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PUBLIC BETA 0.6.2-beta (Release Build)
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maxvollmer committed Dec 24, 2019
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4 changes: 4 additions & 0 deletions CHANGELOG.txt
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@@ -1,3 +1,7 @@
0.6.2-beta - 2019-12-24
* No game changes
* Updated README and released publicly

0.6.1-beta - 2019-11-21
* Fixed several crash bugs and improved general code stability
* Fixed bug that broke moving with trains and other entities
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22 changes: 3 additions & 19 deletions README.txt
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@@ -1,27 +1,11 @@

======
======

INTERNAL BETA NOTICE

YOU RECEIVED THIS MOD AS PART OF AN INTERNAL BETA TEST

DO NOT MAKE THIS MOD PUBLIC

DO NOT GIVE THIS MOD TO ANY THIRD PARTY

======
======


Half-Life: VR
=============
Author: Max Vollmer and team
github: https://github.com/maxvollmer/Half-Life-VR

VERSION 0.6.1-beta
VERSION 0.6.2-beta

Release date: 2019-10-23
Release date: 2019-12-24

Copyright (c) 2017-2019 Max Vollmer (if not otherwise stated)

Expand Down Expand Up @@ -156,7 +140,7 @@ Special thanks to (order randomized):

Patreons (former and current):
---
David Zwolinski, Aivars Zerg, Will, Samuel Bernstein, Sergio Berg, Johnny Cambridge, Viktor Vitebskiy, David Masse, FogStater, William Kreusch, phantom lord, DetriniuM, Woody G, David Kuhndt, Benjamin Stanley, Harold Flower, Nicholas Kolettis, softboy rodvt, Marek Järve, CoraBlue, Alex Coulter, villain749, Itsss-Cereal, Dan Mizu, Bernie Coors, Chris, Fabian, Franklyn Tackitt, Christopher Rose, Rob L, Legion, Roswitha Siedelberg, MochiVR, Ignacio García, Michael Hoffmann, Ari Tuohenmaa, Eric Gulve, Thomas Nielsen, EvilReFlex, Alex Iliescu, Dante Teresi, Sophie Meier, ScoobyAS, Jobert, Peter Anderson, Hermann Hetzer, IceTee, Jay Sones, brandon domenichelli, Vince Trust, Joshua Cluelow, udwxmoose, Hamish Prendergast
Alex Coulter, DoesntDoot, Nicholas Kolettis, Xodetaetl, Zane, Rob L, Dan Mizu, Daniel Hirt, IceTee, Thomas Nielsen, udwxmoose, Stratica, Vince Trust, William Kreusch, Roswitha Siedelberg, Gabriel Wiegan, Legion, Peter Anderson, Rhikter_937, Christopher Rose, Hamish Prendergast, EvilReFlex, Cereal, Devin Stapleford, David Masse, Hermann Hetzer, Chris, Sean Brown, Benjamin Stanley, DetriniuM, Joshua Cluelow, Sergio Berg, Woody G, Ari Tuohenmaa, David Kuhndt, FogStater, David Zwolinski, George Goodwin, Jay Sones, Alex Iliescu, Bernie Coors, Ruben Ruoff, Junt, Marek Järve, Samuel Bernstein, brandon domenichelli, Jobert, Eric Gulve, Aivars Zerg, Liz Edwards, Garrulous64, Jonathan Shihor, villain749, Tom, phantom lord, Franklyn Tackitt, Fabian, Harold Flower, kahvikone ., ScoobyAS, softboy rodvt, MochiVR, Michael Hoffmann, CoraBlue, Dante Teresi, Corom, Sophie Meier, Johnny Cambridge, Adam Sinclair, Viktor Vitebskiy, Ignacio García, rntlpbm

Beta testers:
---
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2 changes: 1 addition & 1 deletion ___mod/archivepasswords.txt
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Expand Up @@ -21,7 +21,7 @@ HLVR_0.5.7.7z - onvacationatabeachjust092
HLVR_0.5.8.7z - walkingaroundwhensuddenly098
HLVR_0.5.9.7z - istumbledoveranoldlamp964
HLVR_0.6.0.7z - ipickeditupandcleanedit402
andpoofagenieappeared976
HLVR_0.6.1.7z - andpoofagenieappeared976
youhave3wishesthegeniesaid590
soiwasthinkinghardsincei095
didntwanttomessthisupand869
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4 changes: 4 additions & 0 deletions ___mod/vr/CHANGELOG.txt
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@@ -1,3 +1,7 @@
0.6.2-beta - 2019-12-24
* No game changes
* Updated README and released publicly

0.6.1-beta - 2019-11-21
* Fixed several crash bugs and improved general code stability
* Fixed bug that broke moving with trains and other entities
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22 changes: 3 additions & 19 deletions ___mod/vr/README.txt
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@@ -1,27 +1,11 @@

======
======

INTERNAL BETA NOTICE

YOU RECEIVED THIS MOD AS PART OF AN INTERNAL BETA TEST

DO NOT MAKE THIS MOD PUBLIC

DO NOT GIVE THIS MOD TO ANY THIRD PARTY

======
======


Half-Life: VR
=============
Author: Max Vollmer and team
github: https://github.com/maxvollmer/Half-Life-VR

VERSION 0.6.1-beta
VERSION 0.6.2-beta

Release date: 2019-10-23
Release date: 2019-12-24

Copyright (c) 2017-2019 Max Vollmer (if not otherwise stated)

Expand Down Expand Up @@ -156,7 +140,7 @@ Special thanks to (order randomized):

Patreons (former and current):
---
David Zwolinski, Aivars Zerg, Will, Samuel Bernstein, Sergio Berg, Johnny Cambridge, Viktor Vitebskiy, David Masse, FogStater, William Kreusch, phantom lord, DetriniuM, Woody G, David Kuhndt, Benjamin Stanley, Harold Flower, Nicholas Kolettis, softboy rodvt, Marek Järve, CoraBlue, Alex Coulter, villain749, Itsss-Cereal, Dan Mizu, Bernie Coors, Chris, Fabian, Franklyn Tackitt, Christopher Rose, Rob L, Legion, Roswitha Siedelberg, MochiVR, Ignacio García, Michael Hoffmann, Ari Tuohenmaa, Eric Gulve, Thomas Nielsen, EvilReFlex, Alex Iliescu, Dante Teresi, Sophie Meier, ScoobyAS, Jobert, Peter Anderson, Hermann Hetzer, IceTee, Jay Sones, brandon domenichelli, Vince Trust, Joshua Cluelow, udwxmoose, Hamish Prendergast
Alex Coulter, DoesntDoot, Nicholas Kolettis, Xodetaetl, Zane, Rob L, Dan Mizu, Daniel Hirt, IceTee, Thomas Nielsen, udwxmoose, Stratica, Vince Trust, William Kreusch, Roswitha Siedelberg, Gabriel Wiegan, Legion, Peter Anderson, Rhikter_937, Christopher Rose, Hamish Prendergast, EvilReFlex, Cereal, Devin Stapleford, David Masse, Hermann Hetzer, Chris, Sean Brown, Benjamin Stanley, DetriniuM, Joshua Cluelow, Sergio Berg, Woody G, Ari Tuohenmaa, David Kuhndt, FogStater, David Zwolinski, George Goodwin, Jay Sones, Alex Iliescu, Bernie Coors, Ruben Ruoff, Junt, Marek Järve, Samuel Bernstein, brandon domenichelli, Jobert, Eric Gulve, Aivars Zerg, Liz Edwards, Garrulous64, Jonathan Shihor, villain749, Tom, phantom lord, Franklyn Tackitt, Fabian, Harold Flower, kahvikone ., ScoobyAS, softboy rodvt, MochiVR, Michael Hoffmann, CoraBlue, Dante Teresi, Corom, Sophie Meier, Johnny Cambridge, Adam Sinclair, Viktor Vitebskiy, Ignacio García, rntlpbm

Beta testers:
---
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29 changes: 29 additions & 0 deletions website/faq.txt
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Will there be touchpad locomotion?|Yes, through Steam Input you can configure all the controls however you want.
Will there be teleport locomotion?|Yes.
What comfort options will there be available?|Teleport will be available as a mappable input. There is options for disabling slipping, sliding, being pushed, and acceleration/deceleration on movement. Snap rotate, and snap backwards are available, and an option for traversing Xen launch pads with a teleport arc instead of being violently thrown is also available. There is even an option for slowing down rotating platforms.
Will there be manual look rotation available?|Yes.
Is HDM based rotation available?|Both controller based rotation and HDM based rotation is available.
Will the Valve Index be supported?|If it supports SteamVR, then it will work. This includes Windows Mixed Reality devices and the Oculus Rift.
Will the Index knuckles be supported?|Yes, including knuckles "finger tracking".
Will there be two handed weapons gripping?|Not at this time.
Is there gunstock configuration support?|Not at this time.
How is weapon melee handled?|Every weapon can be used to melee but the crowbar is the most effective. There is options for how hard you have to swing, as well as legacy button-press melee support.
How are ladders handled?|You can physically climb ladders or use the legacy option to slide up as in vanilla Half-Life.
How is swimming handled?|You can teleport a short distance in any direction via the teleport options or tilt your offhand up & down while moving. Swim up and swim down are also mappable inputs.
What can I can I interact with?|You can push buttons, turn valves, pull levers, push/pull boxes, pull yourself onto ledges, and climb ladders.
How are throwables such as grenades handled?|You can either physically throw and have the velocity of the controller be used to determine its distance or have it use the game's default fixed speed for the grenade. There is also an option for button-press legacy throwing.
How is the HUD handled?|The HUD can be configured to be at either your controllers or attached to the HDM. Scale and position can be modified in the launcher.
Will there be real life crouching support?|Yes, as well as button press crouch and auto crouch support.
Can I use the default SD/HD weapons?|Yes, both the SD and HD weapons have been reworked for VR. There is also an option available for removing weapon recoil on these models.
Will there be scaling options?|There is a world scale option and additional options for NPCs and every weapon.
Will there be mod support?|Not out of the box. Mods with custom source code are not compatible at all. Mods with only custom maps and textures should be fine (just copy the mod files into the VR mod folder and load the maps). Mods that change models might be compatible, depending on the models. If a mod changes weapon models, you can probably play it, but the weapons won't look nice in VR.
How do I know if a mod has custom source code?|Search for dll files in the mod folder. If it comes with dll files, it has custom source code and is not compatible.
Can I use Metahook to add surround sound and HRTF?|Yes, there is an option in the launcher for Metahook support.
How do I use Metahook with Half-Life: VR?|First install Half-Life: VR. Then follow the installation instructions from Metahook <a href="https://github.com/LAGonauta/metahook#installing">here</a>. Half-Life: VR will detect and use it automatically once installed.
Can I use texture mods?|Yes. Out of the box, the standard textures will be available as well as AI enhanced super-sampled versions of the originals.
Can I play custom maps?|Yes, so long as they are vanilla made maps.
Will Blueshift or other expansions work?|No, and there are no plans in the foreseeable future to add support.
Do I have to own Half-Life to play this mod?|Yes, you must own Half-Life (the original from 1998) on Steam to play this mod.
Is Half-Life: Source or Half-Life 2 or any of those games compatible?|No.
I'm stuck in an area and can't jump/get to a certain place.|Unfortunately this still sometimes happens. Use the teleporter to free yourself.
How do I use voice commands?|Voice commands rely on Windows speech recognition. Make sure you have a Windows version with speech recognition installed and follow the instructions for your OS. Windows speech recognition needs to be enabled and running for the mod to listen to your voice.
40 changes: 12 additions & 28 deletions website/notyet.html → website/index.php
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Expand Up @@ -61,6 +61,7 @@ <h2>A highly immersive Virtual Reality mod for the classic Half-Life from 1998.<
<div class="content_video">
<iframe width="420" height="315" src="https://www.youtube.com/embed/tgbNymZ7vqY"></iframe>
</div>
<div class="subnote">Didn't finish a promotional video for the mod in time. So you get this instead.</div>
</div>

<div class="content_row">
Expand Down Expand Up @@ -97,6 +98,7 @@ <h4>Download Installer</h4>
</ul>
</p>
</div>
<div class="button_overlay">Not available yet</div>
</a>
<a class="button button2" href="https://github.com/maxvollmer/Half-Life-VR/releases/latest/download/HLVR.zip">
<div class="button_text">
Expand Down Expand Up @@ -179,34 +181,16 @@ <h4>Download Archive</h4>
<div class="content_row">
<div class="content_title"><h3>FAQ</h3></div>
<div class="faq">
<div class="faq_box">
<h5>How do I use Metahook with Half-Life: VR?</h5>
<p>First install Half-Life: VR. Then follow the installation instructions from Metahook <a href="https://github.com/LAGonauta/metahook#installing">here</a>. Half-Life: VR will detect and use it automatically once installed.</p>
</div>
<div class="faq_box">
<h5>I'm stuck in an area and can't jump/get to a certain place</h5>
<p>Unfortunately this still sometimes happens. Use the teleporter to free yourself.</p>
</div>
<div class="faq_box">
<h5>How do I use voice commands?</h5>
<p>Voice commands rely on Windows speech recognition. Make sure you have a Windows version with speech recognition installed and follow the instructions for your OS. Windows speech recognition needs to be enabled and running for the mod to listen to your voice.</p>
</div>
<div class="faq_box">
<h5>Is this a question?</h5>
<p>This is an answer.</p>
</div>
<div class="faq_box">
<h5>Is this a question?</h5>
<p>This is an answer.</p>
</div>
<div class="faq_box">
<h5>Is this a question?</h5>
<p>This is an answer.</p>
</div>
<div class="faq_box">
<h5>Is this a question?</h5>
<p>This is an answer.</p>
</div>
<?php
$faqfile = file_get_contents("faq.txt");
$lines = explode("\n", $faqfile);
foreach($lines as $line) {
$q_and_a = explode("|", $line);
$question = $q_and_a[0];
$answer = $q_and_a[1];
echo "<div class='faq_box'><h5>$question</h5><p>$answer</p></div>";
}
?>
</div>
</div>

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20 changes: 20 additions & 0 deletions website/styles.css
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Expand Up @@ -88,6 +88,11 @@ div.content_box
padding: 10px;
}

div.subnote
{
font-size: 0.5em;
}

a.button
{
vertical-align: middle;
Expand All @@ -96,13 +101,28 @@ a.button
border: 1px solid grey;
padding: 15px;
color: black;
position: relative;
}

a.button *
{
vertical-align: middle;
}

div.button_overlay
{
position: absolute;
left: 0;
right: 0;
bottom: 0;
top: 50%;
margin: auto;
text-align: center;
font-size: 2em;
font-weight: bold;
color: red;
}

img.button_icon
{
height: 50px;
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