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Glossary
Alice Zoë Bevan–McGregor edited this page May 12, 2019
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In no particular order at the moment:
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Hard-code. The “trusted” Python code running on the server (multiplayer) or as an application on a player’s workstation (single player).
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Soft-code. Code stored within the database as in-game objects.
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Search path. The locations Callable objects will be collected from and the order in which they will be searched for matches. Defaults to: ‘{self, self.location, *self.location.ancestors}’