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[Overload.Res] Add overload resolution sections (#244)
This starts to flesh out more complete overload resolution rules. A lot of this is extremely similar to C++ however we have some key differences. Those differences include: * HLSL supports overload resolution in 5 contexts, whereas C++ supports it in 7 (DXC actually only supports 2 of those contexts). * HLSL has two additional conversion sequence ranks.
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