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This adds an UI to adjust settings for each individual sprite object in the game. This kinda closes #4.
NOTE: I kept the
ahc
"notation" even though it'saoc
now, since most of the code was written like that.Additional changes:
ACS_EX_PROPS
,HAIR_EX_PROPS
,CLOTHES_EX_PROPS
. If we get more ex_props, we'll need to update them. There's also a map that contains all the ex_props -ALL_EX_PROPS
, which is available after init 2compatibleOnly
is semi-private nowupdateJsons
was changed code-wise, but does the same thingqueue
d, instead ofpush
ed