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I encountered some frustration with the camera and hands movement while using the simulated features. Upon delving into the code, I discovered that the AXRSimulationActor's Input actions were utilizing UInputTriggerDown triggers. These triggers processed input only when passing a 0.5 threshold, which proved less than ideal for achieving precise movement.
To address this, I propose a modification: refrain from adding the UInputTriggerDown trigger when creating the Input actions in the XRSimulationActor.cpp file. This adjustment ensures a smoother and more accurate user experience.
I encountered some frustration with the camera and hands movement while using the simulated features. Upon delving into the code, I discovered that the AXRSimulationActor's Input actions were utilizing UInputTriggerDown triggers. These triggers processed input only when passing a 0.5 threshold, which proved less than ideal for achieving precise movement.
To address this, I propose a modification: refrain from adding the UInputTriggerDown trigger when creating the Input actions in the XRSimulationActor.cpp file. This adjustment ensures a smoother and more accurate user experience.
File: XRSimulationActor.cpp
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