MxPhys is a 2d rigid body physics engine.
To build the demo, clone the git repository into somewhere on your local machine:
git clone [email protected]:master-spike/mxpys
cd mxphys
Then follow the platform specific instructions.
Make a directory called build
inside where you cloned MxPhys to.
mkdir build
Then do cd build
and cmake ../
and cmake --build .
to build mxphys. If this doesn't work, you may need to do
apt-get install libsdl2-dev
to get the sdl2 libraries on your system.
Ensure you have git and cmake installed on your system, and that you use Powershell as your terminal.
Download SDL2 from https://github.com/libsdl-org/SDL/releases/tag/release-2.28.5, choosing the version which ends in VC
, and extract it to some location.
Note the filepath to the cmake/
directory.
Do the same steps as for linux, except when doing cmake ../
, you must pass -DSDL2_DIR=path/to/sdl/cmake
so that cmake can find SDL.
After doing cmake --build .
, in order to run the mxphysdemo.exe
executable, you must copy SDL2.dll
to the same location.
If you project uses git, you can add this project as a git submodule to thirdparty/mxphys
for example, and in your top level CMakeLists.txt
,
add the lines add_subdirectory(path/to/mxphys)
and for each target which includes mxphys, target_include_directories(path/to/mxphys/include)
and add MxPhysLib
to your target_link_libraries
.
Contributions in the form of pull requests are generally welcome. If you want a feature to be added, or encounter an issue, submit an issue stating your request/issue. To contribute code, fork the repository and create feature branches in your fork for any features you wish to contribute. Then Pull Request to the main branch here.