This is a proof of concept showing bepu physics running in a separated process, sending data to unity for render Using named pipe for rpc/synchronization and memory mapped file for transferring data
- Move Assets/Src folder somewhere outside the assets folder before opening unity editor, so the nuget package manager can compile and resolved required packages
- Move the stuff back after unity editor finished opening with no error
- Open Sim/Sim.sln and build the solution in release config (or debug if you check the debug switch in unity)
- Play in Unity
- Left click to shoot ball, which is rendered as brick, because everything is renderer as scaled cube regardless of their physical shape
- Press R to reset simulation