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Fix for "no sound on PS2" #15827
Fix for "no sound on PS2" #15827
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Earlier refactor libretro@f121847 has removed CMD_EVENT_AUDIO_START (and stop), however on PS2 it causes no sound, so it is added back behind a compiler switch.
Hmm, since it does not take Pretty weird that audio is not started anywhere else than menu toggle then, and only when menu is pausing.. |
It does prevent it, but I tend to say that menu sounds have never worked on PS2. Tested now with 1.9.0, same result, no sound in menu. |
Weird. And the sound assets are included? |
Fair point, they are not. But I added them to my install, still the only difference I could achieve was that sound was gone from the games as well. And if I remove the audio stop part, last buffer contents will play looped while in menu, which does not provide a nice experience. |
Ok, good as long as it does not crash when it stops audio while menu sounds are enabled. Something is indeed seriously wrong if that audio starting is required for cores.. |
Earlier refactor libretro@f121847 has removed CMD_EVENT_AUDIO_START (and stop), however on PS2 it causes no sound, so it is added back behind a compiler switch.
I just downloaded and installed the latest version of Retroarch for PS2 today and have not been able to get sound on any ROM so far. Also no sound in the Retroarch menus. Total newbie to this... Please let me know how to apply the fix. Thanks in advance! |
The latest stable version has been 1.16.0 which still has this problem. Try the newer, nightly builds at: |
Thanks...I will l give that a try! |
hi Jerry. Any update on a fix with this problem? Or has anyone had any luck with the nightly builds? |
Just gave it a shot. The most recent nightly build has audio! Thanks for the suggestion! You F'n rock my dudes! |
Earlier refactor libretro@f121847 has removed CMD_EVENT_AUDIO_START (and stop), however on PS2 it causes no sound, so it is added back behind a compiler switch.
Description
Earlier refactor f121847 has removed CMD_EVENT_AUDIO_START (and stop), however on PS2 it causes no sound, so it is added back behind a compiler switch.
Ideally, PS2 sound driver would also need no special treatment, but my attempts at having the audio driver running by default, or initializing it from ps2_init in ps2_gfx.c, just resulted in freezes.
Related Issues
Closes #15759 #15655
Related Pull Requests
#15523