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New setting S_CompetitiveMode, default value: False. In this mode only players that take a slot in a team during the warm up can play, the others will have to spec until they can get a free slot in a team. The match can be paused using a command, players are sent back into warm up and the match can restart only when both teams are ready. This mode also applies stricter rules than in matchmaking. If a team has less players than the other team, it lose the round and the match is paused until both teams have enough players. The scores can be set using a command and a round can be stopped before the end the same way. see
New setting S_WaypointEventDelay, default value: 500ms. Put the waypoint events in a buffer for 500ms to avoid errors in the checkpoint order check. see
New setting S_PauseBetweenRound, default value: 15s. Allow to set a pause between the rounds. see
New setting S_WaitingTimeMax, default value: 600s. Allow the players who are waiting for a match to play on different maps. see
New commands Command_RoundPointsClan1 and Command_RoundPointsClan2. Allow to force the scores of the teams. see
New command Command_SetPause. Allow to start a pause before the next round. see
New command Command_ForceEndRound. Allow to force the end of the current round. see
Fix : S_MinPlayersNb can't be set to less than 2. see
Fix : force the right default labels visibility.
Fix : the UI sometimes crashed at the end of the race because of the scoring gauges.
Librairies
MatchmakingLobby
Force the rules to be displayed the first time a player joins a lobby on a mode he never played before.
Fix : sometime a player was selected for a match but not displayed in the versus screen because the other players didn't received info about him yet, giving the impression of a 3vs2 match by example. Now the versus screen will at least display the login of this player.
MatchmakingMatch
Check only the ready status of the players and not spectators at the beginning of the matches.
ScoresTable2
Added two settings to sort the spectators and/or the disconnected players at the end of the scores table. see
WarmUp2Common
Convert the WarmUp2 library from Shootmania into a common library working also for Trackmania.
XmlRpcCommon
New generic methods and callbacks to control the pause system in different game modes : LibXmlRpc_SetPause, LibXmlRpc_GetPause and LibXmlRpc_Pause.
Send the map UID in the LibXmlRpc_LoadingMap and LibXmlRpc_UnloadingMap callbacks. see
Shootmania/XmlRpc
Added the shooter and victim positions and aim directions to the LibXmlRpc_OnHit callback. see