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Adjust body part hit difficulty to make critical hits matter for NPCs… #33

Adjust body part hit difficulty to make critical hits matter for NPCs…

Adjust body part hit difficulty to make critical hits matter for NPCs… #33

Workflow file for this run

name: Cataclysm Windows build (MSYS2)
on:
push:
branches:
- upload
paths-ignore:
- 'android/**'
- 'build-data/osx/**'
- 'doc/**'
- 'doxygen_doc/**'
- 'gfx/**'
- 'lang/**'
- 'tools/**'
- '!tools/format/**'
- 'utilities/**'
pull_request:
branches:
- upload
paths-ignore:
- 'android/**'
- 'build-data/osx/**'
- 'doc/**'
- 'doxygen_doc/**'
- 'gfx/**'
- 'lang/**'
- 'tools/**'
- '!tools/format/**'
- 'utilities/**'
# We only care about the latest revision of a PR, so cancel previous instances.
concurrency:
group: msys2-build-${{ github.event.pull_request.number || github.ref_name }}
cancel-in-progress: true
jobs:
build_catatclysm:
name: Build
runs-on: windows-2019
if: github.event.pull_request.draft == false
defaults:
run:
shell: msys2 {0}
steps:
- name: checkout repository
uses: actions/checkout@v3
with:
fetch-depth: 1
- name: Setup MSYS2
# Will by default install MINGW64
uses: msys2/setup-msys2@v2
with:
update: true
install: |
git
make
mingw-w64-x86_64-gcc
mingw-w64-x86_64-libmad
mingw-w64-x86_64-libwebp
mingw-w64-x86_64-pkg-config
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-SDL2_image
mingw-w64-x86_64-SDL2_mixer
mingw-w64-x86_64-SDL2_ttf
- name: Build
run: |
make -j$((`nproc`+0)) RELEASE=1 DYNAMIC_LINKING=1 TILES=1 SOUND=1 LANGUAGES=all LINTJSON=0 ASTYLE=0
- name: Run tests
run: |
./tests/cata_test.exe --rng-seed time