency monitoring interval in seconds. Zero means disabled. |
cpu_level |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
CPU Level - Default: High |
cpu_level_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
cpu_level_restart |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
crash |
cmd |
|
"FCVAR_CHEAT" |
Cause the engine to crash (Debug!!) |
create_flashlight |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
creditsdone |
cmd |
|
"FCVAR_GAMEDLL" |
|
crosshair |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
cs_AssistDamageThreshold |
convar |
40.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
cs_AssistDamageThreshold defines the amount of damage needed to score an assist |
cs_ShowStateTransitions |
convar |
-2 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
cs_econ_item_string_table_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
cs_enable_player_physics_box |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
cs_hostage_near_rescue_music_distance |
convar |
2000 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
cs_make_vip |
cmd |
|
"FCVAR_GAMEDLL" |
Marks a player as the VIP |
csgo_download_match |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Downloads a match via serial code and starts playback |
csgo_econ_action_preview |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Preview an economy item |
csm_quality_level |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST |
csm_quality_level_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
csm_quality_level_restart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
custom_bot_difficulty |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Bot difficulty for offline play. |
cvarlist |
cmd |
|
|
Show the list of convars/concommands. |
damage_impact_heavy |
convar |
40 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Damage ABOVE this value is considered heavy damage |
damage_impact_medium |
convar |
20 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Damage BELOW this value is considered light damage |
das_max_z_trace_length |
convar |
72 |
"FCVAR_DEVELOPMENTONLY" |
Maximum height of player and still test for adsp |
das_process_overhang_spaces |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
datacachesize |
convar |
32 |
"FCVAR_DEVELOPMENTONLY" |
Size in MB. |
dbg_demofile |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
dbghist_addline |
cmd |
|
"FCVAR_GAMEDLL" |
Add a line to the debug history. Format: |
dbghist_dump |
cmd |
|
"FCVAR_GAMEDLL" |
Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
deathmatch |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_NOTIFY" |
Running a deathmatch server. |
debug_aim_angle |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
debug_dispatch_server_dump |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
debug_drawbox |
cmd |
|
"FCVAR_CHEAT" |
Create debug box |
debug_drawdisp_boundbox |
cmd |
|
"FCVAR_CHEAT" |
Create debug boxes for invalid displacements |
debug_map_crc |
convar |
0 |
"FCVAR_RELEASE" |
Prints CRC for each map lump loaded |
debug_materialmodifycontrol |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
debug_materialmodifycontrol_client |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
debug_overlay_fullposition |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
debug_paint_alpha |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
debug_physimpact |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
debug_purchase_defidx |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Purchase an item by defindex |
debug_touchlinks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Spew touch link activity |
debug_visibility_monitor |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
debugsystemui |
cmd |
|
"FCVAR_CHEAT" |
Show/hide the debug system UI. |
default_fov |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
demo_avellimit |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY" |
Angular velocity limit before eyes considered snapped for demo playback. |
demo_connect_string |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Connect string for demo UI |
demo_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Demo debug info. |
demo_enabledemos |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable recording demos (must be set true before loading a map) |
demo_fastforwardfinalspeed |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
Go this fast when starting to hold FF button. |
demo_fastforwardramptime |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
How many seconds it takes to get to full FF speed. |
demo_fastforwardstartspeed |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
Go this fast when starting to hold FF button. |
demo_goto |
cmd |
|
|
Skips to location in demo. |
demo_gototick |
cmd |
|
|
Skips to a tick in demo. |
demo_highlight_fastforwardspeed |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
Speed to use when fast forwarding to highlights. |
demo_highlight_skipthreshold |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
Number of seconds between previous highlight event and round start that will fast forward instead of skipping. |
demo_highlight_timeafter |
convar |
4 |
"FCVAR_DEVELOPMENTONLY" |
How many seconds after highlight event to start fast forwarding. |
demo_highlight_timebefore |
convar |
6 |
"FCVAR_DEVELOPMENTONLY" |
How many seconds before highlight event to stop fast forwarding. |
demo_info |
cmd |
|
|
Print information about currently playing demo. |
demo_interplimit |
convar |
4000 |
"FCVAR_DEVELOPMENTONLY" |
How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |
demo_interpolateview |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Do view interpolation during dem playback. |
demo_legacy_rollback |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use legacy view interpolation rollback amount in demo playback. |
demo_listhighlights |
cmd |
|
|
List all highlights data for the demo. |
demo_listimportantticks |
cmd |
|
|
List all important ticks in the demo. |
demo_pause |
cmd |
|
|
Pauses demo playback. |
demo_pauseatservertick |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Pauses demo playback at server tick |
demo_quitafterplayback |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Quits game after demo playback. |
demo_recordcommands |
convar |
1 |
"FCVAR_CHEAT" |
Record commands typed at console into .dem files. |
demo_resume |
cmd |
|
|
Resumes demo playback. |
demo_strict_validation |
convar |
0 |
"FCVAR_RELEASE" |
|
demo_timescale |
cmd |
|
|
Sets demo replay speed. |
demo_togglepause |
cmd |
|
|
Toggles demo playback. |
demo_ui_enable |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Suffix for the demo UI |
demolist |
cmd |
|
|
Print demo sequence list. |
demos |
cmd |
|
|
Demo demo file sequence. |
demoui |
cmd |
|
"FCVAR_DONTRECORD" |
Show/hide the demo player UI. |
dev_force_selected_device |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
dev_reportmoneychanges |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Displays money account changes for players in the console |
developer |
convar |
0 |
"FCVAR_RELEASE", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Set developer message level |
devshots_nextmap |
cmd |
|
|
Used by the devshots system to go to the next map in the devshots maplist. |
devshots_screenshot |
cmd |
|
"FCVAR_DONTRECORD" |
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
differences |
cmd |
|
|
Show all convars which are not at their default values. |
disconnect |
cmd |
|
"FCVAR_SERVER_CAN_EXECUTE" |
Disconnect game from server. |
disp_dynamic |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
disp_list_all_collideable |
cmd |
|
|
List all collideable displacements |
dispcoll_drawplane |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
display_elapsedtime |
cmd |
|
"FCVAR_CHEAT" |
Displays how much time has elapsed since the game started |
display_game_events |
convar |
0 |
"FCVAR_CHEAT" |
|
displaysoundlist |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
dlight_debug |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Creates a dlight in front of the player |
dm_reset_spawns |
cmd |
|
"FCVAR_GAMEDLL" |
|
dm_togglerandomweapons |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Turns random weapons in deathmatch on/off |
drawcross |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Draws a cross at the given location Arguments: x y z |
drawline |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
drawoverviewmap |
cmd |
|
"FCVAR_CLIENTDLL" |
Draws the overview map |
drawradar |
cmd |
|
"FCVAR_CLIENTDLL" |
Draws HUD radar |
ds_get_newest_subscribed_files |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam |
dsp_automatic |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_db_min |
convar |
80 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_db_mixdrop |
convar |
0.5 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_dist_max |
convar |
1440.0 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_dist_min |
convar |
0.0 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_enhance_stereo |
convar |
0 |
"FCVAR_ARCHIVE" |
|
dsp_facingaway |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_mix_max |
convar |
0.8 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_mix_min |
convar |
0.2 |
"FCVAR_CHEAT", "FCVAR_DEMO" |
|
dsp_off |
convar |
0 |
"FCVAR_CHEAT" |
|
dsp_player |
convar |
0 |
"FCVAR_DEMO", "FCVAR_RELEASE", "FCVAR_SERVER_CAN_EXECUTE" |
|
dsp_reload |
cmd |
|
"FCVAR_CHEAT" |
|
dsp_room |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_slow_cpu |
convar |
0 |
"FCVAR_CHEAT" |
|
dsp_spatial |
convar |
40 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_speaker |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_vol_2ch |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_vol_4ch |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_vol_5ch |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dsp_volume |
convar |
0.8 |
"FCVAR_CHEAT" |
|
dsp_water |
convar |
14 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
dt_ShowPartialChangeEnts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
dt_UsePartialChangeEnts |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
dti_flush |
cmd |
|
|
Write out the datatable instrumentation files (you must run with -dti for this to work). |
dtwarning |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Print data table warnings? |
dtwatchclass |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Watch all fields encoded with this table. |
dtwatchdecode |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
When watching show decode. |
dtwatchencode |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
When watching show encode. |
dtwatchent |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
Watch this entities data table encoding. |
dtwatchvar |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Watch the named variable. |
dump_entity_sizes |
cmd |
|
"FCVAR_GAMEDLL" |
Print sizeof(entclass) |
dump_globals |
cmd |
|
"FCVAR_GAMEDLL" |
Dump all global entities/states |
dump_panorama_css_properties |
cmd |
|
|
Prints out all valid panorama CSS properties and their documentation |
dump_panorama_css_properties_memstats |
cmd |
|
|
Prints out mem stats of all valid panorama CSS properties |
dump_panorama_events |
cmd |
|
|
print panorama event types and their documentation |
dump_panorama_js_scopes |
cmd |
|
|
print panorama js scopes, such as classes, and their associated methods. (wiki table format) |
dump_panorama_render_command_stats |
cmd |
|
|
|
dump_particlemanifest |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dump the list of particles loaded. |
dumpentityfactories |
cmd |
|
"FCVAR_GAMEDLL" |
Lists all entity factory names. |
dumpeventqueue |
cmd |
|
"FCVAR_GAMEDLL" |
Dump the contents of the Entity I/O event queue to the console. |
dumpgamestringtable |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Dump the contents of the game string table to the console. |
dumpstringtables |
cmd |
|
|
Print string tables to console. |
echo |
cmd |
|
"FCVAR_SERVER_CAN_EXECUTE" |
Echo text to console. |
econ_build_pinboard_images_from_collection_name |
cmd |
|
"FCVAR_CLIENTDLL" |
Renders and saves images for all models in a collection. |
econ_clear_inventory_images |
cmd |
|
"FCVAR_CLIENTDLL" |
clear the local inventory images (they will regenerate) |
econ_debug_loadout_ui |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show debug data when players change their loadout. |
econ_enable_inventory_images |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
allow inventory image rendering for use by scaleform |
econ_inventory_image_pinboard |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
econ_never_show_items_in_cart_count |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
econ_show_items_with_tag |
cmd |
|
"FCVAR_CLIENTDLL" |
Lists the item definitions that have a specified tag. |
econ_weapons_fully_customizable_buy_menu |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Turns on the mode where all default items are shown in weapon loadout. |
econui_fade_time |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
editdemo |
cmd |
|
|
Edit a recorded demo file (.dem ). |
editor_toggle |
cmd |
|
"FCVAR_CHEAT" |
Disables the simulation and returns focus to the editor |
enable_debug_overlays |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Enable rendering of debug overlays |
enable_fast_math |
convar |
1 |
"FCVAR_RELEASE" |
Turns Denormals-Are-Zeroes and Flush-to-Zero on or off |
enable_skeleton_draw |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Render skeletons in wireframe |
endmatch_votenextmap |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Votes for the next map at the end of the match |
endmovie |
cmd |
|
"FCVAR_DONTRECORD" |
Stop recording movie frames. |
endround |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
End the current round. |
engine_no_focus_sleep |
convar |
50 |
"FCVAR_ARCHIVE" |
|
english |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
If set to 1, running the english language set of assets. |
ent_absbox |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_attachments |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_autoaim |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_bbox |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_cancelpendingentfires |
cmd |
|
"FCVAR_GAMEDLL" |
Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_create |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Creates an entity of the given type where the player is looking. |
ent_debugkeys |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
ent_dump |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Usage: ent_dump |
ent_fire |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Usage: ent_fire [action] [value] [delay] |
ent_info |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Usage: ent_info |
ent_keyvalue |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =,=,...,= |
ent_list_report |
cmd |
|
"FCVAR_GAMEDLL" |
Reports all list of all entities in a map, one by one |
ent_messages |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_messages_draw |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Visualizes all entity input/output activity. |
ent_name |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
ent_orient |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <optional: allangles> |
ent_pause |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. |
ent_pivot |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_rbox |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove_all |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
ent_rotate |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Rotates an entity by a specified # of degrees |
ent_script_dump |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_setang |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Set entity angles |
ent_setname |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at |
ent_setpos |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Move entity to position |
ent_show_contexts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Show entity contexts in ent_text display |
ent_show_response_criteria |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_step |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When 'ent_pause' is set this will step through one waiting input / output message at a time. |
ent_teleport |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Teleport the specified entity to where the player is looking. Format: ent_teleport |
ent_text |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_viewoffset |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
envmap |
cmd |
|
|
|
er_colwidth |
convar |
100 |
"FCVAR_DEVELOPMENTONLY" |
|
er_graphwidthfrac |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY" |
|
er_maxname |
convar |
14 |
"FCVAR_DEVELOPMENTONLY" |
|
error_message_explain_pure |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Take user to Steam support article |
error_message_explain_vac |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Take user to Steam support article |
errorcallstacks_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
All Error() calls will attach a callstack |
errorcallstacks_length |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
Length of automatic error callstacks |
escape |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
Escape key pressed. |
exec |
cmd |
|
|
Execute script file. |
execifexists |
cmd |
|
|
Execute script file if file exists. |
execwithwhitelist |
cmd |
|
|
Execute script file, only execing convars on a whitelist. |
exit |
cmd |
|
|
Exit the engine. |
explode |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Kills the player with explosive damage |
explodevector |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Kills a player applying an explosive force. Usage: explodevector |
fadein |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
fadeout |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
fast_fogvolume |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
fast_poly_convert |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
ff_damage_bullet_penetration |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player |
ff_damage_reduction_bullets |
convar |
0.1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade |
convar |
0.25 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade_self |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_other |
convar |
0.25 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
filesystem_buffer_size |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Size of per file buffers. 0 for none |
filesystem_max_stdio_read |
convar |
16 |
"FCVAR_DEVELOPMENTONLY" |
|
filesystem_native |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use native FS or STDIO |
filesystem_report_buffered_io |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
filesystem_unbuffered_io |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
filesystem_use_overlapped_io |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
find |
cmd |
|
|
Find concommands with the specified string in their name/help text. |
find_ent |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent |
find_ent_index |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Display data for entity matching specified index. Format: find_ent_index |
findflags |
cmd |
|
|
Find concommands by flags. |
fire_absorbrate |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_dmgbase |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_dmginterval |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_dmgscale |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_extabsorb |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_extscale |
convar |
12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_growthrate |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_heatscale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_incomingheatscale |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fire_maxabsorb |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
firetarget |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
firstperson |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
Switch to firstperson camera. |
fish_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Show debug info for fish |
fish_dormant |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression |
convar |
- |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_looktime |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_maxawaytime |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_maxplayertime |
convar |
7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_minawaytime |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_minplayertime |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flex_rules |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Allow flex animation rules to run. |
flex_smooth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Applies smoothing/decay curve to flex animation controller changes. |
flex_talk |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
flush |
cmd |
|
"FCVAR_CHEAT" |
Flush unlocked cache memory. |
flush_locked |
cmd |
|
"FCVAR_CHEAT" |
Flush unlocked and locked cache memory. |
fog_color |
convar |
-1 -1 -1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_colorskybox |
convar |
-1 -1 -1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_enable_water_fog |
convar |
1 |
"FCVAR_CHEAT" |
|
fog_enableskybox |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_end |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_endskybox |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_hdrcolorscale |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_hdrcolorscaleskybox |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_maxdensity |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_maxdensityskybox |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_override |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_startskybox |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
fog_volume_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If enabled, prints diagnostic information about the current fog volume |
fogui |
cmd |
|
"FCVAR_DONTRECORD" |
Show/hide fog control UI. |
force_audio_english |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Keeps track of whether we're forcing english in a localized language. |
force_centerview |
cmd |
|
"FCVAR_CLIENTDLL" |
|
forceactivecontrollertype |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
forcebind |
cmd |
|
|
Bind a command to an available key. (forcebind command opt:suggestedKey) |
foundry_engine_get_mouse_control |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Give the engine control of the mouse. |
foundry_engine_release_mouse_control |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Give the control of the mouse back to Hammer. |
foundry_select_entity |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Select the entity under the crosshair or select entities with the specified name. |
foundry_sync_hammer_view |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Move Hammer's 3D view to the same position as the engine's 3D view. |
foundry_update_entity |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Updates the entity's position/angles when in edit mode |
fov_cs_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Sets the view fov if cheats are on. |
fps_max |
convar |
300 |
"FCVAR_RELEASE" |
Frame rate limiter |
fps_max_menu |
convar |
120 |
"FCVAR_RELEASE" |
Frame rate limiter, main menu |
fps_max_splitscreen |
convar |
300 |
"FCVAR_DEVELOPMENTONLY" |
Frame rate limiter, splitscreen |
fps_screenshot_frequency |
convar |
10 |
"FCVAR_CHEAT" |
While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.) |
fps_screenshot_threshold |
convar |
-1 |
"FCVAR_CHEAT" |
Dump a screenshot when the FPS drops below the given value. |
free_pass_peek_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fs_clear_open_duplicate_times |
cmd |
|
|
Clear the list of files that have been opened. |
fs_dump_open_duplicate_times |
cmd |
|
|
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. |
fs_enable_stats |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
fs_fios_cancel_prefetches |
cmd |
|
|
Cancels all the prefetches in progress. |
fs_fios_flush_cache |
cmd |
|
|
Flushes the FIOS HDD cache. |
fs_fios_prefetch_file |
cmd |
|
|
Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. |
fs_fios_prefetch_file_in_pack |
cmd |
|
|
Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-persistent. |
fs_fios_print_prefetches |
cmd |
|
|
Displays all the prefetches currently in progress. |
fs_monitor_read_from_pack |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0:Off, 1:Any, 2:Sync only |
fs_printopenfiles |
cmd |
|
|
Show all files currently opened by the engine. |
fs_report_long_reads |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold |
fs_report_sync_opens |
convar |
0 |
"FCVAR_RELEASE" |
0:Off, 1:Always, 2:Not during map load |
fs_report_sync_opens_callstack |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. |
fs_syncdvddevcache |
cmd |
|
|
Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |
fs_warning_level |
cmd |
|
|
Set the filesystem warning level. |
fs_warning_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0:Off, 1:Warn main thread, 2:Warn other threads |
func_break_max_pieces |
convar |
15 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED" |
|
func_break_reduction_factor |
convar |
.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
func_breakdmg_bullet |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
func_breakdmg_club |
convar |
1.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
func_breakdmg_explosive |
convar |
1.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
fx_drawimpactdebris |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw impact debris effects. |
fx_drawimpactdust |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw impact dust effects. |
fx_drawmetalspark |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw metal spark effects. |
fx_glass_velocity_cap |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Maximum downwards speed of shattered glass particles |
fx_new_sparks |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Use new style sparks. |
g15_dumpplayer |
cmd |
|
"FCVAR_CLIENTDLL" |
Spew player data. |
g15_reload |
cmd |
|
"FCVAR_CLIENTDLL" |
Reloads the Logitech G-15 Keyboard configs. |
g15_update_msec |
convar |
250 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Logitech G-15 Keyboard update interval. |
g_Language |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
g_ai_threadedgraphbuild |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If true, use experimental threaded node graph building. |
g_debug_angularsensor |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_debug_constraint_sounds |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Enable debug printing about constraint sounds. |
g_debug_doors |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
g_debug_npc_vehicle_roles |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
g_debug_ragdoll_removal |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
g_debug_ragdoll_visualize |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
g_debug_trackpather |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_debug_transitions |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
g_debug_vehiclebase |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_debug_vehicledriver |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_debug_vehicleexit |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_debug_vehiclesound |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_jeepexitspeed |
convar |
100 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
g_ragdoll_fadespeed |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
g_ragdoll_important_maxcount |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
g_ragdoll_lvfadespeed |
convar |
100 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
g_ragdoll_maxcount |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
game_mode |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The current game mode (based on game type). See GameModes.txt. |
game_online |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
The current game is online. |
game_public |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
The current game is public. |
game_type |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The current game type. See GameModes.txt. |
gameinstructor_dump_open_lessons |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Gives a list of all currently open lessons. |
gameinstructor_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Display in game lessons that teach new players. |
gameinstructor_find_errors |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Shuts down all open lessons and reloads them from the script file. |
gameinstructor_reset_counts |
cmd |
|
"FCVAR_CLIENTDLL" |
Resets all display and success counts to zero. |
gameinstructor_save_restore_lessons |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set to 0 to disable save/load of open lesson opportunities in single player. |
gameinstructor_start_sound_cooldown |
convar |
4.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of seconds forced between similar lesson start sounds. |
gameinstructor_verbose |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Display more verbose information for lessons have this name. |
gamemenucommand |
cmd |
|
"FCVAR_CLIENTDLL" |
Issue game menu command. |
gamepadslot1 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamepadslot2 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamepadslot3 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamepadslot4 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamepadslot5 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamepadslot6 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
gamestats_file_output_directory |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath |
gameui_activate |
cmd |
|
|
Shows the game UI |
gameui_allowescape |
cmd |
|
|
Escape key allowed to hide game UI |
gameui_allowescapetoshow |
cmd |
|
|
Escape key allowed to show game UI |
gameui_hide |
cmd |
|
|
Hides the game UI |
gameui_preventescape |
cmd |
|
|
Escape key doesn't hide game UI |
gameui_preventescapetoshow |
cmd |
|
|
Escape key doesn't show game UI |
gameui_xbox |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
gcmd |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Generate a command |
getpos |
cmd |
|
"FCVAR_CLIENTDLL" |
dump position and angles to the console |
getpos_exact |
cmd |
|
"FCVAR_CLIENTDLL" |
dump origin and angles to the console |
gg_knife_kill_demotes |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level |
give |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Give item to player. Arguments: <item_name> |
givecurrentammo |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Give a supply of ammo for current weapon.. |
gl_amd_occlusion_workaround |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
gl_clear |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
gl_clear_randomcolor |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
gl_nvidia_occlusion_workaround |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
global_chatter_info |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter |
global_event_log_enabled |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Enables the global event log system |
global_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
glow_muzzle_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Show muzzle glow shapes outside of the glow pass. |
glow_outline_effect_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable entity outline glow effects. |
glow_outline_width |
convar |
6.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Width of glow outline effect in screen space. |
god |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle. Player becomes invulnerable. |
gods |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle. All players become invulnerable. |
gotv_theater_container |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches |
gpu_level |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
GPU Level - Default: High |
gpu_level_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
gpu_level_restart |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
gpu_mem_level |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
Memory Level - Default: High |
gpu_mem_level_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
gpu_mem_level_restart |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
groundlist |
cmd |
|
"FCVAR_GAMEDLL" |
Display ground entity list |
hammer_update_entity |
cmd |
|
"FCVAR_GAMEDLL" |
Updates the entity's position/angles when in edit mode |
hammer_update_safe_entities |
cmd |
|
"FCVAR_GAMEDLL" |
Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. |
healthshot_health |
convar |
50 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
heartbeat |
cmd |
|
|
Force heartbeat of master servers |
help |
cmd |
|
|
Find help about a convar/concommand. |
hermite_fix |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Don't interpolate previous hermite sample when fixing up times. |
hideconsole |
cmd |
|
"FCVAR_DONTRECORD" |
Hide the console. |
hidehud |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" |
|
hideoverviewmap |
cmd |
|
"FCVAR_CLIENTDLL" |
Hides the overview map |
hidepanel |
cmd |
|
"FCVAR_CLIENTDLL" |
Hides a viewport panel |
hideradar |
cmd |
|
"FCVAR_CLIENTDLL" |
Hides HUD radar |
hidescores |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Forcibly hide score panel |
highlight_sticker |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
hl2_episodic |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
hltv_replay_status |
cmd |
|
|
Show Killer Replay status and some statistics, works on listen or dedicated server. |
host_ShowIPCCallCount |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
host_filtered_time_report |
cmd |
|
|
Dumps time spent idle in previous frames in ms(dedicated only). |
host_flush_threshold |
convar |
12 |
"FCVAR_RELEASE" |
Memory threshold below which the host should flush caches between server instances |
host_framerate |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_CHEAT" |
Set to lock per-frame time elapse. |
host_info_show |
convar |
1 |
"FCVAR_RELEASE" |
How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info |
host_limitlocal |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Apply cl_cmdrate and cl_updaterate to loopback connection |
host_map |
convar |
|
"FCVAR_RELEASE" |
Current map name. |
host_maplist_recurse_subdirs |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
host_name_store |
convar |
1 |
"FCVAR_RELEASE" |
Whether hostname is recorded in game events and GOTV. |
host_players_show |
convar |
1 |
"FCVAR_RELEASE" |
How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players |
host_print_frame_times |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
host_profile |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
host_reset_config |
cmd |
|
|
reset config (for testing) with param as splitscreen index. |
host_rules_show |
convar |
1 |
"FCVAR_RELEASE" |
How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled |
host_runframe_input_parcelremainder |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
host_runofftime |
cmd |
|
|
Run off some time without rendering/updating sounds |
host_showcachemiss |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Print a debug message when the client or server cache is missed. |
host_sleep |
convar |
0 |
"FCVAR_CHEAT" |
Force the host to sleep a certain number of milliseconds each frame. |
host_speeds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show general system running times. |
host_syncfps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Synchronize real render time to host_framerate if possible. |
host_thread_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) |
host_threaded_sound |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Run the sound on a thread (independent of mix) |
host_threaded_sound_simplethread |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Run the sound on a simple thread not a jobthread |
host_timer_report |
cmd |
|
|
Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) |
host_timescale |
convar |
1.0 |
"FCVAR_REPLICATED", "FCVAR_CHEAT" |
Prescale the clock by this amount. |
host_workshop_collection |
cmd |
|
"FCVAR_GAMEDLL" |
Get the latest version of maps in a workshop collection and host them as a maplist. |
host_workshop_map |
cmd |
|
"FCVAR_GAMEDLL" |
Get the latest version of the map and host it on this server. |
host_writeconfig |
cmd |
|
|
Store current settings to config.cfg (or specified .cfg file). |
host_writeconfig_ss |
cmd |
|
|
Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. |
hostage_debug |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show hostage AI debug information |
hostage_drop_time |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Time for the hostage before it fully drops to ground |
hostage_feetyawrate |
convar |
720 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
How many degrees per second that hostages can turn their feet or upper body. |
hostage_is_silent |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When set, the hostage won't play any code driven response rules lines |
hostfile |
convar |
host.txt |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
The HOST file to load. |
hostip |
convar |
|
"FCVAR_RELEASE" |
Host game server ip |
hostname |
convar |
|
"FCVAR_RELEASE" |
Hostname for server. |
hostport |
convar |
27015 |
"FCVAR_RELEASE" |
Host game server port |
http_cache_size |
convar |
150 |
"FCVAR_DEVELOPMENTONLY" |
|
hud_alt_ticks |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
hud_autoreloadscript |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Automatically reloads the animation script each time one is ran |
hud_dump_altticks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
List HUD elements and their alt_tick usage |
hud_fastswitch |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_SS" |
|
hud_jeephint_numentries |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
hud_reloadscheme |
cmd |
|
"FCVAR_CLIENTDLL" |
Reloads hud layout and animation scripts. |
hud_saytext_time |
convar |
12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
hud_scaling |
convar |
0.85 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Scales hud elements |
hud_showtargetid |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Enables display of target names |
hud_subtitles |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays the Subtitles: |
hud_takesshots |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Auto-save a scoreboard screenshot at the end of a map. |
hunk_print_allocations |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
|
hunk_track_allocation_types |
convar |
1 |
"FCVAR_CHEAT" |
|
hurtme |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Hurts the player. Arguments: |
ignore_ui_activate_key |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
When set will ignore UI activation key |
ime_hkl_info |
cmd |
|
"FCVAR_DONTRECORD" |
Spew IME HKL info. |
ime_info |
cmd |
|
"FCVAR_DONTRECORD" |
Spew IME info. |
ime_supported_info |
cmd |
|
"FCVAR_DONTRECORD" |
Spew IME Supported info. |
impulse |
cmd |
|
"FCVAR_CLIENTDLL" |
|
in_forceuser |
convar |
0 |
"FCVAR_CHEAT" |
Force user input to this split screen player. |
in_usekeyboardsampletime |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Use keyboard sample time smoothing. |
incrementvar |
cmd |
|
"FCVAR_DONTRECORD" |
Increment specified convar value. |
inferno_child_spawn_interval_multiplier |
convar |
0.1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Amount spawn interval increases for each child |
inferno_child_spawn_max_depth |
convar |
4 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_damage |
convar |
40 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Damage per second |
inferno_debug |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_dlight_spacing |
convar |
200 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Inferno dlights are at least this far apart |
inferno_dlights |
convar |
30 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Min FPS at which molotov dlights will be created |
inferno_fire |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
inferno_flame_lifetime |
convar |
7 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Average lifetime of each flame in seconds |
inferno_flame_spacing |
convar |
42 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Minimum distance between separate flame spawns |
inferno_forward_reduction_factor |
convar |
0.9 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_friendly_fire_duration |
convar |
6 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval |
convar |
0.02 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Time between spawning flames for first fire |
inferno_max_child_spawn_interval |
convar |
0.5 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Largest time interval for child flame spawning |
inferno_max_flames |
convar |
16 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Maximum number of flames that can be created |
inferno_max_range |
convar |
150 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Maximum distance flames can spread from their initial ignition point |
inferno_max_trace_per_tick |
convar |
16 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
inferno_per_flame_spawn_duration |
convar |
3 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_spawn_angle |
convar |
45 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Angular change from parent |
inferno_surface_offset |
convar |
20 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_velocity_decay_factor |
convar |
0.2 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_velocity_factor |
convar |
0.003 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
inferno_velocity_normal_factor |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
invnext |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
invnextgrenade |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
invnextitem |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
invnextnongrenade |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
invprev |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
ip |
convar |
localhost |
"FCVAR_RELEASE" |
Overrides IP for multihomed hosts |
ip_relay |
convar |
|
"FCVAR_RELEASE" |
Overrides IP used to redirect TV relay connections for NAT hosts |
ip_steam |
convar |
|
"FCVAR_RELEASE" |
Overrides IP used to bind Steam port for multihomed hosts |
ip_tv |
convar |
|
"FCVAR_RELEASE" |
Overrides IP used to bind TV port for multihomed hosts |
ip_tv1 |
convar |
|
"FCVAR_RELEASE" |
Overrides IP used to bind TV1 port for multihomed hosts |
ipc_console_disable |
cmd |
|
"FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Disable IPC console(s) |
ipc_console_disable_all |
cmd |
|
"FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Disable all IPC consoles |
ipc_console_enable |
cmd |
|
"FCVAR_CHEAT", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Enable IPC console |
ipc_console_show |
cmd |
|
"FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Show status of IPC consoles |
itemtimedata_dump_active |
cmd |
|
"FCVAR_GAMEDLL" |
|
itemtimedata_dump_total |
cmd |
|
"FCVAR_GAMEDLL" |
|
itemtimedata_print_and_reset |
cmd |
|
"FCVAR_GAMEDLL" |
Outputs item time data to server log and clears data. |
joy_accel_filter |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_accelmax |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_accelscale |
convar |
3.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_accelscalepoly |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advanced |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisr |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisu |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisv |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisx |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisy |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_advaxisz |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_autoAimDampenMethod |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_autoaim_dampen_smoothout_speed |
convar |
0.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_autoaimdampen |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Automatically sprint when moving with an analog joystick |
joy_axisbutton_threshold |
convar |
0.3 |
"FCVAR_ARCHIVE" |
Analog axis range before a button press is registered. |
joy_cfg_preset |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
|
joy_circle_correct |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_curvepoint_1 |
convar |
0.001 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_curvepoint_2 |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_curvepoint_3 |
convar |
0.75 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_curvepoint_4 |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_curvepoint_end |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_deadzone_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0 => Cross-shaped deadzone (default), 1 => Square deadzone. |
joy_diagonalpov |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
POV manipulator operates on diagonal axes, too. |
joy_display_input |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_forwardsensitivity |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_forwardthreshold |
convar |
0.15 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_gamma |
convar |
0.2 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_inverty |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Whether to invert the Y axis of the joystick for looking. |
joy_lookspin_default |
convar |
0.35 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_lowend |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_lowend_linear |
convar |
0.55 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_lowmap |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_movement_stick |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls |
joy_name |
convar |
joystick |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_no_accel_jump |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_pegged |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_pitchsensitivity |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
joystick pitch sensitivity |
joy_pitchsensitivity_default |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_pitchthreshold |
convar |
0.15 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_response_look |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_look_pitch |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion |
joy_response_move |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage |
joy_response_move_vehicle |
convar |
6 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_sensitive_step0 |
convar |
0.1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_sensitive_step1 |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_sensitive_step2 |
convar |
0.90 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_sidesensitivity |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_sidethreshold |
convar |
0.15 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joy_useNewAcecelMethod |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_useNewJoystickPeggedTest |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_variable_frametime |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_vehicle_turn_lowend |
convar |
0.7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_vehicle_turn_lowmap |
convar |
0.4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_virtual_peg |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_wingmanwarrior_centerhack |
convar |
0 |
"FCVAR_ARCHIVE" |
Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Automatically set to 1 if an xcontroller has been detected. |
joy_yawsensitivity |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
joystick yaw sensitivity |
joy_yawsensitivity_default |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
joy_yawthreshold |
convar |
0.15 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
joyadvancedupdate |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
|
joystick |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
True if the joystick is enabled, false otherwise. |
joystick_force_disabled |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals. |
joystick_force_disabled_set_from_options |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Sets controllers enabled/disabled just before the config is written. |
jpeg |
cmd |
|
|
Take a jpeg screenshot: jpeg <quality 1-100>. |
jpeg_quality |
convar |
90 |
"FCVAR_DEVELOPMENTONLY" |
jpeg screenshot quality. |
kdtree_test |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Tests spatial partition for entities queries. |
key_findbinding |
cmd |
|
|
Find key bound to specified command string. |
key_listboundkeys |
cmd |
|
|
List bound keys with bindings. |
key_updatelayout |
cmd |
|
|
Updates game keyboard layout to current windows keyboard setting. |
kick |
cmd |
|
|
Kick a player by name. |
kickid |
cmd |
|
|
Kick a player by userid or uniqueid, with a message. |
kickid_ex |
cmd |
|
|
Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. |
kill |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Kills the player with generic damage |
killserver |
cmd |
|
|
Shutdown the server. |
killvector |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Kills a player applying force. Usage: killvector |
knife_damage_scale |
convar |
100 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
lastinv |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
launch_warmup_map |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Launches warmup map |
light_crosshair |
cmd |
|
"FCVAR_CHEAT" |
Show texture color at crosshair |
lightcache_maxmiss |
convar |
2 |
"FCVAR_CHEAT" |
|
lightprobe |
cmd |
|
|
Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. |
linefile |
cmd |
|
"FCVAR_CHEAT" |
Parses map leak data from .lin file |
listRecentNPCSpeech |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_DONTRECORD" |
Displays a list of the last 5 lines of speech from NPCs. |
list_active_casters |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_RELEASE" |
List currently active casters. |
listdemo |
cmd |
|
|
List demo file contents. |
listid |
cmd |
|
|
Lists banned users. |
listip |
cmd |
|
|
List IP addresses on the ban list. |
listissues |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
List all the issues that can be voted on. |
listmodels |
cmd |
|
|
List loaded models. |
load |
cmd |
|
|
Load a saved game. |
load_master_item_schema |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_CHEAT" |
Reloads the item master schema. |
loadcommentary |
cmd |
|
"FCVAR_CLIENTDLL" |
|
loader_defer_non_critical_jobs |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
loader_dump_table |
cmd |
|
|
|
loader_spew_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |
loader_throttle_io |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
lobby_default_privacy_bits1 |
convar |
6 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby) |
lobby_gamesearch_fake |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
lobby_spew_friend_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
lobby_stats_fake |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
localization_quest_item_string_printout |
cmd |
|
"FCVAR_CLIENTDLL" |
localization_quest_item_string_printout |
locator_background_border_color |
convar |
16 16 16 0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The default color for the border. |
locator_background_border_thickness |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels the background borders the left and right. |
locator_background_color |
convar |
16 16 16 100 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The default color for the background. |
locator_background_shift_x |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels the background is shifted right. |
locator_background_shift_y |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels the background is shifted down. |
locator_background_style |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
locator_background_thickness_x |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels the background borders the left and right. |
locator_background_thickness_y |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels the background borders the top and bottom. |
locator_fade_time |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of seconds it takes for a lesson to fully fade in/out. |
locator_icon_max_size_non_ss |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Minimum scale of the icon on the screen |
locator_icon_min_size_non_ss |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Minimum scale of the icon on the screen |
locator_lerp_rest |
convar |
0.25f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of seconds before moving from the center. |
locator_lerp_speed |
convar |
5.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Speed that static lessons move along the Y axis. |
locator_lerp_time |
convar |
1.75f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of seconds to lerp before reaching final destination |
locator_pulse_time |
convar |
1.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Number of seconds to pulse after changing icon or position |
locator_screen_pos_y |
convar |
0.35 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud. |
locator_split_len |
convar |
0.5f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
locator_split_maxwide_percent |
convar |
0.80f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
locator_start_at_crosshair |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Start position at the crosshair instead of the top middle of the screen. |
locator_target_offset_x |
convar |
-17 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels to offset the locator from the target position. |
locator_target_offset_y |
convar |
-64 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How many pixels to offset the locator from the target position. |
locator_topdown_style |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Topdown games set this to handle distance and offscreen location differently. |
lockMoveControllerRet |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
log |
cmd |
|
|
Enables logging to file, console, and udp < on | off >. |
log_color |
cmd |
|
"FCVAR_DONTRECORD" |
Set the color of a logging channel. |
log_dumpchannels |
cmd |
|
"FCVAR_DONTRECORD" |
Dumps information about all logging channels. |
log_flags |
cmd |
|
"FCVAR_DONTRECORD" |
Set the flags on a logging channel. |
log_level |
cmd |
|
"FCVAR_DONTRECORD" |
Set the spew level of a logging channel. |
logaddress_add |
cmd |
|
|
Set address and port for remote host ip:port. |
logaddress_add_ex |
cmd |
|
|
Set address and port for remote host ip:port and supplies a unique token in the UDP packets. |
logaddress_add_http |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" |
Set URI of a listener to receive logs via http post. Wrap URI in double quotes. |
logaddress_add_ts |
cmd |
|
|
Set address and port for remote host ip:port and uses a unique checksum from logaddress_token_secret in the UDP packets. |
logaddress_del |
cmd |
|
|
Remove address and port for remote host ip:port. |
logaddress_delall |
cmd |
|
|
Remove all udp addresses being logged to |
logaddress_delall_http |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" |
Remove all http listeners from the dispatch list. |
logaddress_list |
cmd |
|
|
List all addresses currently being used by logaddress. |
logaddress_list_http |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_UNLOGGED", "FCVAR_RELEASE" |
List all URIs currently receiving server logs |
logaddress_token_secret |
convar |
|
"FCVAR_RELEASE" |
Set a secret string that will be hashed when using logaddress with explicit token hash. |
lookspring |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
lookstrafe |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
loopsingleplayermaps |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
lservercfgfile |
convar |
listenserver.cfg |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
m_customaccel |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity |
m_customaccel_exponent |
convar |
1.05 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Max mouse move scale factor, 0 for no limit |
m_customaccel_scale |
convar |
0.04 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Custom mouse acceleration value. |
m_forward |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Mouse forward factor. |
m_mouseaccel1 |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). |
m_pitch |
convar |
0.022 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Mouse pitch factor. |
m_rawinput |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Use Raw Input for mouse input. |
m_side |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Mouse side factor. |
m_yaw |
convar |
0.022 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Mouse yaw factor. |
map |
cmd |
|
"FCVAR_DONTRECORD" |
Start playing on specified map. |
map_background |
cmd |
|
"FCVAR_DONTRECORD" |
Runs a map as the background to the main menu. |
map_commentary |
cmd |
|
"FCVAR_DONTRECORD" |
Start playing, with commentary, on a specified map. |
map_edit |
cmd |
|
|
|
map_noareas |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Disable area to area connection testing. |
map_setbombradius |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the bomb radius for the map. |
map_showbombradius |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints |
cmd |
|
"FCVAR_GAMEDLL" |
Shows player spawn points (red=invalid). Optionally pass in the duration. |
map_wants_save_disable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mapcycledisabled |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
repeats the same map after each match instead of using the map cycle |
mapcyclefile |
convar |
mapcycle.txt |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Name of the .txt file used to cycle the maps on multiplayer servers |
mapgroup |
cmd |
|
"FCVAR_DONTRECORD" |
Specify a map group |
mapoverview_allow_client_draw |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Allow a client to draw on the map overview |
mapoverview_allow_grid_usage |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
When set to 1, allows turning on the (experimental) grid for drawing. |
mapoverview_icon_scale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. |
maps |
cmd |
|
|
Displays list of maps. |
mat_aaquality |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_aaquality_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
mat_aaquality_restart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
mat_accelerate_adjust_exposure_down |
convar |
40.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_alphacoverage |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_alternatefastclipalgorithm |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_ambient_light_b |
convar |
0.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_ambient_light_g |
convar |
0.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_ambient_light_r |
convar |
0.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_aniso_disable |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
mat_antialias |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_antialias_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
mat_antialias_restart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
mat_async_tex_maxtime_ms |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY" |
Cutoff time (in ms) spent in ServiceAsyncTextureLoads |
mat_autoexposure_max |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_autoexposure_max_multiplier |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_autoexposure_min |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_bloom_scalefactor_scalar |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_bloomamount_rate |
convar |
0.05f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_bloomscale |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_blur_b |
convar |
0.7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_blur_g |
convar |
0.7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_blur_r |
convar |
0.7 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_bufferprimitives |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_bumpbasis |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_bumpmap |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_camerarendertargetoverlaysize |
convar |
128 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_clipz |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_colcorrection_disableentities |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Disable map color-correction entities |
mat_colcorrection_editor |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_colcorrection_forceentitiesclientside |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Forces color correction entities to be updated on the client |
mat_colorcorrection |
convar |
1 |
"FCVAR_CHEAT" |
|
mat_compressedtextures |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_configcurrent |
cmd |
|
|
show the current video control panel config for the material system |
mat_crosshair |
cmd |
|
"FCVAR_CHEAT" |
Display the name of the material under the crosshair |
mat_crosshair_edit |
cmd |
|
"FCVAR_CHEAT" |
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
mat_crosshair_explorer |
cmd |
|
"FCVAR_CHEAT" |
open the material under the crosshair in explorer and highlight the vmt file |
mat_crosshair_printmaterial |
cmd |
|
"FCVAR_CHEAT" |
print the material under the crosshair |
mat_crosshair_reloadmaterial |
cmd |
|
"FCVAR_CHEAT" |
reload the material under the crosshair |
mat_custommaterialusage |
cmd |
|
"FCVAR_CLIENTDLL" |
Show memory usage for custom weapon materials. |
mat_debug |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
Activates debugging spew for a specific material. |
mat_debug_bloom |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_debug_postprocessing_effects |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_debugdepth |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_debugdepthmode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_debugdepthval |
convar |
128.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_debugdepthvalmax |
convar |
256.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_defaultlightmap |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Default brightness for lightmaps where none have been created in the level. |
mat_depth_blur_focal_distance_override |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depth_blur_strength_override |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depthbias_decal |
convar |
-0.0000038 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depthbias_normal |
convar |
0.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depthbias_shadowmap |
convar |
.000025 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depthfeather_enable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_depthwrite_new_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_detail_tex |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_diffuse |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_disable_bloom |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_disable_fancy_blending |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_disablehwmorph |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Disables HW morphing for particular mods |
mat_displacementmap |
convar |
1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_do_not_shrink_dynamic_vb |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. |
mat_dof_enabled |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_far_blur_depth |
convar |
1000.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_far_blur_radius |
convar |
5.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_far_focus_depth |
convar |
250.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_max_blur_radius |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_dof_near_blur_depth |
convar |
20.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_near_blur_radius |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_near_focus_depth |
convar |
100.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_override |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dof_quality |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_drawTexture |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable debug view texture |
mat_drawTextureScale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Debug view texture scale |
mat_drawTitleSafe |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Enable title safe overlay |
mat_draw_resolution |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_drawflat |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_drawgray |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_drawwater |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_dump_rts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_dxlevel |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_dynamicPaintmaps |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_dynamic_tonemapping |
convar |
1 |
"FCVAR_CHEAT" |
|
mat_dynamiclightmaps |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_edit |
cmd |
|
"FCVAR_CHEAT" |
Bring up the material under the crosshair in the editor |
mat_envmapsize |
convar |
128 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_envmaptgasize |
convar |
32.0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_exclude_async_update |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_excludetextures |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_exposure_center_region_x |
convar |
0.9 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_exposure_center_region_y |
convar |
0.85 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_fastclip |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_fastnobump |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_fastspecular |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_filterlightmaps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_filtertextures |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_flashlight_shadow_decal_indirectcolour_amount |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_flashlight_shadow_decal_max_alpha |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_force_bloom |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_force_tonemap_min_avglum |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Override. Old default was 3.0 |
mat_force_tonemap_percent_bright_pixels |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Override. Old value was 2.0 |
mat_force_tonemap_percent_target |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Override. Old default was 60. |
mat_force_tonemap_scale |
convar |
0.0 |
"FCVAR_CHEAT" |
|
mat_force_vertexfog |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_forceaniso |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_forceaniso_optionsui |
convar |
9999999 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property from options UI. |
mat_forceaniso_restart |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Used to set video property at device reset. |
mat_forcedynamic |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_forcehardwaresync |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_forcemanagedtextureintohardware |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
mat_frame_sync_enable |
convar |
1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_frame_sync_force_texture |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize |
convar |
128 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_fullbright |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_fxaa_edge_sharpness_C |
convar |
8.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default) |
mat_fxaa_edge_threshold_C |
convar |
0.125 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper) |
mat_fxaa_edge_threshold_Q |
convar |
.35 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster) |
mat_fxaa_edge_threshold_min_C |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in darks, 0.05 - default, 0.06 - faster but more aliasing in darks). Special note: when using FXAA_GREEN_AS_LUMA likely want to set this to zero |
mat_fxaa_edge_threshold_min_Q |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero |
mat_fxaa_subpixel_C |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default) |
mat_fxaa_subpixel_Q |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75 |
mat_grain_enable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_grain_scale_override |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_hdr_enabled |
cmd |
|
|
Report if HDR is enabled for debugging |
mat_hdr_level |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_uncapexposure |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_hsv |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_info |
cmd |
|
|
Shows material system info |
mat_leafvis |
convar |
0 |
"FCVAR_CHEAT" |
Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn) |
mat_leafvis_draw_mask |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS. |
mat_leafvis_freeze |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement. |
mat_leafvis_update_every_frame |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Updates leafvis debug render every frame (expensive) |
mat_levelflush |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_lightmap_pfms |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
mat_lmap_new_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_loadtextures |
convar |
1 |
"FCVAR_CHEAT" |
|
mat_local_contrast_edge_scale_override |
convar |
-1000.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_local_contrast_enable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_local_contrast_midtone_mask_override |
convar |
-1.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_local_contrast_scale_override |
convar |
0.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_local_contrast_vignette_end_override |
convar |
-1.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_local_contrast_vignette_start_override |
convar |
-1.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_lpreview_mode |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_luxels |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_max_worldmesh_vertices |
convar |
65536 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_maxframelatency |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_measurefillrate |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_mipmaptextures |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_monitorgamma |
convar |
2.2 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_force_480_full_tv_range |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_monitorgamma_pwl2srgb |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_monitorgamma_tv_enabled |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
|
mat_monitorgamma_tv_exp |
convar |
2.5 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_monitorgamma_tv_range_max |
convar |
235 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_monitorgamma_tv_range_min |
convar |
16 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_monitorgamma_vganonpwlgamma |
convar |
2.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_morphstats |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_motion_blur_enabled |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_motion_blur_falling_intensity |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_motion_blur_falling_max |
convar |
20.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_motion_blur_falling_min |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_motion_blur_forward_enabled |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_motion_blur_percent_of_screen_max |
convar |
4.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_motion_blur_rotation_intensity |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_motion_blur_strength |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_noise_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_non_hdr_bloom_scalefactor |
convar |
.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_norendering |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_normalmaps |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_normals |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_object_motion_blur_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_object_motion_blur_model_scale |
convar |
1.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_paint_enabled |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_parallaxmap |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_parallaxmapsamplesmax |
convar |
50 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_parallaxmapsamplesmin |
convar |
12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_phong |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_phong_lightmappedgeneric |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
0 = disable, 1 = default, 2 = visualize phong component only (no diffuse) |
mat_picmip |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_postprocess_enable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_postprocess_x |
convar |
4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_postprocess_y |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_powersavingsmode |
convar |
0 |
"FCVAR_ARCHIVE" |
Power Savings Mode |
mat_preview |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_print_top_model_vert_counts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Constantly print to screen the top N models as measured by total faces rendered this frame |
mat_processtoolvars |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_proxy |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_queue_mode |
convar |
-1 |
"FCVAR_RELEASE" |
The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded |
mat_queue_mode_force_allow |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Whether QMS can be enabled on single threaded CPU |
mat_queue_priority |
convar |
1 |
"FCVAR_RELEASE" |
|
mat_queue_report |
convar |
0 |
"FCVAR_ARCHIVE" |
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_reducefillrate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_reduceparticles |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_reloadallcustommaterials |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Reloads all custom materials |
mat_reloadallmaterials |
cmd |
|
"FCVAR_CHEAT" |
Reloads all materials |
mat_reloadmaterial |
cmd |
|
"FCVAR_CHEAT" |
Reloads a single material |
mat_reloadtextures |
cmd |
|
"FCVAR_CHEAT" |
Reloads all textures |
mat_reloadvmtcache |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Reload vmts from vmtcache.txt. |
mat_reloadwearablecustommaterials |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Reloads wearable custom materials for the local player |
mat_remoteshadercompile |
convar |
127.0.0.1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_rendered_faces_count |
convar |
0 |
"FCVAR_CHEAT" |
Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame) |
mat_rendered_faces_spew |
cmd |
|
|
'mat_rendered_faces_spew ' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this) |
mat_report_queue_status |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_reporthwmorphmemory |
cmd |
|
"FCVAR_CHEAT" |
Reports the amount of size in bytes taken up by hardware morph textures. |
mat_resolveFullFrameDepth |
convar |
0 |
"FCVAR_CHEAT" |
Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass |
mat_reversedepth |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_savechanges |
cmd |
|
|
saves current video configuration to the registry |
mat_screen_blur_override |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_setvideomode |
cmd |
|
|
sets the width, height, windowed state of the material system |
mat_shadercount |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
display count of all shaders and reset that count |
mat_shadowstate |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_show_ab_hdr_hudelement |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
HDR Demo HUD Element toggle. |
mat_show_histogram |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_show_texture_memory_usage |
convar |
0 |
"FCVAR_NEVER_AS_STRING", "FCVAR_CHEAT" |
Display the texture memory usage on the HUD. |
mat_showaspectratioinfo |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
Spew info about the hardware aspect ratio |
mat_showcamerarendertarget |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_showenvmapmask |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_showframebuffertexture |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_showlightmappage |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_showlowresimage |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_showmaterials |
cmd |
|
|
Show materials. |
mat_showmaterialsverbose |
cmd |
|
|
Show materials (verbose version). |
mat_showmiplevels |
convar |
0 |
"FCVAR_CHEAT" |
color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures |
cmd |
|
|
Show used textures. |
mat_showwatertextures |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_slopescaledepthbias_decal |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_slopescaledepthbias_normal |
convar |
0.0f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_slopescaledepthbias_shadowmap |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_software_aa_blur_one_pixel_lines |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) |
mat_software_aa_edge_threshold |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) |
mat_software_aa_quality |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY" |
Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
mat_software_aa_strength_vgui |
convar |
-1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) |
mat_softwarelighting |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_softwareskin |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_specular |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spew_long_frames |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
warn about frames that go over 66ms for CERT purposes. |
mat_spewalloc |
convar |
0 |
"FCVAR_ARCHIVE" |
|
mat_spewvertexandpixelshaders |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
Print all vertex and pixel shaders currently loaded to the console |
mat_stub |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
mat_supportflashlight |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported |
mat_suppress |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
Suppress a material from drawing |
mat_surfaceid |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_surfacemat |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_tessellation_accgeometrytangents |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_tessellation_cornertangents |
convar |
1 |
"FCVAR_CHEAT" |
|
mat_tessellation_update_buffers |
convar |
1 |
"FCVAR_CHEAT" |
|
mat_tessellationlevel |
convar |
6 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_texture_limit |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING", "FCVAR_MATERIAL_SYSTEM_THREAD" |
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
mat_texture_list |
convar |
0 |
"FCVAR_CHEAT" |
For debugging, show a list of used textures per frame |
mat_texture_list_all |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING" |
If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texture_list_all_frames |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
How many frames to sample texture memory for all textures. |
mat_texture_list_content_path |
convar |
|
"FCVAR_ARCHIVE" |
The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir. |
mat_texture_list_exclude |
cmd |
|
"FCVAR_DONTRECORD" |
'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |
mat_texture_list_exclude_editing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_texture_list_txlod |
cmd |
|
"FCVAR_DONTRECORD" |
Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
mat_texture_list_txlod_sync |
cmd |
|
"FCVAR_DONTRECORD" |
'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |
mat_texture_list_view |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_NEVER_AS_STRING" |
If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_tonemap_algorithm |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
0 = Original Algorithm 1 = New Algorithm |
mat_tonemapping_occlusion_use_stencil |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_triplebuffered |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
This means we want triple buffering if we are fullscreen and vsync'd |
mat_unlit_new_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_updateconvars |
cmd |
|
|
updates the video config convars |
mat_use_compressed_hdr_textures |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_verbose_texture_gen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mat_viewportscale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Scale the viewport back up |
mat_vignette_enable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_vsync |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force sync to vertical retrace |
mat_vtxlit_new_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
mat_wateroverlaysize |
convar |
128 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
mat_wireframe |
convar |
0 |
"FCVAR_CHEAT" |
|
mat_yuv |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
matchdraft_debug_sendlog |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Print debug draft into HTTP log |
maxplayers |
cmd |
|
|
Change the maximum number of players allowed on this server. |
mc_accel_band_size |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Percentage of half the screen width or height. |
mc_always_lock_ret_on_zoom |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Always lock the reticle when zoomed (even for partial zoom weapons) |
mc_dampening_blend_amount |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
dampening player's aim |
mc_dead_zone_radius |
convar |
0.06 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
mc_force_aim_x |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
debug for testing player's aim |
mc_force_aim_y |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
debug for testing player's aim |
mc_max_dampening |
convar |
0.9 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
dampening player's aim |
mc_max_pitchrate |
convar |
100.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
(degrees/sec) |
mc_max_turn_dampening |
convar |
0.8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
dampening player's aim while scoped |
mc_max_yawrate |
convar |
230.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
(degrees/sec) |
mc_screen_clamp |
convar |
0.8f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Clamps the cursor to this much of the screen. |
mc_turnPctPegged |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
pegged at above this amount |
mc_turnPctPeggedMultiplier |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
speed multiplier when pegged |
mc_turn_curve |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
What type of acceleration curve to use for turning. |
mc_turn_dampening_blend_amount |
convar |
0.02 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
dampening player's aim while scoped |
mc_zoom_out_cursor_offset_blend |
convar |
0.05 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0.0 means snap to the new amount. |
mc_zoomed_aim_style |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0-analog stick style. 1-pointer style. |
mc_zoomed_out_dead_zone_radius |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
mdlcache_dump_dictionary_state |
cmd |
|
|
Dump the state of the MDLCache Dictionary. |
mem_compact |
cmd |
|
|
|
mem_dump |
cmd |
|
|
Dump memory stats to text file. |
mem_dumpstats |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_dumpvballocs |
cmd |
|
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Dump VB memory allocation stats. |
mem_eat |
cmd |
|
|
|
mem_force_flush |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force cache flush of unlocked resources on every alloc |
mem_force_flush_section |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Cache section to restrict mem_force_flush |
mem_incremental_compact |
cmd |
|
|
|
mem_incremental_compact_rate |
convar |
.5 |
"FCVAR_CHEAT" |
Rate at which to attempt internal heap compation |
mem_level |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
Memory Level - Default: High |
mem_max_heapsize |
convar |
512 |
"FCVAR_DEVELOPMENTONLY" |
Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_max_heapsize_dedicated |
convar |
64 |
"FCVAR_DEVELOPMENTONLY" |
Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
mem_min_heapsize |
convar |
48 |
"FCVAR_DEVELOPMENTONLY" |
Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_periodicdumps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Write periodic memstats dumps every n seconds. |
mem_test |
cmd |
|
|
|
mem_test_each_frame |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Run heap check at end of every frame |
mem_test_every_n_seconds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Run heap check at a specified interval |
mem_test_quiet |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Don't print stats when memtesting |
mem_vcollide |
cmd |
|
|
Dumps the memory used by vcollides |
mem_verify |
cmd |
|
|
Verify the validity of the heap |
memory |
cmd |
|
|
Print memory stats. |
menuselect |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
menuselect |
miniprofiler_dump |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
minisave |
cmd |
|
"FCVAR_DONTRECORD" |
Saves game (for current level only!) |
mm_cfgdebug_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_cfgoverride_commit |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
|
mm_cfgoverride_file |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
|
mm_csgo_community_search_players_min |
convar |
3 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
When performing CSGO community matchmaking look for servers with at least so many human players |
mm_datacenter_debugprint |
cmd |
|
|
Shows information retrieved from data center |
mm_datacenter_delay_mount_frames |
convar |
6 |
"FCVAR_DEVELOPMENTONLY" |
How many frames to delay before attempting to mount the xlsp patch. |
mm_datacenter_query_delay |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
Delay after datacenter update is enabled before data is actually queried. |
mm_datacenter_report_version |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Data version to report to DC. |
mm_datacenter_retry_infochunks_attempts |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
How many times can we retry retrieving each info chunk before failing. |
mm_datacenter_retry_interval |
convar |
75 |
"FCVAR_DEVELOPMENTONLY" |
Interval between datacenter stats retries. |
mm_datacenter_update_interval |
convar |
3600 |
"FCVAR_DEVELOPMENTONLY" |
Interval between datacenter stats updates. |
mm_debugprint |
cmd |
|
|
Show debug information about current matchmaking session |
mm_dedicated_allow |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
1 = allow searches for dedicated servers |
mm_dedicated_fake |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
1 = pretend like search is going, but abort after some time |
mm_dedicated_force_servers |
convar |
|
"FCVAR_RELEASE" |
Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax publicip1:port|privateip1:port,publicip2:port|privateip2:port if your server is behind NAT. If the server is behind NAT, you can specify 0.0.0.0|privateip:port and if server port is in the list of mm_server_search_lan_ports its public address should be automatically detected. |
mm_dedicated_ip |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
IP address of dedicated servers to consider available |
mm_dedicated_search_maxping |
convar |
150 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Longest preferred ping to dedicated servers for games |
mm_dedicated_search_maxresults |
convar |
75 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_dedicated_timeout_request |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_disable_listen_server |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_dlc_debugprint |
cmd |
|
|
Shows information about dlc |
mm_events_listeners_validation |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_ignored_sessions_forget_pass |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_ignored_sessions_forget_time |
convar |
600 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_ignored_sessions_reset |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
Reset ignored sessions |
mm_match_search_update_interval |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
Interval between matchsearcher updates. |
mm_player_search_count |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_player_search_lan_ping_duration |
convar |
0.6 |
"FCVAR_DEVELOPMENTONLY" |
Duration of LAN discovery ping phase. |
mm_player_search_lan_ping_interval |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY" |
Interval between LAN discovery pings. |
mm_player_search_requests_limit |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
How many friend requests are displayed. |
mm_player_search_update_interval |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
Interval between players searches. |
mm_queue_draft_show |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Display current draft |
mm_queue_show_stats |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Display global server stats |
mm_server_search_inet_ping_interval |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
How long to wait between pinging internet server details. |
mm_server_search_inet_ping_refresh |
convar |
15 |
"FCVAR_DEVELOPMENTONLY" |
How often to refresh a listed server. |
mm_server_search_inet_ping_timeout |
convar |
3.0 |
"FCVAR_DEVELOPMENTONLY" |
How long to wait for internet server details. |
mm_server_search_inet_ping_window |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
How many servers can be pinged for server details in a batch. |
mm_server_search_lan_ping_duration |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
Duration of LAN discovery ping phase. |
mm_server_search_lan_ping_interval |
convar |
0.4 |
"FCVAR_DEVELOPMENTONLY" |
Interval between LAN discovery pings. |
mm_server_search_lan_ports |
convar |
27015,27016,27017,27018,27019,27020 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_server_search_server_lifetime |
convar |
180 |
"FCVAR_DEVELOPMENTONLY" |
How long until a server is no longer returned by the master till we remove it. |
mm_server_search_update_interval |
convar |
60 |
"FCVAR_DEVELOPMENTONLY" |
Interval between servers updates. |
mm_session_search_distance |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_search_num_results |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_search_ping_buckets |
convar |
4 |
"FCVAR_RELEASE" |
|
mm_session_search_qos_timeout |
convar |
15.0 |
"FCVAR_RELEASE" |
|
mm_session_sys_connect_timeout |
convar |
8 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_sys_delay_create |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_sys_delay_create_host |
convar |
1.2 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_sys_kick_ban_duration |
convar |
180 |
"FCVAR_RELEASE" |
|
mm_session_sys_pkey |
convar |
|
"FCVAR_RELEASE" |
|
mm_session_sys_ranking_timeout |
convar |
12 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_sys_timeout |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_team_res_timeout |
convar |
30 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_session_voice_loading |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_sv_load_test |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mm_teamsearch_errortime |
convar |
3.0 |
"FCVAR_DEVELOPMENTONLY" |
Time team search is in error state until it self-cancels |
mm_teamsearch_nostart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Team search will fake cancel before searching for server |
mm_title_debug_dccheck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated |
mm_title_debug_minquery |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
This matchmaking query will run with minimal set of parameters |
mm_title_debug_version |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
This matchmaking version will override .res file version for isolating matchmaking |
mm_tu_string |
convar |
00000000 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_DumpWeaponWiewModelCache |
cmd |
|
|
Dumps the weapon view model cache contents |
mod_DumpWeaponWorldModelCache |
cmd |
|
|
Dumps the weapon world model cache contents |
mod_WeaponViewModelCache |
convar |
8 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_WeaponWorldModelCache |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_WeaponWorldModelMinAge |
convar |
3000 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_check_vcollide |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Check all vcollides on load |
mod_combiner_info |
cmd |
|
|
debug spew for Combiner Info |
mod_dont_load_vertices |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
For the dedicated server, supress loading model vertex data |
mod_dynamicloadpause |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_CHEAT", "FCVAR_DONTRECORD" |
|
mod_dynamicloadspew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD" |
|
mod_dynamicloadthrottle |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_CHEAT", "FCVAR_DONTRECORD" |
|
mod_dynamicmodeldebug |
cmd |
|
"FCVAR_HIDDEN", "FCVAR_DONTRECORD" |
debug spew for dynamic model loading |
mod_dynamicunloadtex |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD" |
|
mod_dynamicunloadtime |
convar |
150 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD" |
|
mod_forcedata |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Forces all model file data into cache on model load. |
mod_forcetouchdata |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Forces all model file data into cache on model load. |
mod_load_anims_async |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_load_fakestall |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Forces all ANI file loading to stall for specified ms |
mod_load_mesh_async |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_load_preload |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
Indicates how far ahead in seconds to preload animations. |
mod_load_showstall |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
1 - show hitches , 2 - show stalls |
mod_load_vcollide_async |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_lock_mdls_on_load |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_lock_meshes_on_load |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_test_mesh_not_available |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_test_not_available |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_test_verts_not_available |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
mod_touchalldata |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Touch model data during level startup |
mod_trace_load |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
modelpanel_set_sticker |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
[Slot] [Id] Adds a sticker to the 3d weapon preview model |
molotov_throw_detonate_time |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
morph_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
morph_path |
convar |
7 |
"FCVAR_DEVELOPMENTONLY" |
|
mortar_visualize |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
motdfile |
convar |
motd.txt |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
The MOTD file to load. |
movie_fixwave |
cmd |
|
|
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
movie_volume_scale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
mp_afterroundmoney |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
amount of money awared to every player after each round |
mp_allowNPCs |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_allowspectators |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
toggles whether the server allows spectator mode or not |
mp_anyone_can_pickup_c4 |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, everyone can pick up the c4, not just Ts. |
mp_autocrosshair |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_autokick |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kick idle/team-killing/team-damaging players |
mp_autoteambalance |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_RELEASE" |
|
mp_backup_restore_list_files |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed |
mp_backup_restore_load_autopause |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Whether to automatically pause the match after restoring round data from backup |
mp_backup_restore_load_file |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Loads player cash, KDA, scores and team scores; resets to the next round after the backup |
mp_backup_round_auto |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk |
mp_backup_round_file |
convar |
backup |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt |
mp_backup_round_file_last |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
mp_backup_round_file_pattern |
convar |
%prefix%_round%round%.txt |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%%team2%_%map%round%round%score%score1%%score2%.txt' |
mp_blockstyle |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. |
mp_bonusroundtime |
convar |
15 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Time after round win until round restarts |
mp_buy_allow_grenades |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether players can purchase grenades from the buy menu or not. |
mp_buy_allow_guns |
convar |
255 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
mp_buy_anywhere |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buy_during_immunity |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buytime |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many seconds after round start players can buy items for. |
mp_c4_cannot_be_defused |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, the planted c4 cannot be defused. |
mp_c4timer |
convar |
40 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
how long from when the C4 is armed until it blows |
mp_capdeteriorate_time |
convar |
90.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Time it takes for a full capture point to deteriorate. |
mp_capstyle |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. |
mp_clan_ready_signal |
convar |
ready |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If non-zero, game will restart once someone from each team gives the ready signal |
mp_competitive_endofmatch_extra_time |
convar |
15 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
After a competitive match finishes rematch voting extra time is given for rankings. |
mp_consecutive_loss_max |
convar |
4 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
mp_coop_force_join_ct |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, real players will auto join CT on join. |
mp_coopmission_bot_difficulty_offset |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The difficulty offset modifier for bots during coop missions. |
mp_coopmission_mission_number |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Which mission the map should run after it loads. |
mp_ct_default_grenades |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' |
mp_ct_default_melee |
convar |
weapon_knife |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! |
mp_ct_default_primary |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default primary (rifle) weapon that the CTs will spawn with |
mp_ct_default_secondary |
convar |
weapon_hkp2000 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default secondary (pistol) weapon that the CTs will spawn with |
mp_damage_headshot_only |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether non-headshot hits do any damage. |
mp_damage_scale_ct_body |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_ct_head |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. |
mp_damage_scale_t_body |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_t_head |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. |
mp_damage_vampiric_amount |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
mp_death_drop_c4 |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether c4 is droppable |
mp_death_drop_defuser |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Drop defuser on player death |
mp_death_drop_grenade |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
mp_death_drop_gun |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Which gun to drop on player death: 0=none, 1=best, 2=current or best |
mp_death_drop_taser |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Drop taser on player death |
mp_deathcam_skippable |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether a player can early-out of the deathcam. |
mp_default_team_winner_no_objective |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. |
mp_defaultteam |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
mp_defuser_allocation |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
mp_disable_autokick |
cmd |
|
"FCVAR_GAMEDLL" |
Prevents a userid from being auto-kicked |
mp_disable_respawn_times |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
mp_display_kill_assists |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether to display and score player assists |
mp_dm_bonus_length_max |
convar |
30 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum time the bonus time will last (in seconds) |
mp_dm_bonus_length_min |
convar |
30 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum time the bonus time will last (in seconds) |
mp_dm_bonus_percent |
convar |
50 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
mp_dm_bonus_respawn |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly |
mp_dm_bonusweapon_dogtags |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Additional dogtags to drop when making a kill with the bonus weapon |
mp_dm_dogtag_score |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Points to award for picking up a dogtag in deathmatch. |
mp_dm_kill_base_score |
convar |
10 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. |
mp_dm_teammode |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
In deathmatch, enables team DM visuals & scoring |
mp_dm_teammode_bonus_score |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Team deathmatch victory points to award for kill with bonus weapon |
mp_dm_teammode_dogtag_score |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Team deathmatch victory points to award for collecting enemy dogtags |
mp_dm_teammode_kill_score |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Team deathmatch victory points to award for enemy kill |
mp_dm_time_between_bonus_max |
convar |
40 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dm_time_between_bonus_min |
convar |
30 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_do_warmup_offine |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
mp_do_warmup_period |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether or not to do a warmup period at the start of a match. |
mp_dogtag_despawn_on_killer_death |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether dogtags should despawn when their killer dies |
mp_dogtag_despawn_time |
convar |
120 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
mp_dogtag_pickup_rule |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone) |
mp_drop_knife_enable |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allows players to drop knives. |
mp_dump_timers |
cmd |
|
"FCVAR_GAMEDLL" |
Prints round timers to the console for debugging |
mp_economy_reset_rounds |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Reset all player money every N rounds (0 for never) |
mp_enableroundwaittime |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Enable timers to wait between rounds. |
mp_endmatch_votenextleveltime |
convar |
20 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
mp_endmatch_votenextmap |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether or not players vote for the next map at the end of the match when the final scoreboard comes up |
mp_endmatch_votenextmap_keepcurrent |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options. |
mp_endmatch_votenextmap_wargames_modes |
convar |
armsrace demolition flyingscoutsman |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Modes available for endmatch voting during War Games. Separate names with spaces. |
mp_endmatch_votenextmap_wargames_nummaps |
convar |
3 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Maximum number of maps to include in endmatch voting during War Games |
mp_endmatch_votenextmap_wargames_nummodes |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Maximum number of other War Games to include in endmatch voting during War Games |
mp_equipment_reset_rounds |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Reset all player equipment every N rounds (0 for never) |
mp_facefronttime |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_falldamage |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_feetyawrate |
convar |
400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
How many degrees per second that we can turn our feet or upper body. |
mp_flashlight |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_flinch_punch_scale |
convar |
3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Scalar for first person view punch when getting hit. |
mp_footsteps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_force_assign_teams |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Players don't get to choose what team they are on, it is auto assinged. |
mp_force_pick_time |
convar |
15 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The amount of time a player has on the team screen to make a selection before being auto-teamed |
mp_forcecamera |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack). |
mp_forcerespawn |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_forcerespawnplayers |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Force all players to respawn. |
mp_forcewin |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Forces team to win |
mp_fraglimit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
The number of kills at which the map ends |
mp_free_armor |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
mp_freezetime |
convar |
6 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
how many seconds to keep players frozen when the round starts |
mp_friendlyfire |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allows team members to injure other members of their team |
mp_ggprogressive_random_weapon_kills_needed |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon |
mp_ggprogressive_round_restart_delay |
convar |
15.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay before restarting a round after a win in gungame progessive |
mp_ggprogressive_use_random_weapons |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, selects random weapons from set categories for the progression order |
mp_ggtr_always_upgrade |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Award this many upgrade points every round in demolition mode |
mp_ggtr_bomb_defuse_bonus |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of bonus upgrades to award the CTs when they defuse a gun game bomb |
mp_ggtr_bomb_detonation_bonus |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
mp_ggtr_bomb_pts_for_flash |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kill points required in a round to get a bonus flash grenade |
mp_ggtr_bomb_pts_for_he |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kill points required in a round to get a bonus HE grenade |
mp_ggtr_bomb_pts_for_molotov |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kill points required in a round to get a bonus molotov cocktail |
mp_ggtr_bomb_pts_for_upgrade |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kill points required to upgrade a player's weapon |
mp_ggtr_bomb_respawn_delay |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay before making the bomb available to a respawner in gun game |
mp_ggtr_end_round_kill_bonus |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of bonus points awarded in Demolition Mode when knife kill ends round |
mp_ggtr_halftime_delay |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay during TR Mode halftime |
mp_ggtr_last_weapon_kill_ends_half |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
End the half and give a team round point when a player makes a kill using the final weapon |
mp_ggtr_num_rounds_autoprogress |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Upgrade the player's weapon after this number of rounds without upgrading |
mp_give_player_c4 |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether this map should spawn a c4 bomb for a player or not. |
mp_global_damage_per_second |
convar |
0.0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If above 0, deal non-lethal damage to players over time. |
mp_guardian_bot_money_per_wave |
convar |
800 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave. |
mp_guardian_loc_adjective |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
(If set) kill condition token (#quest_hud_guardian_adjective_) |
mp_guardian_loc_condition |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
(If set) kill condition token (#quest_hud_guardian_condition_) |
mp_guardian_loc_icon |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
(If set) icon to override for guardian mission |
mp_guardian_loc_mission |
convar |
default |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Token to use to generate guardian mission (#quest_hud_guardian_mission_) |
mp_guardian_loc_override |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Token to use to display guardian mission (#quest_hud_guardian_override_) (if exists) |
mp_guardian_loc_weapon |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
(If set) weapon name token (#SFUI_WPNHUD_) |
mp_guardian_player_dist_max |
convar |
2000 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The maximum distance a player is allowed to get from the bombsite before they're killed. |
mp_guardian_player_dist_min |
convar |
1300 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The distance at which we start to warn a player when they are too far from the guarded bombsite. |
mp_guardian_special_kills_needed |
convar |
10 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The number of kills needed with a specific weapon. |
mp_guardian_special_weapon_needed |
convar |
awp |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The weapon that needs to be used to increment the kills needed to complete the mission. |
mp_guardian_target_site |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If set to the index of a bombsite, will cause random spawns to be only created near that site. |
mp_halftime |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether the match switches sides in a halftime event. |
mp_halftime_duration |
convar |
15.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds that halftime lasts |
mp_halftime_pausematch |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. |
mp_halftime_pausetimer |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. |
mp_heavyassaultsuit_aimpunch |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot |
mp_heavyassaultsuit_cooldown |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines cooldown of purchase. |
mp_heavyassaultsuit_deploy_timescale |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) |
mp_heavyassaultsuit_speed |
convar |
130 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The max speed of a player when they are wearing the heavy assault suit |
mp_heavybot_damage_reduction_scale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) |
mp_hostagepenalty |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
Terrorist are kicked for killing too much hostages |
mp_hostages_max |
convar |
2 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum number of hostages to spawn. |
mp_hostages_rescuetime |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Additional time added to round time if a hostage is reached by a CT. |
mp_hostages_rescuetowin |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
0 == all alive, any other number is the number the CT's need to rescue to win the round. |
mp_hostages_run_speed_modifier |
convar |
1.0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Default is 1.0, slow down hostages by setting this to < 1.0. |
mp_hostages_spawn_farthest |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled will consistently force the farthest hostages to spawn. |
mp_hostages_spawn_force_positions |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' |
mp_hostages_spawn_same_every_round |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
mp_hostages_takedamage |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether or not hostages can be hurt. |
mp_humanteam |
convar |
any |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Restricts human players to a single team {any, CT, T} |
mp_ignore_round_win_conditions |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Ignore conditions which would end the current round |
mp_ik |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Use IK on in-place turns. |
mp_items_prohibited |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
mp_join_grace_time |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds after round start to allow a player to join a game |
mp_limitteams |
convar |
2 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Max # of players 1 team can have over another (0 disables check) |
mp_logdetail |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_logdetail_items |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Logs a line any time a player acquires or loses an item. |
mp_logmoney |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enables money logging. Values are: 0=off, 1=on |
mp_match_can_clinch |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
mp_match_end_changelevel |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
At the end of the match, perform a changelevel even if next map is the same |
mp_match_end_restart |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
At the end of the match, perform a restart instead of loading a new map |
mp_match_restart_delay |
convar |
15 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time (in seconds) until a match restarts. |
mp_max_armor |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet |
mp_maxmoney |
convar |
16000 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
maximum amount of money allowed in a player's account |
mp_maxrounds |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
max number of rounds to play before server changes maps |
mp_molotovusedelay |
convar |
15.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay before the molotov can be used after acquiring it |
mp_overtime_enable |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If a match ends in a tie, use overtime rules to determine winner |
mp_overtime_halftime_pausetimer |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. |
mp_overtime_maxrounds |
convar |
6 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When overtime is enabled play additional rounds to determine winner |
mp_overtime_startmoney |
convar |
10000 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Money assigned to all players at start of every overtime half |
mp_pause_match |
cmd |
|
"FCVAR_GAMEDLL" |
Pause the match in the next freeze time |
mp_player_healthbuffer_decay_rate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
When a player has buffer health, this is how fast it ticks down. |
mp_playercashawards |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Players can earn money by performing in-game actions |
mp_playerid |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay showing information in the status bar |
mp_playerid_hold |
convar |
0.2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to keep showing old information in the status bar |
mp_radar_showall |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_randomspawn |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. |
mp_randomspawn_dist |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If using mp_randomspawn, determines whether to test distance when selecting this spot. |
mp_randomspawn_los |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
mp_respawn_immunitytime |
convar |
4.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many seconds after respawn immunity lasts. |
mp_respawn_on_death_ct |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set to 1, counter-terrorists will respawn after dying. |
mp_respawn_on_death_t |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set to 1, terrorists will respawn after dying. |
mp_respawnwavetime |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
Time between respawn waves. |
mp_respawnwavetime_ct |
convar |
10.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time between respawn waves for CTs. |
mp_respawnwavetime_t |
convar |
10.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time between respawn waves for Terrorists. |
mp_restartgame |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If non-zero, game will restart in the specified number of seconds |
mp_restartround |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If non-zero, the current round will restart in the specified number of seconds |
mp_round_restart_delay |
convar |
7.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of seconds to delay before restarting a round after a win |
mp_roundtime |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many minutes each round takes. |
mp_roundtime_defuse |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. |
mp_roundtime_deployment |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
How many minutes deployment for coop mission takes. |
mp_roundtime_hostage |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. |
mp_scrambleteams |
cmd |
|
"FCVAR_GAMEDLL" |
Scramble the teams and restart the game |
mp_showcleanedupents |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show entities that are removed on round respawn. |
mp_showroundtransitions |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show gamestate round transitions. |
mp_solid_teammates |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether teammates are solid or not. |
mp_spawnprotectiontime |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Kick players who team-kill within this many seconds of a round restart. |
mp_spec_swapplayersides |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
mp_spectators_max |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How many spectators are allowed in a match. |
mp_stalemate_at_timelimit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
mp_stalemate_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
Enable/Disable stalemate mode. |
mp_stalemate_timelimit |
convar |
240 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Timelimit (in seconds) of the stalemate round. |
mp_starting_losses |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines what the initial loss streak is. |
mp_startmoney |
convar |
800 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
amount of money each player gets when they reset |
mp_suicide_time |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Specifies number of seconds required to wait before another suicide. |
mp_swapteams |
cmd |
|
"FCVAR_GAMEDLL" |
Swap the teams and restart the game |
mp_switchteams |
cmd |
|
"FCVAR_GAMEDLL" |
Switch teams and restart the game |
mp_t_default_grenades |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' |
mp_t_default_melee |
convar |
weapon_knife |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default melee weapon that the Ts will spawn with |
mp_t_default_primary |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default primary (rifle) weapon that the Ts will spawn with |
mp_t_default_secondary |
convar |
weapon_glock |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The default secondary (pistol) weapon that the Ts will spawn with |
mp_tagging_scale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Scalar for player tagging modifier when hit. Lower values for greater tagging. |
mp_taser_recharge_time |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines recharge time for taser. -1 = disabled. |
mp_td_dmgtokick |
convar |
300 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The damage threshhold players have to exceed in a match to get kicked. |
mp_td_dmgtowarn |
convar |
200 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
mp_td_spawndmgthreshold |
convar |
50 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The damage threshold players have to exceed at the start of the round to be warned/kick. |
mp_team_timeout_max |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Number of timeouts each team gets per match. |
mp_team_timeout_time |
convar |
60 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Duration of each timeout. |
mp_teamcashawards |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Teams can earn money by performing in-game actions |
mp_teamflag_1 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
mp_teamflag_2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
mp_teamlist |
convar |
hgrunt;scientist |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_teamlogo_1 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teamlogo_2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teammatchstat_1 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string sets first team's match stat. |
mp_teammatchstat_2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string sets second team's match stat. |
mp_teammatchstat_cycletime |
convar |
45 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Cycle match stats after so many seconds |
mp_teammatchstat_holdtime |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Decide on a match stat and hold it additionally for at least so many seconds |
mp_teammatchstat_txt |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. |
mp_teammates_are_enemies |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set, your teammates act as enemies and all players are valid targets. |
mp_teamname_1 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string overrides the first team's name. |
mp_teamname_2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string overrides the second team's name. |
mp_teamoverride |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
mp_teamplay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_teamprediction_pct |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A value between 1 and 99 will show predictions in favor of CT team. |
mp_teamprediction_txt |
convar |
#SFUIHUD_Spectate_Predictions |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A value between 1 and 99 will set predictions in favor of first team. |
mp_teams_unbalance_limit |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_teamscore_1 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string for best-of-N maps won by the first team. |
mp_teamscore_2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A non-empty string for best-of-N maps won by the second team. |
mp_teamscore_max |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
mp_timelimit |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
game time per map in minutes |
mp_tkpunish |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} |
mp_tournament |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
mp_tournament_restart |
cmd |
|
"FCVAR_GAMEDLL" |
Restart Tournament Mode on the current level. |
mp_tournament_whitelist |
convar |
item_whitelist.txt |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Specifies the item whitelist file to use. |
mp_unpause_match |
cmd |
|
"FCVAR_GAMEDLL" |
Resume the match |
mp_use_respawn_waves |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead. |
mp_usehwmmodels |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_verbose_changelevel_spew |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
mp_waitingforplayers_cancel |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
WaitingForPlayers time length in seconds |
mp_warmup_end |
cmd |
|
"FCVAR_GAMEDLL" |
End warmup immediately. |
mp_warmup_pausetimer |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. |
mp_warmup_start |
cmd |
|
"FCVAR_GAMEDLL" |
Start warmup. |
mp_warmuptime |
convar |
30 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How long the warmup period lasts. Changing this value resets warmup. |
mp_warmuptime_all_players_connected |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Warmup time to use when all players have connected. 0 to disable. |
mp_weapon_prev_owner_touch_time |
convar |
1.5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
mp_weapon_self_inflict_amount |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
mp_weapons_allow_heavy |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_heavyassaultsuit |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether heavyassaultsuit is permitted. |
mp_weapons_allow_map_placed |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
mp_weapons_allow_pistols |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_rifles |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_smgs |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_typecount |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
mp_weapons_allow_zeus |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
mp_weapons_glow_on_ground |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If this convar is set, weapons on the ground will have a glow around them. |
mp_weapons_max_gun_purchases_per_weapon_per_match |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Max number of times a player may purchase any weapon per match |
mp_weaponstay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
|
mp_win_panel_display_time |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The amount of time to show the win panel between matches / halfs |
mp_winlimit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
Max score one team can reach before server changes maps |
ms_player_dump_properties |
cmd |
|
"FCVAR_CHEAT" |
Prints a dump the current players property data |
ms_player_unaward |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
UnAwards the current player an award |
multvar |
cmd |
|
"FCVAR_DONTRECORD" |
Multiply specified convar value. |
muzzleflash_light |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
name |
convar |
unnamed |
"FCVAR_ARCHIVE", "FCVAR_USERINFO", "FCVAR_PRINTABLEONLY", "FCVAR_SS", "FCVAR_SERVER_CAN_EXECUTE" |
Current user name |
nav_add_to_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Add current area to the selected set. |
nav_add_to_selected_set_by_id |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Add specified area id to the selected set. |
nav_analyze |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Re-analyze the current Navigation Mesh and save it to disk. |
nav_analyze_scripted |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_CHEAT" |
commandline hook to run a nav_analyze and then quit. |
nav_area_bgcolor |
convar |
0 0 0 30 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size |
convar |
50 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Max area size created in nav generation |
nav_avoid |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_area |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. |
nav_begin_deselecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start continuously removing from the selected set. |
nav_begin_drag_deselecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start dragging a selection area. |
nav_begin_drag_selecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start dragging a selection area. |
nav_begin_selecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start continuously adding to the selected set. |
nav_begin_shift_xy |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Begin shifting the Selected Set. |
nav_build_ladder |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Attempts to build a nav ladder on the climbable surface under the cursor. |
nav_check_connectivity |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_check_file_consistency |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Scans the maps directory and reports any missing/out-of-date navigation files. |
nav_check_floor |
cmd |
|
"FCVAR_GAMEDLL" |
Updates the blocked/unblocked status for every nav area. |
nav_check_stairs |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Update the nav mesh STAIRS attribute |
nav_chop_selected |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Chops all selected areas into their component 1x1 areas |
nav_clear_attribute |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Remove given nav attribute from all areas in the selected set. |
nav_clear_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Clear the selected set. |
nav_clear_walkable_marks |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Erase any previously placed walkable positions. |
nav_compress_id |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Re-orders area and ladder ID's so they are continuous. |
nav_connect |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. |
nav_coplanar_slope_limit |
convar |
0.99 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_coplanar_slope_limit_displacement |
convar |
0.7 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_corner_adjust_adjacent |
convar |
18 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Lower the selected corner of the currently marked Area. |
nav_corner_place_on_ground |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Places the selected corner of the currently marked Area on the ground. |
nav_corner_raise |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Raise the selected corner of the currently marked Area. |
nav_corner_select |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Select a corner of the currently marked Area. Use multiple times to access all four corners. |
nav_create_area_at_feet |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'must crouch in this area' flag used by the AI system. |
nav_debug_blocked |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_delete |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Deletes the currently highlighted Area. |
nav_delete_marked |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Deletes the currently marked Area (if any). |
nav_disconnect |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. |
nav_displacement_test |
convar |
10000 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |
nav_drag_selection_volume_zmax_offset |
convar |
32 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset |
convar |
32 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
The offset of the nav drag volume bottom from center |
nav_draw_limit |
convar |
500 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
The maximum number of areas to draw in edit mode |
nav_edit |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Defines the second corner of a new Area or Ladder and creates it. |
nav_end_deselecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stop continuously removing from the selected set. |
nav_end_drag_deselecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stop dragging a selection area. |
nav_end_drag_selecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stop dragging a selection area. |
nav_end_selecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stop continuously adding to the selected set. |
nav_end_shift_xy |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Finish shifting the Selected Set. |
nav_flood_select |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |
nav_gen_cliffs_approx |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Mark cliff areas, post-processing approximation |
nav_generate |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Generate a Navigation Mesh for the current map and save it to disk. |
nav_generate_fencetops |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Convert obsolete jump areas into 2-way connections |
nav_generate_incremental |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Generate a Navigation Mesh for the current map and save it to disk. |
nav_generate_incremental_range |
convar |
2000 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_generate_incremental_tolerance |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Z tolerance for adding new nav areas. |
nav_jump |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'traverse this area by jumping' flag used by the AI system. |
nav_ladder_flip |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Flips the selected ladder's direction. |
nav_load |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Loads the Navigation Mesh for the current map. |
nav_lower_drag_volume_max |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Lower the top of the drag select volume. |
nav_lower_drag_volume_min |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Lower the bottom of the drag select volume. |
nav_make_sniper_spots |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Chops the marked area into disconnected sub-areas suitable for sniper spots. |
nav_mark |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_attribute |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Set nav attribute for all areas in the selected set. |
nav_mark_unnamed |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
nav_mark_walkable |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. |
nav_max_view_distance |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length |
convar |
64 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_merge |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. |
nav_merge_mesh |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Merges a saved selected set into the current mesh. |
nav_no_hostages |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'hostages cannot use this area' flag used by the AI system. |
nav_no_jump |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'dont jump in this area' flag used by the AI system. |
nav_place_floodfill |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. |
nav_place_list |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Lists all place names used in the map. |
nav_place_pick |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the current Place to the Place of the Area under the cursor. |
nav_place_replace |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Replaces all instances of the first place with the second place. |
nav_place_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the Place of all selected areas to the current Place. |
nav_potentially_visible_dot_tolerance |
convar |
0.98 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_precise |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_quicksave |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Raise the top of the drag select volume. |
nav_raise_drag_volume_min |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Raise the bottom of the drag select volume. |
nav_recall_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Re-selects the stored selected set. |
nav_remove_from_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Remove current area from the selected set. |
nav_remove_jump_areas |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Removes legacy jump areas, replacing them with connections. |
nav_restart_after_analysis |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. |
nav_run |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'traverse this area by running' flag used by the AI system. |
nav_save |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Saves the current Navigation Mesh to disk. |
nav_save_selected |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |
nav_select_blocked_areas |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all blocked areas to the selected set |
nav_select_damaging_areas |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all damaging areas to the selected set |
nav_select_half_space |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selects any areas that intersect the given half-space. |
nav_select_invalid_areas |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all invalid areas to the Selected Set. |
nav_select_obstructed_areas |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all obstructed areas to the selected set |
nav_select_overlapping |
cmd |
|
"FCVAR_GAMEDLL" |
Selects nav areas that are overlapping others. |
nav_select_radius |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all areas in a radius to the selection set |
nav_select_stairs |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Adds all stairway areas to the selected set |
nav_selected_set_border_color |
convar |
100 100 0 255 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Color used to draw the selected set borders while editing. |
nav_selected_set_color |
convar |
255 255 200 96 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Color used to draw the selected set background while editing. |
nav_set_place_mode |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
nav_shift |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Shifts the selected areas by the specified amount |
nav_show_approach_points |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show Approach Points in the Navigation Mesh. |
nav_show_area_info |
convar |
0.5 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_show_continguous |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Highlight non-contiguous connections |
nav_show_danger |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show current 'danger' levels. |
nav_show_light_intensity |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_show_node_grid |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_show_node_id |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_show_nodes |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_show_player_counts |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show current player counts in each area. |
nav_show_potentially_visible |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show areas that are potentially visible from the current nav area |
nav_simplify_selected |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |
nav_slope_limit |
convar |
0.7 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance |
convar |
0.1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Snap to the nav generation grid when creating new nav areas |
nav_solid_props |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Make props solid to nav generation/editing |
nav_splice |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
nav_split |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_split_place_on_ground |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If true, nav areas will be placed flush with the ground when split. |
nav_stand |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'stand while hiding' flag used by the AI system. |
nav_stop |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'must stop when entering this area' flag used by the AI system. |
nav_store_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stores the current selected set for later retrieval. |
nav_strip |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
nav_subdivide |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Subdivides all selected areas. |
nav_test_node |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_test_node_crouch |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_test_node_crouch_dir |
convar |
4 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
nav_test_stairs |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Test the selected set for being on stairs |
nav_toggle_deselecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start or stop continuously removing from the selected set. |
nav_toggle_in_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Remove current area from the selected set. |
nav_toggle_place_mode |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
nav_toggle_place_painting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
nav_toggle_selected_set |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles all areas into/out of the selected set. |
nav_toggle_selecting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start or stop continuously adding to the selected set. |
nav_transient |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'area is transient and may become blocked' flag used by the AI system. |
nav_unmark |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Clears the marked Area or Ladder. |
nav_update_blocked |
cmd |
|
"FCVAR_GAMEDLL" |
Updates the blocked/unblocked status for every nav area. |
nav_update_lighting |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Recomputes lighting values |
nav_update_visibility_on_edit |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
nav_walk |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles the 'traverse this area by walking' flag used by the AI system. |
nav_warp_to_mark |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Warps the player to the marked area. |
nav_world_center |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Centers the nav mesh in the world |
nb_shadow_dist |
convar |
400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
net_allow_multicast |
convar |
1 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
net_allow_syslink |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
net_blockmsg |
convar |
0 |
"FCVAR_CHEAT" |
Discards incoming message: <0|1|name> |
net_channels |
cmd |
|
|
Shows net channel info |
net_chokeloop |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Apply bandwidth choke to loopback packets |
net_client_steamdatagram_enable_override |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible |
net_client_steamdatagram_ping_measurement_direct_only |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Comma-separated list of data center codes where ping measurement should be based on direct ping only, not best triangulated ping. |
net_compresspackets |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use lz compression on game packets. |
net_compresspackets_minsize |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY" |
Don't bother compressing packets below this size. |
net_compressvoice |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Attempt to compress out of band voice payloads (360 only). |
net_connections_stats |
cmd |
|
|
Print detailed network statistics for each network connection |
net_drawslider |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draw completion slider during signon |
net_droponsendoverflow |
convar |
0 |
"FCVAR_RELEASE" |
If enabled, channel will drop client when sending too much data causes buffer overrun |
net_droppackets |
convar |
0 |
"FCVAR_CHEAT" |
Drops next n packets on client |
net_dumpeventstats |
cmd |
|
|
Dumps out a report of game event network usage |
net_dumptest |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
net_earliertempents |
convar |
0 |
"FCVAR_CHEAT" |
|
net_fakejitter |
convar |
0 |
"FCVAR_CHEAT" |
Jitter fakelag packet time |
net_fakelag |
convar |
0 |
"FCVAR_CHEAT" |
Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss |
convar |
0 |
"FCVAR_CHEAT" |
Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, |
net_graphheight |
convar |
64 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Height of netgraph panel |
net_graphholdsvframerate |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Hold worst case in server framerate line. |
net_graphipc |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Show IPCs on netgraph panel |
net_graphmsecs |
convar |
400 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
The latency graph represents this many milliseconds. |
net_graphpos |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
net_graphproportionalfont |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Determines whether netgraph font is proportional or not |
net_graphshowinterp |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Draw the interpolation graph. |
net_graphshowlatency |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Draw the ping/packet loss graph. |
net_graphshowsvframerate |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Draw the server framerate graph. |
net_graphsolid |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
net_graphtext |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Draw text fields |
net_maxcleartime |
convar |
4.0 |
"FCVAR_DEVELOPMENTONLY" |
Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
net_maxfilesize |
convar |
16 |
"FCVAR_DEVELOPMENTONLY" |
Maximum allowed file size for uploading in MB |
net_maxfragments |
convar |
1200 |
"FCVAR_DEVELOPMENTONLY" |
Max fragment bytes per packet |
net_maxroutable |
convar |
1200 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Requested max packet size before packets are 'split'. |
net_minroutable |
convar |
16 |
"FCVAR_DEVELOPMENTONLY" |
Forces larger payloads. |
net_paranoid |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
net_public_adr |
convar |
|
"FCVAR_RELEASE" |
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) |
net_queue_trace |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_ACCESSIBLE_FROM_THREADS" |
|
net_scale |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
net_showdrop |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show dropped packets in console |
net_showeventlisteners |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show listening addition/removals |
net_showevents |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Dump game events to console (1=client only, 2=all). |
net_showfragments |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show netchannel fragments |
net_showmsg |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show incoming message: <0|1|name> |
net_showpeaks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show messages for large packets only: |
net_showreliablesounds |
convar |
0 |
"FCVAR_CHEAT" |
|
net_showsplits |
convar |
0 |
"FCVAR_RELEASE" |
Show info about packet splits |
net_showtcp |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Dump TCP stream summary to console |
net_showudp |
convar |
0 |
"FCVAR_RELEASE" |
Dump UDP packets summary to console |
net_showudp_oob |
convar |
0 |
"FCVAR_RELEASE" |
Dump OOB UDP packets summary to console |
net_showudp_remoteonly |
convar |
0 |
"FCVAR_RELEASE" |
Dump non-loopback udp only |
net_showusercmd |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show user command encoding |
net_splitrate |
convar |
1 |
"FCVAR_RELEASE" |
Number of fragments for a splitpacket that can be sent per frame |
net_start |
cmd |
|
|
Inits multiplayer network sockets |
net_status |
cmd |
|
|
Shows current network status |
net_steamcnx_allowrelay |
convar |
1 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1) |
net_steamcnx_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |
net_steamcnx_enabled |
convar |
1 |
"FCVAR_RELEASE" |
Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |
net_steamcnx_status |
cmd |
|
|
Print status of steam connection sockets. |
net_threaded_socket_burst_cap |
convar |
1024 |
"FCVAR_RELEASE" |
Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. |
net_threaded_socket_recovery_rate |
convar |
6400 |
"FCVAR_RELEASE" |
Number of packets per second that threaded socket pump algorithm allows from client. |
net_threaded_socket_recovery_time |
convar |
60 |
"FCVAR_RELEASE" |
Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. |
net_usesocketsforloopback |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Use network sockets layer even for listen server local player's packets (multiplayer only). |
next |
convar |
0 |
"FCVAR_CHEAT" |
Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo |
cmd |
|
|
Play next demo in sequence. |
nextlevel |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
nextmap_print_enabled |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
When enabled prints next map to clients |
nextmode |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Sets the game mode to be played when the next level loads |
noclip |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
noclip_fixup |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
notarget |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle. Player becomes hidden to NPCs. |
npc_ally_deathmessage |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
npc_ammo_deplete |
cmd |
|
"FCVAR_GAMEDLL" |
Subtracts half of the target's ammo |
npc_bipass |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. |
npc_combat |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_conditions |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_create |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] |
npc_create_aimed |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} |
npc_create_equipment |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
npc_destroy |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
npc_destroy_unselected |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Removes all NPCs from the universe that aren't currently selected |
npc_enemies |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_focus |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_freeze |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- |
npc_freeze_unselected |
cmd |
|
"FCVAR_GAMEDLL" |
Freeze all NPCs not selected |
npc_go |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |
npc_go_do_run |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set whether should run on NPC go |
npc_go_random |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Sends all selected NPC(s) to a random node. Arguments: -none- |
npc_heal |
cmd |
|
"FCVAR_GAMEDLL" |
Heals the target back to full health |
npc_height_adjust |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
Enable test mode for ik height adjustment |
npc_kill |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
npc_nearest |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
npc_relationships |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
npc_reset |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Reloads schedules for all NPC's from their script files Arguments: -none- |
npc_route |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
npc_select |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
npc_sentences |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
npc_set_freeze |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- |
npc_set_freeze_unselected |
cmd |
|
"FCVAR_GAMEDLL" |
Freeze all NPCs not selected |
npc_squads |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Obsolete. Replaced by npc_combat |
npc_steering |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
npc_steering_all |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the steering obstructions of all NPCs (used to perform local avoidance) |
npc_task_text |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_tasks |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at |
npc_teleport |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- |
npc_thinknow |
cmd |
|
"FCVAR_GAMEDLL" |
Trigger NPC to think |
npc_viewcone |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
npc_vphysics |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
observer_use |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
|
occlusion_old |
convar |
0 |
"FCVAR_RELEASE" |
|
occlusion_stats |
cmd |
|
"FCVAR_RELEASE" |
Occlusion statistics; [-jitter] [-reset] |
occlusion_test_async |
convar |
0 |
"FCVAR_RELEASE" |
Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread |
occlusion_test_async_jitter |
convar |
2 |
"FCVAR_CHEAT" |
|
occlusion_test_async_move_tolerance |
convar |
8.25 |
"FCVAR_CHEAT" |
|
occlusion_test_camera_margins |
convar |
12 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two |
occlusion_test_jump_margin |
convar |
12 |
"FCVAR_RELEASE" |
Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box. |
occlusion_test_margins |
convar |
36 |
"FCVAR_RELEASE" |
Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account. |
occlusion_test_shadow_length |
convar |
144 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much. |
occlusion_test_shadow_max_distance |
convar |
1500 |
"FCVAR_RELEASE" |
Max distance at which to consider shadows for occlusion computations |
old_radiusdamage |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
option_duck_method |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
option_speed_method |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
|
paint_alpha_offset_enabled |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
|
paint_max_surface_border_alpha |
convar |
0.7f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
|
paint_min_valid_alpha_value |
convar |
0.7f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
|
paintsplat_bias |
convar |
0.1f |
"FCVAR_REPLICATED", "FCVAR_CHEAT" |
Change bias value for computing circle buffer |
paintsplat_max_alpha_noise |
convar |
0.1f |
"FCVAR_REPLICATED", "FCVAR_CHEAT" |
Max noise value of circle alpha |
paintsplat_noise_enabled |
convar |
1 |
"FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
pan_asynctext |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
pan_disabletextshadowcache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
pan_dx |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
panel_test_title_safe |
convar |
0 |
"FCVAR_CHEAT" |
Test vgui panel positioning with title safe indentation |
panorama_3dpanel_anim_fadeinout_time_scale |
convar |
2.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
temp scale factor for animation fade in/out time |
panorama_3dpanel_anims_bookend |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
default true. If all anims designed to follow on from each other |
panorama_3dpanel_camera_preset_blend_time |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
time to blend between camera presets |
panorama_3dpanel_fxaa |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA) |
panorama_3dpanel_fxaa_edge_threshold_Q |
convar |
.35 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster) |
panorama_3dpanel_fxaa_edge_threshold_min_Q |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero |
panorama_3dpanel_fxaa_subpixel_Q |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75 |
panorama_3dpanel_guided_intro_delay |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
time to blend between camera presets |
panorama_3dpanel_pedestalmodel |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_3dpanel_shadowdepthbias |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
depthbias to use when rendering flashlight depth |
panorama_3dpanel_shadowslopescaledepthbias |
convar |
5.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
slopescaledepthbias to use when rendering flashlight depth |
panorama_3dpanel_ssaa |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions |
panorama_3dpanel_ssaa_min_scale |
convar |
1.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa |
panorama_camera_inout_scale |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_camera_inout_scale_kb |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_camera_lookat_scale |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_camera_rotate_altitude_scale |
convar |
0.004 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_camera_rotate_azimuth_scale |
convar |
0.004 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_camera_rotate_radius_scale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_debugger_saved_height |
convar |
720 |
"FCVAR_ARCHIVE" |
|
panorama_debugger_saved_width |
convar |
1280 |
"FCVAR_ARCHIVE" |
|
panorama_debugger_saved_xpos |
convar |
0 |
"FCVAR_ARCHIVE" |
|
panorama_debugger_saved_ypos |
convar |
0 |
"FCVAR_ARCHIVE" |
|
panorama_dump_deny_input |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
Dumps panels currently denying all input to the game |
panorama_light_inout_scale |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_light_move_scale |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_light_rotate_altitude_scale |
convar |
0.004 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_light_rotate_azimuth_scale |
convar |
0.004 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_loadout_rotate_drag |
convar |
0.19 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_loadout_rotate_frametime_multiplier |
convar |
4.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_loadout_rotate_grab_scale |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_loadout_rotate_intro_scale |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_loadout_rotate_scale |
convar |
2.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
panorama_play_movie_ambient_sound |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
particle_sim_alt_cores |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
particle_simulateoverflow |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Attachment index for attachment mode |
particle_test_attach_mode |
convar |
follow_attachment |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Name of the particle system to dynamically spawn |
particle_test_start |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
particle_test_stop |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
partybrowser_throttle_data |
convar |
0.15 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
partybrowser_timeout |
convar |
15 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
password |
convar |
|
"FCVAR_ARCHIVE", "FCVAR_DONTRECORD", "FCVAR_SERVER_CANNOT_QUERY" |
Current server access password |
path |
cmd |
|
|
Show the engine filesystem path. |
pause |
cmd |
|
|
Toggle the server pause state. |
pc_fake_controller |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
peel_sticker |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
perfectworld_replenish_funds |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Opens Perfect World funds replenishment page for account. |
perfui |
cmd |
|
"FCVAR_CHEAT" |
Show/hide the level performance tools UI. |
perfvisualbenchmark |
cmd |
|
"FCVAR_CLIENTDLL" |
|
perfvisualbenchmark_abort |
cmd |
|
"FCVAR_CLIENTDLL" |
|
phonemedelay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Phoneme delay to account for sound system latency. |
phonemefilter |
convar |
0.08 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Time duration of box filter to pass over phonemes. |
phonemesnap |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_debug_check_contacts |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
phys_enable_PIX_counters |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
enable PIX counters |
phys_enable_experimental_optimizations |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
enable some experimental SIMD/VMX128 optimizations in physics and collision |
phys_enable_query_cache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
phys_enable_simd_optimizations |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
enable some additional SIMD/VMX128 optimizations in physics and collision |
phys_headshotscale |
convar |
1.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Modifier for the headshot impulse hits on players |
phys_impactforcescale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
phys_penetration_error_time |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Controls the duration of vphysics penetration error boxes. |
phys_playerscale |
convar |
10.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
This multiplies the bullet impact impuse on players for more dramatic results when players are shot. |
phys_pushscale |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
phys_show_active |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
phys_speeds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
phys_stressbodyweights |
convar |
5.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
phys_timescale |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Scale time for physics |
phys_upimpactforcescale |
convar |
0.375 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
physics_budget |
cmd |
|
"FCVAR_GAMEDLL" |
Times the cost of each active object |
physics_constraints |
cmd |
|
"FCVAR_GAMEDLL" |
Highlights constraint system graph for an entity |
physics_debug_entity |
cmd |
|
"FCVAR_GAMEDLL" |
Dumps debug info for an entity |
physics_highlight_active |
cmd |
|
"FCVAR_GAMEDLL" |
Turns on the absbox for all active physics objects |
physics_report_active |
cmd |
|
"FCVAR_GAMEDLL" |
Lists all active physics objects |
physics_select |
cmd |
|
"FCVAR_GAMEDLL" |
Dumps debug info for an entity |
physicsshadowupdate_render |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
picker |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
ping |
cmd |
|
|
Display ping to server. |
ping_max_green |
convar |
70 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ping_max_red |
convar |
250 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ping_max_yellow |
convar |
140 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
pipeline_static_props |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
pixelvis_debug |
cmd |
|
"FCVAR_CLIENTDLL" |
Dump debug info |
play |
cmd |
|
"FCVAR_SERVER_CAN_EXECUTE" |
Play a sound. |
play_distance |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Set to 1:"2 foot" or 2:"10 foot" presets. |
play_hrtf |
cmd |
|
"FCVAR_SERVER_CAN_EXECUTE" |
Play a sound with HRTF spatialization. |
playcast |
cmd |
|
|
Play a broadcast |
playdemo |
cmd |
|
|
Play a recorded demo file (.dem ). |
player_botdifflast_s |
convar |
2 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
player_competitive_maplist_2v2_7_0_3F9CD3AE |
convar |
mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_shortdust,mg_gd_rialto,mg_de_overpass,mg_de_cbble |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
player_competitive_maplist_8_7_0_77AED00 |
convar |
mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_nuke,mg_de_mirage,mg_cs_office,mg_de_cache,mg_cs_agency,mg_de_overpass,mg_de_cbble,mg_de_canals |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
player_debug_print_damage |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When true, print amount and type of all damage received by player to console. |
player_nevershow_communityservermessage |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
|
player_old_armor |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
player_teamplayedlast |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
|
player_wargames_list2_7_0_604 |
convar |
mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
playflush |
cmd |
|
|
Play a sound, reloading from disk in case of changes. |
playgamesound |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Play a sound from the game sounds txt file |
playoverwatchevidence |
cmd |
|
"FCVAR_HIDDEN" |
Play evidence for an overwatch case. |
playsoundscape |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Forces a soundscape to play |
playvideo |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays a video: [width height] |
playvideo_end_level_transition |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays a video fullscreen without ability to skip (unless dev 1) and fades in: |
playvideo_exitcommand |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays a video and fires and exit command when it is stopped or finishes: |
playvideo_exitcommand_nointerrupt |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays a video (without interruption) and fires and exit command when it is stopped or finishes: |
playvideo_nointerrupt |
cmd |
|
"FCVAR_CLIENTDLL" |
Plays a video without ability to skip: [width height] |
playvol |
cmd |
|
|
Play a sound at a specified volume. |
plugin_load |
cmd |
|
|
plugin_load : loads a plugin |
plugin_pause |
cmd |
|
|
plugin_pause : pauses a loaded plugin |
plugin_pause_all |
cmd |
|
|
pauses all loaded plugins |
plugin_print |
cmd |
|
|
Prints details about loaded plugins |
plugin_unload |
cmd |
|
|
plugin_unload : unloads a plugin |
plugin_unpause |
cmd |
|
|
plugin_unpause : unpauses a disabled plugin |
plugin_unpause_all |
cmd |
|
|
unpauses all disabled plugins |
post_jump_crouch |
convar |
0.2f |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals. |
press_x360_button |
cmd |
|
|
Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) |
print_achievement_categories |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Spews achievements for each category |
print_colorcorrection |
cmd |
|
"FCVAR_CHEAT" |
Display the color correction layer information. |
print_mapgroup |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Prints the current mapgroup and the contained maps |
print_mapgroup_sv |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Prints the current mapgroup and the contained maps |
progress_enable |
cmd |
|
|
|
prop_active_gib_limit |
convar |
64 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
prop_active_gib_max_fade_time |
convar |
12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
prop_break_disable_float |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
prop_crosshair |
cmd |
|
"FCVAR_CHEAT" |
Shows name for prop looking at |
prop_debug |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
prop_dynamic_create |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
prop_physics_create |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
props_break_max_pieces |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Maximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Maximum prop breakable piece count per frame (-1 = model default) |
pvs_min_player_distance |
convar |
1500 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible" |
pwatchent |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Entity to watch for prediction system changes. |
pwatchvar |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Entity variable to watch in prediction system for changes. |
quit |
cmd |
|
|
Exit the engine. |
quit_prompt |
cmd |
|
"FCVAR_CLIENTDLL" |
Exit the engine. |
r_2PassBuildDraw |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_3dsky |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_AirboatViewDampenFreq |
convar |
7.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_AirboatViewZHeight |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_ClipAreaFrustums |
convar |
1 |
"FCVAR_CHEAT" |
|
r_ClipAreaPortals |
convar |
1 |
"FCVAR_CHEAT" |
|
r_DispBuildable |
convar |
0 |
"FCVAR_CHEAT" |
|
r_DispWalkable |
convar |
0 |
"FCVAR_CHEAT" |
|
r_DrawBeams |
convar |
1 |
"FCVAR_CHEAT" |
0=Off, 1=Normal, 2=Wireframe |
r_DrawDetailProps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp |
convar |
1 |
"FCVAR_CHEAT" |
Toggles rendering of displacment maps |
r_DrawModelLightOrigin |
convar |
0 |
"FCVAR_CHEAT" |
|
r_DrawPortals |
convar |
0 |
"FCVAR_CHEAT" |
|
r_DrawRain |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable rain rendering. |
r_DrawSpecificStaticProp |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_FlashlightDetailProps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
r_ForceRestore |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_ForceWaterLeaf |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_JeepFOV |
convar |
90 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_JeepViewBlendTo |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_JeepViewBlendToScale |
convar |
0.03 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_JeepViewBlendToTime |
convar |
1.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_JeepViewDampenDamp |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_JeepViewDampenFreq |
convar |
7.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_JeepViewZHeight |
convar |
10.0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_PhysPropStaticLighting |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_PortalTestEnts |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Clip entities against portal frustums. |
r_RainAllowInSplitScreen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Allows rain in splitscreen |
r_RainCheck |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Shows rain tracelines for this many seconds (0 disables) |
r_RainHack |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_RainParticleDensity |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Density of Particle Rain 0-1 |
r_RainProfile |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable rain profiling. |
r_RainRadius |
convar |
1500 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_RainSideVel |
convar |
130 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
How much sideways velocity rain gets. |
r_RainSimulate |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable rain simulation. |
r_RainSplashPercentage |
convar |
20 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_ShowViewerArea |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_SnowDebugBox |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow Debug Boxes. |
r_SnowEnable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow Enable |
r_SnowEndAlpha |
convar |
255 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowEndSize |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowFallSpeed |
convar |
1.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow fall speed scale. |
r_SnowInsideRadius |
convar |
256 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowOutsideRadius |
convar |
1024 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowParticles |
convar |
500 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowPosScale |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowRayEnable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowRayLength |
convar |
8192.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowRayRadius |
convar |
256 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowSpeedScale |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowStartAlpha |
convar |
25 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowStartSize |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowWindScale |
convar |
0.0035 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowZoomOffset |
convar |
384.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_SnowZoomRadius |
convar |
512.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Snow. |
r_VehicleViewClamp |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_VehicleViewDampen |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_WaterDrawReflection |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable water reflection |
r_WaterDrawRefraction |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable water refraction |
r_alphafade_usefov |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Account for FOV when computing an entity's distance-based alpha fade |
r_ambientboost |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Set to boost ambient term if it is totally swamped by local lights |
r_ambientfactor |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Boost ambient cube by no more than this factor |
r_ambientfraction |
convar |
0.2 |
"FCVAR_CHEAT" |
Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly |
convar |
0 |
"FCVAR_CHEAT" |
Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY" |
Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
r_aspectratio |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_avglight |
convar |
1 |
"FCVAR_CHEAT" |
|
r_avglightmap |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_bloomtintb |
convar |
0.11 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_bloomtintexponent |
convar |
2.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_bloomtintg |
convar |
0.59 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_bloomtintr |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_brush_queue_mode |
convar |
0 |
"FCVAR_CHEAT" |
|
r_buildingmapforworld |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_cheapwaterend |
cmd |
|
"FCVAR_CLIENTDLL" |
|
r_cheapwaterstart |
cmd |
|
"FCVAR_CLIENTDLL" |
|
r_cleardecals |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
Usage r_cleardecals . |
r_colorstaticprops |
convar |
0 |
"FCVAR_CHEAT" |
|
r_csm_fast_path |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use shadow fast path for CSM rendering - minimize number of draw call |
r_csm_static_vb |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use a precomputed static VB for CSM rendering |
r_csm_viewmodelquality |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_debug_ik |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_debug_sequencesets |
convar |
-2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_debugcheapwater |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_debugrandomstaticlighting |
convar |
0 |
"FCVAR_CHEAT" |
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count |
convar |
4 |
"FCVAR_DEVELOPMENTONLY" |
|
r_decal_overlap_area |
convar |
0.4 |
"FCVAR_DEVELOPMENTONLY" |
|
r_decal_overlap_count |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
|
r_decals |
convar |
2048 |
"FCVAR_DEVELOPMENTONLY" |
|
r_decalstaticprops |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Decal static props test |
r_deferopaquefastclipped |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_depthoverlay |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_disable_distance_fade_on_big_props |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Completely disable distance fading on large props |
r_disable_distance_fade_on_big_props_thresh |
convar |
48000 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Distance prop fade disable threshold size |
r_disable_static_prop_loading |
convar |
0 |
"FCVAR_CHEAT" |
If non-zero when a map loads, static props won't be loaded |
r_disable_update_shadow |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_dlightsenable |
convar |
1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_dopixelvisibility |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_drawallrenderables |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Draw all renderables, even ones inside solid leaves. |
r_drawbatchdecals |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Render decals batched. |
r_drawbrushmodels |
convar |
1 |
"FCVAR_CHEAT" |
Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes |
convar |
0 |
"FCVAR_CHEAT" |
Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals |
convar |
1 |
"FCVAR_CHEAT" |
Render decals. |
r_drawentities |
convar |
1 |
"FCVAR_CHEAT" |
|
r_drawflecks |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_drawfuncdetail |
convar |
1 |
"FCVAR_CHEAT" |
Render func_detail |
r_drawleaf |
convar |
-1 |
"FCVAR_CHEAT" |
Draw the specified leaf. |
r_drawlightcache |
convar |
0 |
"FCVAR_CHEAT" |
0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo |
convar |
0 |
"FCVAR_CHEAT" |
|
r_drawlights |
convar |
0 |
"FCVAR_CHEAT" |
|
r_drawmodeldecals |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_drawmodelnames |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
r_drawmodelstatsoverlay |
convar |
0 |
"FCVAR_CHEAT" |
|
r_drawmodelstatsoverlaydistance |
convar |
500 |
"FCVAR_CHEAT" |
|
r_drawmodelstatsoverlayfilter |
convar |
-1 |
"FCVAR_CHEAT" |
|
r_drawmodelstatsoverlaymax |
convar |
1.5 |
"FCVAR_ARCHIVE" |
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin |
convar |
0.1 |
"FCVAR_ARCHIVE" |
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawopaqueworld |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawothermodels |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
0=Off, 1=Normal, 2=Wireframe |
r_drawparticles |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable/disable particle rendering |
r_drawpixelvisibility |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Show the occlusion proxies |
r_drawrenderboxes |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes) |
r_drawropes |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawscreenoverlay |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" |
|
r_drawskybox |
convar |
1 |
"FCVAR_CHEAT" |
|
r_drawsprites |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawstaticprops |
convar |
1 |
"FCVAR_CHEAT" |
0=Off, 1=Normal, 2=Wireframe |
r_drawtracers |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawtracers_firstperson |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Toggle visibility of first person weapon tracers |
r_drawtracers_movetonotintersect |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawtranslucentrenderables |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawtranslucentworld |
convar |
1 |
"FCVAR_CHEAT" |
|
r_drawunderwateroverlay |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" |
|
r_drawvgui |
convar |
1 |
"FCVAR_CHEAT" |
Enable the rendering of vgui panels |
r_drawviewmodel |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_drawworld |
convar |
1 |
"FCVAR_CHEAT" |
Render the world. |
r_dscale_basefov |
convar |
90 |
"FCVAR_CHEAT" |
|
r_dscale_fardist |
convar |
2000 |
"FCVAR_CHEAT" |
|
r_dscale_farscale |
convar |
4 |
"FCVAR_CHEAT" |
|
r_dscale_neardist |
convar |
100 |
"FCVAR_CHEAT" |
|
r_dscale_nearscale |
convar |
1 |
"FCVAR_CHEAT" |
|
r_dynamic |
convar |
1 |
"FCVAR_RELEASE" |
|
r_dynamiclighting |
convar |
1 |
"FCVAR_CHEAT" |
|
r_entity |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
r_entityclips |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_eyeglintlodpixels |
convar |
20.0 |
"FCVAR_DEVELOPMENTONLY" |
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyegloss |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
r_eyemove |
convar |
1 |
"FCVAR_ARCHIVE" |
|
r_eyes |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_eyeshift_x |
convar |
0 |
"FCVAR_ARCHIVE" |
|
r_eyeshift_y |
convar |
0 |
"FCVAR_ARCHIVE" |
|
r_eyeshift_z |
convar |
0 |
"FCVAR_ARCHIVE" |
|
r_eyesize |
convar |
0 |
"FCVAR_ARCHIVE" |
|
r_eyewaterepsilon |
convar |
7.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_fade360style |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_farz |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastreflectionfastpath |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_fastzreject |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings |
r_fastzrejectdisp |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
r_flashlight_always_cull_for_single_pass |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlight_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Information about currently enabled flashlights |
r_flashlight_topdown |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightambient |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightbacktraceoffset |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightbrightness |
convar |
0.25 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_flashlightclip |
convar |
0 |
"FCVAR_CHEAT" |
|
r_flashlightconstant |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightculldepth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightdepth_drawtranslucents |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightdepthres |
convar |
1024 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightdepthreshigh |
convar |
2048 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightdepthtexture |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightdrawclip |
convar |
0 |
"FCVAR_CHEAT" |
|
r_flashlightdrawdepth |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightdrawdepthres |
convar |
256 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightdrawfrustum |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightdrawfrustumbbox |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightdrawsweptbbox |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightenableculling |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable frustum culling of flashlights |
r_flashlightfar |
convar |
750.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightfov |
convar |
53.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightladderdist |
convar |
40.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightlinear |
convar |
100.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightlockposition |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightmodels |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightmuzzleflashfov |
convar |
120 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightnear |
convar |
4.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightnearoffsetscale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightnodraw |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightoffsetforward |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightoffsetright |
convar |
5.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightoffsetup |
convar |
-5.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightquadratic |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightrender |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightrendermodels |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightrenderworld |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightscissor |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_flashlightshadowatten |
convar |
0.35 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlighttracedistcutoff |
convar |
128 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flashlightupdatedepth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flashlightvisualizetrace |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_flashlightvolumetrics |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_flex |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_flushlod |
cmd |
|
|
Flush and reload LODs. |
r_force_first_dynamic_light_to_directional_for_csm |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_frameratesmoothing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_frustumcullworld |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_glint_alwaysdraw |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_glint_procedural |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_hidepaintedsurfaces |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If enabled, hides all surfaces which have been painted. |
r_highlight_translucent_renderables |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_hunkalloclightmaps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_hwmorph |
convar |
0 |
"FCVAR_CHEAT" |
|
r_ignoreStaticColorChecksum |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example) |
r_impacts_alt_orientation |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_itemblinkmax |
convar |
.3 |
"FCVAR_CHEAT" |
|
r_itemblinkrate |
convar |
4.5 |
"FCVAR_CHEAT" |
|
r_jiggle_bones |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_keepstyledlightmapsonly |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_lightaverage |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Activates/deactivate light averaging |
r_lightcache_invalidate |
cmd |
|
"FCVAR_CHEAT" |
|
r_lightcache_numambientsamples |
convar |
162 |
"FCVAR_CHEAT" |
number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor |
convar |
1000 |
"FCVAR_CHEAT" |
Allow lights to influence lightcaches beyond the lights' radii |
r_lightcache_zbuffercache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_lightcachecenter |
convar |
1 |
"FCVAR_CHEAT" |
|
r_lightcachemodel |
convar |
-1 |
"FCVAR_CHEAT" |
|
r_lightinterp |
convar |
5 |
"FCVAR_CHEAT" |
Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap |
convar |
-1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_lightstyle |
convar |
-1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_lightwarpidentity |
convar |
0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_lockpvs |
convar |
0 |
"FCVAR_CHEAT" |
Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_lod_switch_scale |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
|
r_mapextents |
convar |
16384 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights |
convar |
32 |
"FCVAR_DEVELOPMENTONLY" |
|
r_maxmodeldecal |
convar |
50 |
"FCVAR_DEVELOPMENTONLY" |
|
r_maxnewsamples |
convar |
6 |
"FCVAR_DEVELOPMENTONLY" |
|
r_maxsampledist |
convar |
128 |
"FCVAR_DEVELOPMENTONLY" |
|
r_minnewsamples |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
|
r_modelAmbientMin |
convar |
0.0 |
"FCVAR_CHEAT" |
Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). |
r_modelwireframedecal |
convar |
0 |
"FCVAR_CHEAT" |
|
r_nohw |
convar |
0 |
"FCVAR_CHEAT" |
|
r_norefresh |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_nosw |
convar |
0 |
"FCVAR_CHEAT" |
|
r_novis |
convar |
0 |
"FCVAR_CHEAT" |
Turn off the PVS. |
r_occludeemaxarea |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
r_occluderminarea |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
r_occludermincount |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
At least this many occluders will be used, no matter how big they are. |
r_occlusion |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Activate/deactivate the occlusion system. |
r_occlusionspew |
convar |
0 |
"FCVAR_CHEAT" |
Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection |
convar |
0 |
"FCVAR_CHEAT" |
Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_overlayfademax |
convar |
2000 |
"FCVAR_DEVELOPMENTONLY" |
|
r_overlayfademin |
convar |
1750 |
"FCVAR_DEVELOPMENTONLY" |
|
r_overlaywireframe |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_particle_demo |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_particle_sim_spike_threshold_ms |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_particle_timescale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_partition_level |
convar |
-1 |
"FCVAR_CHEAT" |
Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_pix_recordframes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_pix_start |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_pixelfog |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_pixelvisibility_partial |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_pixelvisibility_spew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_portal_use_pvs_optimization |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enables an optimization that allows portals to be culled when outside of the PVS. |
r_portalscloseall |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_portalsopenall |
convar |
0 |
"FCVAR_CHEAT" |
Open all portals |
r_printdecalinfo |
cmd |
|
|
|
r_proplightingfromdisk |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
0=Off, 1=On, 2=Show Errors |
r_proplightingpooling |
convar |
-1.0 |
"FCVAR_CHEAT" |
0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) |
r_propsmaxdist |
convar |
1200 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Maximum visible distance |
r_queued_post_processing |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_queued_ropes |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_radiosity |
convar |
4 |
"FCVAR_CHEAT" |
0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else |
r_rainalpha |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_rainalphapow |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_raindensity |
convar |
0.001 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_rainlength |
convar |
0.1f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_rainspeed |
convar |
600.0f |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_rainwidth |
convar |
0.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_randomflex |
convar |
0 |
"FCVAR_CHEAT" |
|
r_redownloadallpaintmaps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_renderoverlaybatch |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_renderoverlayfragment |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_replay_post_effect |
convar |
-1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_rimlight |
convar |
1 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_rootlod |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Root LOD |
r_rope_holiday_light_scale |
convar |
0.14 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_ropes_holiday_light_color |
cmd |
|
"FCVAR_CLIENTDLL" |
Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] |
r_ropes_holiday_lights_type |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0 == sprites, 1 == models |
r_ropes_holiday_max_dist_to_draw |
convar |
700 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights. |
r_ropetranslucent |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_screenoverlay |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" |
Draw specified material as an overlay |
r_sequence_debug |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_shader_srgb |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
r_shader_srgbread |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
1 = use shader srgb texture reads, 0 = use HW |
r_shadow_debug_spew |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_shadow_deferred |
convar |
0 |
"FCVAR_CHEAT" |
Toggle deferred shadow rendering |
r_shadow_deferred_downsample |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Toggle low-res deferred shadow rendering |
r_shadow_deferred_simd |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_shadow_half_update_rate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Updates shadows at half the framerate |
r_shadow_lightpos_lerptime |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_shadow_shortenfactor |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Makes shadows cast from local lights shorter |
r_shadowangles |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set shadow angles |
r_shadowblobbycutoff |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
some shadow stuff |
r_shadowcolor |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set shadow color |
r_shadowdir |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set shadow direction |
r_shadowdist |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Set shadow distance |
r_shadowfromanyworldlight |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_shadowfromworldlights |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable shadowing from world lights |
r_shadowfromworldlights_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_shadowids |
convar |
0 |
"FCVAR_CHEAT" |
|
r_shadowlod |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_shadowmaxrendered |
convar |
32 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_shadowrendertotexture |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_shadows |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_shadows_gamecontrol |
convar |
-1 |
"FCVAR_CHEAT" |
|
r_shadows_on_renderables_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Support casting RTT shadows onto other renderables |
r_shadowwireframe |
convar |
0 |
"FCVAR_CHEAT" |
|
r_showenvcubemap |
convar |
0 |
"FCVAR_CHEAT" |
|
r_showz_power |
convar |
1.0f |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_simpleworldmodel_drawbeyonddistance_fullscreen |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_drawbeyonddistance_pip |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_drawbeyonddistance_splitscreen |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_drawforrecursionlevel_fullscreen |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_drawforrecursionlevel_pip |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_drawforrecursionlevel_splitscreen |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_waterreflections_fullscreen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_waterreflections_pip |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_simpleworldmodel_waterreflections_splitscreen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_skin |
convar |
0 |
"FCVAR_CHEAT" |
|
r_skybox |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Enable the rendering of sky boxes |
r_skybox_draw_last |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draws skybox after world brush geometry, rather than before. |
r_slowpathwireframe |
convar |
0 |
"FCVAR_CHEAT" |
|
r_snapportal |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_sse_s |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
sse ins for particle sphere create |
r_staticlight_mode |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_MATERIAL_SYSTEM_THREAD" |
0 - support three color streams, 1 - use avg of three streams, 2 - single color stream |
r_staticlight_streams |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_staticlight_streams_indirect_only |
convar |
- |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
r_staticprop_lod |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_staticpropinfo |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_swingflashlight |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_teeth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
r_threaded_buildWRlist |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Threaded BuildWorldList and BuildRenderables list |
r_threaded_particles |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_threaded_shadow_clip |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_threadeddetailprops |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
enable threading of detail prop drawing |
r_unlimitedrefract |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_unloadlightmaps |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
r_updaterefracttexture |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
r_vehicleBrakeRate |
convar |
1.5 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
r_visambient |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
r_visocclusion |
convar |
0 |
"FCVAR_CHEAT" |
Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces |
convar |
0 |
"FCVAR_CHEAT" |
|
r_visualizelighttracesshowfulltrace |
convar |
0 |
"FCVAR_CHEAT" |
|
r_visualizeproplightcaching |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_visualizetraces |
convar |
0 |
"FCVAR_CHEAT" |
|
r_waterforceexpensive |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_waterforcereflectentities |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
r_worldlightmin |
convar |
0.0002 |
"FCVAR_DEVELOPMENTONLY" |
|
r_worldlights |
convar |
3 |
"FCVAR_DEVELOPMENTONLY" |
number of world lights to use per vertex |
r_worldlistcache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
radarvisdistance |
convar |
1000.0f |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
at this distance and beyond you need to be point right at someone to see them |
radarvismaxdot |
convar |
.996 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
how closely you have to point at someone to see them beyond max distance |
radarvismethod |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
0 for traditional method, 1 for more realistic method |
radarvispow |
convar |
.4 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
the degree to which you can point away from a target, and still see them on radar. |
radio1 |
cmd |
|
"FCVAR_CLIENTDLL" |
Opens a radio menu |
radio2 |
cmd |
|
"FCVAR_CLIENTDLL" |
Opens a radio menu |
radio3 |
cmd |
|
"FCVAR_CLIENTDLL" |
Opens a radio menu |
radio_icons_use_particles |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0 = classic style, 1 = particles |
ragdoll_sleepaftertime |
convar |
4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rangefinder |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
rangefinder |
rate |
convar |
196608 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Max bytes/sec the host can receive data |
rcon |
cmd |
|
"FCVAR_DONTRECORD" |
Issue an rcon command. |
rcon_address |
convar |
|
"FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_SERVER_CANNOT_QUERY" |
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password |
convar |
|
"FCVAR_DONTRECORD", "FCVAR_RELEASE", "FCVAR_SERVER_CANNOT_QUERY" |
remote console password. |
rebuy |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Attempt to repurchase items with the order listed in cl_rebuy |
recompute_speed |
cmd |
|
"FCVAR_CHEAT" |
Recomputes clock speed (for debugging purposes). |
record |
cmd |
|
"FCVAR_DONTRECORD" |
Record a demo. |
reload |
cmd |
|
|
Reload the most recent saved game (add setpos to jump to current view position on reload). |
reload_materials |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
reload_store_config |
cmd |
|
"FCVAR_CLIENTDLL" |
|
reload_vjobs |
cmd |
|
|
reload vjobs module |
removeallids |
cmd |
|
|
Remove all user IDs from the ban list. |
removeid |
cmd |
|
|
Remove a user ID from the ban list. |
removeip |
cmd |
|
|
Remove an IP address from the ban list. |
render_blanks |
cmd |
|
|
render N blank frames |
replay_death |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
start hltv replay of last death |
replay_debug |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
replay_start |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Start GOTV replay: replay_start [] |
replay_stop |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
stop hltv replay |
report_cliententitysim |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
List all clientside entities thinking and time - will report and turn itself off. |
report_entities |
cmd |
|
"FCVAR_GAMEDLL" |
Lists all entities |
report_simthinklist |
cmd |
|
"FCVAR_GAMEDLL" |
Lists all simulating/thinking entities |
report_soundpatch |
cmd |
|
"FCVAR_GAMEDLL" |
reports sound patch count |
report_touchlinks |
cmd |
|
"FCVAR_GAMEDLL" |
Lists all touchlinks |
res_restrict_access |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
reset_expo |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Reset player scores, player controls, team scores, and end the round |
reset_gameconvars |
cmd |
|
"FCVAR_CHEAT" |
Reset a bunch of game convars to default values |
respawn_entities |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_SPONLY", "FCVAR_CHEAT" |
Respawn all the entities in the map. |
restart |
cmd |
|
|
Restart the game on the same level (add setpos to jump to current view position on restart). |
retry |
cmd |
|
"FCVAR_DONTRECORD", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Retry connection to last server. |
room_type |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
rope_averagelight |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Collide rope with the world |
rope_min_pixel_diameter |
convar |
2.0 |
"FCVAR_CHEAT", "FCVAR_MATERIAL_SYSTEM_THREAD" |
|
rope_rendersolid |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_shake |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_smooth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Do an antialiasing effect on ropes |
rope_smooth_enlarge |
convar |
1.4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth |
convar |
1.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_smooth_minalpha |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Alpha for rope antialiasing effect |
rope_smooth_minwidth |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_solid_maxwidth |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_solid_minalpha |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_solid_minwidth |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rope_subdiv |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_MATERIAL_SYSTEM_THREAD" |
Rope subdivision amount |
rope_wind_dist |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Don't use CPU applying small wind gusts to ropes when they're past this distance. |
round_start_reset_duck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
round_start_reset_speed |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
rpt_vprof_time |
convar |
0.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN", "FCVAR_DONTRECORD" |
|
rr_debug_qa |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugresponseconcept |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If set, rr_debugresponses will print only responses testing for the specified concept |
rr_debugresponses |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. |
rr_debugrule |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Dump all response_rules.txt and rules (requires restart) |
rr_followup_maxdist |
convar |
1800 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
fire a response concept directly at a given character. USAGE: rr_forceconcept "criteria1:value1,criteria2:value2,..." criteria values are optional. |
rr_reloadresponsesystems |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Reload all response system scripts. |
rr_remarkable_max_distance |
convar |
1200 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop |
convar |
0.0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
safezonex |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
The percentage of the screen width that is considered safe from overscan |
safezoney |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
The percentage of the screen height that is considered safe from overscan |
save |
cmd |
|
"FCVAR_DONTRECORD" |
Saves current game. |
save_async |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
save_asyncdelay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
For testing, adds this many milliseconds of delay to the save operation. |
save_console |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Autosave on the PC behaves like it does on the consoles. |
save_disable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
save_finish_async |
cmd |
|
|
|
save_history_count |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Keep this many old copies in history of autosaves and quicksaves. |
save_huddelayframes |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Number of frames to defer for drawing the Saving message. |
save_in_memory |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Set to 1 to save to memory instead of disk (Xbox 360) |
save_multiplayer_override |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
|
save_noxsave |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
save_screenshot |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
0 = none, 1 = non-autosave, 2 = always |
save_spew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
say |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Display player message |
say_team |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Display player message to team |
sb_firstopentime |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Indicates the time the server browser was first opened. |
sb_numtimesopened |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Indicates the number of times the server browser was opened this session. |
sb_quick_list_bit_field |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
sb_showblacklists |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If set to 1, blacklist rules will be printed to the console as they're applied. |
sc_enable |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Enable SteamController |
sc_joystick_map |
convar |
1 |
"FCVAR_ARCHIVE" |
How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. |
sc_pitch_sensitivity |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
SteamController pitch factor. |
sc_pitch_sensitivity_default |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
sc_yaw_sensitivity |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
SteamController yaw factor. |
sc_yaw_sensitivity_default |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
scandemo |
cmd |
|
|
Scan a recorded demo file (.dem ) for specific game events and dump data. |
scene_async_prefetch_spew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Display async .ani file loading info. |
scene_clamplookat |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Clamp head turns to a MAX of 20 degrees per think. |
scene_clientflex |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Do client side flex animation. |
scene_clientplayback |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Play all vcds on the clients. |
scene_flatturn |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
scene_flush |
cmd |
|
"FCVAR_GAMEDLL" |
Flush all .vcds from the cache and reload from disk. |
scene_forcecombined |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius |
convar |
1200 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_playvcd |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Play the given VCD as an instanced scripted scene. |
scene_print |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
When playing back a scene, print timing and event info to console. |
scene_showfaceto |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
When playing back, show the directions of faceto events. |
scene_showlook |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
When playing back, show the directions of look events. |
scene_showmoveto |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
When moving, show the end location. |
scene_showunlock |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
Show when a vcd is playing but normal AI is running. |
scene_vcdautosave |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Create a savegame before VCD playback |
score_blind_enemy_bonus |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Bonus for blinding enemy players |
score_blind_friendly_penalty |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Penalty for blinding friendly players |
score_bomb_defuse_bonus |
convar |
400 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for defusing or assisting with defuse of bomb |
score_bomb_defuse_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for defusing or assisting with defusing the bomb |
score_bomb_defuse_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for defusing or assisting with defseing the bomb |
score_bomb_plant_bonus |
convar |
200 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for planting or assisting with planting the bomb |
score_bomb_plant_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for planting or assisting with planting the bomb |
score_bomb_plant_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for planting or assisting with planting the bomb |
score_damage |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for each point of damage to an enemy |
score_default |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Default points for a new user |
score_dropped_bomb_proximity_damage_bonus |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for damaging enemy near dropped bomb |
score_dropped_bomb_proximity_damage_bonus_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for doing damage near dropped bomb |
score_dropped_bomb_proximity_damage_bonus_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for doing damage near dropped bomb |
score_dropped_defuser_proximity_damage_bonus |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for damaging enemy near dropped defuser |
score_dropped_defuser_proximity_damage_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for doing damage near dropped defuser |
score_dropped_defuser_proximity_damage_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for doing damage near dropped defuser |
score_ff_damage |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Penalty awarded for each point of damage to a teammate |
score_hostage_damage_penalty |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Penalty for damaging a hostage |
score_hostage_proximity_damage_bonus |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for damaging enemy near live hostage |
score_hostage_proximity_damage_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for doing damage near hostage |
score_hostage_proximity_damage_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for doing damage near hostage |
score_hostage_rescue_bonus |
convar |
100 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for rescuing a hostage |
score_hostage_rescue_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for rescuing hostage |
score_hostage_rescue_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for rescuing hostage |
score_kill_enemy_bonus |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for killing an enemy |
score_planted_bomb_proximity_damage_bonus |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for damaging enemy near planted bomb |
score_planted_bomb_proximity_damage_radius_inner |
convar |
120 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Inner radius (full bonus) for doing damage near planted bomb |
score_planted_bomb_proximity_damage_radius_outer |
convar |
600 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Outer radius (zero bonus) for doing damage near planted bomb |
score_team_damage_bonus |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Points awarded for each point of damage a nearby (in same zone) teammate does to enemies |
score_typical_good_score |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
An average good score for use in funfacts |
scoreboard_use_sf |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Use scaleform scoreboard |
scr_centertime |
convar |
4 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
screenfademaxsize |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Modify global screen fade max size in pixels |
screenfademinsize |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Modify global screen fade min size in pixels |
screenshot |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
Take a screenshot. |
script |
cmd |
|
"FCVAR_GAMEDLL" |
Run the text as a script |
script_client |
cmd |
|
"FCVAR_CLIENTDLL" |
Run the text as a script |
script_connect_debugger_on_mapspawn |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
script_debug |
cmd |
|
"FCVAR_GAMEDLL" |
Connect the vscript VM to the script debugger |
script_debug_client |
cmd |
|
"FCVAR_CLIENTDLL" |
Connect the vscript VM to the script debugger |
script_dump_all |
cmd |
|
"FCVAR_GAMEDLL" |
Dump the state of the VM to the console |
script_dump_all_client |
cmd |
|
"FCVAR_CLIENTDLL" |
Dump the state of the VM to the console |
script_execute |
cmd |
|
"FCVAR_GAMEDLL" |
Run a vscript file |
script_execute_client |
cmd |
|
"FCVAR_CLIENTDLL" |
Run a vscript file |
script_help |
cmd |
|
"FCVAR_GAMEDLL" |
Output help for script functions, optionally with a search string |
script_help_client |
cmd |
|
"FCVAR_CLIENTDLL" |
Output help for script functions, optionally with a search string |
script_reload_code |
cmd |
|
"FCVAR_GAMEDLL" |
Execute a vscript file, replacing existing functions with the functions in the run script |
script_reload_entity_code |
cmd |
|
"FCVAR_GAMEDLL" |
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
script_reload_think |
cmd |
|
"FCVAR_GAMEDLL" |
Execute an activation script, replacing existing functions with the functions in the run script |
sdr |
cmd |
|
|
SteamDatagram Network Configuration |
sdr_spew_level |
convar |
5 |
"FCVAR_RELEASE" |
verbosity level for SteamNetSockets spew |
send_round_backup_file_list |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_HIDDEN", "FCVAR_PRINTABLEONLY", "FCVAR_RELEASE" |
|
sensitivity |
convar |
2.5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Mouse sensitivity. |
server_browser_dialog_open |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Is the server browser window active |
server_game_time |
cmd |
|
"FCVAR_GAMEDLL" |
Gives the game time in seconds (server's curtime) |
servercfgfile |
convar |
server.cfg |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
setang |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Snap player eyes to specified pitch yaw roll:optional (must have sv_cheats). |
setang_exact |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Snap player eyes and orientation to specified pitch yaw roll:optional (must have sv_cheats). |
setinfo |
cmd |
|
"FCVAR_CLIENTCMD_CAN_EXECUTE" |
Adds a new user info value |
setmodel |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Changes's player's model |
setpause |
cmd |
|
|
Set the pause state of the server. |
setpos |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Move player to specified origin (must have sv_cheats). |
setpos_exact |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Move player to an exact specified origin (must have sv_cheats). |
setpos_player |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Move specified player to specified origin (must have sv_cheats). |
sfm_record_hz |
convar |
30 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
shake |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Shake the screen. |
shake_show |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Displays a list of the active screen shakes. |
shake_stop |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Stops all active screen shakes. |
shake_testpunch |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Test a punch-style screen shake. |
show_loadout_toggle |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Toggles loadout display |
showbudget_texture |
convar |
0 |
"FCVAR_CHEAT" |
Enable the texture budget panel. |
showbudget_texture_global_dumpstats |
cmd |
|
|
Dump all items in +showbudget_texture_global in a text form |
showbudget_texture_global_sum |
convar |
0.0f |
"FCVAR_DEVELOPMENTONLY" |
|
showconsole |
cmd |
|
"FCVAR_DONTRECORD" |
Show the console. |
showhitlocation |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
showinfo |
cmd |
|
"FCVAR_CLIENTDLL" |
Shows a info panel: <title> [] |
showpanel |
cmd |
|
"FCVAR_CLIENTDLL" |
Shows a viewport panel |
showparticlecounts |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Display number of particles drawn per frame |
showtriggers |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Shows trigger brushes |
showtriggers_toggle |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Toggle show triggers |
singlestep |
convar |
0 |
"FCVAR_CHEAT" |
Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_ally_regen_time |
convar |
0.3003 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Time taken for an ally to regenerate a point of health. |
sk_autoaim_mode |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED" |
|
sk_npc_arm |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_npc_chest |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_npc_head |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_npc_leg |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_npc_stomach |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_player_arm |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_player_chest |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_player_head |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_player_leg |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sk_player_stomach |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
skill |
convar |
1 |
"FCVAR_ARCHIVE" |
Game skill level (1-3). |
skip_next_map |
cmd |
|
"FCVAR_GAMEDLL" |
Skips the next map in the map rotation for the server. |
sleep_when_meeting_framerate |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Sleep instead of spinning if we're meeting the desired framerate. |
slot0 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot1 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot10 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot11 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot2 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot3 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot4 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot5 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot6 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot7 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot8 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
slot9 |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
|
smoothstairs |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Smooth player eye z coordinate when traversing stairs. |
snapto |
cmd |
|
"FCVAR_CLIENTDLL" |
|
snd_async_flush |
cmd |
|
|
Flush all unlocked async audio data |
snd_async_fullyasync |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
All playback is fully async (sound doesn't play until data arrives). |
snd_async_minsize |
convar |
262144 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_async_showmem |
cmd |
|
|
Show async memory stats |
snd_async_showmem_music |
cmd |
|
|
Show async memory stats for just non-streamed music |
snd_async_showmem_summary |
cmd |
|
|
Show brief async memory stats |
snd_async_spew_blocking |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spew message to console any time async sound loading blocks on file i/o. |
snd_async_stream_fail |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spew stream pool failures. |
snd_async_stream_purges |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spew stream pool purges. |
snd_async_stream_recover_from_exhausted_stream |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise. |
snd_async_stream_spew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spew streaming info ( 0=Off, 1=streams, 2=buffers |
snd_async_stream_spew_delayed_start_filter |
convar |
vo |
"FCVAR_DEVELOPMENTONLY" |
Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed. |
snd_async_stream_spew_delayed_start_time |
convar |
500 |
"FCVAR_DEVELOPMENTONLY" |
Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay. |
snd_async_stream_spew_exhausted_buffer |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only). |
snd_async_stream_spew_exhausted_buffer_time |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY" |
Number of milliseconds between each exhausted buffer spew. |
snd_async_stream_static_alloc |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If 1, spews allocations on the static alloc pool. Set to 0 for no spew. |
snd_cull_duplicates |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. |
snd_deathcam_replay_mix |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay |
snd_deathcamera_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of the death camera music. |
snd_debug_gaincurve |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Visualize sound gain fall off |
snd_debug_gaincurvevol |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
Visualize sound gain fall off |
snd_debug_panlaw |
convar |
0 |
"FCVAR_CHEAT" |
Visualize panning crossfade curves |
snd_debug_sleep |
cmd |
|
|
|
snd_defer_trace |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_delay_for_choreo_enabled |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enables update of delay for choreo to compensate for IO latency. |
snd_delay_for_choreo_reset_after_N_milliseconds |
convar |
500 |
"FCVAR_DEVELOPMENTONLY" |
Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms. |
snd_delay_sound_shift |
convar |
0.03 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_disable_legacy_audio_cache_hidden |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Disables using an audio cache and relies on streaming audio data instead. |
snd_disable_mixer_duck |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_disable_mixer_solo |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_dsp_cancel_old_preset_after_N_milliseconds |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY" |
Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade. |
snd_dsp_optimization |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off. |
snd_dsp_spew_changes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default). |
snd_dsp_test1 |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_dsp_test2 |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_duckerattacktime |
convar |
0.5 |
"FCVAR_ARCHIVE" |
|
snd_duckerreleasetime |
convar |
2.5 |
"FCVAR_ARCHIVE" |
|
snd_duckerthreshold |
convar |
0.15 |
"FCVAR_ARCHIVE" |
|
snd_ducking_off |
convar |
1 |
"FCVAR_ARCHIVE" |
|
snd_ducktovolume |
convar |
0.55 |
"FCVAR_ARCHIVE" |
|
snd_dump_filepaths |
cmd |
|
|
|
snd_dumpclientsounds |
cmd |
|
"FCVAR_CHEAT" |
Dump sounds to console |
snd_dvar_dist_max |
convar |
1320 |
"FCVAR_CHEAT" |
Play full 'far' sound at this distance |
snd_dvar_dist_min |
convar |
240 |
"FCVAR_CHEAT" |
Play full 'near' sound at this distance |
snd_filter |
convar |
|
"FCVAR_CHEAT" |
|
snd_find_channel |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Scan every channel to find the corresponding sound. |
snd_foliage_db_loss |
convar |
4 |
"FCVAR_CHEAT" |
foliage dB loss per 1200 units |
snd_front_headphone_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual front left/right headphones. |
snd_front_stereo_speaker_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_front_surround_speaker_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_gain |
convar |
1 |
"FCVAR_CHEAT" |
|
snd_gain_max |
convar |
1 |
"FCVAR_CHEAT" |
|
snd_gain_min |
convar |
0.01 |
"FCVAR_CHEAT" |
|
snd_getmixer |
cmd |
|
|
Get data related to mix group matching string |
snd_headphone_pan_exponent |
cmd |
|
|
Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used. |
snd_headphone_pan_radial_weight |
cmd |
|
|
Apply cos(angle) * weight before pan law |
snd_hrtf_async |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_hrtf_benchmark |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_hrtf_distance_behind |
convar |
100 |
"FCVAR_ARCHIVE" |
HRTF calculations will calculate the player as being this far behind the camera |
snd_hrtf_lerp_max_distance |
convar |
800.0 |
"FCVAR_CHEAT" |
|
snd_hrtf_lerp_method |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_hrtf_lerp_min_distance |
convar |
100.0 |
"FCVAR_CHEAT" |
|
snd_hrtf_passthrough |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_hrtf_stereo_blend |
convar |
1 |
"FCVAR_CHEAT" |
|
snd_hrtf_volume |
convar |
0.8 |
"FCVAR_CHEAT" |
Controls volume of HRTF sounds |
snd_hwcompat |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
snd_list |
convar |
|
"FCVAR_CHEAT" |
|
snd_mainmenu_music_break_time_max |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Minimum amount of time to pause between playing main menu music |
snd_mainmenu_music_break_time_min |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Minimum amount of time to pause between playing main menu music |
snd_mainmusic_hrtf |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY" |
Makes main menu music sound like a radio |
snd_mainmusic_hrtf_transition_speed |
convar |
0.03 |
"FCVAR_DEVELOPMENTONLY" |
Makes main menu music sound like a radio |
snd_mapobjective_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of map objective music. |
snd_max_pitch_shift_inaccuracy |
convar |
0.08 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
snd_max_same_sounds |
convar |
4 |
"FCVAR_CHEAT" |
|
snd_max_same_weapon_sounds |
convar |
3 |
"FCVAR_CHEAT" |
|
snd_menumusic_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of the main menu music. |
snd_mergemethod |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |
snd_mix_async |
convar |
1 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Sets sound to get mixed asynchronously on a different thread |
snd_mix_async_frequency |
convar |
120.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_mix_async_onetime_reset |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
snd_mix_dry_volume |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_mix_optimization |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off. |
snd_mix_soundchar_enabled |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...). |
snd_mix_test1 |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_mix_test2 |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_mixahead |
convar |
0.025 |
"FCVAR_ARCHIVE" |
|
snd_mixer_master_dsp |
convar |
1.0 |
"FCVAR_CHEAT" |
|
snd_mixer_master_level |
convar |
1.0 |
"FCVAR_CHEAT" |
|
snd_moviefix |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Defer sound recording until next tick when laying off movies. |
snd_music_boost |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Specifies an amount to boost music volume by |
snd_music_selection |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Tracking rotating music for players with no music packs equipped. |
snd_music_volume_onetime_reset_2 |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
snd_musicvolume_fixed |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Overall music volume |
snd_musicvolume_multiplier_inoverlay |
convar |
0.1 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Music volume multiplier when Steam Overlay is active |
snd_mute_losefocus |
convar |
1 |
"FCVAR_ARCHIVE", "FCVAR_NOT_CONNECTED" |
|
snd_mvp_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of the MVP music. |
snd_noextraupdate |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_obscured_gain_dB |
convar |
-2.70 |
"FCVAR_CHEAT" |
|
snd_occlusion |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
|
snd_occlusion_collide_min_distance |
convar |
4.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_eq_high |
convar |
0.20 |
"FCVAR_HIDDEN", "FCVAR_CHEAT" |
|
snd_occlusion_eq_low |
convar |
0.10 |
"FCVAR_HIDDEN", "FCVAR_CHEAT" |
|
snd_occlusion_eq_mid |
convar |
1.0 |
"FCVAR_HIDDEN", "FCVAR_CHEAT" |
|
snd_occlusion_indirect_max |
convar |
0.85 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_indirect_min |
convar |
0.3 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_indirect_radius |
convar |
120.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_material_override |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_no_eq_scale |
convar |
1.05 |
"FCVAR_HIDDEN", "FCVAR_CHEAT" |
|
snd_occlusion_visualize |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_occlusion_visualize_filter |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
|
snd_op_test_convar |
convar |
1.0 |
"FCVAR_CHEAT" |
|
snd_pause_all |
convar |
1 |
"FCVAR_CHEAT" |
Specifies to pause all sounds and not just voice |
snd_pitchquality |
convar |
1 |
"FCVAR_ARCHIVE" |
|
snd_playsounds |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Play sounds from the game sounds txt file at a given location |
snd_pre_gain_dist_falloff |
convar |
1 |
"FCVAR_CHEAT" |
|
snd_prefetch_common |
convar |
1 |
"FCVAR_RELEASE" |
Prefetch common sounds from directories specified in scripts/sound_prefetch.txt |
snd_prevent_ss_duplicates |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
switch to en/disable the prevention of splitscreen audio file duplicates |
snd_print_channel_by_guid |
cmd |
|
"FCVAR_CHEAT" |
Prints the content of a channel from its guid. snd_print_channel_by_guid . |
snd_print_channel_by_index |
cmd |
|
"FCVAR_CHEAT" |
Prints the content of a channel from its index. snd_print_channel_by_index . |
snd_print_channels |
cmd |
|
"FCVAR_CHEAT" |
Prints all the active channel. |
snd_print_dsp_effect |
cmd |
|
|
Prints the content of a dsp effect. |
snd_profile |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_DEMO" |
|
snd_rear_headphone_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual rear left/right headphones. |
snd_rear_speaker_scale |
convar |
1.0 |
"FCVAR_CHEAT" |
How much to scale rear speaker contribution to front stereo output |
snd_rear_stereo_speaker_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_rear_surround_speaker_position |
cmd |
|
|
Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_refdb |
convar |
60 |
"FCVAR_CHEAT" |
Reference dB at snd_refdist |
snd_refdist |
convar |
36 |
"FCVAR_CHEAT" |
Reference distance for snd_refdb |
snd_report_format_sound |
convar |
0 |
"FCVAR_CHEAT" |
If set to 1, report all sound formats. |
snd_report_loop_sound |
convar |
0 |
"FCVAR_CHEAT" |
If set to 1, report all sounds that just looped. |
snd_report_start_sound |
convar |
0 |
"FCVAR_CHEAT" |
If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played. |
snd_report_stop_sound |
convar |
0 |
"FCVAR_CHEAT" |
If set to 1, report all sounds stopped with S_StopSound(). |
snd_report_verbose_error |
convar |
0 |
"FCVAR_CHEAT" |
If set to 1, report more error found when playing sounds. |
snd_restart |
cmd |
|
|
Restart sound system. |
snd_roundend_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of round end music. |
snd_roundstart_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of round start music. |
snd_set_master_volume |
cmd |
|
"FCVAR_CHEAT" |
Sets the master volume for a channel. snd_set_master_volume . |
snd_setmixer |
cmd |
|
"FCVAR_CHEAT" |
Set named Mixgroup of current mixer to mix vol, mute, solo. |
snd_setmixlayer |
cmd |
|
"FCVAR_CHEAT" |
Set named Mixgroup of named mix layer to mix vol, mute, solo. |
snd_setmixlayer_amount |
cmd |
|
"FCVAR_CHEAT" |
Set named mix layer mix amount. |
snd_setsoundparam |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Set a sound paramater |
snd_show |
convar |
0 |
"FCVAR_CHEAT" |
Show sounds info |
snd_show_channel_count |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show the current count of channel types. |
snd_show_events |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Logs all sound events that are emitted |
snd_show_filter |
convar |
|
"FCVAR_CHEAT" |
Limit debug sounds to those containing this substring |
snd_show_print |
convar |
0 |
"FCVAR_CHEAT" |
Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console |
snd_showclassname |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_showmixer |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_showstart |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_allow_dynamic_chantype |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_sos_exec_when_paused |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_sos_flush_operators |
cmd |
|
"FCVAR_CHEAT" |
Flush and re-parse the sound operator system |
snd_sos_list_operator_updates |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_print_operators |
cmd |
|
"FCVAR_CHEAT" |
Prints a list of currently available operators |
snd_sos_show_block_debug |
convar |
0 |
"FCVAR_CHEAT" |
Spew data about the list of block entries. |
snd_sos_show_client_rcv |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_client_xmit |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
snd_sos_show_entry_match_free |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_sos_show_operator_entry_filter |
convar |
|
"FCVAR_CHEAT" |
|
snd_sos_show_operator_init |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_parse |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_prestart |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_shutdown |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_start |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_stop_entry |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_operator_updates |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_opvar_list |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_sos_show_queuetotrack |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_server_xmit |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
snd_sos_show_source_info |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_sos_show_startqueue |
convar |
0 |
"FCVAR_CHEAT" |
|
snd_sos_show_track_list |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_soundmixer |
convar |
Default_Mix |
"FCVAR_DEVELOPMENTONLY" |
|
snd_soundmixer_flush |
cmd |
|
"FCVAR_CHEAT" |
Reload soundmixers.txt file. |
snd_soundmixer_list_mix_groups |
cmd |
|
|
List all mix groups to dev console. |
snd_soundmixer_list_mix_layers |
cmd |
|
|
List all mix layers to dev console. |
snd_soundmixer_list_mixers |
cmd |
|
|
List all mixers to dev console. |
snd_soundmixer_parse_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_soundmixer_set_trigger_factor |
cmd |
|
"FCVAR_CHEAT" |
Set named mix layer / mix group, trigger amount. |
snd_soundmixer_version |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_spatialize_roundrobin |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. |
snd_spew_dsp_process |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default). |
snd_stereo_speaker_pan_exponent |
cmd |
|
|
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used. |
snd_stereo_speaker_pan_radial_weight |
cmd |
|
|
Apply cos(angle) * weight before pan law |
snd_store_filepaths |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
|
snd_surround_speaker_pan_exponent |
cmd |
|
|
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used. |
snd_surround_speaker_pan_radial_weight |
cmd |
|
|
Apply cos(angle) * weight before pan law |
snd_surround_speakers |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_tensecondwarning_volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Relative volume of ten second warning music. |
snd_use_hrtf_onetime_reset |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
snd_visualize |
convar |
0 |
"FCVAR_CHEAT" |
Show sounds location in world |
snd_voice_echo |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_vol_no_xfade |
convar |
5.0 |
"FCVAR_DEVELOPMENTONLY" |
If current and target volumes are close, don't cross-fade. |
snd_vol_xfade_incr_max |
convar |
20.0 |
"FCVAR_DEVELOPMENTONLY" |
Never change volume by more than +/-N units per frame during cross-fade. |
snd_vol_xfade_speed_multiplier_for_doppler |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow. |
snd_vol_xfade_time |
convar |
0.070 |
"FCVAR_DEVELOPMENTONLY" |
Channel volume cross-fade time in seconds. |
snd_vox_captiontrace |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Shows sentence name for sentences which are set not to show captions. |
snd_vox_globaltimeout |
convar |
300 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_vox_sectimetout |
convar |
300 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_vox_seqtimetout |
convar |
300 |
"FCVAR_DEVELOPMENTONLY" |
|
snd_writemanifest |
cmd |
|
|
If running a game, outputs the precache manifest for the current level |
sndplaydelay |
cmd |
|
|
|
sound_device_list |
cmd |
|
|
Lists all available audio devices. |
sound_device_override |
convar |
|
"FCVAR_ARCHIVE", "FCVAR_RELEASE", "FCVAR_NOT_CONNECTED" |
ID of the sound device to use |
soundfade |
cmd |
|
"FCVAR_SERVER_CAN_EXECUTE" |
Fade client volume. |
soundinfo |
cmd |
|
|
Describe the current sound device. |
soundlist |
cmd |
|
|
List all known sounds. |
soundpatch_captionlength |
convar |
2.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
How long looping soundpatch captions should display for. |
soundscape_debug |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
soundscape_dumpclient |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Dumps the client's soundscape data. |
soundscape_fadetime |
convar |
3.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Time to crossfade sound effects between soundscapes |
soundscape_flush |
cmd |
|
"FCVAR_GAMEDLL" |
Flushes the server & client side soundscapes |
soundscape_message |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
soundscape_radius_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Prints current volume of radius sounds |
speak |
cmd |
|
|
Play a constructed sentence. |
spec_allow_roaming |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
If nonzero, allow free-roaming spectator camera. |
spec_autodirector |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Auto-director chooses best view modes while spectating |
spec_autodirector_cameraman |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster |
spec_autodirector_pausetime |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Auto-director will pause for this long if a player is selected. |
spec_cameraman_disable_with_user_control |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Disable cameraman UI control when user controls camera. |
spec_cameraman_ui |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
If a cameraman is active then use their UI commands (scoreboard, overview, etc.) |
spec_cameraman_xray |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
If a cameraman is active then use their Xray state. |
spec_freeze_cinematiclight_b |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
spec_freeze_cinematiclight_g |
convar |
1.2 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
spec_freeze_cinematiclight_r |
convar |
1.5 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
spec_freeze_cinematiclight_scale |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
spec_freeze_deathanim_time |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
spec_freeze_distance_max |
convar |
80 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min |
convar |
60 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_panel_extended_time |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time spent with the freeze panel still up after observer freeze cam is done. |
spec_freeze_panel_replay_position |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
spec_freeze_target_fov |
convar |
42 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
The target FOV that the deathcam should use. |
spec_freeze_target_fov_long |
convar |
90 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
The target FOV that the deathcam should use when the cam zoom far away on the target. |
spec_freeze_time |
convar |
3.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time spend frozen in observer freeze cam. |
spec_freeze_time_lock |
convar |
1.0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time players are prevented from skipping the freeze cam |
spec_freeze_traveltime |
convar |
0.3 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Time taken to zoom in to frame a target in observer freeze cam. |
spec_freeze_traveltime_long |
convar |
0.45 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Time taken to zoom in to frame a target in observer freeze cam when they are far away. |
spec_glow_decay_time |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. |
spec_glow_full_time |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Noisy players stay at full brightness for this long. |
spec_glow_silent_factor |
convar |
0.6 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Lurking player xray glow scaling. |
spec_glow_spike_factor |
convar |
1.2 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players |
spec_glow_spike_time |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Time for noisy player glow 'spike' to show that they made noise very recently. |
spec_goto |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Move spectator to specified origin and eyes to specified pitch yaw. |
spec_gui |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Shows or hides the spectator bar |
spec_hide_players |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Toggle the visibility of scoreboard players. |
spec_lerpto |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Lerp the spectator camera to specified origin and eyes to specified pitch yaw. |
spec_lock_to_accountid |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
As an observer, lock the spectate target to the given accountid. |
spec_menu |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Activates spectator menu |
spec_mode |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Set spectator mode |
spec_next |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Spectate next player |
spec_overwatch_skip_idle_ticks |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Auto-director in overwatch mode will be skipping ticks when no subject observations are played. |
spec_player |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Spectate player by index |
spec_player_by_accountid |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Spectate player by Steam account ID |
spec_player_by_name |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Spectate player by name |
spec_pos |
cmd |
|
"FCVAR_CLIENTDLL" |
dump position and angles to the console |
spec_prev |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Spectate previous player ( valid values are 3 to 6 ) |
spec_replay_autostart |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Auto-start Killer Replay when available |
spec_replay_autostart_delay |
convar |
1.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Time in freeze panel before switching to Killer Replay automatically |
spec_replay_bot |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Enable Spectator Hltv Replay when killed by bot |
spec_replay_cache_ragdolls |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
when set to 0, ragdolls will settle dynamically before and after Killer Replay |
spec_replay_cam_delay |
convar |
5 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Hltv Replay delay in seconds |
spec_replay_cam_options |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Debug options for replay cam |
spec_replay_colorcorrection |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of color correction in deathcam replay |
spec_replay_enable |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Enable Killer Replay, requires hltv server running. |
spec_replay_fadein |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of time in seconds it takes to visually fade into replay, or into real-time after replay |
spec_replay_fadeout |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay |
spec_replay_leadup_time |
convar |
5.3438 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Replay time in seconds before the highlighted event |
spec_replay_message_time |
convar |
9.5 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time |
spec_replay_others_experimental |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Replay the last death of the round, if possible. Disabled on official servers by default. Experimental. |
spec_replay_outline |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines |
spec_replay_rate_base |
convar |
1 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Base time scale of Killer Replay.Experimental. |
spec_replay_rate_limit |
convar |
3 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum allowable pause between replay requests in seconds |
spec_replay_rate_slowdown |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The part of Killer Replay right before death is played at this rate |
spec_replay_rate_slowdown_length |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
The part of Killer Replay right before death is played at this rate |
spec_replay_review_sound |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
When set to non-0, a sound effect is played during Killer Replay |
spec_replay_round_delay |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second) |
spec_replay_sound_fadein |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of time in seconds it takes to fade in the audio before or after replay |
spec_replay_sound_fadeout |
convar |
1.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Amount of time in seconds it takes to fade out the audio before or after replay |
spec_replay_victim_pov |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental. |
spec_replay_winddown_time |
convar |
2 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
The trailing time, in seconds, of replay past the event, including fade-out |
spec_show_xray |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode |
spec_track |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Tracks an entity in spec mode |
spec_usenumberkeys_nobinds |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). |
spike |
cmd |
|
"FCVAR_CHEAT" |
generates a fake spike |
spincycle |
cmd |
|
"FCVAR_CHEAT" |
Cause the engine to spincycle (Debug!!) |
ss_connect |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
If connected with available split screen slots, connects a split screen player to this machine. |
ss_debug_draw_player |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
ss_disconnect |
cmd |
|
"FCVAR_DEVELOPMENTONLY" |
If connected with available split screen slots, connects a split screen player to this machine. |
ss_enable |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_force_primary_fullscreen |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
If enabled, all splitscreen users will only see the first user's screen full screen |
ss_map |
cmd |
|
"FCVAR_DONTRECORD" |
Start playing on specified map with max allowed splitscreen players. |
ss_mimic |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Split screen users mimic base player's CUserCmds |
ss_pip_bottom_offset |
convar |
25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
PIP offset vector from the bottom of the screen |
ss_pip_right_offset |
convar |
25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
PIP offset vector from the right of the screen |
ss_pipscale |
convar |
0.3f |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Scale of the PIP aspect ratio to our resolution. |
ss_pipsplit |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
If enabled, use PIP instead of splitscreen. (Only works for 2 players) |
ss_reloadletterbox |
cmd |
|
"FCVAR_CLIENTDLL" |
ss_reloadletterbox |
ss_splitmode |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) |
ss_teleport |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Teleport other splitscreen player to my location. |
ss_verticalsplit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
ss_voice_hearpartner |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Route voice between splitscreen players on same system. |
star_memory |
cmd |
|
|
Dump memory stats |
startdemos |
cmd |
|
|
Play demos in demo sequence. |
startmovie |
cmd |
|
"FCVAR_DONTRECORD" |
Start recording movie frames. |
startupmenu |
cmd |
|
|
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. |
stats |
cmd |
|
|
Prints server performance variables |
status |
cmd |
|
|
Display map and connection status. |
steam_controller_haptics |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
steam_controller_status |
cmd |
|
|
Spew report of steam controller status |
steamcontroller_flow_interval |
convar |
7000 |
"FCVAR_DEVELOPMENTONLY" |
|
steamcontroller_flow_sensitivity |
convar |
0.75 |
"FCVAR_DEVELOPMENTONLY" |
|
steamcontroller_haptic_intensity |
convar |
320 |
"FCVAR_DEVELOPMENTONLY" |
|
steamworks_sessionid_client |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_USERINFO" |
The client session ID for the new steamworks gamestats. |
steamworks_sessionid_lifetime_client |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
The full client session ID for the new steamworks gamestats. |
steamworks_sessionid_server |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
The server session ID for the new steamworks gamestats. |
step_spline |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sticky_tooltips |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts. |
stop |
cmd |
|
|
Finish recording demo. |
stop_transition_videos_fadeout |
cmd |
|
"FCVAR_CLIENTDLL" |
Fades out all transition videos playing to the screen: |
stopdemo |
cmd |
|
"FCVAR_DONTRECORD" |
Stop playing back a demo. |
stopsound |
cmd |
|
"FCVAR_CHEAT" |
|
stopsoundscape |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Stops all soundscape processing and fades current looping sounds |
stopvideos |
cmd |
|
"FCVAR_CLIENTDLL" |
Stops all videos playing to the screen |
stopvideos_fadeout |
cmd |
|
"FCVAR_CLIENTDLL" |
Fades out all videos playing to the screen: |
store_version |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_ARCHIVE" |
Which version of the store to display. |
stringtable_alwaysrebuilddictionaries |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Rebuild dictionary file on every level load |
stringtable_showsizes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show sizes of string tables when building for signon |
stringtable_usedictionaries |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use dictionaries for string table networking |
stringtabledictionary |
cmd |
|
|
Create dictionary for current strings. |
studio_queue_mode |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
stuffcmds |
cmd |
|
|
Parses and stuffs command line + commands to command buffer. |
suitvolume |
convar |
0.25 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
surfaceprop |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Reports the surface properties at the cursor |
sv_accelerate |
convar |
5.5 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Linear acceleration amount (old value is 5.6) |
sv_accelerate_debug_speed |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_accelerate_use_weapon_speed |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_airaccelerate |
convar |
12 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_allchat |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_NOTIFY" |
Players can receive all other players' text chat, team restrictions apply |
sv_allow_legacy_cmd_execution_from_client |
convar |
0 |
"FCVAR_RELEASE" |
Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed. |
sv_allow_thirdperson |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set) |
sv_allow_votes |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allow voting? |
sv_allow_wait_command |
convar |
1 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload |
convar |
1 |
"FCVAR_RELEASE" |
Allow clients to download files |
sv_allowupload |
convar |
0 |
"FCVAR_RELEASE" |
Allow clients to upload customizations files |
sv_alltalk |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living. |
sv_alternateticks |
convar |
0 |
"FCVAR_RELEASE" |
If set, server only simulates entities on even numbered ticks. |
sv_arms_race_vote_to_restart_disallowed_after |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Arms Race gun level after which vote to restart is disallowed |
sv_assassination_target_ratio |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_auto_adjust_bot_difficulty |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Adjust the difficulty of bots each round based on contribution score. |
sv_auto_full_alltalk_during_warmup_half_end |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match |
sv_autobunnyhopping |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Players automatically re-jump while holding jump button |
sv_autobuyammo |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Enable automatic ammo purchase when inside buy zones during buy periods |
sv_autosave |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
sv_backspeed |
convar |
0.6 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
How much to slow down backwards motion |
sv_benchmark_autovprofrecord |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. |
sv_benchmark_force_start |
cmd |
|
"FCVAR_GAMEDLL" |
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
sv_benchmark_numticks |
convar |
3300 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If > 0, then it only runs the benchmark for this # of ticks. |
sv_bonus_challenge |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Set to values other than 0 to select a bonus map challenge type. |
sv_bot_buy_decoy_weight |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_flash_weight |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_grenade_chance |
convar |
33 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) |
sv_bot_buy_hegrenade_weight |
convar |
6 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_molotov_weight |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_smoke_weight |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_difficulty_gamepad |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
Bot difficulty while playing with Gamepad device |
sv_bot_difficulty_hydra |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
Bot difficulty while playing with Hydra device |
sv_bot_difficulty_kbm |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
Bot difficulty while playing with Keyboard/Mouse device |
sv_bot_difficulty_ps3move |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
Bot difficulty while playing with PS3Move device |
sv_bot_difficulty_sharpshooter |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN", "FCVAR_REPLICATED" |
Bot difficulty while playing with SharpShooter device |
sv_bots_force_rebuy_every_round |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If set, this strips the bots of their weapons every round and forces them to rebuy. |
sv_bots_get_easier_each_win |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time. |
sv_bots_get_harder_after_each_wave |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time |
sv_bounce |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Bounce multiplier for when physically simulated objects collide with other objects. |
sv_broadcast_ugc_download_progress_interval |
convar |
8 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_broadcast_ugc_downloads |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_buy_status_override |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody |
sv_cacheencodedents |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_cheats |
convar |
0 |
"FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allow cheats on server |
sv_clamp_unsafe_velocities |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. |
sv_clearhinthistory |
cmd |
|
"FCVAR_GAMEDLL" |
Clear memory of server side hints displayed to the player. |
sv_client_cmdrate_difference |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
sv_client_max_interp_ratio |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
sv_client_min_interp_ratio |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
sv_client_predict |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
sv_clip_penetration_traces_to_players |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
sv_clockcorrection_msecs |
convar |
30 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_coaching_enabled |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) |
sv_comp_mode_allow_dc |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Set this to 1 to allow direct connects in Competitive mode |
sv_competitive_minspec |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
sv_competitive_official_5v5 |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. |
sv_compute_per_bot_difficulty |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot |
sv_consistency |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Whether the server enforces file consistency for critical files |
sv_contact |
convar |
|
"FCVAR_NOTIFY", "FCVAR_RELEASE" |
Contact email for server sysop |
sv_creationtickcheck |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
Do extended check for encoding of timestamps against tickcount |
sv_cs_dump_econ_item_stringtable |
cmd |
|
"FCVAR_GAMEDLL" |
sv_cs_dump_econ_item_stringtable |
sv_ct_spawn_on_bombsite |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Force cts to spawn on a bombsite |
sv_damage_print_enable |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Turn this off to disable the player's damage feed in the console after getting killed. |
sv_dc_friends_reqd |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Set this to 0 to allow direct connects to a game in progress even if no presents are present |
sv_deadtalk |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Dead players can speak (voice, text) to the living |
sv_debug_player_use |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debug_ugc_downloads |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_debugmanualmode |
convar |
0 |
"FCVAR_RELEASE" |
Make sure entities correctly report whether or not their network data has changed. |
sv_debugroundstats |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_debugtempentities |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show temp entity bandwidth usage. |
sv_delta_entity_full_buffer_size |
convar |
196608 |
"FCVAR_DEVELOPMENTONLY" |
Buffer size for delta entities |
sv_deltaprint |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Enable profiling of CalcDelta calls |
sv_disable_immunity_alpha |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] |
sv_disable_motd |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Prevent the motd from showing. |
sv_disable_observer_interpolation |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Disallow interpolating between observer targets on this server. |
sv_disable_pas |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
|
sv_disable_querycache |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
debug - disable trace query cache |
sv_disable_show_team_select_menu |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Prevent the team select menu from showing. |
sv_disablefreezecam |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Turn on/off freezecam on server |
sv_downloadurl |
convar |
|
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Location from which clients can download missing files |
sv_dump_class_info |
cmd |
|
|
Dump server class infos. |
sv_dump_class_table |
cmd |
|
|
Dump server class table matching the pattern (substr). |
sv_dump_serialized_entities_mem |
cmd |
|
|
Dump serialized entity allocations stats. |
sv_dumpstringtables |
convar |
0 |
"FCVAR_CHEAT" |
|
sv_duplicate_playernames_ok |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled player names won't have the (#) in front of their names its the same as another player. |
sv_enable_delta_packing |
convar |
0 |
"FCVAR_RELEASE" |
When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. |
sv_enablebunnyhopping |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Allow player speed to exceed maximum running speed |
sv_enableoldqueries |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Enable support for old style (HL1) server queries |
sv_endmatch_item_drop_interval |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
The time between drops on the end match scoreboard |
sv_endmatch_item_drop_interval_ancient |
convar |
3.5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
The time between drops on the end match scoreboard for ancient items |
sv_endmatch_item_drop_interval_legendary |
convar |
2.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
The time between drops on the end match scoreboard for legendary items |
sv_endmatch_item_drop_interval_mythical |
convar |
1.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
The time between drops on the end match scoreboard for mythical items |
sv_endmatch_item_drop_interval_rare |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
The time between drops on the end match scoreboard for rare items |
sv_extra_client_connect_time |
convar |
15.0 |
"FCVAR_DEVELOPMENTONLY" |
Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |
sv_extreme_strafe_accuracy_fishtail |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Number of degrees of aim 'fishtail' when making an extreme strafe direction change |
sv_filterban |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Set packet filtering by IP mode |
sv_findsoundname |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Find sound names which reference the specified wave files. |
sv_flashbang_strength |
convar |
3.55 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Flashbang strength |
sv_footstep_sound_frequency |
convar |
0.97 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
How frequent to hear the player's step sound or how fast they appear to be running from first person. |
sv_footsteps |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
Play footstep sound for players |
sv_force_transmit_ents |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_force_transmit_players |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Will transmit players to all clients regardless of PVS checks. |
sv_forcepreload |
convar |
0 |
"FCVAR_ARCHIVE" |
Force server side preloading. |
sv_friction |
convar |
5.2 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
World friction. |
sv_full_alltalk |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Any player (including Spectator team) can speak to any other player |
sv_game_mode_convars |
cmd |
|
"FCVAR_GAMEDLL" |
Display the values of the convars for the current game_mode. |
sv_gameinstructor_disable |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Force all clients to disable their game instructors. |
sv_getinfo |
cmd |
|
|
Show user info of a connected client |
sv_gravity |
convar |
800 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
World gravity. |
sv_grenade_trajectory |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Shows grenade trajectory visualization in-game. |
sv_grenade_trajectory_dash |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Dot-dash style grenade trajectory arc |
sv_grenade_trajectory_thickness |
convar |
0.2 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Visible thickness of grenade trajectory arc |
sv_grenade_trajectory_time |
convar |
20 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Length of time grenade trajectory remains visible. |
sv_grenade_trajectory_time_spectator |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Length of time grenade trajectory remains visible as a spectator. |
sv_guardian_heavy_all |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_guardian_heavy_count |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_guardian_max_wave_for_heavy |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_guardian_min_wave_for_heavy |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_hibernate_ms |
convar |
20 |
"FCVAR_RELEASE" |
# of milliseconds to sleep per frame while hibernating |
sv_hibernate_ms_vgui |
convar |
20 |
"FCVAR_RELEASE" |
# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |
sv_hibernate_postgame_delay |
convar |
5 |
"FCVAR_RELEASE" |
# of seconds to wait after final client leaves before hibernating. |
sv_hibernate_punt_tv_clients |
convar |
0 |
"FCVAR_RELEASE" |
When enabled will punt all GOTV clients during hibernation |
sv_hibernate_when_empty |
convar |
1 |
"FCVAR_RELEASE" |
Puts the server into extremely low CPU usage mode when no clients connected |
sv_holiday_mode |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
0 = OFF, 1 = Halloween, 2 = Winter |
sv_hosting_lobby |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
|
sv_hudhint_sound |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
sv_ignoregrenaderadio |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Turn off Fire in the hole messages |
sv_infinite_ammo |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine. |
sv_instancebaselines |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable instanced baselines. Saves network overhead. |
sv_jump_impulse |
convar |
301.993377 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Initial upward velocity for player jumps; sqrt(2gravityheight). |
sv_kick_ban_duration |
convar |
15 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How long should a kick ban from the server should last (in minutes) |
sv_kick_players_with_cooldown |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown) |
sv_ladder_angle |
convar |
-0.707 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Cos of angle of incidence to ladder perpendicular for applying ladder_dampen |
sv_ladder_dampen |
convar |
0.2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Amount to dampen perpendicular movement on a ladder |
sv_ladder_scale_speed |
convar |
0.78 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Scale top speed on ladders |
sv_lagcompensateself |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Player can lag compensate themselves. |
sv_lagcompensationforcerestore |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Don't test validity of a lag comp restore, just do it. |
sv_lagflushbonecache |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Flushes entity bone cache on lag compensation |
sv_lagpushticks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Push computed lag compensation amount by this many ticks. |
sv_lan |
convar |
0 |
"FCVAR_RELEASE" |
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
sv_load_forced_client_names_file |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Loads a file containing SteamID64 names for clients |
sv_log_http_record_before_any_listeners |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_log_onefile |
convar |
0 |
"FCVAR_ARCHIVE" |
Log server information to only one file. |
sv_logbans |
convar |
0 |
"FCVAR_ARCHIVE" |
Log server bans in the server logs. |
sv_logblocks |
convar |
0 |
"FCVAR_RELEASE" |
If true when log when a query is blocked (can cause very large log files) |
sv_logdownloadlist |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_logecho |
convar |
1 |
"FCVAR_ARCHIVE" |
Echo log information to the console. |
sv_logfile |
convar |
1 |
"FCVAR_ARCHIVE" |
Log server information in the log file. |
sv_logflush |
convar |
0 |
"FCVAR_ARCHIVE" |
Flush the log file to disk on each write (slow). |
sv_logsdir |
convar |
logs |
"FCVAR_ARCHIVE" |
Folder in the game directory where server logs will be stored. |
sv_logsecret |
convar |
0 |
"FCVAR_RELEASE" |
If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) |
sv_logsocket |
convar |
1 |
"FCVAR_RELEASE" |
Uses a specific outgoing socket for sv udp logging |
sv_logsocket2 |
convar |
1 |
"FCVAR_RELEASE" |
Uses a specific outgoing socket for second source of sv udp logging |
sv_logsocket2_substr |
convar |
|
"FCVAR_RELEASE" |
Uses a substring match for second source of sv udp logging |
sv_massreport |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_master_share_game_socket |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. |
sv_matchend_drops_enabled |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented |
sv_matchpause_auto_5v5 |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
sv_max_allowed_net_graph |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines max allowed net_graph value for clients. |
sv_max_distance_transmit_footsteps |
convar |
1250.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Maximum distance to transmit footstep sound effects. |
sv_max_dropped_packets_to_process |
convar |
10 |
"FCVAR_RELEASE" |
Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap. |
sv_max_queries_sec |
convar |
10.0 |
"FCVAR_RELEASE" |
Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global |
convar |
500 |
"FCVAR_RELEASE" |
Maximum queries per second to respond to from anywhere. |
sv_max_queries_tracked_ips_max |
convar |
50000 |
"FCVAR_RELEASE" |
Window over which to average queries per second averages. |
sv_max_queries_tracked_ips_prune |
convar |
10 |
"FCVAR_RELEASE" |
Window over which to average queries per second averages. |
sv_max_queries_window |
convar |
30 |
"FCVAR_RELEASE" |
Window over which to average queries per second averages. |
sv_max_usercmd_future_ticks |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
sv_max_usercmd_move_magnitude |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Maximum move magnitude that can be requested by client. |
sv_maxclientframes |
convar |
128 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_maxcmdrate |
convar |
64 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_REPLICATED" |
(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Maximum replay time in seconds |
sv_maxroutable |
convar |
1200 |
"FCVAR_DEVELOPMENTONLY" |
Server upper bound on net_maxroutable that a client can use. |
sv_maxspeed |
convar |
320 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_maxunlag |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Maximum lag compensation in seconds |
sv_maxupdaterate |
convar |
64 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum updates per second that the server will allow |
sv_maxuptimelimit |
convar |
0 |
"FCVAR_RELEASE" |
If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. |
sv_maxusrcmdprocessticks |
convar |
16 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
sv_maxusrcmdprocessticks_holdaim |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks) |
sv_maxusrcmdprocessticks_warning |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled |
sv_maxvelocity |
convar |
3500 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_memlimit |
convar |
0 |
"FCVAR_RELEASE" |
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_min_jump_landing_sound |
convar |
260.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_mincmdrate |
convar |
64 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate |
convar |
16000 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate |
convar |
64 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum updates per second that the server will allow |
sv_minuptimelimit |
convar |
0 |
"FCVAR_RELEASE" |
If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit. |
sv_mmqueue_reservation |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_DONTRECORD" |
Server queue reservation |
sv_mmqueue_reservation_extended_timeout |
convar |
21 |
"FCVAR_DEVELOPMENTONLY" |
Extended time in seconds before mmqueue reservation expires. |
sv_mmqueue_reservation_timeout |
convar |
21 |
"FCVAR_DEVELOPMENTONLY" |
Time in seconds before mmqueue reservation expires. |
sv_multiplayer_maxtempentities |
convar |
32 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_multiplayer_sounds |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_mumble_positionalaudio |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Allows players using Mumble to have support for positional audio. |
sv_netvisdist |
convar |
10000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Test networking visibility distance |
sv_new_delta_bits |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_noclipaccelerate |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_noclipduringpause |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_nomvp |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Disable MVP awards. |
sv_nonemesis |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Disable nemesis and revenge. |
sv_nowinpanel |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Turn on/off win panel on server |
sv_npc_talker_maxdist |
convar |
1024 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
NPCs over this distance from the player won't attempt to speak. |
sv_occlude_players |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_optimizedmovement |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
|
sv_parallel_packentities |
convar |
1 |
"FCVAR_RELEASE" |
|
sv_parallel_send |
convar |
0 |
"FCVAR_RELEASE" |
Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU. |
sv_parallel_send_aggressive |
convar |
0 |
"FCVAR_RELEASE" |
|
sv_parallel_send_v |
convar |
1 |
"FCVAR_RELEASE" |
|
sv_parallel_sendsnapshot |
convar |
1 |
"FCVAR_RELEASE" |
|
sv_party_mode |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Party!! |
sv_password |
convar |
|
"FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
Server password for entry into multiplayer games |
sv_pausable |
convar |
0 |
"FCVAR_RELEASE" |
Is the server pausable. |
sv_pausable_dev |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Whether listen server is pausable when running -dev and playing solo against bots |
sv_pausable_dev_ds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Whether dedicated server is pausable when running -dev and playing solo against bots |
sv_penetration_type |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
What type of penertration to use. 0 = old CS, 1 = new penetration |
sv_phys_props_block_movers |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_playerperfhistorycount |
convar |
20 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Number of samples to maintain in player perf history |
sv_precacheinfo |
cmd |
|
|
Show precache info. |
sv_pure |
cmd |
|
|
Show user data. |
sv_pure_checkvpk |
cmd |
|
|
CheckPureServerVPKFiles |
sv_pure_consensus |
convar |
99999999 |
"FCVAR_RELEASE" |
Minimum number of file hashes to agree to form a consensus. |
sv_pure_finduserfiles |
cmd |
|
|
ListPureServerFiles |
sv_pure_kick_clients |
convar |
1 |
"FCVAR_RELEASE" |
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
sv_pure_listfiles |
cmd |
|
|
ListPureServerFiles |
sv_pure_listuserfiles |
cmd |
|
|
ListPureServerFiles |
sv_pure_retiretime |
convar |
900 |
"FCVAR_RELEASE" |
Seconds of server idle time to flush the sv_pure file hash cache. |
sv_pure_trace |
convar |
0 |
"FCVAR_RELEASE" |
If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
sv_pushaway_clientside |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
sv_pushaway_clientside_size |
convar |
15 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Minimum size of pushback objects |
sv_pushaway_force |
convar |
30000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
How hard physics objects are pushed away from the players on the server. |
sv_pushaway_hostage_force |
convar |
20000 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
sv_pushaway_max_force |
convar |
1000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Maximum amount of force applied to physics objects by players. |
sv_pushaway_max_hostage_force |
convar |
1000 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Maximum of how hard the hostage is pushed away from physics objects. |
sv_pushaway_max_player_force |
convar |
10000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Maximum of how hard the player is pushed away from physics objects. |
sv_pushaway_min_player_speed |
convar |
75 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
sv_pushaway_player_force |
convar |
200000 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
sv_pvsskipanimation |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
Skips SetupBones when npc's are outside the PVS |
sv_querycache_stats |
cmd |
|
"FCVAR_GAMEDLL" |
Display status of the query cache (client only) |
sv_quota_stringcmdspersecond |
convar |
40 |
"FCVAR_RELEASE" |
How many string commands per second clients are allowed to submit, 0 to disallow all string commands |
sv_rcon_banpenalty |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Number of minutes to ban users who fail rcon authentication |
sv_rcon_log |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable/disable rcon logging. |
sv_rcon_maxfailures |
convar |
10 |
"FCVAR_DEVELOPMENTONLY" |
Max number of times a user can fail rcon authentication before being banned |
sv_rcon_minfailures |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
sv_rcon_minfailuretime |
convar |
30 |
"FCVAR_DEVELOPMENTONLY" |
Number of seconds to track failed rcon authentications |
sv_rcon_whitelist_address |
convar |
|
"FCVAR_RELEASE" |
When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' |
sv_record_item_time_data |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Turn on recording of per player item time data into the server log. |
sv_regeneration_force_on |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Cheat to test regenerative health systems |
sv_regeneration_wait_time |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
|
sv_region |
convar |
-1 |
"FCVAR_RELEASE" |
The region of the world to report this server in. |
sv_reliableavatardata |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) |
sv_remove_old_ugc_downloads |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_replaybots |
convar |
1 |
"FCVAR_RELEASE" |
If set to 1, the server records data needed to replay network stream from bot's perspective |
sv_reservation_grace |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Time in seconds given for a lobby reservation. |
sv_reservation_tickrate_adjustment |
convar |
0 |
"FCVAR_RELEASE" |
Adjust server tickrate upon reservation |
sv_reservation_timeout |
convar |
45 |
"FCVAR_RELEASE" |
Time in seconds before lobby reservation expires. |
sv_reward_drop_delay |
convar |
3.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Delay between the end match scoreboard being shown and the beginning of item drops. |
sv_rollangle |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
Max view roll angle |
sv_rollspeed |
convar |
200 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_runcmds |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_script_think_interval |
convar |
0.1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_search_key |
convar |
|
"FCVAR_RELEASE" |
When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. |
sv_search_team_key |
convar |
public |
"FCVAR_RELEASE" |
When initiating team search, set this key to match with known opponents team |
sv_send_stats |
cmd |
|
|
show stats of running parallel send |
sv_sendtables |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force full sendtable sending path. |
sv_server_graphic1 |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_graphic2 |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_verify_blood_on_player |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
sv_setsteamaccount |
cmd |
|
|
token Set game server account token to use for logging in to a persistent game server account |
sv_show_bot_difficulty_in_name |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name |
sv_show_cull_props |
convar |
0 |
"FCVAR_RELEASE" |
Print out props that are being culled/added by recipent proxies. |
sv_show_team_equipment_prohibit |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether +cl_show_team_equipment is prohibited. |
sv_show_usermessage |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message |
sv_show_voip_indicator_for_enemies |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Makes it so the voip icon is shown over enemies as well as allies when they are talking |
sv_showanimstate |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show the (server) animation state for the specified entity (-1 for none). |
sv_showanimstate_activities |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show activities in the (server) animation state display. |
sv_showanimstate_log |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_CHEAT" |
1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
sv_showbullethits |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_showimpacts |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showimpacts_penetration |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) |
sv_showimpacts_time |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Duration bullet impact indicators remain before disappearing |
sv_showladders |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showlagcompensation_duration |
convar |
4.0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Duration to show lag-compensated hitboxes |
sv_showplayerhitboxes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Show lag compensated hitboxes for the specified player index whenever a player fires. |
sv_showtags |
cmd |
|
|
Describe current gametags. |
sv_shutdown |
cmd |
|
"FCVAR_RELEASE" |
Sets the server to shutdown when all games have completed |
sv_signon_dos_disconnect |
convar |
20 |
"FCVAR_DEVELOPMENTONLY" |
Number of extra signon state confirmations required to disconnect a misbehaving client. |
sv_skirmish_id |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Dedicated server skirmish id to run |
sv_skyname |
convar |
sky_urb01 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED" |
Current name of the skybox texture |
sv_sound_discardextraunreliable |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
|
sv_soundemitter_filecheck |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Report missing wave files for sounds and game_sounds files. |
sv_soundemitter_flush |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Flushes the sounds.txt system (server only) |
sv_soundemitter_reload |
cmd |
|
"FCVAR_GAMEDLL" |
Flushes the sounds.txt system |
sv_soundemitter_spew |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Print details about a sound. |
sv_soundemitter_trace |
convar |
-1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) |
sv_soundemitter_version |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
specfies what version of soundemitter system to use |
sv_soundscape_printdebuginfo |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
print soundscapes |
sv_spawn_afk_bomb_drop_time |
convar |
15 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Players that have never moved since they spawned will drop the bomb after this amount of time. |
sv_spec_hear |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody |
sv_spec_post_death_additional_time |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_spec_use_tournament_content_standards |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_specaccelerate |
convar |
5 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_specnoclip |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_specspeed |
convar |
3 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_staminajumpcost |
convar |
.080 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Stamina penalty for jumping |
sv_staminalandcost |
convar |
.050 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Stamina penalty for landing |
sv_staminamax |
convar |
80 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum stamina penalty |
sv_staminarecoveryrate |
convar |
60 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Rate at which stamina recovers (units/sec) |
sv_stats |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Collect CPU usage stats |
sv_steamauth_enforce |
convar |
2 |
"FCVAR_RELEASE" |
By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick. |
sv_steamgroup |
convar |
|
"FCVAR_NOTIFY", "FCVAR_RELEASE" |
The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. |
sv_steamgroup_exclusive |
convar |
0 |
"FCVAR_RELEASE" |
If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. |
sv_stepsize |
convar |
18 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED" |
|
sv_stickysprint_default |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
sv_stopspeed |
convar |
80 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum stopping speed when on ground. |
sv_stressbots |
convar |
0 |
"FCVAR_RELEASE" |
If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_strict_notarget |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
If set, notarget will cause entities to never think they are in the pvs |
sv_suppress_viewpunch |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
sv_tags |
convar |
|
"FCVAR_NOTIFY", "FCVAR_RELEASE" |
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_talk_enemy_dead |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Dead players can hear all dead enemy communication (voice, chat) |
sv_talk_enemy_living |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Living players can hear all living enemy communication (voice, chat) |
sv_teamid_overhead |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Shows teamID over player's heads. 0 = off, 1 = on |
sv_teamid_overhead_always_prohibit |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Determines whether cl_teamid_overhead_always is prohibited. |
sv_temp_baseline_string_table_buffer_size |
convar |
131072 |
"FCVAR_DEVELOPMENTONLY" |
Buffer size for writing string table baselines |
sv_test_data_center_token |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center code, or any other arbitrary 3- or 4- character string used as a secret key. |
sv_test_scripted_sequences |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. |
sv_test_steam_connection_failure |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_teststepsimulation |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_thinktimecheck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Check for thinktimes all on same timestamp. |
sv_threaded_init |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_timebetweenducks |
convar |
0.4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Minimum time before recognizing consecutive duck key |
sv_timeout |
convar |
65 |
"FCVAR_DEVELOPMENTONLY" |
After this many seconds without a message from a client, the client is dropped |
sv_turbophysics |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Turns on turbo physics |
sv_ugc_manager_max_new_file_check_interval_secs |
convar |
1000 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
|
sv_unlag |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Enables player lag compensation |
sv_unlag_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_unlag_fixstuck |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlockedchapters |
convar |
1 |
"FCVAR_ARCHIVE" |
Highest unlocked game chapter. |
sv_useexplicitdelete |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Explicitly delete dormant client entities caused by AllowImmediateReuse(). |
sv_usercmd_custom_random_seed |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
When enabled server will populate an additional random seed independent of the client |
sv_validate_edict_change_infos |
convar |
0 |
"FCVAR_RELEASE" |
Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). |
sv_vehicle_autoaim_scale |
convar |
8 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
sv_visiblemaxplayers |
convar |
-1 |
"FCVAR_RELEASE" |
Overrides the max players reported to prospective clients |
sv_voice_proximity_positional |
convar |
0 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_voicecodec |
convar |
vaudio_celt |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable |
convar |
1 |
"FCVAR_ARCHIVE", "FCVAR_NOTIFY", "FCVAR_RELEASE" |
|
sv_vote_allow_in_warmup |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allow voting during warmup? |
sv_vote_allow_spectators |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allow spectators to initiate votes? |
sv_vote_command_delay |
convar |
2 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
How long after a vote passes until the action happens |
sv_vote_count_spectator_votes |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allow spectators to vote on issues? |
sv_vote_creation_timer |
convar |
120 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
How often someone can individually call a vote. |
sv_vote_disallow_kick_on_match_point |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Disallow vote kicking on the match point round. |
sv_vote_failure_timer |
convar |
300 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
A vote that fails cannot be re-submitted for this long |
sv_vote_issue_changelevel_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to change levels? |
sv_vote_issue_kick_allowed |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Can people hold votes to kick players from the server? |
sv_vote_issue_loadbackup_allowed |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Can people hold votes to load match from backup? |
sv_vote_issue_loadbackup_spec_only |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled, only admins load match from backup |
sv_vote_issue_matchready_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to ready/unready the match? |
sv_vote_issue_nextlevel_allowextend |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Allow players to extend the current map? |
sv_vote_issue_nextlevel_choicesmode |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Present players with a list of lowest playtime maps to choose from? |
sv_vote_issue_pause_match_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to pause/unpause the match? |
sv_vote_issue_pause_match_spec_only |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled, only admins start technical pause |
sv_vote_issue_restart_game_allowed |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Can people hold votes to restart the game? |
sv_vote_issue_scramble_teams_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to scramble the teams? |
sv_vote_issue_surrrender_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to surrender? |
sv_vote_issue_swap_teams_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to swap the teams? |
sv_vote_issue_timeout_allowed |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Can people hold votes to time out? |
sv_vote_kick_ban_duration |
convar |
15 |
"FCVAR_GAMEDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
How long should a kick vote ban someone from the server? (in minutes) |
sv_vote_quorum_ratio |
convar |
0.501 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
The minimum ratio of players needed to vote on an issue to resolve it. |
sv_vote_timer_duration |
convar |
15 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
How long to allow voting on an issue |
sv_vote_to_changelevel_before_match_point |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) |
sv_wateraccelerate |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_waterdist |
convar |
12 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED" |
Vertical view fixup when eyes are near water plane. |
sv_waterfriction |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_NOTIFY", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
sv_workshop_allow_other_maps |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. |
sys_minidumpexpandedspew |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
sys_minidumpspewlines |
convar |
500 |
"FCVAR_RELEASE" |
Lines of crash dump console spew to keep. |
teammenu |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_SERVER_CAN_EXECUTE" |
Show team selection window |
template_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
test_convar |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Skips the prompt when saving a buy favorite in the buy menu |
test_dispatcheffect |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Test a clientside dispatch effect. Usage: test_dispatcheffect Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> |
test_entity_blocker |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Test command that drops an entity blocker out in front of the player. |
test_freezeframe |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Test the freeze frame code. |
test_outtro_stats |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
testhudanim |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Test a hud element animation. Arguments: |
testscript_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Debug test scripts. |
testscript_running |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Set to true when test scripts are running |
texture_budget_background_alpha |
convar |
128 |
"FCVAR_ARCHIVE" |
how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction |
convar |
.25 |
"FCVAR_ARCHIVE" |
number between 0 and 1 |
texture_budget_panel_global |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show global times in the texture budget panel. |
texture_budget_panel_height |
convar |
284 |
"FCVAR_ARCHIVE" |
height in pixels of the budget panel |
texture_budget_panel_width |
convar |
512 |
"FCVAR_ARCHIVE" |
width in pixels of the budget panel |
texture_budget_panel_x |
convar |
0 |
"FCVAR_ARCHIVE" |
number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y |
convar |
450 |
"FCVAR_ARCHIVE" |
number of pixels from the top side of the game screen to draw the budget panel |
think_limit |
convar |
10 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Maximum think time in milliseconds, warning is printed if this is exceeded. |
think_trace_limit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CHEAT" |
Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once. |
thirdperson |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SERVER_CAN_EXECUTE" |
Switch to thirdperson camera. |
thirdperson_lockcamera |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
thirdperson_mayamode |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Switch to thirdperson Maya-like camera controls. |
thirdperson_platformer |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Player will aim in the direction they are moving. |
thirdperson_screenspace |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Movement will be relative to the camera, eg: left means screen-left |
thirdpersonoverview |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Switch to thirdperson-overview camera. |
thirdpersonshoulder |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Switch to thirdperson-shoulder camera. |
thread_test_tslist |
cmd |
|
|
|
thread_test_tsqueue |
cmd |
|
|
|
threadpool_affinity |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Enable setting affinity |
threadpool_cycle_reserve |
cmd |
|
|
Cycles threadpool reservation by powers of 2 |
threadpool_reserve |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Consume the specified number of threads in the thread pool |
threadpool_run_tests |
cmd |
|
|
|
throttle_expensive_ai |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
timedemo |
cmd |
|
|
Play a demo and report performance info. |
timedemo_vprofrecord |
cmd |
|
|
Play a demo and report performance info. Also record vprof data for the span of the demo |
timedemoquit |
cmd |
|
|
Play a demo, report performance info, and then exit |
timeleft |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
prints the time remaining in the match |
timeout_ct_start |
cmd |
|
"FCVAR_GAMEDLL" |
|
timeout_terrorist_start |
cmd |
|
"FCVAR_GAMEDLL" |
|
timerefresh |
cmd |
|
"FCVAR_CHEAT" |
Profile the renderer. |
toggle |
cmd |
|
|
Toggles a convar on or off, or cycles through a set of values. |
toggleLmapPath |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
toggleLmapPath |
toggleRdrOpt |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
toggleShadowPath |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
Toggles CSM generation method |
toggleThreadedBuildRWList |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
toggleThreadedBuildRWList |
toggleUnlitPath |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
toggleUnlitPath |
toggleVtxLitPath |
cmd |
|
"FCVAR_MATERIAL_SYSTEM_THREAD" |
toggleVtxLitPath |
toggle_duck |
cmd |
|
"FCVAR_CLIENTDLL" |
|
toggleconsole |
cmd |
|
"FCVAR_DONTRECORD" |
Show/hide the console. |
togglescores |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Toggles score panel |
toolload |
cmd |
|
|
Load a tool. |
toolunload |
cmd |
|
|
Unload a tool. |
tr_best_course_time |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
The player's best time for the timed obstacle course |
tr_completed_training |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Whether the local player has completed the initial training portion of the training map |
tr_valve_course_time |
convar |
352 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
Valve's best time for the timed obstacle course |
trace_report |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
traceattack |
cmd |
|
"FCVAR_GAMEDLL" |
traceattack damage hitgroup |
tracer_extra |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
tv_advertise_watchable |
convar |
0 |
"FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password |
tv_allow_autorecording_index |
convar |
-1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
When >=0 restricts autorecording only to the specified TV index |
tv_allow_camera_man_override |
convar |
0 |
"FCVAR_RELEASE" |
Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not. |
tv_allow_camera_man_steamid |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. |
tv_allow_camera_man_steamid2 |
convar |
|
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. |
tv_allow_static_shots |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Auto director uses fixed level cameras for shots |
tv_autorecord |
convar |
0 |
"FCVAR_RELEASE" |
Automatically records all games as GOTV demos. |
tv_autoretry |
convar |
1 |
"FCVAR_RELEASE" |
Relay proxies retry connection after network timeout |
tv_broadcast |
convar |
0 |
"FCVAR_RELEASE" |
Automatically broadcasts all games as GOTV demos through Steam. |
tv_broadcast1 |
convar |
0 |
"FCVAR_RELEASE" |
Automatically broadcasts all games as GOTV[1] demos through Steam. |
tv_broadcast_drop_fragments |
convar |
0 |
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
Drop every Nth fragment |
tv_broadcast_keyframe_interval |
convar |
3 |
"FCVAR_RELEASE" |
The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server |
tv_broadcast_max_requests |
convar |
20 |
"FCVAR_RELEASE" |
Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. |
tv_broadcast_origin_auth |
convar |
gocastauth |
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
X-Origin-Auth header of the broadcast POSTs |
tv_broadcast_resend |
cmd |
|
|
resend broadcast data to broadcast relay |
tv_broadcast_startup_resend_interval |
convar |
10 |
"FCVAR_RELEASE" |
The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails) |
tv_broadcast_status |
cmd |
|
|
Print out broadcast status |
tv_broadcast_terminate |
convar |
1 |
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
Terminate every broadcast with a stop command |
tv_broadcast_url |
convar |
http://localhost:8080 |
"FCVAR_RELEASE" |
URL of the broadcast relay |
tv_challenge_steam_iprange |
convar |
|
"FCVAR_RELEASE" |
Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections |
tv_chatgroupsize |
convar |
0 |
"FCVAR_RELEASE" |
Set the default chat group size |
tv_chattimelimit |
convar |
8 |
"FCVAR_RELEASE" |
Limits spectators to chat only every n seconds |
tv_clients |
cmd |
|
|
Shows list of connected GOTV clients [-instance ] |
tv_debug |
convar |
0 |
"FCVAR_RELEASE" |
GOTV debug info. |
tv_delay |
convar |
10 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
GOTV broadcast delay in seconds |
tv_delay1 |
convar |
15 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
GOTV[instance 1] broadcast delay in seconds |
tv_delaymapchange |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Delays map change until broadcast is complete |
tv_deltacache |
convar |
2 |
"FCVAR_RELEASE" |
Enable delta entity bit stream cache |
tv_dispatchmode |
convar |
1 |
"FCVAR_RELEASE" |
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
tv_dispatchweight |
convar |
1.25 |
"FCVAR_RELEASE" |
Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay |
tv_enable |
convar |
0 |
"FCVAR_NOTIFY", "FCVAR_RELEASE" |
Activates GOTV on server (0=off;1=on;2=on when reserved) |
tv_enable1 |
convar |
0 |
"FCVAR_NOTIFY", "FCVAR_RELEASE" |
Activates GOTV[1] on server (0=off;1=on;2=on when reserved) |
tv_enable_delta_frames |
convar |
1 |
"FCVAR_RELEASE" |
Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. |
tv_encryptdata_key |
convar |
|
"FCVAR_RELEASE" |
When set to a valid key communication messages will be encrypted for GOTV |
tv_encryptdata_key_pub |
convar |
|
"FCVAR_RELEASE" |
When set to a valid key public communication messages will be encrypted for GOTV |
tv_maxclients |
convar |
128 |
"FCVAR_RELEASE" |
Maximum client number on GOTV server. |
tv_maxclients_relayreserved |
convar |
0 |
"FCVAR_RELEASE" |
Reserves a certain number of GOTV client slots for relays. |
tv_maxrate |
convar |
196608 |
"FCVAR_RELEASE" |
Max GOTV spectator bandwidth rate allowed, 0 == unlimited |
tv_mem |
cmd |
|
|
hltv memory statistics |
tv_msg |
cmd |
|
|
Send a screen message to all clients [-instance ] |
tv_name |
convar |
GOTV |
"FCVAR_RELEASE" |
GOTV host name |
tv_nochat |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_USERINFO" |
Don't receive chat messages from other GOTV spectators |
tv_overridemaster |
convar |
0 |
"FCVAR_RELEASE" |
Overrides the GOTV master root address. |
tv_password |
convar |
|
"FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
GOTV password for all clients |
tv_playcast_delay_prediction |
convar |
1 |
"FCVAR_RELEASE" |
|
tv_playcast_delay_resync |
convar |
0 |
"FCVAR_RELEASE" |
To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure |
tv_playcast_max_rcvage |
convar |
15 |
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
|
tv_playcast_max_rtdelay |
convar |
55 |
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
|
tv_playcast_origin_auth |
convar |
|
"FCVAR_HIDDEN", "FCVAR_RELEASE" |
Get request X-Origin-Auth string |
tv_playcast_retry_timeout |
convar |
12 |
"FCVAR_RELEASE" |
In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync |
tv_port |
convar |
27020 |
"FCVAR_RELEASE" |
Host GOTV[0] port |
tv_port1 |
convar |
27021 |
"FCVAR_RELEASE" |
Host GOTV[1] port |
tv_record |
cmd |
|
|
Starts GOTV demo recording [-instance ] |
tv_relay |
cmd |
|
|
Connect to GOTV server and relay broadcast. |
tv_relaypassword |
convar |
|
"FCVAR_PROTECTED", "FCVAR_NOTIFY", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
GOTV password for relay proxies |
tv_relayradio |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Relay team radio commands to TV: 0=off, 1=on |
tv_relaytextchat |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_RELEASE" |
Relay text chat data: 0=off, 1=say, 2=say+say_team |
tv_relayvoice |
convar |
1 |
"FCVAR_RELEASE" |
Relay voice data: 0=off, 1=on |
tv_retry |
cmd |
|
|
Reconnects the GOTV relay proxy |
tv_snapshotrate |
convar |
32 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Snapshots broadcasted per second |
tv_snapshotrate1 |
convar |
32 |
"FCVAR_RELEASE" |
Snapshots broadcasted per second, GOTV[1] |
tv_spectator_port_offset |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
|
tv_status |
cmd |
|
|
Show GOTV server status. |
tv_stop |
cmd |
|
|
Stops the GOTV broadcast [-instance ] |
tv_stoprecord |
cmd |
|
|
Stops GOTV demo recording [-instance ] |
tv_time_remaining |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY", "FCVAR_RELEASE" |
Print remaining tv broadcast time |
tv_timeout |
convar |
30 |
"FCVAR_RELEASE" |
GOTV connection timeout in seconds. |
tv_title |
convar |
GOTV |
"FCVAR_RELEASE" |
Set title for GOTV spectator UI |
tv_transmitall |
convar |
1 |
"FCVAR_REPLICATED", "FCVAR_RELEASE" |
Transmit all entities (not only director view) |
tv_window_size |
convar |
16.0 |
"FCVAR_DEVELOPMENTONLY" |
Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system |
tweak_ammo_impulses |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Allow real-time tweaking of the ammo impulse values. |
ui_inventorysettings_recently_acknowledged |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_loading_tip_f1 |
convar |
0.05 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ui_loading_tip_f2 |
convar |
0.40 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ui_loading_tip_refresh |
convar |
5 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ui_playsettings_maps_listen_casual |
convar |
random_classic |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_listen_competitive |
convar |
random_classic |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_listen_deathmatch |
convar |
random_classic |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_listen_scrimcomp2v2 |
convar |
mg_de_inferno |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_listen_skirmish |
convar |
mg_skirmish_flyingscoutsman |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_official_casual |
convar |
mg_casualsigma |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_official_deathmatch |
convar |
mg_casualsigma |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_official_survival |
convar |
mg_xl_enclave |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_maps_workshop |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_mode_listen |
convar |
casual |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_mode_official |
convar |
casual |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_playsettings_warmup_map_name |
convar |
de_mirage |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_posedebug_fade_in_time |
convar |
0.2 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_DONTRECORD" |
Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time |
convar |
0.8 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_DONTRECORD" |
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_reloadscheme |
cmd |
|
"FCVAR_CLIENTDLL" |
Reloads the resource files for the active UI window |
ui_steam_overlay_notification_position |
convar |
topleft |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Steam overlay notification position |
ui_store_scaleform |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_HIDDEN" |
Sets store UI to display scaleform. |
ui_test_community_matchmaking |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
ui_vanitysetting_itemid |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_vanitysetting_loadoutslot |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_vanitysetting_model |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_vanitysetting_team |
convar |
|
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
ui_volume_scale |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
unbind |
cmd |
|
|
Unbind a key. |
unbindall |
cmd |
|
|
Unbind all keys. |
unbindalljoystick |
cmd |
|
|
Unbind all joystick keys. |
unbindallmousekeyboard |
cmd |
|
|
Unbind all mouse / keyboard keys. |
unpause |
cmd |
|
|
Unpause the game. |
use |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_PRINTABLEONLY" |
Use a particular weapon Arguments: <weapon_name> |
user |
cmd |
|
|
Show user data. |
users |
cmd |
|
|
Show user info for players on server. |
v_centermove |
convar |
0.15 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
v_centerspeed |
convar |
500 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
vcollide_wireframe |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
Render physics collision models in wireframe |
vehicle_flushscript |
cmd |
|
"FCVAR_GAMEDLL" |
Flush and reload all vehicle scripts |
version |
cmd |
|
|
Print version info string. |
vgui_drawfocus |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Report which panel is under the mouse. |
vgui_drawkeyfocus |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Report which panel has keyboard focus. |
vgui_drawtree |
convar |
0 |
"FCVAR_CHEAT" |
Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show panel bounds. |
vgui_drawtree_clear |
cmd |
|
|
|
vgui_drawtree_draw_selected |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Highlight the selected panel |
vgui_drawtree_freeze |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Set to 1 to stop updating the vgui_drawtree view. |
vgui_drawtree_hidden |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draw the hidden panels. |
vgui_drawtree_panelalpha |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show the panel alpha values in the vgui_drawtree view. |
vgui_drawtree_panelptr |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show the panel pointer values in the vgui_drawtree view. |
vgui_drawtree_popupsonly |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
vgui_drawtree_render_order |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
List the vgui_drawtree panels in render order. |
vgui_drawtree_scheme |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Show scheme file for each panel |
vgui_drawtree_visible |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Draw the visible panels. |
vgui_dump_panels |
cmd |
|
|
vgui_dump_panels [visible] |
vgui_message_dialog_modal |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
vgui_panel_active |
convar |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_HIDDEN" |
Is a vgui panel currently active |
vgui_show_glyph_miss |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
vgui_spew_fonts |
cmd |
|
|
|
vgui_togglepanel |
cmd |
|
|
show/hide vgui panel by name. |
view_punch_decay |
convar |
18 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Decay factor exponent for view punch |
view_recoil_tracking |
convar |
0.45 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
How closely the view tracks with the aim punch from weapon recoil |
viewanim_addkeyframe |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
viewanim_create |
cmd |
|
"FCVAR_CLIENTDLL" |
viewanim_create |
viewanim_load |
cmd |
|
"FCVAR_CLIENTDLL" |
load animation from file |
viewanim_reset |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
reset view angles! |
viewanim_save |
cmd |
|
"FCVAR_CLIENTDLL" |
Save current animation to file |
viewanim_test |
cmd |
|
"FCVAR_CLIENTDLL" |
test view animation |
viewmodel_fov |
convar |
54 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
viewmodel_offset_x |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
viewmodel_offset_y |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
viewmodel_offset_z |
convar |
0.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
viewmodel_presetpos |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
1:"Desktop", 2:"Couch", 3:"Classic" |
viewmodel_recoil |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
Amount of weapon recoil/aimpunch to display on viewmodel |
violence_ablood |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Draw alien blood |
violence_agibs |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Show alien gib entities |
violence_hblood |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Draw human blood |
violence_hgibs |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
Show human gib entities |
vis_force |
convar |
0 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
vismon_poll_frequency |
convar |
.5 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
vismon_trace_limit |
convar |
12 |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
vm_debug |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
|
vm_draw_addon |
convar |
1 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
vm_draw_always |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT" |
1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. |
vm_pointer_pitch_up_scale |
convar |
0.25 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Limit how much the view model follows the pointer in looking up. |
voice_all_icons |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw all players' voice icons |
voice_buffer_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_caster_enable |
convar |
0 |
"FCVAR_ARCHIVE" |
Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. |
voice_caster_scale |
convar |
1 |
"FCVAR_ARCHIVE" |
|
voice_clientdebug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
voice_debugfeedback |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_debugfeedbackfrom |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_enable |
convar |
1 |
"FCVAR_ARCHIVE" |
Toggle voice transmit and receive. |
voice_fadeouttime |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_forcemicrecord |
convar |
1 |
"FCVAR_ARCHIVE" |
|
voice_gain_downward_multiplier |
convar |
100.0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_gain_max |
convar |
35 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_gain_rate |
convar |
1.0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_gain_target |
convar |
32000 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_head_icon_height |
convar |
20 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Voice icons are this many inches over player eye positions |
voice_head_icon_size |
convar |
6 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Size of voice icon over player heads in inches |
voice_icons_method |
convar |
2 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
0 = classic style, 1 = particles, 2 = integrated into target ID |
voice_inputfromfile |
convar |
0 |
"FCVAR_RELEASE" |
Get voice input from 'voice_input.wav' rather than from the microphone. |
voice_local_icon |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Draw local player's voice icon |
voice_loopback |
convar |
0 |
"FCVAR_USERINFO" |
|
voice_minimum_gain |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_mixer_boost |
convar |
0 |
"FCVAR_ARCHIVE" |
|
voice_mixer_mute |
convar |
0 |
"FCVAR_ARCHIVE" |
|
voice_mixer_volume |
convar |
1.0 |
"FCVAR_ARCHIVE" |
|
voice_modenable |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_CLIENTCMD_CAN_EXECUTE" |
Enable/disable voice in this mod. |
voice_mute |
cmd |
|
|
Mute a specific Steam user |
voice_overdrive |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_overdrivefadetime |
convar |
0.4 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_player_speaking_delay_threshold |
convar |
0.5f |
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
voice_player_volume |
cmd |
|
|
|
voice_profile |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_record_steam |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
If true use Steam to record voice (not the engine codec) |
voice_recordtofile |
convar |
0 |
"FCVAR_RELEASE" |
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
voice_reset_mutelist |
cmd |
|
|
Reset all mute information for all players who were ever muted. |
voice_scale |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
Overall volume of voice over IP |
voice_serverdebug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
voice_show_mute |
cmd |
|
|
Show whether current players are muted. |
voice_showchannels |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_showincoming |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_status_test_toggle |
cmd |
|
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Test voice and status notices |
voice_steal |
convar |
2 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_system_enable |
convar |
1 |
"FCVAR_ARCHIVE" |
Toggle voice system. |
voice_threshold |
convar |
4000 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE" |
|
voice_thresold_delay |
convar |
0.5 |
"FCVAR_DEVELOPMENTONLY" |
|
voice_unmute |
cmd |
|
|
Unmute a specific Steam user, or all to unmute all connected players. |
voice_verbose |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Turns on debug output with detailed spew about voice data processing. |
voice_vox |
convar |
false |
"FCVAR_DEVELOPMENTONLY" |
|
voice_writevoices |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Saves each speaker's voice data into separate .wav files |
voice_xsend_debug |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
voicerecord_toggle |
cmd |
|
|
|
volume |
convar |
1.0 |
"FCVAR_ARCHIVE", "FCVAR_ARCHIVE_XBOX" |
Sound volume |
vox_reload |
cmd |
|
"FCVAR_CHEAT" |
Reload sentences.txt file |
voxeltree_box |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
voxeltree_playerview |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
View entities in the voxel-tree at the player position. |
voxeltree_sphere |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
voxeltree_view |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
View entities in the voxel-tree. |
vphys_sleep_timeout |
cmd |
|
|
set sleep timeout: large values mean stuff won't ever sleep |
vprof |
cmd |
|
|
Toggle VProf profiler |
vprof_adddebuggroup1 |
cmd |
|
|
add a new budget group dynamically for debugging |
vprof_cachemiss |
cmd |
|
|
Toggle VProf cache miss checking |
vprof_cachemiss_off |
cmd |
|
|
Turn off VProf cache miss checking |
vprof_cachemiss_on |
cmd |
|
|
Turn on VProf cache miss checking |
vprof_child |
cmd |
|
|
|
vprof_collapse_all |
cmd |
|
|
Collapse the whole vprof tree |
vprof_counters |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
vprof_counters_show_minmax |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
vprof_dump_counters |
cmd |
|
|
Dump vprof counters to the console |
vprof_dump_groupnames |
cmd |
|
|
Write the names of all of the vprof groups to the console. |
vprof_dump_oninterval |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Interval (in seconds) at which vprof will batch up data and dump it to the console. |
vprof_dump_spikes |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
vprof_dump_spikes_budget_group |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Budget gtNode to start report from when doing a dump spikes |
vprof_dump_spikes_hiearchy |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Set to 1 to get a hierarchy report whith vprof_dump_spikes |
vprof_dump_spikes_node |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Node to start report from when doing a dump spikes |
vprof_dump_spikes_terse |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Whether to use most terse output |
vprof_expand_all |
cmd |
|
|
Expand the whole vprof tree |
vprof_expand_group |
cmd |
|
|
Expand a budget group in the vprof tree by name |
vprof_generate_report |
cmd |
|
|
Generate a report to the console. |
vprof_generate_report_AI |
cmd |
|
|
Generate a report to the console. |
vprof_generate_report_AI_only |
cmd |
|
|
Generate a report to the console. |
vprof_generate_report_budget |
cmd |
|
|
Generate a report to the console based on budget group. |
vprof_generate_report_hierarchy |
cmd |
|
|
Generate a report to the console. |
vprof_generate_report_hierarchy_per_frame_and_count_only |
cmd |
|
|
Generate a minimal hiearchical report to the console. |
vprof_generate_report_map_load |
cmd |
|
|
Generate a report to the console. |
vprof_graph |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Draw the vprof graph. |
vprof_graphheight |
convar |
256 |
"FCVAR_ARCHIVE" |
|
vprof_graphwidth |
convar |
512 |
"FCVAR_ARCHIVE" |
|
vprof_nextsibling |
cmd |
|
|
|
vprof_off |
cmd |
|
|
Turn off VProf profiler |
vprof_on |
cmd |
|
|
Turn on VProf profiler |
vprof_parent |
cmd |
|
|
|
vprof_playback_average |
cmd |
|
|
Average the next N frames. |
vprof_playback_start |
cmd |
|
|
Start playing back a recorded .vprof file. |
vprof_playback_step |
cmd |
|
|
While playing back a .vprof file, step to the next tick. |
vprof_playback_stepback |
cmd |
|
|
While playing back a .vprof file, step to the previous tick. |
vprof_playback_stop |
cmd |
|
|
Stop playing back a recorded .vprof file. |
vprof_prevsibling |
cmd |
|
|
|
vprof_record_start |
cmd |
|
|
Start recording vprof data for playback later. |
vprof_record_stop |
cmd |
|
|
Stop recording vprof data |
vprof_remote_start |
cmd |
|
|
Request a VProf data stream from the remote server (requires authentication) |
vprof_remote_stop |
cmd |
|
|
Stop an existing remote VProf data request |
vprof_reset |
cmd |
|
|
Reset the stats in VProf profiler |
vprof_reset_peaks |
cmd |
|
|
Reset just the peak time in VProf profiler |
vprof_scope |
convar |
|
"FCVAR_DEVELOPMENTONLY" |
Set a specific scope to start showing vprof tree |
vprof_scope_entity_gamephys |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
vprof_scope_entity_thinks |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
vprof_server_spike_threshold |
convar |
999.0 |
"FCVAR_DEVELOPMENTONLY" |
|
vprof_server_thread |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
|
vprof_think_limit |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
vprof_to_csv |
cmd |
|
|
Convert a recorded .vprof file to .csv. |
vprof_unaccounted_limit |
convar |
0.3 |
"FCVAR_ARCHIVE" |
number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose |
convar |
1 |
"FCVAR_ARCHIVE" |
Set to one to show average and peak times |
vprof_vtune_group |
cmd |
|
|
enable vtune for a particular vprof group ("disable" to disable) |
vprof_warningmsec |
convar |
10 |
"FCVAR_ARCHIVE" |
Above this many milliseconds render the label red to indicate slow code. |
vtune |
cmd |
|
|
Controls VTune's sampling. |
vx_do_not_throttle_events |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost. |
vx_model_list |
cmd |
|
|
Dump models to VXConsole |
warningcallstacks_enable |
convar |
0 |
"FCVAR_DEVELOPMENTONLY" |
All Warning()/DevWarning()/... calls will attach a callstack |
warningcallstacks_length |
convar |
5 |
"FCVAR_DEVELOPMENTONLY" |
Length of automatic warning callstacks |
wc_air_edit_further |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player |
wc_air_edit_nearer |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
wc_air_node_edit |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
wc_create |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) |
wc_destroy |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
wc_destroy_undo |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
When in WC edit mode restores the last deleted node |
wc_link_edit |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
|
weapon_accuracy_forcespread |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Force spread to the specified value. |
weapon_accuracy_logging |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_REPLICATED" |
|
weapon_accuracy_nospread |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Disable weapon inaccuracy spread |
weapon_accuracy_shotgun_spread_patterns |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
|
weapon_air_spread_scale |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing |
weapon_auto_cleanup_time |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. |
weapon_debug_inaccuracy_only_up |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Force weapon inaccuracy to be in exactly the up direction |
weapon_debug_max_inaccuracy |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
Force all shots to have maximum inaccuracy |
weapon_debug_spread_gap |
convar |
0.67 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" |
|
weapon_debug_spread_show |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_CHEAT", "FCVAR_SS" |
Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair |
weapon_land_dip_amt |
convar |
20.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
The amount the gun should dip when the player lands after a jump. |
weapon_max_before_cleanup |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_RELEASE" |
If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. |
weapon_molotov_maxdetonateslope |
convar |
30.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL", "FCVAR_REPLICATED" |
Maximum angle of slope on which the molotov will detonate |
weapon_near_empty_sound |
convar |
1 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT" |
|
weapon_recoil_cooldown |
convar |
0.55 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient |
weapon_recoil_decay1_exp |
convar |
3.5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Decay factor exponent for weapon recoil |
weapon_recoil_decay2_exp |
convar |
8 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Decay factor exponent for weapon recoil |
weapon_recoil_decay2_lin |
convar |
18 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Decay factor (linear term) for weapon recoil |
weapon_recoil_decay_coefficient |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
|
weapon_recoil_scale |
convar |
2.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
Overall scale factor for recoil. Used to reduce recoil on specific platforms |
weapon_recoil_scale_motion_controller |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers |
weapon_recoil_suppression_factor |
convar |
0.75 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots |
weapon_recoil_suppression_shots |
convar |
4 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Number of shots before weapon uses full recoil |
weapon_recoil_variance |
convar |
0.55 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Amount of variance per recoil impulse |
weapon_recoil_vel_decay |
convar |
4.5 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Decay factor for weapon recoil velocity |
weapon_recoil_view_punch_extra |
convar |
0.055 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_CHEAT", "FCVAR_RELEASE" |
Additional (non-aim) punch added to view from recoil |
weapon_reticle_knife_show |
convar |
0 |
"FCVAR_CLIENTDLL", "FCVAR_REPLICATED", "FCVAR_RELEASE" |
When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. |
weapon_showproficiency |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
webapi_values_init_buffer_size_0 |
convar |
65536 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Initial buffer size for buffers in the WebAPIValues buffer pool |
webapi_values_max_pool_size_mb_0 |
convar |
10 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
Maximum size in bytes of the WebAPIValues buffer pool |
whitelistcmd |
cmd |
|
|
Runs a whitelisted command. |
windows_speaker_config |
convar |
0 |
"FCVAR_ARCHIVE", "FCVAR_RELEASE" |
|
wipe_nav_attributes |
cmd |
|
"FCVAR_GAMEDLL", "FCVAR_CHEAT" |
Clear all nav attributes of selected area. |
workshop_publish |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
Bring up the Workshop Publish dialog. |
workshop_start_map |
cmd |
|
"FCVAR_GAMEDLL" |
Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter. |
workshop_workbench |
cmd |
|
"FCVAR_CLIENTDLL", "FCVAR_DONTRECORD", "FCVAR_RELEASE" |
Bring up the Workshop workbench dialog. |
writeid |
cmd |
|
|
Writes a list of permanently-banned user IDs to banned_user.cfg. |
writeip |
cmd |
|
|
Save the ban list to banned_ip.cfg. |
xbox_arcade_remaining_trial_time |
convar |
2700.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
time remaining in trial mode |
xbox_arcade_title_unlocked |
convar |
1 |
"FCVAR_DEVELOPMENTONLY" |
debug unlocking arcade title |
xbox_autothrottle |
convar |
1 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
xbox_steering_deadzone |
convar |
0.0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
xbox_throttlebias |
convar |
100 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
xbox_throttlespoof |
convar |
200 |
"FCVAR_GAMEDLL", "FCVAR_ARCHIVE" |
|
xc_crouch_debounce |
convar |
0 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_GAMEDLL" |
|
xload |
cmd |
|
|
Load a saved game from a console storage device. |
xlook |
cmd |
|
"FCVAR_CLIENTDLL" |
|
xmove |
cmd |
|
"FCVAR_CLIENTDLL" |
|
xsave |
cmd |
|
"FCVAR_DONTRECORD" |
Saves current game to a console storage device. |
z_ragdoll_impact_strength |
convar |
500 |
"FCVAR_DEVELOPMENTONLY", "FCVAR_CLIENTDLL" |
|
zoom_sensitivity_ratio_joystick |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS" |
Additional controller sensitivity scale factor applied when FOV is zoomed in. |
zoom_sensitivity_ratio_mouse |
convar |
1.0 |
"FCVAR_CLIENTDLL", "FCVAR_ARCHIVE", "FCVAR_SS", "FCVAR_ARCHIVE_XBOX" |
Additional mouse sensitivity scale factor applied when FOV is zoomed in. |