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hugo/feature/Add DnDInOrder in new GEK #1619
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HPezz
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Nov 29, 2024
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- ✨ (New GEK): Upgrade AnswerNode UI
- ✨ (New GEK): Add new DropZoneNode init with a node
- 🐛 (New GEK): Fix RightOrder GP's bug
- ✨ (New GEK): Add new set of FindTheRightOrder choices
- 🚸 (GEK ): Smooth snapToCenter movement with SKAction
- ✨ (New GEK): Add DnDGridWithCorrespondingZonesGameplayCoordinatorProtocol
- ✨ (New GEK): Add DnDGridWithCorrespondingZonesCoordinatorFindTheRightOrder
- ✨ (New GEK): Add DnDGridWithCorrespondingZones VM
- ✨ (New GK): Add DnDGridWithCorrespondingZones views
- ✨ (GEKExample): Add Sequencing exercise
- 🚚 (New GEK): Renaming into DnDOneToOne
- ♻️ (New GEK): Allow shuffling in sequencing
- 🎨 (New GEK): Refactor DnDOneToOneCoordinatorFindTheRightOrder
- 🐛 (New GEK): Fix choice size variable bug
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très bon boulot!
j'ai finalement pas grand chose à dire 😂 mais j'ai quelques questions par curiosité :)
à rediscuter demain
pour le naming je sais pas si DnDOneToOne
suffit ou si DnDIntoZonesOneToOne
est mieux voir même DnDToAssociateOneToOne
je trouve qu'il y a un peu un questionnement là dessus à discuter aussi :)
Modules/GameEngineKit/Sources/_NewSystem/Views/DnD/SKComponents/DnDAnswerNode.swift
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Modules/GameEngineKit/Sources/_NewSystem/Views/DnD/SKComponents/DnDDropZoneNode.swift
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Modules/GameEngineKit/Sources/_NewSystem/Gameplays/NewGameplayFindTheRightOrder.swift
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...les/GameEngineKit/Sources/_NewSystem/Views/DnD/OneToOne/BaseScene/DnDOneToOneBaseScene.swift
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Quality Gate passedIssues Measures |