2021.2
Note: If you are cloning our repository to work with the source code for this release, please make sure to clone the release-2021.2 branch and NOT master.
Added
- External Pedestrians and NPC (other traffic vehicles) Support
- New NPCs and Pedestrians like Scooters, Bicyclists and Animals
- External Bridge Support
- Multiple simulator asset bundle versions support
- Rain Collision effect
- Support for simulations without EGO (Spectator Ego)
- New “Driver view” camera state
- New API to set simulator camera state
- Annotation tool to set accurate values (position, rotation and scale) for MapOrigin
- New “clear cache” option
- Ability to use proxy server for cloud_url in config.yml
- New enhanced web user interface:
- Improved visual sensor editor
- Ability to clone Sensors in sensor configuration
- User warning messages for privilege based restriction
- Markdown support for Asset description
Changed
- Unity Upgrade to 2020.3.3f1
- Revert FBX package to 3.2.1-preview.2
- Remove overdraw with HDRP flare
- Improved NPC handling:
- Fixed rotating NPC wheels when using NPCWaypointBehaviour
- Pedestrian ground truth from bounds
- Improvements and bug fixes around Distributed Simulation with multi-ego support:
- Fixed API mode for distributed simulation on a single machine
- Fixed pedestrian animations on client machine
- Improved distributing VehicleActions
- Support for the ArticulationBody in distributed simulations
- Improved load balancing of the sensors
- Updated Sensor support:
- Fix TF visual and sensor hierarchy
- update input for g920 wheel for windows
- Publish camera intrinsic parameters to ROS and ROS2
- Rework lidar to use cubemap
- Improved lighting and rain:
- Fix brown lighting
- Rotate sun and moon to match map rotation
- Rain collision improvements and fixes
- Fix overlapping rain chunks
- Enhanced Visual Scenario Editor support:
- Minor UX fixes
- Fixed changing agents' variants
- Fix issue with agent dropdown not refreshing on click
- Loading pedestrians from config
- Improvements around HD Map Mesh Generator:
- Improve data handling in HD map mesh builder
- Erosion and re-leveling for point cloud mesh
- Work in progress improvements on Developer mode:
- Rework developer settings
- Bundle version uptick and unity editor check on developer debug mode for bridges
- Sensor debug developer loading
- More enhanced and user friendly web user interface:
- Password Sensitivity improvements
- GLTF editor bug fixes and improvements
- HD map preview improvements
- Simulation invalid items management
- WCAG accessibility UI compatibility
- Live Test Results view in Simulation Profile
- Updated algorithm for Trending assets view
- Simulation form auto-save
- Misc Improvements:
- Support default light layers in point cloud renderer
- Loads assembly with the ego name from asset bundle
- Added public driver view transform to be set in the Inspector
- Asmdef added, loader fixed to deal with bundle/WISE name mismatch
- Loader: improve the error message about BundleFormat
- Make sure Simulator.Editor.Build.Run exits on any exception
- Trimming last slash in the cloud url if needed.
- get full path from data path provided