NodeEditor is conceived as a general-purpose Qt-based library aimed at graph-controlled data processing. Nodes represent algorithms with certain inputs and outputs. Connections transfer data from the output (source) of the first node to the input (sink) of the second one.
NodeEditor framework is a Visual Dataflow Programming tool. A library client defines models and registers them in the data model registry. Further work is driven by events taking place in DataModels and Nodes. The model computing is triggered upon arriving of any new input data. The computed result is propagated to the output connections. Each new connection fetches available data and propagates is further.
Each change in the source node is immediately propagated through all the connections updating the whole graph.
- OSX (Apple Clang - LLVM 3.6), Linux (x64, gcc-7.0, clang-7):
- Windows (msvc2019/Qt5/Win32, msvc2019/Qt6/x64):
- Qt >5.15
- CMake 3.8
- Catch2
- Model-based nodes
- Automatic data propagation
- Datatype-aware connections
- Embedded Qt widgets
- One-output to many-input connections
- JSON-based interface styles
- Saving scenes to JSON files
git clone [email protected]:paceholder/nodeeditor.git
cd nodeeditor
mkdir build
cd build
cmake ..
make -j && make install
- Open
CMakeLists.txt
as project. - If you don't have the
Catch2
library installed, go toBuild Settings
, disable the checkboxBUILD_TESTING
. Build -> Run CMake
Build -> Build All
- Click the button
Run
- Headless mode. [done] You can create, populate, modify the derivative of AbstractGraphModel without adding it to the actual Flow Scene. The library is now designed to be general-purpose graph visualization and modification tool, without specialization on only data propagation.
- Build data propagation on top of the graph code [done].
- Fix old unit-tests. [in progress].
- Fix save/restore. [in progress].
- Fix CI scriptst on travis and appveyor. [not started].
- Backward compatibility with Qt5 [not started/help needed].
- Write improved documentation based on Sphynx platform [done].
- Extend set of examples [partially done].
- Undo Redo [not started].
- Python wrappring using PySide [HELP NEEDED].
- Implement grouping nodes [not started].
- GUI: fix scrolling for scene view window scrolling [need to check Qt6]
Any suggestions are welcome.
Dmitry Pinaev et al, Qt Node Editor, (2017), GitHub repository, https://github.com/paceholder/nodeeditor
BibTeX
@misc{Pinaev2017,
author = {Dmitry Pinaev et al},
title = {Qt5 Node Editor},
year = {2017},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/paceholder/nodeeditor}},
commit = {1d1757d09b03cea0e4921bc19659465fe6e65b9b}
}
Chigraph is a programming language for beginners that is unique in that it is an intuitive flow graph:
It features easy bindings to C/C++, package management, and a cool interface.
Spkgen is an editor for the SPARK particles engine using a node-based interface to create particles effects for games.