The 1.0 version of my original idea for Trokara so many months ago is finally finished, Unfortunately, this is not the end. This is actually more of a legacy release because the code will now undergo a large refactoring to better fit Godot's scene organisation and coding guidelines. This release is easy for beginners to use, but not so suitable for large scale projects due to the amount of coupling there is between nodes. Due to the nature of the nodes used, this release is called the Pluggables release. Nodes such as CharacterJump and FaceMovement can easily be dropped into the scene as a child of the Character script. They need no changes in code to run, however, they can lead to hidden behaviour as these nodes are not managed by a centralized node (ie. the parent). This is mainly what will change in the future