A simple 3d Engine Game written in Python 3 and Pyglet and demos using the three major python frameworks for OpenGL - Pyglet, Pygame, Pyglfw
To create a 3D Engine Game written in Python 3 and above.
The examples are just to show how to use pyglet, pygame, and pyglfw with OpenGL.
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The 3d Engine can load objects from Blender, wavefront files.
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There is rotation and movement of each object loaded.
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There is selection or picking of each triangle of a 3d object using
the method of Triangle id (select method) and there a implemented
ray intersect triangle method.
- The development version saves and loads the descriptions, locations,
and rotations of each 3D object in a db.
- Further ideas to be added as they come about.