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Introduce program linkage #295
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The C++ specification talks in terms of module, external, internal, and no linkage. These linkages in C++ refer to translation units. For HLSL, we have some differences in how programs are built and linked that can't be fully expressed in that language. Specifically, we have a notion of a program-export (entry functions, export keyword), that denotes a linkage that is more external than just cross translation unit. This change introduces a term _program linkage_ to refer to names that have linkage outside a linked or freestanding program.
hekota
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Aug 5, 2024
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LGTM!
coopp
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Aug 7, 2024
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Looks great!
hekota
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Aug 7, 2024
…e sure only shader entry points and exported functions are visible from the module (have program linkage). Linkage of all other functions will be changed to internal. Related spec update: microsoft/hlsl-specs#295
bharadwajy
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Aug 8, 2024
hekota
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Aug 16, 2024
An HLSL function has internal linkage by default unless it is: 1. shader entry point function 2. marked with the `export` keyword (#92812) 3. patch constant function (not implemented yet) This PR adds a link-time pass `DXILFinalizeLinkage` that updates the linkage of functions to make sure only shader entry points and exported functions are visible from the module (have _program linkage_). All other functions will be updated to have internal linkage. Related spec update: microsoft/hlsl-specs#295 Fixes ##92071
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The C++ specification talks in terms of module, external, internal, and no linkage. These linkages in C++ refer to translation units. For HLSL, we have some differences in how programs are built and linked that can't be fully expressed in that language.
Specifically, we have a notion of a program-export (entry functions, export keyword), that denotes a linkage that is more external than just cross translation unit.
This change introduces a term program linkage to refer to names that have linkage outside a linked or freestanding program.