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cygthread: suspend thread before terminating. #234

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Nov 13, 2024
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14 changes: 14 additions & 0 deletions winsup/cygwin/cygthread.cc
Original file line number Diff line number Diff line change
Expand Up @@ -302,6 +302,20 @@ cygthread::terminate_thread ()
if (!inuse)
goto force_notterminated;

if (_my_tls._ctinfo != this)
{
CONTEXT context;
context.ContextFlags = CONTEXT_CONTROL;
/* SuspendThread makes sure a thread is "booted" from emulation before
it is suspended. As such, the emulator hopefully won't be in a bad
state (aka, holding any locks) when the thread is terminated. */
SuspendThread (h);
/* We need to call GetThreadContext, even though we don't care about the
context, because SuspendThread is asynchronous and GetThreadContext
will make sure the thread is *really* suspended before returning */
GetThreadContext (h, &context);
}

TerminateThread (h, 0);
WaitForSingleObject (h, INFINITE);
CloseHandle (h);
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3 changes: 2 additions & 1 deletion winsup/cygwin/sigproc.cc
Original file line number Diff line number Diff line change
Expand Up @@ -410,7 +410,8 @@ proc_terminate ()
if (!have_execed || !have_execed_cygwin)
chld_procs[i]->ppid = 1;
if (chld_procs[i].wait_thread)
chld_procs[i].wait_thread->terminate_thread ();
if (!CancelSynchronousIo (chld_procs[i].wait_thread->thread_handle ()))
chld_procs[i].wait_thread->terminate_thread ();
/* Release memory associated with this process unless it is 'myself'.
'myself' is only in the chld_procs table when we've execed. We
reach here when the next process has finished initializing but we
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