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Welcome to the SWT-OldSchoolEffect wiki!
This page describes the different proposed effects.
The blob effect is composed of a shade that grows.
Bump mapping is a classical effect, based on a grey image on which we apply a light effect.
A fire and reflection effet combined.
The copper effect (dancing bars) is a basic effect for intros and demos on Atari ST and Amiga.
A 3D effect with (ou without) light shading.
A firework effect.
A fire effect.
A simple texture effect.
A reflection effect. Many demos or videogames (Chambers of Shaolin, Killing Game Show) used this effect.
An image on which a Lens is displayed (remember Second Reality ?)
The classical Mandelbrot graph
An effect with circle that can cause headaches. Budbrain (Amiga) were the first team that implemented this effect on Amiga.
A psychedelic effect, classic but magic. My favorite ones have been developped by Sanity for the ARTE Demo (Amiga)
Another classical effet, simple but funny
Some filter on image. The block effect was used by the magic Cryo Team for Dune.
Move you mouse on the image and see the waves.
The rotozoom effect is a combination of zoom and rotation effect. The most beautiful ones have been coded by Future Crew (Second Reality again) and Sanity (World of Commodore 92).
Well... If a demo had not a scroll, it was not a demo :(
Shadebobs if a nice effect based on XOR operations. Harwired (Amiga) contained the most beautiful shadedbobs effects ever.
Another VERY classical screen: a starfield and a scroll on a curved (sin) line.
Let's dance !
A combinaison of multiple effects (worm, textures, scroll)
I think I've seen a dentro in which this effect was present, but I don't remember the team that coded this dentro (Medway Boys maybe).
If you wanted to learn Assembly on Atari ST, you had to start to code a Starfield.
Let's explore a tunnel.
An effet that appeared lately in the demoscene. My favorite screen is an ST one (Hot stuff by Dune).
A trick to display millions of sprite. I discovered this effect thanks to Oxygene (Atari ST).
The voxel 3D representation was a revolution. Comanche, an heli simulator was the first game to implement this technic.
I remember that I discovered this effect in World of Commodore (92), and it was a real shock. Sanity was one of the best demo coder team on Amiga
Another distortion effect.
Distortion effect on an image.
If I was impressed by the technical prowesses in UNREAL (Future Crew), I was a little bit disappointed because it was too "classical" : scrollings, palette trick to display thousands of colors... And the wormhole screen appeared. Whooo, I've never seen this before.