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ironSource Flutter Plugin

A bridge plugin for ironSource SDKs.

Getting Started

Installation

flutter pub get ironsource_mediation

Android Configuration

  • The ironSource SDK dependency is included in the plugin, so you do not have to add manually to your build.gradle.

Gradle Dependencies Required

  • Play Services dependencies must be added to PROJECT_ROOT/android/app/build.gradle.
// PROJECT_ROOT/android/app/build.gradle
dependencies {
  ...
    implementation 'com.google.android.gms:play-services-appset:16.0.2'
    implementation 'com.google.android.gms:play-services-ads-identifier:18.0.1'
    implementation 'com.google.android.gms:play-services-basement:18.3.0'
}

iOS Configuration

  • The ironSource SDK pod is included in the plugin, so you do not have to add it to your Podfile.

SKAdNetwork Support

Add the SKAN ID of ironSource Network on info.plist

<key>SKAdNetworkItems</key>
<array>
   <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>su67r6k2v3.skadnetwork</string>
   </dict>
</array>

App Transport Security Settings

Set NSAllowsArbitraryLoads: true on info.plist to allow http as some mediated networks require http calls. (Note: ironSource Network calls are all encrypted.)

Note:

<key>NSAppTransportSecurity</key>
<dict>
  <key>NSAllowsArbitraryLoads</key>
  <true/>
</dict>

App Tracking Transparency (ATT) Prompt

TODO: Remove or keep this?

Implement the ATT prompt to request user authorization for app-related data.

  • Note: This is not part of ironSource SDK but a bridge for AppTrackingTransparency ATTrackingManager.
  • You have to add NSUserTrackingUsageDescription to your info.plist if you intend to call this API.
Future<void> checkATT() async {
  final currentStatus = await ATTrackingManager.getTrackingAuthorizationStatus();
  if (currentStatus == ATTStatus.NotDetermined) {
    final returnedStatus = await ATTrackingManager.requestTrackingAuthorization();
    print('ATTStatus returned: $returnedStatus');
  }
  return;
}

Read more about Apple's ATT and user privacy guideline here.

General Usage

Implement Listeners

LevelPlayRewardedVideoListener

class LevelPlayRewardedVideoListenerClass with LevelPlayRewardedVideoListener {
  @override
  void onAdAvailable(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdAvailable
  }

  @override
  void onAdClicked(IronSourceRewardedVideoPlacement? placement, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClicked
  }

  @override
  void onAdClosed(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClosed
  }

  @override
  void onAdOpened(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdOpened
  }

  @override
  void onAdRewarded(IronSourceRewardedVideoPlacement? placement, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdRewarded
  }

  @override
  void onAdShowFailed(IronSourceError? error, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdShowFailed
  }

  @override
  void onAdUnavailable() {
    // TODO: implement onAdUnavailable
  }
}

LevelPlayInterstitialListener

class LevelPlayInterstitialListenerClass with LevelPlayInterstitialListener {
  @override
  void onAdClicked(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClicked
  }

  @override
  void onAdClosed(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClosed
  }

  @override
  void onAdLoadFailed(IronSourceError? error) {
    // TODO: implement onAdLoadFailed
  }

  @override
  void onAdOpened(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdOpened
  }

  @override
  void onAdReady(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdReady
  }

  @override
  void onAdShowFailed(IronSourceError? error, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdShowFailed
  }

  @override
  void onAdShowSucceeded(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdShowSucceeded
  }
}

LevelPlayBannerListener

class LevelPlayBannerListenerClass with LevelPlayBannerListener {

  @override
  void onAdClicked(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClicked
  }

  @override
  void onAdLeftApplication(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdLeftApplication
  }

  @override
  void onAdLoadFailed(IronSourceError? error) {
    // TODO: implement onAdLoadFailed
  }

  @override
  void onAdLoaded(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdLoaded
  }

  @override
  void onAdScreenDismissed(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdScreenDismissed
  }

  @override
  void onAdScreenPresented(IronSourceAdInfo? adInfo) {
    // TODO: implement onAdScreenPresented
  }
}

LevelPlayNativeAdListener

class LevelPlayNativeAdListenerClass with LevelPlayNativeAdListener {
  @override
  void onAdClicked(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdClicked
  }

  @override
  void onAdImpression(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdImpression
  }

  @override
  void onAdLoadFailed(LevelPlayNativeAd? nativeAd, IronSourceError? error) {
    // TODO: implement onAdLoadFailed
  }

  @override
  void onAdLoaded(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // TODO: implement onAdLoaded
  }
}

Initialize the plugin

Future<void> initIronSource() async {
  final appKey = Platform.isAndroid
      ? ANDROID_APP_KEY
      : Platform.isIOS
          ? IOS_APP_KEY
          : throw Exception("Unsupported Platform");
  try {
    IronSource.setFlutterVersion('YOUR_FLUTTER_VERSION'); // must be called before init
    IronSource.validateIntegration();
    // Set listeners
    IronSource.setLevelPlayRewardedVideoListener(LevelPlayRewardedVideoListenerClass());
    IronSource.setLevelPlayInterstitialListener(LevelPlayInterstitialListenerClass());
    IronSource.setLevelPlayBannerListener(LevelPlayBannerListenerClass());
    
    await IronSource.setAdaptersDebug(true);
    await IronSource.shouldTrackNetworkState(true);

    // Do not use GAID or IDFA for this.
    await IronSource.setUserId("unique-application-user-id");
    await IronSource.init(appKey: appKey, adUnits: [IronSourceAdUnit.RewardedVideo]);
  } on PlatformException catch (e) {
    print(e);
  }
}

Show Ads Example

LevelPlayRewardedVideo

Future<void> _showRewardedVideoOnClick() async {
  if (await IronSource.isRewardedVideoAvailable()) {
    IronSource.showRewardedVideo();
  }
}

LevelPlayInterstitial

void _loadInterstitialOnClick() {
  IronSource.loadInterstitial();
}

Future<void> _showInterstitialOnClick() async {
  if (await IronSource.isInterstitialReady()) {
    IronSource.showInterstitial();
  }
}

LevelPlayBanner

Future<void> _loadBanner() async { // load will automatically show the ad
  await IronSource.loadBanner(
      size: size,
      position: IronSourceBannerPosition.Bottom,
      verticalOffset: -50,
      placementName: 'YOUR_PLACEMENT');
}

LevelPlayNativeAd

class _LevelPlayNativeAdsSection extends State<LevelPlayNativeAdsSection> with LevelPlayNativeAdListener {
  LevelPlayNativeAd? _nativeAd;
  LevelPlayNativeAdView? _nativeAdView;

  @override
  void initState() {
    super.initState();
    _createNativeAd();
    _createNativeAdView();
  }

  /// Initialize native ad object
  void _createNativeAd() {
    _nativeAd = LevelPlayNativeAd.builder()
        .withPlacementName('YOUR_PLACEMENT_NAME') // Your placement name string
        .withListener(LevelPlayNativeAdListenerClass()) // Your level play native ad listener
        .build();
  }

  /// Initialize native ad view widget with native ad
  void _createNativeAdView() {
    _nativeAdView = LevelPlayNativeAdView(
      key: GlobalKey(), // Unique key to force recreation of widget
      height: 150, // Your chosen height
      width: double.infinity, // Your chosen width
      nativeAd: _nativeAd, // Native ad object
      templateType: LevelPlayTemplateType.SMALL, // Built-in native ad template(not required when implementing custom template)
      templateStyle: LevelPlayNativeAdTemplateStyle( // Level play native ad styling(optional)
          callToActionStyle: LevelPlayNativeAdElementStyle(
              backgroundColor: Colors.white,
              textColor: Colors.lightBlue
          )
      ),
    );
  }

  /// Load native ad
  void _loadAd() {
    _nativeAd?.loadAd();
  }
  
  // Rest of the class

Refer to the example app for the more detailed implementation sample.

Note:

  • Make sure to read the official documents at [ironSource Knowledge Center](TODO: replace with the real KC link) for proper usage.
  • Some configurations must be done before IronSource.init.

Banner Positioning

For the native SDKs, a banner view must be implemented directly to the UI component. This bridge takes care of native level view implementation. Therefore, positioning parameters are provided as below:

Position

enum IronSourceBannerPosition {
  Top,
  Center,
  Bottom,
}

Offset

This parameter represents the vertical offset of the banner:

  • Negative values: Upward offset
  • Positive values: Downward offset

Unit:

  • Android: dp
  • iOS: point

Note:

  • Offset in the same direction of the position will be ignored. e.g. Bottom & 50, Top & -50
  • However, the offsets in the opposite direction or both directions on the Center position can go beyond the screen boundaries. e.g. Bottom & -10000
  • Make sure that a banner presented will be visible
IronSource.loadBanner(
  size: IronSourceBannerSize.BANNER,
  position: IronSourceBannerPosition.Bottom,
  verticalOffset: -50, // adding 50dp/50point margin bottom
  placementName: 'YOUR_PLACEMENT');

Mediation

  • You can use the ironSource LevelPlay's mediation feature by adding adapters/SDKs to your project.
  • Some networks require additional configurations.
  • Make sure to use the compatible adapter versions.

Android

Make sure to follow ironSource Knowledge Center document for additional setup.

  • Add dependencies to YOUR_PROJECT/android/app/build.gradle
  • Add required settings to YOUR_PROJECT/android/app/src/main/AndroidManifest.xml

iOS

Make sure to follow ironSource Knowledge Center document for additional setup.

  • Add pod dependencies to YOUR_PROJECT/ios/Podfile: target 'Runner'
  • Add required settings to YOUR_PROJECT/ios/Runner/info.plist

Note:

use_frameworks! :linkage => :static

Version History

You can find a summary of the ironSouce SDK version history here

Contact US

For any question please contact us here

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The license can be viewed here

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