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Added falling words game #4596

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Jul 1, 2024
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48 changes: 48 additions & 0 deletions Games/Falling_Words/README.md
Original file line number Diff line number Diff line change
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# **Falling Words**

---

<br>

## **Description 📃**
<!-- add your game description here -->
- Falling words is game where you have to type the word, as fast as you can !!, before it reaches the bottom of the blurred square. If it touches the bottom line you lose.
</p>

## **functionalities 🎮**
<!-- add functionalities over here -->
- Score based game, score increase as more words you tyoe correctly before reching the bottom
- Gameover with music
- Music playing while you play
- It has 3 difficulties:
* Easy = 1 word per 3 seconds
* Medium = 1 word per 2 seconds
* Hard = 1 word per 1 second
<br>

## **How to play? 🕹️**
- Open the index.html file
- Select difficulty
- Start typing the words and press enter if completed
-It is a game where you must type the wordas fast as you can !!falling from the top of the blurred square. if it reaches the bottomcyan line . you lose.

<br>

## **Screenshots 📸**

### Home

![Home](Screenshots/home.png)

### How to play

![How to play](Screenshots/how.png)

### Game

![Game](Screenshots/game.png)
![Game1](Screenshots/game1.png)

### GameOver

![GameOver](Screenshots/game_over.png)
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289 changes: 289 additions & 0 deletions Games/Falling_Words/app.js
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// HTTP GET LEVEL FROM index.html
const params = new URLSearchParams(window.location.search);
const LEVEL = params.get('lvl');

// DOM ELEMENTS
const buttonElementID = document.getElementById('StartButton');
const gameContentID = document.getElementById('GameContent');
const gameContentClass = document.getElementsByClassName('game-content');
const inputElementID = document.getElementById('InputWord');
const scoreElementID = document.getElementById('Score');
const scoreElementClass = document.getElementsByClassName('score');
const levelElementID = document.getElementById('Level');

// VARIABLES
const currentLevel = LEVEL;
const gameWidth = gameContentID.clientWidth;
const gameHeight = gameContentID.clientHeight;
let score = 0;
let gameOver = false;
let arrWords = [];
let arrWordsDiv = [];
let topVal = 0;

// SOUNDS
const startGameSound = document.getElementById('StartGameSound');
const gameoverSound = document.getElementById('GameoverSound');
const pointSound = document.getElementById('PointSound');
const notPointSound = document.getElementById('NotPointSound');

// DEFAULT VOLUME (was too high)
startGameSound.style.zIndex = 1;
startGameSound.volume = 0.5;
gameoverSound.volume = 0.5;
pointSound.volume = 0.2;

// DICTIONARY WORDS
const DICTIONARY = [
'school',
'college',
'btc',
'elon',
'musk',
'courses',
'internet',
'patience',
'argentina',
'motivation',
'tech',
'info',
'send',
'mate',
'reactjs',
'game',
'brusca',
'graphic',
'copper',
'boca',
'lie',
'case',
'expand',
'absence',
'football',
'native',
'demon',
'thread',
'award',
'tycoon',
'riquelme',
'still',
'empirical',
'doll',
'java',
'ackerman',
'dinner',
'register',
'proof',
'script',
'wrist',
'sulphur',
'selection',
'slam',
'grandmother',
'assertive',
'eaux',
'javascript',
'admiration',
'recognize',
'roll',
'bank',
'reactor',
'gradient',
'ribbon',
'slayer',
'pleasant',
'path',
'draft',
'polish',
'art',
'hook',
'messi',
'flow',
'operational',
'transaction',
'physics',
'rally',
'fold',
'housewife',
'suspicion',
'craft',
'objective',
'grass',
'reckless',
'manual',
'test',
'switch',
'diegote',
'silver',
'take',
'president',
'constituency',
'basis',
'cluster',
'psychology',
'cat',
'minimize',
'hide',
'chord',
'brilliance',
'official',
'condition',
'guideline',
'apology',
'general',
'sock',
'hunting',
'kinship',
'change',
'departure',
'mile',
'ancestor',
'diego',
'cheat',
'taxi',
'tight',
'moment',
'dimension',
'family',
'vegan',
'projection',
'demonstration',
'pony',
'standard',
'appendix',
'reluctance',
'gian',
'davinci',
'system',
'analyst',
'levi',
];

// GAME START
function init() {
showLevel();
setInterval(() => {
if (!gameOver) {
drawWord();
}
}, currentLevel);
updateWordPosition();
}

// CREATE WORD, STORES IT IN AN ARRAY & GET POSITION WHERE IT STARTS TO FALLLS
function drawWord() {
const word = generateRandomWord(DICTIONARY);
arrWords.push(word);
let wordDiv = document.createElement('div');
wordDiv.innerHTML = `<p>${word}</p>`;
wordDiv.classList.add('word');
wordDiv.style.top = '-2px';
wordDiv.style.zIndex = '1';
wordDiv.style.left = (Math.random() * (gameWidth - 150)).toString() + 'px';
arrWordsDiv.push(wordDiv);
gameContentClass[0].appendChild(wordDiv);
}

// GET RANDOM WORD FROM DICTIONARY
function generateRandomWord(words) {
return words[Math.floor(Math.random() * words.length)];
}

// GET VALUE FROM INPUT
function getWord() {
let inputValue = inputElementID.value.toLowerCase();
inputElementID.value = '';
if (arrWords.includes(inputValue)) {
updateScore();
let indexWord = arrWords.indexOf(inputValue);
let wordDivIndex = arrWordsDiv[indexWord];
arrWords.splice(indexWord, 1);
arrWordsDiv.splice(indexWord, 1);
wordDivIndex.parentNode.removeChild(wordDivIndex);
playSound(pointSound, 0, notPointSound);
} else {
playSound(notPointSound, 0, pointSound);
}
}

// FALLING WORD LOGIC + GAMEOVER
function updateWordPosition() {
setInterval(() => {
if (!gameOver) {
let wordText = document.getElementsByClassName('word');
for (let i = 0; i < arrWords.length; i++) {
if (parseInt(topVal) + 15 > gameHeight) {
gameOver = true;
gameContentID.innerHTML = modalGameOver();
playSound(gameoverSound, 8, startGameSound);
gameoverSound.style.zIndex = 1;
inputElementID.setAttribute('disabled', true);
} else {
topVal = wordText[i].style.top;
topVal.replace('px', '');
wordText[i].style.top = (parseInt(topVal) + 1).toString() + 'px';
}
}
}
}, 20);
}

// UPDATE SCORE
function updateScore() {
score += 10;
scoreElementID.innerHTML = `<p>Score ${score}</p>`;
}

// HELPERS
// PLAY SOUND
function playSound(sound, time, stopSound) {
let playPromise = sound.play();

if (playPromise !== undefined) {
playPromise
.then(() => {
stopSound.pause();
sound.pause();
stopSound.currentTime = 0;
})
.then(() => {
sound.currentTime = time;
})
.then(() => {
sound.play();
});
}
}

// SHOWS CURRENT PLAYING LEVEL
function showLevel() {
if (LEVEL === '3000') {
levelElementID.innerHTML = `<p>Level: EASY</p>`;
} else if (LEVEL === '2000') {
levelElementID.innerHTML = `<p>Level: MEDIUM</p>`;
} else {
levelElementID.innerHTML = `<p>Level: HARD</p>`;
}
}

// GAMEOVER MODAL
function modalGameOver() {
return `
<div class="modal-gameover col-8">
<h1> Game Over </h2>
<h2> Score: ${score} </h2>
<button id="Restart" class="my-2 btn-modal">
<a href="game.html?lvl=${currentLevel}">
<h6>Restart</h6>
</a>
</button>
<button id="Menu" class="my-2 btn-modal">
<a href="index.html">
<h6>Back to menu</h6>
</a>
</button>
</div>
`;
}

init();
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