(cheevos) prevent write-past-end-of-buffer when signed value wraps #15868
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Description
Fixes a crash when loading some games with large strings (reported against Legend of Legaia). Introduced in #15859.
Subtraction of two unsigned values resulted in a very large unsigned value, so the greater than comparison succeeded when it shouldn't have.
Related Issues
Discord
Related Pull Requests
n/a
Reviewers
@Sanaki