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last commit before preview build
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lempamo committed May 25, 2020
1 parent 0dfb482 commit eb4357a
Showing 1 changed file with 55 additions and 0 deletions.
55 changes: 55 additions & 0 deletions ChaosMain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,9 @@ public ChaosMain() {
//Effects.Add(new Effect("Zero Gravity", EffectMiscNoGravity, new Timer(28000), null, EffectMiscNormalGravity)); //this one doesn't affect vehicles :/
Effects.Add(new Effect("Nothing", EffectMiscNothing));

Effects.Add(new Effect("Peds Don't See Very Well", EffectPedsBlindLoop, new Timer(88000), EffectPedsBlindLoop, EffectPedsBlindStop));
Effects.Add(new Effect("All Nearby Peds Flee", EffectPedsFlee));
Effects.Add(new Effect("You Are Famous", EffectPedsFollow));
Effects.Add(new Effect("Everyone Is A Ghost", EffectPedsInvisibleLoop, new Timer(88000), EffectPedsInvisibleLoop, EffectPedsInvisibleStop));
Effects.Add(new Effect("Ignite All Nearby Peds", EffectPedsIgniteNearby));
Effects.Add(new Effect("Obliterate All Nearby Peds", EffectPedsObliterateNearby));
Expand All @@ -183,6 +186,7 @@ public ChaosMain() {
Effects.Add(new Effect("Teleport To GetALife Building", EffectPlayerTeleportGetALife));
Effects.Add(new Effect("Teleport To The Heart Of Liberty City", EffectPlayerTeleportHeart));
Effects.Add(new Effect("Teleport To Nearest Safehouse", EffectPlayerTeleportNearestSafehouse));
Effects.Add(new Effect("Teleport To Waypoint", EffectPlayerTeleportWaypoint));
Effects.Add(new Effect("Clear Wanted Level", EffectPlayerWantedClear));
Effects.Add(new Effect("Five Wanted Stars", EffectPlayerWantedFiveStars));

Expand All @@ -207,10 +211,12 @@ public ChaosMain() {
Effects.Add(new Effect("Spawn Infernus", EffectVehicleSpawnInfernus));
Effects.Add(new Effect("Spawn Police Cruiser", EffectVehicleSpawnPolice));
Effects.Add(new Effect("Spawn Random Vehicle", EffectVehicleSpawnRandom));
Effects.Add(new Effect("Need A Cab?", EffectVehicleSpawnTaxis));
Effects.Add(new Effect("Black Traffic", EffectVehicleTrafficBlack, new Timer(88000), EffectVehicleTrafficBlack, EffectVehicleTrafficBlack, new[] { "Blue Traffic", "Red Traffic" }));
Effects.Add(new Effect("Blue Traffic", EffectVehicleTrafficBlue, new Timer(88000), EffectVehicleTrafficBlue, EffectVehicleTrafficBlue, new[] { "Black Traffic", "Red Traffic" }));
Effects.Add(new Effect("Red Traffic", EffectVehicleTrafficBlue, new Timer(88000), EffectVehicleTrafficBlue, EffectVehicleTrafficBlue, new[] { "Black Traffic", "Blue Traffic" }));

Effects.Add(new Effect("Foggy Weather", EffectWeatherFoggy));
Effects.Add(new Effect("Sunny Weather", EffectWeatherSunny));
Effects.Add(new Effect("Stormy Weather", EffectWeatherThunder));

Expand Down Expand Up @@ -339,6 +345,41 @@ public void EffectMiscNothing() {
#endregion

#region Ped Effects
public void EffectPedsBlindLoop() {
foreach (Ped p in World.GetAllPeds()) {
if (p.Exists() & (p != Player.Character)) {
p.SenseRange = 0f;
}
}
}

public void EffectPedsBlindStop() {
foreach (Ped p in World.GetAllPeds()) {
if (p.Exists() & (p != Player.Character)) {
p.SenseRange = 50f;
}
}
}

public void EffectPedsFlee() {
foreach (Ped p in World.GetAllPeds()) {
if (p.Exists() & (p != Player.Character)) {
p.Task.FleeFromChar(Player.Character);
p.Task.AlwaysKeepTask = true;
}
}
}

public void EffectPedsFollow() {
foreach (Ped p in World.GetAllPeds()) {
if (p.Exists() & (p != Player.Character)) {
p.LeaveVehicle();
p.Task.GoTo(Player.Character);
p.Task.AlwaysKeepTask = true;
}
}
}

public void EffectPedsInvisibleLoop() {
foreach (Ped p in World.GetAllPeds()) {
if (p.Exists()) {
Expand Down Expand Up @@ -489,6 +530,10 @@ public void EffectPlayerTeleportNearestSafehouse() {
Player.TeleportTo(s);
}

public void EffectPlayerTeleportWaypoint() {
if (Game.GetWaypoint() != null) Player.TeleportTo(Game.GetWaypoint().Position);
}

public void EffectPlayerWantedClear() {
Player.WantedLevel = 0;
}
Expand Down Expand Up @@ -618,6 +663,12 @@ public void EffectVehicleSpawnRandom() {
World.CreateVehicle(new Model(Speeds.Keys.ToArray()[R.Next(Speeds.Count)]), Player.Character.Position.Around(2f));
}

public void EffectVehicleSpawnTaxis() { // this one's for the speedrunners out there :^)
for (int i = 0; i < 10; i++) {
World.CreateVehicle(new Model("TAXI"), Player.Character.Position.Around((float)R.NextDouble() * 8f)).CreatePedOnSeat(VehicleSeat.Driver, new Model("m_m_taxidriver"));
}
}

public void EffectVehicleTrafficBlack() {
foreach (Vehicle v in World.GetAllVehicles()) {
if (v.Exists()) v.Color = ColorIndex.Black;
Expand All @@ -638,6 +689,10 @@ public void EffectVehicleTrafficRed() {
#endregion

#region Weather Effects
public void EffectWeatherFoggy() {
World.Weather = Weather.Foggy;
}

public void EffectWeatherSunny() {
World.Weather = Weather.ExtraSunny;
}
Expand Down

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