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Physics Engine D3D11.vcxproj.filters
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Physics Engine D3D11.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\Graphics">
<UniqueIdentifier>{99ad7dc4-ea59-43f3-9167-1258053f3eb7}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Graphics">
<UniqueIdentifier>{98e1c864-8457-453d-82e6-f505515a26c2}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Graphics\ImGui">
<UniqueIdentifier>{811d7af0-6df0-43f5-9ade-0098d71ff887}</UniqueIdentifier>
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<Filter Include="Source Files\Graphics\ImGui">
<UniqueIdentifier>{adf9f7f1-eaff-4eae-8ba8-fc6aa2bbea44}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Vertex.h">
<Filter>Header Files</Filter>
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<ClInclude Include="ErrorLogger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WindowContainer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StringConverter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RenderWindow.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StringConverter.cpp">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Engine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Graphics.h">
<Filter>Header Files\Graphics</Filter>
</ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ImGui\imconfig.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGui\imgui.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGui\imgui_impl_dx11.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGui\imgui_impl_win32.h">
<Filter>Header Files\Graphics\ImGui</Filter>
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<ClInclude Include="ImGui\imgui_internal.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGui\imstb_rectpack.h">
<Filter>Header Files\Graphics\ImGui</Filter>
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<ClInclude Include="ImGui\imstb_textedit.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGui\imstb_truetype.h">
<Filter>Header Files\Graphics\ImGui</Filter>
</ClInclude>
<ClInclude Include="VertexBuffer.h">
<Filter>Header Files\Graphics</Filter>
</ClInclude>
<ClInclude Include="IndexBuffer.h">
<Filter>Header Files\Graphics</Filter>
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<ClInclude Include="ConstantBuffer.h">
<Filter>Header Files</Filter>
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<ClInclude Include="ConstantBufferTypes.h">
<Filter>Header Files</Filter>
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<ClInclude Include="Camera.h">
<Filter>Header Files</Filter>
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<ClInclude Include="Entity.h">
<Filter>Header Files\Graphics</Filter>
</ClInclude>
<ClInclude Include="ImGuiWindow.h">
<Filter>Header Files\Graphics</Filter>
</ClInclude>
<ClInclude Include="QuadTree.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ErrorLogger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WindowContainer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Engine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="RenderWindow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Graphics.cpp">
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<ClCompile Include="Timer.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="ImGui\imgui.cpp">
<Filter>Source Files\Graphics\ImGui</Filter>
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<ClCompile Include="ImGui\imgui_draw.cpp">
<Filter>Source Files\Graphics\ImGui</Filter>
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<ClCompile Include="ImGui\imgui_impl_dx11.cpp">
<Filter>Source Files\Graphics\ImGui</Filter>
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<ClCompile Include="ImGui\imgui_impl_win32.cpp">
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<ClCompile Include="ImGui\imgui_tables.cpp">
<Filter>Source Files\Graphics\ImGui</Filter>
</ClCompile>
<ClCompile Include="ImGui\imgui_widgets.cpp">
<Filter>Source Files\Graphics\ImGui</Filter>
</ClCompile>
<ClCompile Include="Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Entity.cpp">
<Filter>Source Files\Graphics</Filter>
</ClCompile>
<ClCompile Include="ImGuiWindow.cpp">
<Filter>Source Files\Graphics</Filter>
</ClCompile>
<ClCompile Include="QuadTree.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="vertexshader.hlsl">
<Filter>Resource Files</Filter>
</FxCompile>
<FxCompile Include="pixelshader.hlsl">
<Filter>Resource Files</Filter>
</FxCompile>
</ItemGroup>
</Project>