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Voodu

Version iOS Swift Xcode

Voodu

Voodu is a Swift context menu library for iOS. Powered by magic πŸͺ„

Installation

SPM

The easiest way to get started is by installing via Xcode. Just add Voodu as a Swift package & choose the modules you want.

If you're adding Voodu as a dependency of your own Swift package, just add a package entry to your dependencies.

.package(
    name: "Voodu",
    url: "https://github.com/mitchtreece/Voodu",
    .upToNextMajor(from: .init(1, 0, 0))
)

CocoaPods

As of Voodu 1.1.0, CocoaPods support has been dropped in favor of SPM. If you're depending on a Voodu version prior to 1.1.0, you can still integrate using CocoaPods.

pod 'Voodu', '~> 1.0'

Usage

UIMenu & UIAction

One of the core components when creating any menu, is the creation of actions, menus, & sub-menus. On iOS, these are represented via UIAction & UIMenu. Even without taking advantage of Voodu's other powerful menu building options, you can utilize helpers on these two classes for simple, fluid initialization.

let action = UIAction.build { action in

    action.title = "Tap me, I'm an action!"
    action.image = UIImage(systemName: "hand.tap")

    action.handler { _ in
        print("You tapped the action")
    }

}

let menu = UIMenu.build { menu in

    menu.title = "Hello, Im a menu!"
    
    menu.addAction { action in
    
        action.title = "Tap me, I'm a menu action!"

        action.handler = { _ in
            print("You tapped the menu action!")
        }
    
    }

    menu.addMenu { submenu in
    
        submenu.title = "Hello, I'm a submenu!"
        submenu.image = UIImage(systemName: "star")

        submenu.addAction { action in
        
            action.title = "Tap me, I'm a submenu action!"

            action.handler = { _ in
                print("You tapped the menu action!")
            }

        }

    }

}

Menus

What good is creating a UIMenu if we don't show it to the user? Typically, this would be done by attaching the menu to a supported UI component (i.e. UIButton or UIBarButtonItem). However, there are some weird quirks when doing this using the standard UIKit API's. Namely, when needing to update or react to user interaction. With standard UIKit, menus need to be created & re-attached to a UI component every time you want a menu to update or change the state of one of its elements. Seems kind of tedious right? It is, and that's where the magic of Voodu's Menu comes to the rescue.

var button = UIButton()
var buttonMenu: Menu!

...

self.buttonMenu = Menu { menu in
    
    menu.addAction { action in
    
        action.title = "Tap me, I'm a menu action!"

        action.handler = { _ in
            print("You tapped the menu action!")
        }
    
    }

    menu.addMenu { submenu in
    
        submenu.title = "Hello, I'm a submenu!"
        submenu.image = UIImage(systemName: "star")

        submenu.addAction { action in
        
            action.title = "Tap me, I'm a submenu action!"

            action.handler = { _ in
                print("You tapped the menu action!")
            }

        }

    }

}

self.button
    .addMenu(self.buttonMenu)

And that's it! The menu's closure will be called whenever it needs to be displayed; meaning any updates that need to be reflected to the user will just automatically happen πŸŽ‰πŸ™ŒπŸΌ. For example, say we want to allow the user to add/remove the item a menu represents as a "favorite". The implementation for this might look like:

var button = UIButton()
var buttonMenu = Menu!
var isFavorite: Bool = false

...

self.buttonMenu = self.button.addMenu { [weak self] menu in

    guard let strongSelf = self else { return }

    let isFavorite = strongSelf.isFavorite

    menu.addAction { action in
    
        action.title = isFavorite ? "Remove favorite" : "Add favorite"
        action.image = isFavorite ? UIImage(systemName: "trash") : UIImage(systemName: "star")
        action.attributes = isFavorite ? .destructive : []

        action.handler = { _ in
            self?.isFavorite.toggle()
        }

    }

}

Nice and simple, just how it should be 😎

Interactions

Most of the time, you don't need to do anything else. However, there are some circumstances where you want to manually interact with a presented Menu. To do this, we access the menu's MenuInteraction to, for example, update or dismiss a visible menu.

self.buttonMenu
    .asInteraction()
    .updateVisible { 
        ... 
    }

self.buttonMenu
    .asInteraction()
    .dismiss()

Note: Menu & MenuInteraction do not keep a strong reference to it's underlying component. You must keep a reference to any created menu yourself - otherwise it will be released.

Context Menus

Contextual (preview) menus are becoming more and more a staple interaction with each new release of iOS. However, like Menu, the standard UIKit API's leave something to be desired when working with them. If you've tried implementing them yourself, you're probably familiar with UIContextMenuInteraction & UIContextMenuInteractionDelegate. Even just looking at those long winded names give me a headache - let alone thinking about implementing them. As with before, Voodu's ContextMenu can drastically simplify adding this functionality to your apps.

var view = UIView()
var viewMenu: ContextMenu!

...

self.viewMenu = self.view.addContextMenu { _, menu in

    menu.addAction { action in
    
        action.title = "Tap me, I'm a context menu action!"

        action.handler = { _ in
            print("You tapped the context menu action!")
        }
    
    }

}

The semantics for ContextMenu are the same as Menu, with the addition of configurable data & preview-specific properties and helpers. By default, a system-generated preview will be provided for the view presenting the context menu. If you want to customize this behavior, you can specify a custom preview provider, targeted previews, & a preview action handler.

var view = UIView()
var viewMenu: ContextMenu!

func didTapPreview(_ vc: UIViewController?) {

    guard let vc = vc else { return }

    self.navigationController?
        .push(vc, animated: true)

}

...

self.viewMenu = self.view.addContextMenu { _, menu in

    menu.addAction { action in
    
        action.title = "Tap me, I'm a context menu action!"

        action.handler = { _ in
            print("You tapped the context menu action!")
        }
    
    }

    menu.addPreview {

        let previewViewController = UIViewController()
        previewViewController.view.backgroundColor = .red
        previewViewController.preferredContentSize = CGSize(width: 300, height: 300)
        return previewViewController

    }

    menu.addPreviewAction { [weak self] previewViewController in
        self?.didTapPreview(previewViewController)
    }

    menu.addHighlightPreview {
        ...
    }

    menu.addDismissPreview {
        ...
    }

}

Table & Collection Interactions

Context menus are often presented from table & collection cells. Again, the standard UIKit setup for this functionality is rather annoying. Luckily, ContextMenu was built with this functionality in mind. Just like Menu, ContextMenu has a ContextMenuInteraction that can be used when you need to directly interact with a visible menu. However, ContextMenu also has ContextMenuTableInteraction & ContextMenuCollectionInteraction variants that make it a lot more streamlined when trying to implement this sort of functionality.

var tableMenu: ContextMenu!

...

self.tableMenu = ContextMenu { data, menu in

    let indexPath = data.indexPath() ?? .zero

    menu.addAction { action in
    
        action.title = "Tap me, I'm a table cell action!"

        action.handler = { _ in
            print("You tapped the table cell action at index path: \(indexPath)!")
        }
    
    }

}

...

override func tableView(_ tableView: UITableView,
                        contextMenuConfigurationForRowAt indexPath: IndexPath,
                        point: CGPoint) -> UIContextMenuConfiguration? {
        
    return self.tableMenu
        .asTableInteraction()
        .configuration(
            in: tableView,
            indexPath: indexPath,
            point: point
        )
    
}

override func tableView(_ tableView: UITableView,
                        willDisplayContextMenu configuration: UIContextMenuConfiguration,
                        animator: UIContextMenuInteractionAnimating?) {
    
    self.tableMenu
        .asTableInteraction()
        .willDisplay(
            in: tableView,
            configuration: configuration,
            animator: animator
        )
    
}

override func tableView(_ tableView: UITableView,
                        willEndContextMenuInteraction configuration: UIContextMenuConfiguration,
                        animator: UIContextMenuInteractionAnimating?) {
    
    self.tableMenu
        .asTableInteraction()
        .willEnd(
            in: tableView,
            configuration: configuration,
            animator: animator
        )
    
}

override func tableView(_ tableView: UITableView,
                        previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview? {
    
    return self.tableMenu
        .asTableInteraction()
        .highlightPreview(
            in: tableView,
            configuration: configuration
        )
    
}

override func tableView(_ tableView: UITableView,
                        previewForDismissingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview? {
    
    return self.tableMenu
        .asTableInteraction()
        .dismissPreview(
            in: tableView,
            configuration: configuration
        )
    
}

override func tableView(_ tableView: UITableView,
                        willPerformPreviewActionForMenuWith configuration: UIContextMenuConfiguration,
                        animator: UIContextMenuInteractionCommitAnimating) {
    
    self.tableMenu
        .asTableInteraction()
        .willPerformPreviewAction(
            in: tableView,
            configuration: configuration,
            animator: animator
        )
    
}

Still a little verbose, but unfortunately with how UIKit handles table & collection delegates, this is the best we can do. Note the use of the data variable passed into the context menu's closure. By default, when using a ContextMenu table or collection interaction, the index path & cell are automatically added to the menu's data container. They can be retrieved by calling the one of the container's helper functions: data.indexPath() or data.cell().

Shortcut Menus

The simplest and least convoluted of all menus created with standard UIKit API's, application shortcut items (UIApplicationShortcutItem) really don't have any weird quirks that needed to be solved. However, to bring shortcut item creation in line with the other menu semantics, helpers have been added for good measure πŸ˜„

// Single Item

let shortcutItem = UIApplicationShortcutItem.build { item in

    item.identifier = "single_item"
    item.title = "Single Item"
    item.image = .init(systemImageName: "star.fill")

}

// Full Menu

UIApplication.shared.addShortcutMenu { menu in

    menu.addItem { item in
        
        item.identifier = "shortcut_item_1"
        item.title = "This is a shortcut item"
        item.image = .init(systemImageName: "1.circle")
        
    }

    menu.addItem { item in
        
        item.identifier = "shortcut_item_2"
        item.title = "This is another one"
        item.image = .init(systemImageName: "2.circle")

    }

}

Handling of these shortcut actions is done the same as before via UIApplicationDelegate (or UIWindowSceneDelegate) functions.

Contributing

Pull-requests are more than welcome. Bug fix? Feature? Open a PR and we'll get it merged in!

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Swift context menu library for iOS. Powered by magic πŸͺ„

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