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CHANGELOG.txt
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0.5.0-alpha
* Fixed bug that caused remote raft to not become visible
* Fixed bug that caused local raft and/or players to jitter while connected to remote raft
* Fixed exception in receiver patch
* Improved performance
0.4.2-alpha
* Feature identical to previous release. Just bumped the version due to a typo on raftmodding.com
0.4.1-alpha
* Improved detection of free ocean space for meetups
* Fixed RaftMMO player counter only counting players who have their menu open.
* Added dedicated status tab in RaftMMO menu that shows number of RaftMMO players and your current meetup status
(e.g. shows if you are too close to an island to meet)
* Reduced meetup cooldown periods to 30 seconds globally and 10 minutes per raft
0.4.0-alpha
* The buoys are dead, long live the buoy!
Completely reworked how meeting other rafts works. There are no more random buoys spawning in the ocean.
You don't have to sail to a certain location to meet up. Instead, if there is enough space in the nearby ocean
for a meetup, and another player is also able to meet, you will connect and a buoy will spawn to mark the meeting spot.
That means if you see a buoy, you are guaranteed another player, and if there are no other players, you won't see buoys.
* Added a counter in the menu that shows how many people are currently playing with RaftMMO.
* Added a global meeting cooldown of 1 minute, and a cooldown of 15 minutes per remote raft,
to avoid running into the same remote raft again and again.
* Small performance improvements.
* Improved how favorited rafts are prioritized.
* Improved distance detection between islands and potential meetup points.
* Fixed a rare NullReference exception in the receiver patch.
0.3.2-alpha
* Removed a debug/testing mode accidentally left in the previous version
0.3.1-alpha
* Fixed potential RCE vulnerability (see https://www.synacktiv.com/sites/default/files/2022-12/Raft_RCE.pdf)
* THIS DOES NOT FIX THE RCE VULNERABILITY IN RAFT ITSELF, ONLY IN THE MOD'S OWN NETWORK LAYER!!!
0.3.0-alpha
* Fixed pink receiver dot appearing even if not actually connected to another session
* Made compatible with Raft Final Chapter
0.2.0-alpha
* Updated code to work with current version of Raft
* Added pink dot on receiver indicating position of other raft
* Added option to meet only Steam friends
* Added smoke effect over buoys to make them easier to locate on the ocean (can be turned off in settings)
0.1.2-alpha
* Fixed invisible rafts and lag when remote session sends invalid block data
* Improved logging
0.1.1-alpha
* Removed obsolete debug info from log
* Fixed unpatching harmony patches from other mods on mod unload
0.1.0-alpha
* First public version