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Discrete coordinate system #3
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mika111
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ApocalypseEntity holds shared functionality for both zombie and agent and both human and agent embed it
Reorganised package structure to have the apocalypseEntity, human and zombie in separate files. Also moved the Zombie and Human constructors into the server package. This allows us to pass into it the whole server datastructure (instead of just an IExposedServerFunctions interface) allowing us to construct agents with extended functionality.
use proper pattern for inheritance
Note, you need to manually run the game loop (it saves the json as a file) before running the renderer. This is enough for debugging but for visualisation will create a server with real time updates
Also added renderer colour customisation
adjusted renderer due to coordinate system. simulator unit vectors is (up,right) with (0,0) at bottom left and pygame uses (down,right) with (0,0) at top left
the setupEnv package will contain all the functionality for setting up the maze and spawning in units at the start of a simulation. IMO much cleaner to have in a separate package that cluttering up main. In setupEnv I am currently adding in code which spawns the walls to produce a maze
made coordinate system discrete, added randomized maze spawner with seed
add separate package for maze generator
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