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October 31, 2018

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@walbourn walbourn released this 31 Oct 23:00
  • Model loader for SDKMESH now attempts to use legacy DEC3N compressed normals
    • This is an approximation only and emits a warning in debug builds
  • IEffectTextureFactory's CreateTexture interface method now returns the 'slot'
    • This is for use with GetResource method
  • Minor code review

This version is also available on NuGet as version 2018.10.31