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The Mapping Update
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Cleans up the map (again)
Makes mining code more better
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LetterN committed Mar 12, 2021
1 parent cc81a6d commit 935e46b
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Showing 149 changed files with 212,086 additions and 212,034 deletions.
2 changes: 1 addition & 1 deletion _maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
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},
/obj/machinery/power/apc/unlocked{
dir = 4;
pixel_x = 26
pixel_x = 24
},
/obj/structure/cable{
icon_state = "0-8"
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2 changes: 1 addition & 1 deletion _maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
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Expand Up @@ -16,7 +16,7 @@
/turf/open/floor/wood,
/area/ruin/unpowered)
"d" = (
/turf/open/transparent/openspace/icemoon,
/turf/open/openspace/icemoon,
/area/icemoon/surface/outdoors)
"e" = (
/obj/item/clothing/suit/hooded/explorer,
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2 changes: 1 addition & 1 deletion _maps/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm
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Expand Up @@ -641,4 +641,4 @@ a
a
a
a
"}
"}
14 changes: 7 additions & 7 deletions _maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
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Expand Up @@ -250,7 +250,7 @@
/obj/machinery/power/apc/syndicate{
dir = 1;
name = "Circuit Lab APC";
pixel_y = 24
pixel_y = 23
},
/turf/open/floor/plasteel/white/side{
dir = 1
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/obj/machinery/power/apc/syndicate{
dir = 8;
name = "Chemistry APC";
pixel_x = -24
pixel_x = -25
},
/obj/structure/cable/yellow{
icon_state = "0-2"
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/obj/machinery/power/apc/syndicate{
dir = 1;
name = "Cargo Bay APC";
pixel_y = 24
pixel_y = 23
},
/obj/structure/closet/emcloset/anchored,
/obj/effect/decal/cleanable/dirt,
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/obj/machinery/power/apc/syndicate{
dir = 1;
name = "Virology APC";
pixel_y = 24
pixel_y = 23
},
/obj/structure/cable/yellow{
icon_state = "0-2"
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/obj/machinery/power/apc/syndicate{
dir = 8;
name = "Primary Hallway APC";
pixel_x = -24
pixel_x = -25
},
/obj/effect/turf_decal/tile/red{
dir = 1
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/obj/machinery/power/apc/syndicate{
dir = 1;
name = "Engineering APC";
pixel_y = 24
pixel_y = 23
},
/obj/structure/cable/yellow{
icon_state = "4-8"
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/obj/machinery/power/apc/syndicate{
dir = 1;
name = "Arrival Hallway APC";
pixel_y = 24
pixel_y = 23
},
/obj/structure/cable/yellow{
icon_state = "0-4"
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