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Merge pull request #32 from multiversx/game-sc-tests
added docs and small owner fix
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# lib | ||
# Game lobby SC | ||
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`lib` is a simple Smart Contract. | ||
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## Overview | ||
This smart contract covers the functionality of a basic game lobby under a set of rules imposed by the owner. | ||
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**A user** can create a new wager game with the following specifications: | ||
- `waiting time` | ||
- `minimum number of players` | ||
- `maximum number of players` | ||
- `wager` | ||
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and has to pay a fee for each new game. | ||
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**The owner** can: | ||
- `enable/disable` the contract for maintenance | ||
- set the `game starting fee` amount | ||
- set the `token id` for the currency of the SC (used for game starting fee, wager and reward) | ||
- `send rewards` or return the wager to the users who participated in a specific game | ||
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Each player has to pay the `wager` amount set by the game creator in the `token id` set by the owner in order to join the game. | ||
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The game is considered `invalid` until the `minimum number of players` have joined the game and if the `waiting time` has passed, no more players can join. | ||
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The SC does not have any logic for calculating the winner, so it expects input from the owner with the winners' addresses and the percentage (*100) of the total reward (sum of wagers) won by each. | ||
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**The game**: | ||
- If the game is `invalid`, the `wager` amount will be returned to the players that have joined the game and the `game starting fee` will be returned to the creator | ||
- If the game is `valid`, but no winners are provided, such in the case of a tie/draw, the contract will send back the `wager` amount paid by every player who joined | ||
- If the game is `valid` and winners are provided, the SC will send the rewards to them, based on the input of the owner. | ||
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## Endpoints | ||
### createGame | ||
```rust | ||
#[payable("*")] | ||
#[endpoint(createGame)] | ||
fn create_game( | ||
&self, | ||
waiting_time: u64, | ||
number_of_players_min: u64, | ||
number_of_players_max: u64, | ||
wager: BigUint, | ||
``` | ||
Creates a game with a new id using the parameters sent by the caller if the payment is right (payment should be equal to `game starting fee`). | ||
The SC calculates min and max from the parameters so you don't have to worry if you placed them wrong. | ||
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### joinGame | ||
```rust | ||
#[payable("*")] | ||
#[endpoint(joinGame)] | ||
fn join_game(&self, game_id: u64) | ||
``` | ||
Caller can join a game with an existing game id if the payment is right (payment should be equal to `wager`). | ||
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### sendReward | ||
```rust | ||
#[only_owner] | ||
#[endpoint(sendReward)] | ||
fn send_reward( | ||
&self, | ||
game_id: u64, | ||
winners: OptionalValue<MultiValueEncoded<(ManagedAddress, u64)>>, | ||
``` | ||
Owner can send the rewards for the players through this endpoint. | ||
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**winners:** | ||
- the address of the winner | ||
- the percentage of the reward pool the winner is entitled to * 100, (e.g: for 12.53%, the owner should send 1253 as parameter) | ||
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### claimBackWager | ||
```rust | ||
#[endpoint(claimBackWager)] | ||
fn claim_back_wager(&self, game_id: u64) | ||
``` | ||
Caller can manually claim back the `wager` if the game is `invalid` and the `waiting time` has passed (in case the owner has not already sent the wager through the **sendReward** endpoint) |
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