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Added option to smooth out shadows #88
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I wonder if there is an automatic way to properly convert the brightness. Maybe check for compile flags in the entity lump to see if there is something that modifies lightmap brightness/smoothness? |
Looking a little more at the problem I think the faces are just too bright by default. |
Dark shadows look terrible when converted, so I've added an option to fix that. Changing the value of
smoothshadows
multiplies the lightmap brightness by that number, and makes every lightmapped texture darker by the same amount to compensate for the now brighter shadows.Before
After