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WIP: Audio recording and playback #163
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@microbit-carlos Please try out the test program and see how it goes. |
I have updated this PR with the following additions/changes:
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Some tweaks have been made to how the "used_size" entry in @microbit-carlos this is now ready for wider testing. |
Thanks Damien! Diff: |
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@microbit-carlos I have now updated this PR to use CODAL v0.2.66. It's working well. |
src/codal_port/microbit_microphone.c
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microbit_hal_microphone_start_recording(audio_frame->data, audio_frame->alloc_size, &audio_frame->used_size, audio_frame->rate); | ||
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return mp_const_none; |
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I think this is missing the wait flag implementation.
For example, with this bit of code, the display shows "R" inmediately:
my_recording = audio.AudioFrame(duration=3000)
microphone.record_into(my_recording, wait=True)
display.show("R")
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wait
is now implemented.
With this example the playback rate doesn't seem to change for playback. from microbit import *
RECORDING_SAMPLING_RATE = 7812
while True:
if pin_logo.is_touched():
# Record and play back at the same rate
my_recording = microphone.record(duration=3000, rate=RECORDING_SAMPLING_RATE)
audio.play(my_recording)
del my_recording
if button_a.is_pressed():
# Play back at half the sampling rate
my_recording = microphone.record(duration=3000, rate=RECORDING_SAMPLING_RATE)
audio.set_rate(RECORDING_SAMPLING_RATE // 2)
audio.play(my_recording)
del my_recording
if button_b.is_pressed():
# Play back at twice the sampling rate
my_recording = microphone.record(duration=3000, rate=RECORDING_SAMPLING_RATE)
audio.set_rate(RECORDING_SAMPLING_RATE * 2)
audio.play(my_recording)
del my_recording
sleep(200) Edit: Ah! the type was that this example was using |
Also, I think the |
Another small one, if the AudioFrame rate is set to a negative number it overflows the calculation (well, maybe it's converting it to an unsigned int at some point):
It could throw a ValueError instead, like setting it to zero:
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Looks like
And on that note, should the rate be limited to 16 bits? Should it be increased to 32? |
Should I was also wondering if we should also make it a static function to be able to do |
Does the AudioFrame returned by
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Passing a negative value to the And setting the
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I have now removed |
Yes, correct, it still needs to be implemented. Would this just call CODAL's |
This was a mistake, it was supposed to be checking for negative rates. Now fixed.
I also fixed this, and increased the internal rate variable to 32-bits (I thought 16-bit would be enough for the rate, but it doesn't cost anything to make it 32-bits). |
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Yes, only need to call the
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The existing sim implementation of playing AudioBuffers has always been problematic because of the 4ms chunk size. For audio frames of longer duration I had more hope, but at the moment the chunk size used is the same even though we likely have a much larger buffer in the frame itself. Our work-in-progress record/playback sim implementation works OK if you increase LOG_AUDIO_CHUNK_SIZE from 5 to 6. (it's possible that on slower computers a bigger buffer still might help, I've not had a chance to test yet). We can't just do that as I think it means regular audio frames are pitch/rate shifted but it might show a way forward for the sim. The sim changes without the LOG_AUDIO_CHUNK_SIZE change can be seen here: |
@dpgeorge We've been testing the latest version from this PR and came up with a few discussion topics and bug reports. As there is a few of them, I've created individual GH issues to be able to track each of them individually, and all of them are in the v2.2.0-beta.1 milestone. Some of the issues are bug reports or fairly straightforward questions, but the following issues require further discussion:
@jaustin @microbit-matt-hillsdon your input on these would also be very welcomed. |
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The following changes have been made to this branch/PR:
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This needs discussion. This method should probably just set
How about allowing passing an |
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
No longer needs to be a multiple of 32. Signed-off-by: Damien George <[email protected]>
And allow duration to be a float, for more accurate sizing. Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
This is more efficient than mp_sched_schedule(), and can never fail. Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
It's no longer needed now that there is AudioTrack. Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
Signed-off-by: Damien George <[email protected]>
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This PR adds audio/microphone recording and playback capabilities, as per the docs proposal: bbcmicrobit/micropython#791
It currently supports:
audio.AudioFrame(size)
to create large audio framesaudio.play(audio_frame)
can now take a singleAudioFrame
to playaudio.set_rate(rate)
can set the playback rate on the flyaudio.sound_level()
returns the current sound level being playedmicrophone.record_into(buffer, rate, wait)
to record audiomicrophone.is_recording()
to check if recording is ongoingmicrophone.stop_recording()
to stop recordingThere is a test program called
src/test_record.py
which uses all the above to show how it works.