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Windows User Space Emulator

A high-performance Windows process emulator that operates at the syscall level, providing full control over process execution through comprehensive hooking capabilities.

Built in C++ and powered by the Unicorn Engine.

Key Features

  • 🔄 Syscall-Level Emulation
    • Instead of reimplementing Windows APIs, the emulator operates at the syscall level, allowing it to leverage existing system DLLs
  • 📝 Advanced Memory Management
    • Supports Windows-specific memory types including reserved, committed, built on top of Unicorn's memory management
  • 📦 Complete PE Loading
    • Handles executable and DLL loading with proper memory mapping, relocations, and TLS
  • Exception Handling
    • Implements Windows structured exception handling (SEH) with proper exception dispatcher and unwinding support
  • 🧵 Threading Support
    • Provides a scheduled (round-robin) threading model
  • 💾 State Management
    • Supports both full state serialization and fast in-memory snapshots
  • 💻 Debugging Interface
    • Implements GDB serial protocol for integration with common debugging tools (IDA Pro, GDB, LLDB, VS Code, ...)

Perfect for security research, malware analysis, and DRM research where fine-grained control over process execution is required.

Note

The project is still in a very early, prototypy state. The code still needs a lot of cleanup and many features and syscalls need to be implemented. However, constant progress is being made :)

Preview

Preview

YouTube Overview

YouTube video

Click here for the slides.

Build Instructions

Prerequisites

  • Windows 64-bit (see Issue 17 for cross-platform status)
  • CMake
  • Git

Getting Started

Clone the repository with submodules:

git clone https://github.com/momo5502/emulator.git
cd emulator
git submodule update --init --recursive

Run the following commands in an x64 Development Command Prompt

Visual Studio 2022

cmake --preset=vs2022

Solution will be generated at build/vs2022/emulator.sln

Ninja

Debug build:

cmake --workflow --preset=debug

Release build:

cmake --workflow --preset=release

Running Tests

The project uses CTest for testing. Choose your preferred method:

Visual Studio:

  • Build the RUN_TESTS target

Ninja:

cd build/release  # or build/debug
ctest