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# **Game_Name** | ||
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Airhockey_game | ||
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<br> | ||
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## **Description 📃** | ||
- game involves simulating the movement and interactions of the puck and mallets on a table. | ||
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## **functionalities 🎮** | ||
- this game is played by just moving your cursor or mouse around and score a goal. providing a challenging experience for the player against the computer-controlled opponent. | ||
<br> | ||
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## **How to play? 🕹️** | ||
-Start the Game | ||
Score Goals | ||
Defend Your Goal | ||
<br> | ||
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## **Screenshots 📸** | ||
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<br> | ||
[image](GameZone\Games\Airhocky_game\airhockey_game.png) |
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const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
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const WIDTH = canvas.width; | ||
const HEIGHT = canvas.height; | ||
const PUCK_RADIUS = 15; | ||
const MALLET_RADIUS = 30; | ||
const FRICTION = 0.99; | ||
const GOAL_WIDTH = 200; | ||
const GOAL_HEIGHT = 40; | ||
const MAX_SPEED = 10; | ||
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let puck = { x: WIDTH / 2, y: HEIGHT / 2, vx: 0, vy: 0 }; | ||
let mallet1 = { x: WIDTH / 4, y: HEIGHT / 2 }; | ||
let mallet2 = { x: 3 * WIDTH / 4, y: HEIGHT / 2 }; | ||
let playerScore = 0; | ||
let computerScore = 0; | ||
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canvas.addEventListener('mousemove', (event) => { | ||
mallet1.x = event.offsetX; | ||
mallet1.y = event.offsetY; | ||
mallet1.x = Math.min(Math.max(mallet1.x, MALLET_RADIUS), WIDTH - MALLET_RADIUS); | ||
mallet1.y = Math.min(Math.max(mallet1.y, MALLET_RADIUS), HEIGHT - MALLET_RADIUS); | ||
}); | ||
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function drawCircle(x, y, radius, color) { | ||
ctx.beginPath(); | ||
ctx.arc(x, y, radius, 0, Math.PI * 2); | ||
ctx.fillStyle = color; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawRectangle(x, y, width, height, color) { | ||
ctx.beginPath(); | ||
ctx.rect(x, y, width, height); | ||
ctx.fillStyle = color; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function drawLine(x1, y1, x2, y2, color) { | ||
ctx.beginPath(); | ||
ctx.moveTo(x1, y1); | ||
ctx.lineTo(x2, y2); | ||
ctx.strokeStyle = color; | ||
ctx.lineWidth = 5; | ||
ctx.stroke(); | ||
ctx.closePath(); | ||
} | ||
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function updatePuck() { | ||
puck.x += puck.vx; | ||
puck.y += puck.vy; | ||
puck.vx *= FRICTION; | ||
puck.vy *= FRICTION; | ||
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// Ensure speed does not exceed maximum | ||
let speed = Math.sqrt(puck.vx * puck.vx + puck.vy * puck.vy); | ||
if (speed > MAX_SPEED) { | ||
puck.vx *= MAX_SPEED / speed; | ||
puck.vy *= MAX_SPEED / speed; | ||
} | ||
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// Ensure puck does not move out of the borders | ||
if (puck.x < PUCK_RADIUS) { | ||
puck.x = PUCK_RADIUS; | ||
puck.vx = -puck.vx; | ||
} | ||
if (puck.x > WIDTH - PUCK_RADIUS) { | ||
puck.x = WIDTH - PUCK_RADIUS; | ||
puck.vx = -puck.vx; | ||
} | ||
if (puck.y < PUCK_RADIUS) { | ||
puck.y = PUCK_RADIUS; | ||
puck.vy = -puck.vy; | ||
} | ||
if (puck.y > HEIGHT - PUCK_RADIUS) { | ||
puck.y = HEIGHT - PUCK_RADIUS; | ||
puck.vy = -puck.vy; | ||
} | ||
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if (puck.x <= PUCK_RADIUS && (puck.y > HEIGHT / 2 - GOAL_WIDTH / 2 && puck.y < HEIGHT / 2 + GOAL_WIDTH / 2)) { | ||
computerScore++; | ||
resetPuck(); | ||
} | ||
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if (puck.x >= WIDTH - PUCK_RADIUS && (puck.y > HEIGHT / 2 - GOAL_WIDTH / 2 && puck.y < HEIGHT / 2 + GOAL_WIDTH / 2)) { | ||
playerScore++; | ||
resetPuck(); | ||
} | ||
} | ||
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function resetPuck() { | ||
puck.x = WIDTH / 2; | ||
puck.y = HEIGHT / 2; | ||
puck.vx = 0; | ||
puck.vy = 0; | ||
} | ||
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function checkCollisionWithMallet(mallet) { | ||
let dx = puck.x - mallet.x; | ||
let dy = puck.y - mallet.y; | ||
let distance = Math.sqrt(dx * dx + dy * dy); | ||
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if (distance < PUCK_RADIUS + MALLET_RADIUS) { | ||
let angle = Math.atan2(dy, dx); | ||
puck.vx = Math.cos(angle) * 5; | ||
puck.vy = Math.sin(angle) * 5; | ||
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// Move puck out of collision | ||
let overlap = PUCK_RADIUS + MALLET_RADIUS - distance; | ||
puck.x += Math.cos(angle) * overlap; | ||
puck.y += Math.sin(angle) * overlap; | ||
} | ||
} | ||
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function updateComputerMallet() { | ||
let dx = puck.x - mallet2.x; | ||
let dy = puck.y - mallet2.y; | ||
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// Simplified AI: Move towards the puck | ||
mallet2.x += dx * 0.05; | ||
mallet2.y += dy * 0.05; | ||
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// Restrict to the table | ||
mallet2.x = Math.min(Math.max(mallet2.x, MALLET_RADIUS), WIDTH - MALLET_RADIUS); | ||
mallet2.y = Math.min(Math.max(mallet2.y, MALLET_RADIUS), HEIGHT - MALLET_RADIUS); | ||
} | ||
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function draw() { | ||
ctx.clearRect(0, 0, WIDTH, HEIGHT); | ||
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drawRectangle(0, HEIGHT / 2 - GOAL_WIDTH / 2, GOAL_HEIGHT, GOAL_WIDTH, '#00ff00'); | ||
drawRectangle(WIDTH - GOAL_HEIGHT, HEIGHT / 2 - GOAL_WIDTH / 2, GOAL_HEIGHT, GOAL_WIDTH, '#00ff00'); | ||
drawLine(WIDTH / 2, 0, WIDTH / 2, HEIGHT, '#ffffff'); | ||
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drawCircle(puck.x, puck.y, PUCK_RADIUS, '#ff0000'); | ||
drawCircle(mallet1.x, mallet1.y, MALLET_RADIUS, '#00ff00'); | ||
drawCircle(mallet2.x, mallet2.y, MALLET_RADIUS, '#0000ff'); | ||
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updatePuck(); | ||
checkCollisionWithMallet(mallet1); | ||
checkCollisionWithMallet(mallet2); | ||
updateComputerMallet(); | ||
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ctx.font = "20px Arial"; | ||
ctx.fillStyle = "#ffffff"; | ||
ctx.fillText(`Player: ${playerScore}`, 20, 30); | ||
ctx.fillText(`Computer: ${computerScore}`, WIDTH - 150, 30); | ||
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requestAnimationFrame(draw); | ||
} | ||
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draw(); |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Air Hockey Game</title> | ||
<style> | ||
body { | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #1e1e1e; | ||
color: #ffffff; | ||
margin: 0; | ||
font-family: Arial, sans-serif; | ||
} | ||
canvas { | ||
background-color: #2c2c2c; | ||
border: 5px solid #ffffff; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<canvas id="gameCanvas" width="800" height="400"></canvas> | ||
<script src="game.js"></script> | ||
</body> | ||
</html> | ||
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>About Anagram Checker Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<h1 align="center">About Anagram Checker Game</h1> | ||
<div class="container"> | ||
<p>This Anagram Checker Game allows you to check if two words are anagrams of each other. An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once.</p> | ||
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<h2>Features:</h2> | ||
<ul> | ||
<li>Simple and intuitive interface</li> | ||
<li>Quickly check if two words are anagrams</li> | ||
<li>Learn about anagrams and how they work</li> | ||
</ul> | ||
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<h2>About Us:</h2> | ||
<p>We are dedicated to creating fun and educational games that challenge your mind and expand your knowledge of language and literature.</p> | ||
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<h2>Contact Us:</h2> | ||
<p>If you have any questions or feedback about the Anagram Checker Game, feel free to reach out to us at <a href="mailto:[email protected]">[email protected]</a>.</p> | ||
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<p>Follow us on social media for updates and more games!</p> | ||
<ul> | ||
<li><a href="#">Facebook</a></li> | ||
<li><a href="#">Twitter</a></li> | ||
<li><a href="#">Instagram</a></li> | ||
</ul> | ||
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<p>Thank you for playing!</p> | ||
</div> | ||
</body> | ||
</html> |
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