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- Added emissive atlas export - Attachments (docked ships and turrets) can now be exported - Removed WxWidgets and replaced with original Win32 GUI - Added option to select texture size - Fixed crash when exporting BMP textures - Changed the program flow to recursive due to the attachments - Added global namespace - Removed variables in global scope - Updated FFW library
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Matus Novak
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Jun 30, 2015
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{ | ||
"export-attachments": true, | ||
"exportMaterials": true, | ||
"input-blueprint-folder": "C:\\Program Files (x86)\\StarMade\\blueprints\\Isanth Type-Zero Mb", | ||
"input-data-folder": "C:\\Program Files (x86)\\data", | ||
"num-of-threads": "8", | ||
"output-file-folder": "C:\\output", | ||
"output-texture-folder": "C:\\output\\textures", | ||
"specular-highlight": false, | ||
"texture-export-type": 0, | ||
"texture-normals": 1, | ||
"texture-output-format": 0, | ||
"texture-tile-size": 2, | ||
"use-alpha-textures": true, | ||
"use-diffuse-textures": true, | ||
"use-emissive-textures": true, | ||
"use-normal-textures": true, | ||
"uv-maps-options": 1 | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> | ||
<security> | ||
<requestedPrivileges> | ||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/> | ||
</requestedPrivileges> | ||
</security> | ||
</trustInfo> | ||
<dependency> | ||
<dependentAssembly> | ||
<assemblyIdentity type="Win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" | ||
processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/> | ||
</dependentAssembly> | ||
</dependency> | ||
</assembly> |
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1 24 "resources/application.manifest" | ||
11 ICON "resources/icon.ico" |
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