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Pathways game added #4302

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3 changes: 3 additions & 0 deletions Games/Pathways/.gitignore
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CourseworkAWD_NOV2020.pdf
/Old Original Game
/README.txt
24 changes: 24 additions & 0 deletions Games/Pathways/README.md
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# Pathways - The Maze Game

# [Game Interface] <img src="./assets/images/Earth_Guardian.png">

## **Description πŸ“ƒ**

This is simply a Maze game where you have to start from one point and go to the finish point as fast as you can!

## LEVEL & DIFFICULTIES

There are 5 levels in total & each new level increases the difficulty!

## **How to play? πŸ•ΉοΈ**

You have to use your **W,S,A,D** keys (_W - UP_, _S - DOWN_, _A - LEFT_, _D - RIGHT_) to navigate throught the maze!

### Made By: `Pujan Sarkar`

# [Game Interface] <img src="/assets/images/Pathways.png">

## **Screenshots πŸ“Έ**

<br>
# [Game image] <img src="/assets/images/Pathways.png">
Binary file added Games/Pathways/assets/huge.gif
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Binary file added Games/Pathways/assets/large.gif
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Binary file added Games/Pathways/assets/medium.gif
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Binary file added Games/Pathways/assets/normal.gif
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Binary file added Games/Pathways/assets/small.gif
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115 changes: 115 additions & 0 deletions Games/Pathways/index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Pathways</title>
<link rel="stylesheet" href="./style.css" />
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css"
integrity="sha384-TX8t27EcRE3e/ihU7zmQxVncDAy5uIKz4rEkgIXeMed4M0jlfIDPvg6uqKI2xXr2"
crossorigin="anonymous"
/>
<script
src="https://code.jquery.com/jquery-3.5.1.slim.min.js"
integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj"
crossorigin="anonymous"
></script>
<script
src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js"
integrity="sha384-ho+j7jyWK8fNQe+A12Hb8AhRq26LrZ/JpcUGGOn+Y7RsweNrtN/tE3MoK7ZeZDyx"
crossorigin="anonymous"
></script>
</head>
<body>
<div class="container">
<div class="row">
<div class="col-sm d-flex justify-content-center align-items-center">
<span class="gameTitleDiv">
Player - Get the best finish time!
</span>
</div>
</div>
<div class="row" id="gameInfo">
<div
class="col-sm text-center"
style="font-size: 1.5rem; padding-bottom: 3%"
>
Pathways is simply a Maze game where you have to start from one
point and go to the finish point as fast as you can!
<br /><br />
<b>LEVEL & DIFFICULTIES</b><br />
There are 5 levels in total & each new level increases the difficulty!
<br /><br />
<b>INSTRUCTION</b><br />
You have to use your W,S,A,D keys (W - UP, S - DOWN, A - LEFT, D -
RIGHT) to navigate throught the maze!
</div>
</div>
<div class="row">
<div class="col-sm d-flex justify-content-around align-items-center">
<button
type="button"
style="font-size: 2rem"
class="btn btn-success"
id="btnStart"
onclick="startTheGame()"
>
Start
</button>
</div>
</div>
<div class="row" id="timerDivHide">
<div
class="col-sm d-flex justify-content-around align-items-center"
id="timerDiv"
>
<div>
<span id="timeTitle">Player Name: </span>
<label id="name">'PRESS START'</label>
</div>
<div>
<span id="timeTitle">Time: </span> <label id="seconds">0s</label>
</div>
<div>
<span id="timeTitle">Level: </span> <label id="level">1</label>
</div>
</div>
</div>
<div class="row hide" id="canvasRow">
<div
class="cardStyle col-sm d-flex justify-content-center align-items-center mt-5 pt-5 pb-5"
id="cardStyle"
>
<canvas id="canvas" width="1000" height="1000">
This text is displayed if your browser does not support HTML5
Canvas.
</canvas>
</div>
</div>
<div class="row">
<div
class="totalStyle col-sm d-flex flex-column justify-content-center align-items-center"
>
<div class="totalTile">Final Result</div>
<div class="text-center" id="totalDisplay"></div>
</div>
</div>
</div>
<script>
var totalSeconds = 0;
function startTimer() {
var secondsLabel = document.getElementById("seconds");

setInterval(setTime, 1000);
function setTime() {
++totalSeconds;
secondsLabel.innerHTML = totalSeconds + "s";
}
}
</script>
<script type="text/javascript" src="./script.js"></script>
</body>
</html>

<!-- https://html5.litten.com/make-a-maze-game-on-an-html5-canvas/ -->
251 changes: 251 additions & 0 deletions Games/Pathways/script.js
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let images = [
{
src: "./assets/small.gif",
size: 260,
collisionLT: 24,
collisionRB: 225,
startY: 110,
startX: 25,
win: {
x: 45,
y: 225,
},
},
{
src: "./assets/normal.gif",
size: 348,
collisionLT: 24,
collisionRB: 310,
startY: 114,
startX: 25,
win: {
x: 310,
y: 204,
},
},
{
src: "./assets/medium.gif",
size: 436,
collisionLT: 24,
collisionRB: 402,
startY: 25,
startX: 332,
win: {
x: 402,
y: 180,
},
},
{
src: "./assets/large.gif",
size: 503,
collisionLT: 24,
collisionRB: 470,
startY: 465,
startX: 112,
win: {
x: 132,
y: 470,
},
},
{
src: "./assets/huge.gif",
size: 570,
collisionLT: 24,
collisionRB: 530,
startY: 530,
startX: 311,
win: {
x: 201,
y: 25,
},
},
];

var score = [];

var canvas;
var ctx;
var dx = 5;
var dy = 5;
var x = images[0].startX;
var y = images[0].startY;
var WIDTH = 2600;
var HEIGHT = 2600;
var img = new Image();
var collision = 0;
var level = 1;

var clock = 0;

function rect(x, y, w, h) {
ctx.beginPath();
ctx.rect(x, y, w, h);
ctx.closePath();
ctx.fill();
}

function clear() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
ctx.drawImage(img, 0, 0);
}

function reset() {
totalSeconds = -1;
score = [];

canvas;
ctx;
dx = 5;
dy = 5;
x = images[0].startX;
y = images[0].startY;
WIDTH = 2600;
HEIGHT = 2600;
img = new Image();
collision = 0;
level = 1;

clock = 0;

document.getElementById("canvasRow").classList.remove("hide");
document.getElementById("totalDisplay").innerHTML = "";
const timerDiv = document.getElementById("timerDivHide");
timerDiv.classList.remove("hide");
}

function init() {
reset();
startTimer();
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
img.src = images[0].src;
ctx.canvas.width = images[0].size;
ctx.canvas.height = images[0].size;
return setInterval(draw, 10);
}

function nextLevel(index) {
x = images[index].startX;
y = images[index].startY;
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
img.src = images[index].src;
ctx.canvas.width = images[index].size;
ctx.canvas.height = images[index].size;
const time = totalSeconds;
score.push(time);
var totalDisplay = document.getElementById("totalDisplay");
totalDisplay.innerHTML += `<span id="levelTitle">Level ${index}<span> - <span id="timeTook">Time taken = ${time}<br />`;
totalSeconds = -1;
return setInterval(draw, 10);
}

function doKeyDown(evt) {
switch (evt.keyCode) {
case 87 /* Up arrow was pressed */:
if (y - dy > 0) {
y -= dy;
clear();
checkcollision();
if (collision == 1) {
y += dy;
collision = 0;
}
}

break;
case 83 /* Down arrow was pressed */:
if (y + dy < HEIGHT) {
y += dy;
clear();
checkcollision();
if (collision == 1) {
y -= dy;
collision = 0;
}
}

break;
case 65 /* Left arrow was pressed */:
if (x - dx > 0) {
x -= dx;
clear();
checkcollision();
if (collision == 1) {
x += dx;
collision = 0;
}
}
break;
case 68 /* Right arrow was pressed */:
if (x + dx < WIDTH) {
x += dx;
clear();
checkcollision();
if (collision == 1) {
x -= dx;
collision = 0;
}
}
break;
}
}

function checkcollision() {
var imgd = ctx.getImageData(x, y, 15, 15);
var pix = imgd.data;
for (var i = 0; (n = pix.length), i < n; i += 4) {
if (pix[i] == 0) {
collision = 1;
}
}

var index = level - 1;
console.log(index);
console.log(x, y, images[index].win.x, images[index].win.y);

if (x < images[index].collisionLT) {
collision = 1;
} else if (y < images[index].collisionLT) {
collision = 1;
} else if (x > images[index].collisionRB) {
collision = 1;
} else if (y > images[index].collisionRB) {
collision = 1;
} else if (x == images[index].win.x && y == images[index].win.y) {
if (index + 1 >= images.length) {
document.getElementById("canvasRow").classList.add("hide");
document.getElementById("timerDivHide").classList.add("hide");
var totalDisplay = document.getElementById("totalDisplay");
score.push(totalSeconds);
let total = 0;
score.forEach((element) => {
total += element;
});
totalDisplay.innerHTML += `<span id="levelTitle">Final Level<span> - <span id="timeTook">Time taken = ${totalSeconds}`;
totalDisplay.innerHTML += `<br><span style="color: #009196">Total Time Taken to complete all the maze is </span><span style="color: red">${total}</span>`;
totalDisplay.innerHTML += `<br>Can you do better? <button type="button" class="btn btn-primary" onclick="init()">Restart the game</button>`;
} else {
level++;
document.getElementById("level").innerHTML = level;
nextLevel(index + 1);
}
}
}

function draw() {
clear();
ctx.strokeStyle = "#09f";
ctx.fillStyle = "rgba(225, 0, 0, 0.5)";
rect(x, y, 15, 15);
}

function startTheGame() {
var name = prompt("Please enter your name");
document.getElementById("name").innerHTML = name;
document.getElementById("gameInfo").classList.add("hide");
document.getElementById("btnStart").classList.add("hide");
init();
document.getElementById("canvasRow").classList.remove("hide");
window.addEventListener("keydown", doKeyDown, true);
}
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