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This is my Dx11 graphics framework - FETT, which goes for FEaTure Testing. It has no practical use, here I will try and implement various of graphics features. It's just for dx11 and hlsl practice, that's all.
m10914/FETT_framework
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Each sample is in its own branch - it's not an engine of any kind, just framework for simplifying development for me. Contents: ----------- Screen space reflections - branch Screen-space_reflections Dual paraboloid (work in progress) - ??? Projected grid water - branch water_projgrid Rectilinear Shadow Warping - branch rectilinear_shadows CPU subdivision algorithm - branch test_subdivision HBAO - brach HBAO
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This is my Dx11 graphics framework - FETT, which goes for FEaTure Testing. It has no practical use, here I will try and implement various of graphics features. It's just for dx11 and hlsl practice, that's all.
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