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Overview

Streamedian is a Javascript library which implements RTSP client for watching live streams in your browser that works directly on top of a standard HTML

It works by muxing RTP H264 and AAC payload into ISO BMFF (MP4) fragments.

Streamedian is written using ECMAScript 2015 standard.

Live test stream

Demo is available on http://streamedian.com/demo/free/

Browser support (ES5 transpiled version):

  • Firefox v.42+
  • Chrome v.23+
  • OSX Safari v.8+
  • MS Edge v.13+
  • Opera v.15+
  • Android browser v.5.0+
  • IE Mobile v.11+

Not supported in iOS Safari and Internet Explorer

Install

npm install git://github.com/Streamedian/html5_rtsp_player.git

Usage

Browser side

Attach HTML Video with RTSP URL

<video id="test_video" controls autoplay src="rtsp://your_rtsp_stream/url"></video>

or

<video id="test_video" controls autoplay>
    <source src="rtsp://your_rtsp_stream/url">
</video>

You can ignore source by passing data-ignore="true":

<video id="test_video" controls autoplay>
    <source src="natively_supported_video_url" data-ignore="true">
    <source src="rtsp://your_rtsp_stream/url">
</video>

If browser can play that source, player will not be initialized for this element.

Setup player in your js:

import * as wsp from 'wsp/player';
// import WebsocketTransport from 'wsp/transport/websocket';
// import RTSPClient from 'wsp/client/rtsp/client';

let mediaElement = rtsp.attach(document.getElementById('test_video'));
let player = new wsp.WSPlayer(mediaElement, options);

{
    // url: `${STREAM_URL}`,      // overrides mediaElement's sources
    modules: [
        {
            // client module constructor. Should be subclass or BaseClient. RTSPClient by default
            // client: RTSPClient, 
            transport: {
               // client module constructor. Should be subclass or BaseTransport. WebsocketTransport by default
               // constructor: WebsocketTransport,
               options: {
                   // address of websocket proxy described below. ws${location.protocol=='https:'?'s':''}://${location.host}/ws/ by default
                   socket: "ws://websocket_proxy_address/ws"    
               }
           }
        },
    ]
}

ES6 Modules support is required. You can use rollup to build this script:

rollup.config.js

import buble from 'rollup-plugin-buble';
import alias from 'rollup-plugin-alias';

const path = require('path');

export default {
    entry: path.join(__dirname, 'test.js'),
    targets: [
        {dest: path.join(__dirname, 'test.bundle.js'), format: 'umd'}
    ],
    sourceMap: true,
    plugins: [
        // uncomment if you want to transpile into es5
        //buble({
            //exclude: 'node_modules/**'
        //}),
        alias({
            bp_logger: path.join(__dirname,'node_modules/bp_logger/logger'),
            bp_event: path.join(__dirname,'node_modules/bp_event/event'),
            bp_statemachine: path.join(__dirname,'node_modules/bp_statemachine/statemachine'),
            wsp: path.join(__dirname,'node_modules/html5_rtsp_player/src')
        })
    ]

}
> npm install bp_event bp_logger bp_statemachine
> rollup -c

Include compiled script into your HTML:

<script src="test.bundle.js"></script>

Server side

  1. Install websocket proxy

    Sign up and install websocket proxy from http://streamedian.com

    Register domain you want to use this player

    Download license file to your server

    Note that this package depends on systemd and gcc5+ runtime so it can be installed only on recent distribution versions.

  2. Configure port and license file path in /etc/ws_rtsp.ini

    This port should be open in your firewall. Also you can pass request to this port from your proxy. (for example: http://nginx.org/en/docs/http/websocket.html)

  3. Run it

> service ws_rtsp start

Player architecture

Player comprises three main modules: transport, client and remuxer.

Transport responsible for data delivery and data queuing. It should fire connected, disconnected and data events. As soon data received, transport should push it into dataQueue and fire data event. Base class for transports can be found in core/base_transport. As a default, WebsocketTransport that relies on websocket proxy is implemented.

Client listens for data events, parse it into elementary stream packets and enqueue parsed data into it's own queue. Client can pass queued buffer to remuxer with samples event. To identify stream track client should fire tracks event. When ready, flush event can be used to construct media fragment and pass it to video presenter. Base class for transports can be found in core/base_client. Default client is RTSP client over websocket transport.

Remuxer prepares media fragment for video presenter and push it. There is only video presenter at the moment, based on media source extensions. Remuxer collects data into mp4 media fragments (moof+mdat) and pass it into source buffer.

How RTSP proxy works?

RTSP player establish connection with proxy with following protocol:

  1. Connect to RTSP channel by connecting websocket with "rtsp" protocol specified and get connection id

    c>s:
    WSP/1.1 INIT\r\n
    seq: <sequence_id for response tracking>
    host: <RTSP stream host>\r\n
    port: <RTSP stream port>\r\n\r\n
       
    s>c:
    WSP/1.1 200 OK\r\n
    seq: <sequence_id for response tracking>
    channel: <channel_id>\r\n\r\n
    
    Error codes >= 400 means error
    
  2. Connect to RTP channel by connecting websocket with "rtp" protocol

    c>s:
    WSP/1.1 JOIN\r\n
    seq: <sequence_id for response tracking>\r\n
    channel: <channel_id achieved from RTSP socket initialization>\r\n\r\n
    
    s>c:
    WSP/1.1 200 OK\r\n
    seq: <sequence_id for response tracking>\r\n\r\n
    
    Error codes >= 400 means error
    
  3. Send RTSP commands wrapped into WSP protocol:

    c>s:
    WSP/1.1 WRAP\r\n
    seq: <sequence_id for response tracking>\r\n
    \r\n
    <RTSP_PROTOCOL_DATA>
    
    s>c:
    WSP/1.1 200 OK\r\n
    channel: <channel_id>\r\n
    \r\n
    <RTSP_PROTOCOL_RESPONSE>
    
    Error codes >= 400 means error
    
  4. RTP channel should send interleaved data with 4 byte header ($<channel><size>). Separate RTP is not supported at this moment

Have any suggestions to improve our player? Feel free to leave comments or ideas [email protected]

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