Try WASM release workflow #1
Workflow file for this run
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name: Release | |
on: | |
push: | |
tags: | |
- '*' | |
env: | |
# update with the name of the main binary | |
binary: nback | |
add_binaries_to_github_release: true | |
#itch_target: <itch.io-username>/<game-name> | |
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits: | |
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage | |
use_git_lfs: false | |
jobs: | |
# Build for wasm | |
release-wasm: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: olegtarasov/[email protected] | |
id: get_version | |
- uses: actions/checkout@v4 | |
with: | |
lfs: ${{ env.use_git_lfs }} | |
- uses: dtolnay/rust-toolchain@stable | |
with: | |
targets: wasm32-unknown-unknown | |
- name: install wasm-bindgen-cli | |
run: | | |
cargo install wasm-bindgen-cli | |
- name: Build | |
run: | | |
cargo build --release --target wasm32-unknown-unknown | |
- name: Prepare package | |
run: | | |
wasm-bindgen --no-typescript --out-name bevy_game --out-dir wasm --target web target/wasm32-unknown-unknown/release/${{ env.binary }}.wasm | |
cp -r assets wasm/ || true # Try to copy, but ignore if it can't copy if source directory does not exist | |
- name: Package as a zip | |
working-directory: ./wasm | |
run: | | |
zip --recurse-paths ../${{ env.binary }}.zip . | |
- name: Upload binaries to artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
path: ${{ env.binary }}.zip | |
name: wasm | |
retention-days: 1 | |
- name: Upload binaries to release | |
if: ${{ env.add_binaries_to_github_release == 'true' }} | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ env.binary }}.zip | |
asset_name: ${{ env.binary }}-wasm-${{ steps.get_version.outputs.tag }}.zip | |
tag: ${{ github.ref }} | |
overwrite: true |