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This is my Dx11 graphics framework - FETT, which goes for FEaTure Testing. It has no practical use, here I will try and implement various of graphics features. It's just for dx11 and hlsl practice, that's all.

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Each sample is in its own branch - it's not an engine of any kind, just framework
for simplifying development for me.


Contents:
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Screen space reflections - branch Screen-space_reflections
Dual paraboloid (work in progress) - ???
Projected grid water - branch water_projgrid
Rectilinear Shadow Warping - branch rectilinear_shadows
CPU subdivision algorithm - branch test_subdivision
HBAO - brach HBAO

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This is my Dx11 graphics framework - FETT, which goes for FEaTure Testing. It has no practical use, here I will try and implement various of graphics features. It's just for dx11 and hlsl practice, that's all.

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